Wojtek Figat
|
eee53dfbdc
|
Add BehaviorKnowledgeSelector for Behavior Knowledge unified data access
|
2023-08-19 19:50:17 +02:00 |
|
Wojtek Figat
|
f088f2b61d
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-08-18 10:33:51 +02:00 |
|
Wojtek Figat
|
5f79fdd5f9
|
Fix bt node sizing on spawm
|
2023-08-17 15:27:02 +02:00 |
|
Wojtek Figat
|
77f7d55f5a
|
Fix log spam from TypeEditor if type is missing
|
2023-08-17 15:26:50 +02:00 |
|
Wojtek Figat
|
66678fc219
|
Fix log spam from TypeEditor if type is missing
|
2023-08-16 22:27:17 +02:00 |
|
|
|
3e33c63957
|
Optimize actor pasting performance with huge amount of actors
- Name lookups are cached to avoid checking the name from same Actor multiple times
- Avoid getting actor children multiple times for same parent
|
2023-08-16 20:24:19 +03:00 |
|
Wojtek Figat
|
18b47257fd
|
Add **Behavior Tree** asset type and editing
|
2023-08-16 13:26:33 +02:00 |
|
Wojtek Figat
|
81622c92ae
|
Add ReadOnly to CustomEditorPresenter
|
2023-08-16 13:09:50 +02:00 |
|
Wojtek Figat
|
95fdcf01be
|
Codestyle fix
|
2023-08-14 18:53:11 +02:00 |
|
Wojtek Figat
|
b3fc7b3b68
|
Merge branch 'locked_focus' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-locked_focus
|
2023-08-14 18:46:48 +02:00 |
|
Wojtek Figat
|
9f7fd42677
|
Codestyle fix
|
2023-08-14 18:44:21 +02:00 |
|
Wojtek Figat
|
7da93ad68d
|
Merge branch 'feature/1151-play-mode-refactor-cleanup' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-refactor-cleanup
|
2023-08-14 18:42:05 +02:00 |
|
Wojtek Figat
|
0e2d1b6ad2
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-08-14 18:14:59 +02:00 |
|
Wojtek Figat
|
55ca419aba
|
Merge branch 'paste-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-paste-fix
|
2023-08-14 16:18:44 +02:00 |
|
Wojtek Figat
|
19f14919c0
|
Allow modifying surface node archetype reference
|
2023-08-14 13:11:42 +02:00 |
|
Wojtek Figat
|
da44babb03
|
Add ignoring types with CompilerGeneratedAttribute in Editor
|
2023-08-14 13:11:00 +02:00 |
|
|
|
4ce1f31f12
|
Enable optimizations for Editor module in Development builds
|
2023-08-13 21:30:40 +03:00 |
|
Wojtek Figat
|
bb8f098714
|
Add reroute node usage to Visject only if surface type allows it
|
2023-08-13 19:14:57 +02:00 |
|
Wojtek Figat
|
ae4bce7a68
|
Add Visject surface boxes and connections drawing customization via style
|
2023-08-13 19:14:23 +02:00 |
|
Ruan Lucas
|
be33fc6018
|
improv scroll locked focus
|
2023-08-11 22:31:12 -04:00 |
|
Ruan Lucas
|
db806ad500
|
fix for large worlds
|
2023-08-11 08:28:28 -04:00 |
|
Ruan Lucas
|
645977f148
|
add scroll to focus
|
2023-08-10 22:41:48 -04:00 |
|
Ruan Lucas
|
f2072028d4
|
change default key
|
2023-08-10 22:31:03 -04:00 |
|
Ruan Lucas
|
aa3dd14bfc
|
add locked focus
|
2023-08-10 22:24:55 -04:00 |
|
envision3d
|
b9ffb950f3
|
Refactor and more appropriately organize logic
- move play logic to simulation module
- update play hotkey to call play game/scene delegate function
- link hotkey tooltip text to inputOptions
|
2023-08-06 13:11:45 -05:00 |
|
Wojtek Figat
|
73bbe63c1e
|
Missing change for 05d477d6c8
|
2023-08-04 13:10:36 +02:00 |
|
Wojtek Figat
|
05d477d6c8
|
Add SelectionChanged public event for VisjectSurface and properly invoke it only when selection actually changes
|
2023-08-04 12:52:54 +02:00 |
|
Wojtek Figat
|
cab1d8cac4
|
Fix missing Visject CM groups auto-expanding if enabled
|
2023-08-03 16:29:07 +02:00 |
|
Wojtek Figat
|
c0d32a99b0
|
Refactor Visject surface nodes cache to reuse between graphs
|
2023-08-03 15:44:02 +02:00 |
|
Wojtek Figat
|
bb96f2cd6d
|
Add GroupArchetype to Visject nodes spawn query check
|
2023-08-03 14:53:02 +02:00 |
|
Wojtek Figat
|
8dc98174cf
|
Minor tweaks
|
2023-08-01 14:14:27 +02:00 |
|
Wojtek Figat
|
869649e5ed
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-08-01 14:05:49 +02:00 |
|
Wojtek Figat
|
94386d24ab
|
Minor tweaks
|
2023-08-01 10:27:31 +02:00 |
|
Wojtek Figat
|
f29cd1b7b8
|
Simplify code #1275
|
2023-08-01 10:03:47 +02:00 |
|
Wojtek Figat
|
ef1c812349
|
Merge branch 'gridscale' of https://github.com/Withaust/FlaxEngine into Withaust-gridscale
|
2023-08-01 10:01:32 +02:00 |
|
Wojtek Figat
|
64446bea53
|
Merge branch 'dup-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-dup-fix
|
2023-07-31 19:10:13 +02:00 |
|
Wojtek Figat
|
81860e5f18
|
Cleanup code #1215 and add cook game icon
|
2023-07-31 19:02:53 +02:00 |
|
Wojtek Figat
|
6e9b9b6d0e
|
Merge branch 'feature/1151-play-mode-actions' of https://github.com/envision3d/FlaxEngine into envision3d-feature/1151-play-mode-actions
|
2023-07-31 17:24:55 +02:00 |
|
Wiktor Kocielski
|
8250f92af3
|
Add grid scale to the editor viewport settings
|
2023-07-29 13:34:46 +03:00 |
|
Chandler Cox
|
5cd72c9b24
|
Fix duplicating actor in scene on shift click if the actor has not been moved
|
2023-07-27 16:51:44 -05:00 |
|
Chandler Cox
|
d6bfcbcc3d
|
Add for prefab
|
2023-07-27 10:49:29 -05:00 |
|
Chandler Cox
|
10c8454e8f
|
Paste at same level of selected actor parent node instead of as child of selected actor for better behavior.
|
2023-07-27 10:33:30 -05:00 |
|
Wojtek Figat
|
36db7ad7dd
|
Merge branch 'prefab-batch' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-batch
|
2023-07-26 21:19:57 +02:00 |
|
Wojtek Figat
|
ce16debabd
|
Merge remote-tracking branch 'origin/master' into 1.7
|
2023-07-24 23:21:03 +02:00 |
|
Wojtek Figat
|
cf4ca17241
|
Merge branch 'platform-ref-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-platform-ref-fix
|
2023-07-24 16:17:57 +02:00 |
|
Chandler Cox
|
f80b7ee2a5
|
Fix spacing
|
2023-07-23 18:58:47 -05:00 |
|
Chandler Cox
|
12005ad314
|
Simplify functionality into function.
|
2023-07-23 15:20:57 -05:00 |
|
Chandler Cox
|
02d135053f
|
Add scroll to selected asset/content item on asset picker select menu open.
|
2023-07-23 15:10:31 -05:00 |
|
Chandler Cox
|
83427ba1d4
|
Add batch creating prefabs from mutiple selected actors in the scene tree.
|
2023-07-20 23:02:26 -05:00 |
|
Chandler Cox
|
a1cdf3e733
|
Fix bug of populating asset picker if option platform type does not exist.
|
2023-07-20 21:31:07 -05:00 |
|