Diego Fonseca
c17ff3926a
Update Time.cpp
2023-12-08 14:35:10 -05:00
Diego Fonseca
4707f98fab
Update Time.cpp
2023-12-08 14:13:50 -05:00
Wojtek Figat
7db0ae59bb
Fix managed method delegate creation to be thread-safe
2023-12-07 14:35:13 +01:00
Wojtek Figat
cebd28c3a7
Revert fd938e8284
2023-11-29 18:46:18 +01:00
Wojtek Figat
d3a77c7a55
Fix regressions
2023-11-28 17:38:06 +01:00
Wojtek Figat
0aeac36f09
Fix __cplusplus macro on MSVC and add logging C++ version used during compilation
2023-11-28 15:55:34 +01:00
Wojtek Figat
fd938e8284
Fix incorrect pointer marshalling from Variant to managed runtime
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#1992
2023-11-28 11:22:14 +01:00
Wojtek Figat
39dc5939e3
Fix crash when boxing native non-POD structure into managed format
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#1992
2023-11-27 17:08:07 +01:00
Wojtek Figat
0f14672e3b
Codestyle formatting and fixes for #1888
2023-11-13 09:45:33 +01:00
Wojtek Figat
0fe9f6f439
Merge branch 'Flax-SSDev' of https://github.com/SinnersSum/FlaxEngine into SinnersSum-Flax-SSDev
2023-11-12 21:47:45 +01:00
SS
77b6a4a68b
Fixed issue in NativeInterop
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Readded check in current app domain to ExtendedSerializationBinder
2023-11-07 16:03:03 -07:00
SS
d6e93a7fab
Fixed issue involving stale scripting assemblies in FlaxEngine.Json dynamic type resolution
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Added new ExtendedSerializationBinder
Added callback to clear serializer cache on scripting assembly reload
Added low-cost mechanism to invalidate the SerializerCache after domain reload
2023-11-06 18:49:30 -07:00
Wojtek Figat
b47420f232
Compact various source code chunks
2023-11-06 16:56:15 +01:00
Wojtek Figat
bfaa292b04
Fix invoking managed method on value types (eg. Transform) to properly handle instance value
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#1801
2023-10-26 11:37:37 +02:00
Wojtek Figat
e4b89e1bad
Fix plugins initialization order to properly unload scenes before them in cooked game
2023-10-14 16:20:27 +02:00
Wojtek Figat
74a69b8f13
Fix running game in non-ANSI path
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#480
2023-10-12 22:29:48 +02:00
Wojtek Figat
af468ee6ae
Fix scripting interop in AOT mode to use reflection-based field access
2023-10-11 15:18:28 +02:00
Wojtek Figat
ac542bf920
Fix FieldHelper.GetFieldOffset crash for classes with const fields (compile-time)
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Inline call in `CreateScriptingObject` for perf
2023-10-10 20:52:12 +02:00
Wojtek Figat
18aafb6fc7
Fix regression from #1312 when passing structure from C++ to C# thunk as already boxed value
2023-10-05 11:35:52 +02:00
Wojtek Figat
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Wojtek Figat
3a2ff0f4a2
Merge branch 'input' of https://github.com/Tryibion/FlaxEngine into Tryibion-input
2023-10-02 21:30:31 +02:00
Chandler Cox
4e42f84873
Fix bug in depreciated triggered action placement.
2023-10-02 08:39:13 -05:00
Wojtek Figat
b9198fc7a1
Merge remote-tracking branch 'origin/master'
2023-10-02 12:54:41 +02:00
Wojtek Figat
dd21020297
Merge remote-tracking branch 'origin/master' into 1.7
2023-10-01 13:17:41 +02:00
Wojtek Figat
fc499b763d
Merge branch 'main-win' of https://github.com/Tryibion/FlaxEngine into Tryibion-main-win
2023-10-01 12:33:54 +02:00
Wojtek Figat
19a0eab966
Merge branch 'sceneanim_null_check_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sceneanim_null_check_fix
2023-10-01 12:12:21 +02:00
Chandler Cox
113307ddf9
Simplify to return main window even in editor.
2023-09-30 21:36:41 -05:00
Chandler Cox
85a985cd7f
Expose Main Window to c# through Screen class.
2023-09-30 13:52:20 -05:00
Wojtek Figat
fd3f10864b
Fixes for iOS #1312
2023-09-29 00:00:51 +02:00
Wojtek Figat
f77198c7ca
Fixes for iOS #1312
2023-09-29 00:00:21 +02:00
96d880df6a
Fix crash in SceneAnimationPlayer
2023-09-28 22:06:07 +03:00
Wojtek Figat
58b9d76d24
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Editor/Viewport/PrefabWindowViewport.cs
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
82b2f46b48
Post-merge tweaks for #1312
2023-09-28 19:21:06 +02:00
Wojtek Figat
279528a30d
Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
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# Conflicts:
# Source/Engine/Engine/NativeInterop.Unmanaged.cs
# Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
Wojtek Figat
2f9c601678
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-27 17:32:47 +02:00
Chandler Cox
d14dc56b5c
Change name to AxisValueChanged.
2023-09-26 10:26:06 -05:00
Chandler Cox
071a73c6d9
Add AxisChanged event to InputAxis.
2023-09-26 10:03:34 -05:00
Chandler Cox
3a9dd3f8f8
Small wording change
2023-09-26 09:41:41 -05:00
Chandler Cox
ed2dd7211a
Add back depriciated Triggered event.
2023-09-26 09:40:30 -05:00
Chandler Cox
eeab9774a9
Add easily getting action state
2023-09-26 09:31:23 -05:00
Chandler Cox
ea1da0481f
Change input event to trigger different input states.
2023-09-26 08:35:10 -05:00
Wojtek Figat
da47088250
Add conditional profiling in Editor (run only when using Profiler window)
2023-09-25 18:34:07 +02:00
Wojtek Figat
c374127de1
Fix error when loading project on non-ASCII path
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#1439
2023-09-25 16:34:01 +02:00
Wojtek Figat
96b6313acb
Fix crash when loading C# assembly from non-ASNSI path
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#1439
2023-09-25 16:30:24 +02:00
Wojtek Figat
f09aebacad
Add editor app packaging for macOS
2023-09-23 14:42:05 +02:00
Wojtek Figat
1c20398d8c
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-22 22:43:29 +02:00
Wojtek Figat
9731d76a94
Merge branch 'unloaded_assembly_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-unloaded_assembly_fix
2023-09-22 12:54:22 +02:00
Wojtek Figat
62c2008cbc
Fix crash in C# JobSystem.Dispatch due to GC collecting Delegate object
2023-09-22 12:50:50 +02:00
Wojtek Figat
31b3f56ddb
Fix visibility of some internal NativeInterop methods for game bindings
2023-09-22 12:37:13 +02:00
7d69abadb7
Fix script reload crash with .NET libraries
2023-09-21 19:44:01 +03:00