Wojtek Figat
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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Wojtek Figat
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0848f1fa83
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Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
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Wojtek Figat
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d57eec3403
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Bump up materials after merge
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2025-09-24 18:26:33 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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d8f7199c11
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Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
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2025-09-23 15:42:49 +02:00 |
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Wojtek Figat
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92f4327fc2
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Fix missing volumetric fog affecting transparent materials
#3436
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2025-09-20 00:13:52 +02:00 |
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Wojtek Figat
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3d182c89f3
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Add MaterialShader::BindParameters to usable in game scripts
#3668
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2025-09-12 18:04:01 +02:00 |
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Wojtek Figat
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f323fdb592
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Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
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2025-09-12 17:53:14 +02:00 |
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Wojtek Figat
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576b0710e0
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Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
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2025-09-06 23:37:24 +02:00 |
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Wojtek Figat
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857b0c5ac3
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Fix various graphics issues detected by Vulkan Validation Layers on Android
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2025-09-06 23:32:54 +02:00 |
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Wojtek Figat
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1f6d837117
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Fix regression from 6d05bf16b1
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2025-09-05 08:51:43 +02:00 |
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Wojtek Figat
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f1c4fd464a
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Optimize GPU textures and buffers uploads with a batched memory barrier
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2025-09-03 22:11:26 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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cb92a2b8cb
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Optimize decals rendering with depth test
#3599
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2025-08-14 13:04:57 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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5e19a9729b
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Merge branch 'add-scaled-time-node' of https://github.com/Tryibion/FlaxEngine into Tryibion-add-scaled-time-node
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2025-08-14 11:37:09 +02:00 |
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Wojtek Figat
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278dead0bd
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Add PLATFORM_CONSOLE define and fix desktop to be as Windows/UWP, not Win32
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2025-08-12 12:34:32 +02:00 |
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Wojtek Figat
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c1c806490f
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Add nvapi lib to D3D11 for efficient UAV writes overlaps on NVIDIA GPUs
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2025-08-10 16:05:18 +02:00 |
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Wojtek Figat
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b5a431d2f5
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Add explicit GPU resource transitions, memory and compute barriers
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2025-08-09 23:57:43 +02:00 |
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Wojtek Figat
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cf9c203855
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Various optimizations
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2025-08-06 18:48:18 +02:00 |
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Wojtek Figat
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a1a6d4738f
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Fix async draw wait labels type
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2025-08-05 12:28:29 +02:00 |
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Wojtek Figat
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c9e0637b0f
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Fix crash when unloading texture with leftover streaming task that was idle
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2025-08-02 22:03:19 +02:00 |
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Wojtek Figat
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2730d63257
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More build fixes
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2025-08-02 21:50:09 +02:00 |
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Wojtek Figat
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b26d6ea108
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Fix various issues
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2025-08-02 08:31:24 +02:00 |
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Wojtek Figat
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0f81c64964
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Refactor Color Grading LUT rendering to have config for 2D/3D mode
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2025-07-31 20:05:08 +02:00 |
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Wojtek Figat
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b6229350a3
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Fix crash on invalid GPUBuffer vertex layout in empty buffer
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2025-07-30 23:45:53 +02:00 |
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Wojtek Figat
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5e4d564338
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Add **GPU profiling support to Tracy integration**
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2025-07-30 19:08:45 +02:00 |
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Wojtek Figat
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8fcbef863e
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Add GPUResourceMapMode.NoWait flag to control buffer data reading
c68b75a298
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2025-07-30 08:42:26 +02:00 |
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Wojtek Figat
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17c0892ff1
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Add debug name for PSO catching on D3D12/Vulkan during profiling incl. Development builds
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2025-07-28 23:08:26 +02:00 |
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Wojtek Figat
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f37b75df7b
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Add support for using shadow maps from linked scene rendering (eg. for 1p weapons)
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2025-07-25 19:59:58 +02:00 |
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Wojtek Figat
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2dd34b288c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-07-04 12:05:19 +02:00 |
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Wojtek Figat
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4b10d7057a
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Fix crash when using material instance that has more parameters that base due to material error
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2025-07-03 20:33:14 +02:00 |
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Wojtek Figat
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bf345f13ce
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Fix reflection probes capture seams on cube face edges due to volumetric fog
#3252
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2025-07-03 13:54:22 +02:00 |
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Wojtek Figat
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f126a83b79
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Fix graphical issues when batching materials that use Forward Shading for instancing
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2025-06-29 13:52:29 +02:00 |
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Wojtek Figat
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bdd7bae459
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Add new Custom Lit shading model for custom lighting in materials (eg. Cel Shading)
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2025-06-29 13:51:59 +02:00 |
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Wojtek Figat
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986693757c
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Merge remote-tracking branch 'origin/master' into 1.11
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2025-06-16 22:46:17 +02:00 |
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Wojtek Figat
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5a23060e05
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Add GPUTexture.UploadData for changing texture contents via TextureData container
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2025-06-16 22:35:50 +02:00 |
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Wojtek Figat
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cfd2f42b0c
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Optimize managed memory allocations in Editor profiler
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2025-06-09 22:06:49 +02:00 |
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Wojtek Figat
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d7ff9fdade
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Optimize editor profiler native allocations when capturing data
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2025-06-09 15:23:31 +02:00 |
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Zode
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7fc564a0ac
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Pop error box on lightmap UV generation also
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2025-06-09 15:07:52 +03:00 |
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Wojtek Figat
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99841e2e8d
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Fix crash when using invalid node index in skinned mesh
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2025-06-08 00:58:31 +02:00 |
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Wojtek Figat
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bffb175a9b
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Code fixes
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2025-06-07 01:25:22 +02:00 |
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Wojtek Figat
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d95cd2f0be
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Optimize memory alloc on Animated Model init
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2025-06-06 22:41:29 +02:00 |
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Wojtek Figat
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cd637e8a7a
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Add more memory profiling coverage
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2025-06-06 14:38:22 +02:00 |
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Wojtek Figat
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9d8e75caa3
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Fix various code to improve quality
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2025-06-06 11:19:32 +02:00 |
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Wojtek Figat
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f462a2187f
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Merge branch 'master' into 1.11
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2025-06-05 18:03:17 +02:00 |
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Wojtek Figat
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077f7a3cd1
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Add PositionFormat and TexCoordFormat to model import option for mesh data encoding
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2025-06-03 11:18:03 +02:00 |
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Wojtek Figat
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03d52d4eb9
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Add support for building engine without logging
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2025-05-28 04:05:12 +02:00 |
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Wojtek Figat
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9dc4dbc6d7
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Add more memory profiler categories
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2025-05-25 18:38:07 +02:00 |
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