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f12475ea99
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Prefer NativeMemory.AlignedAlloc over Marshal.Alloc*
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2022-12-27 19:08:56 +02:00 |
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dfc69c9c8e
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Fix array return type marshalling
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2022-12-27 19:02:40 +02:00 |
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53de6d018b
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Return container types as return parameters
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2022-12-27 19:02:40 +02:00 |
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Wojciech Figat
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c53bf2b7e3
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Fix crash when catching exception in managed code but native code ignores it in dotnet7
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2022-12-27 13:50:38 +01:00 |
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Wojciech Figat
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219ad40088
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Fix exception when using null version object for marshalling into native data
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2022-12-27 13:50:11 +01:00 |
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Wojciech Figat
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d9042b3db2
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Fix building various plugin projects with new dotnet7
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2022-12-27 13:49:47 +01:00 |
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Wojciech Figat
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d8805dc801
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Tweaks
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2022-12-24 15:24:51 +01:00 |
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759a9bd365
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Fix native library resolver not working after hot-reload
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2022-12-24 03:13:40 +02:00 |
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2c0e9faa32
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Remove throwing exceptions from invoked methods with debugger
The same effect can be achieved by enabling all CLR exceptions in VS debugger settings, and it also supports continuation after catching exceptions.
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2022-12-23 22:36:19 +02:00 |
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80c3056daf
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Fix errors when compiling plugins
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2022-12-23 22:33:22 +02:00 |
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Wojciech Figat
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61bd491969
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Fix selection outline when nothing is selected
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2022-12-23 11:37:11 +01:00 |
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2e502ce82a
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Cache managed type MonoTypeEnum values
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2022-12-22 20:17:06 +02:00 |
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3c79be2910
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Cleanup
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2022-12-22 20:16:02 +02:00 |
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e03a819176
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Replace usage of Utils.ExtractArrayFromList with Span
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2022-12-22 19:54:59 +02:00 |
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6a41ab0b6d
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Fix unnecessary allocations when creating managed arrays
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2022-12-22 19:54:58 +02:00 |
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22b4e25c02
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Improve array allocations when marshalling method parameters
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2022-12-22 19:54:58 +02:00 |
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e71e6835de
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Optimize allocations in return values from invoked managed methods
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2022-12-22 18:13:23 +02:00 |
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b449353d2f
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Fix incorrect field reference for reference types
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2022-12-22 18:13:23 +02:00 |
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Wojciech Figat
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94c5211ee6
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Rename gchandle to MGCHandle
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2022-12-22 13:02:00 +01:00 |
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Wojciech Figat
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04799c89dc
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Merge branch 'dotnet7' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet7
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2022-12-21 12:28:55 +01:00 |
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Wojciech Figat
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9a5c105db9
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Merge branch '1.5' into dotnet7
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2022-12-21 10:35:58 +01:00 |
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c8cc899128
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Optimize allocations in method parameter marshalling and invocation
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2022-12-21 00:40:38 +02:00 |
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55747edaae
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Cleanup
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2022-12-21 00:40:38 +02:00 |
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8c4771a738
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Fix SEH exceptions not handled properly when debugger is attached
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2022-12-21 00:40:37 +02:00 |
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Wojciech Figat
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f874a0ad57
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Update csprojects to the latest NetCore7
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2022-12-19 17:39:39 +01:00 |
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b9f11298e8
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Avoid pre-allocating custom attributes for managed types
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2022-12-17 15:39:04 +02:00 |
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ff438a6219
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Set default culture to InvariantCulture
Fixes issues such as wrong decimal separator in floating point strings when used with parameterless .ToString()
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2022-12-17 15:38:52 +02:00 |
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Wojciech Figat
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84a68c5977
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Update Newtonsoft.Json to 13.0.2 and .Net 7
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2022-12-17 13:38:30 +01:00 |
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Wojciech Figat
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889eb7d846
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Revert "Implement JSON difference serialization"
This reverts commit 6bfb0205fd.
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2022-12-17 13:06:16 +01:00 |
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Wojciech Figat
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1cf6c5233e
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Refactor DDGI probes to use variable ray count depending on the probe location relative to the view frustum
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2022-12-15 17:33:44 +01:00 |
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Wojciech Figat
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3fcbcacd43
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Fix empty draw call submitting
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2022-12-15 17:33:14 +01:00 |
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Wojciech Figat
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b9244df8f7
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Fix temporal anti-aliasing to provide better quality output
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2022-12-15 12:40:21 +01:00 |
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Wojciech Figat
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63e7fb85ec
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Fix GetNativePtr on Vulkan
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2022-12-14 16:16:43 +01:00 |
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Wojciech Figat
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79f4dfcaab
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Add GetNativePtr to GPUAdapter
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2022-12-14 16:16:25 +01:00 |
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Wojciech Figat
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713aa3e0f9
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Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries
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2022-12-14 16:16:02 +01:00 |
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Wojciech Figat
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c38eda5799
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Fixes for compilation
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2022-12-14 14:04:14 +01:00 |
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Wojciech Figat
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188428a7a9
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Add RenderSetup and allow customizing it by gameplay and postfx
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2022-12-14 14:03:59 +01:00 |
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Wojciech Figat
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c17477abff
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Add RenderingUpscaleLocation for customizing upscaler location in render pipeline
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2022-12-13 11:52:52 +01:00 |
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Wojciech Figat
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ee019510ca
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Remove old RT1_FloatRGB and RT2_FloatRGB in favor pooled render targets
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2022-12-13 11:52:51 +01:00 |
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Wojtek Figat
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48b88af88a
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Fix deadlock in GPUDevice caused by f2c594569d
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2022-12-12 20:16:11 +01:00 |
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Wojciech Figat
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d4601ecb44
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Add memory usage query for various asset types
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2022-12-09 15:48:43 +01:00 |
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Wojciech Figat
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ed700cb070
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Add **Assets profiler** to Editor
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2022-12-09 15:46:01 +01:00 |
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Wojciech Figat
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a809a69ca0
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Fixes for GPU resources C# object types
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2022-12-09 11:28:39 +01:00 |
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Wojciech Figat
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202de3499f
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Rename property GetElementsCount to ElementsCount in C# GPUBufferDescription
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2022-12-09 11:28:17 +01:00 |
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Wojciech Figat
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7f0c73606c
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Improve naming various GPU resources
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2022-12-09 11:27:41 +01:00 |
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Wojciech Figat
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b33ce8d264
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Add pooled render targets naming for easier GPU memory usage debugging
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2022-12-09 11:26:35 +01:00 |
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Wojciech Figat
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df82a0f5d0
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Add **GPU Memory profiler** to Editor
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2022-12-08 16:30:37 +01:00 |
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Wojciech Figat
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f2c594569d
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Remove GPUResourcesCollection and use GPUDevice instead to simplify code
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2022-12-07 15:32:23 +01:00 |
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Wojciech Figat
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3017010ef4
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Minor adjustments to the profiling tools code
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2022-12-07 15:27:40 +01:00 |
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Wojciech Figat
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f918fa2a32
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Merge remote-tracking branch 'origin/master' into 1.5
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2022-12-05 09:24:15 +01:00 |
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