Commit Graph

1670 Commits

Author SHA1 Message Date
Wojtek Figat
f237d5d87d Post merge fixes to font reference as class
#420
2021-06-09 12:16:50 +02:00
Wojtek Figat
3c2b1a232c Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97' 2021-06-09 12:04:12 +02:00
Wojtek Figat
a6ff0c3ed1 Fix selecting multiple different UI controls in Editor
#548
2021-06-09 11:22:13 +02:00
Wojtek Figat
79b03f6b5c Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
#546
2021-06-09 11:11:32 +02:00
Wojtek Figat
9614b7b014 Fix scripts projects opening to support adync open when uisng Editor menu option 2021-06-09 10:59:15 +02:00
Wojtek Figat
484bc409d4 Add support for NotNullItems option in collections editors
#542
2021-06-09 10:58:54 +02:00
Wojtek Figat
ebcf584117 Merge branch 'fix-collections' of git://github.com/Crawcik/FlaxEngine into Crawcik-fix-collections 2021-06-09 09:54:28 +02:00
Wojtek Figat
2bc6ca089f Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
2021-06-08 16:11:27 +02:00
Wojtek Figat
39f50726a6 Fix lightmaps bake on D3D12 2021-06-08 15:21:37 +02:00
Wojtek Figat
4c6fd783e1 Add Bokeh DoF rendering on D3D12 (works fine after fixes) 2021-06-08 15:18:33 +02:00
Wojtek Figat
b300793009 Add UAV slots dimensions to cache for D3D12 validation 2021-06-08 15:18:04 +02:00
Wojtek Figat
e0b5558399 Fix spline model visibility after enable if was disabled on start 2021-06-08 14:13:26 +02:00
Wojtek Figat
cfac2db5d2 Add depth test for point/spot lights rendering to optimize far lights rendering 2021-06-08 14:12:56 +02:00
Wojtek Figat
9d9ecb3ba8 Fix D3D12 resource state transitions barriers 2021-06-08 14:12:31 +02:00
Wojtek Figat
ab55c145f1 Add DRED and optional GPU-Based Validation for D3D12 2021-06-07 14:55:08 +02:00
Wojtek Figat
f7957be3e7 Fix GPU synchronization on D3D12 2021-06-07 14:53:53 +02:00
Wojtek Figat
4b42e17372 Increase D3D12 resources safe-frames timeout 2021-06-07 13:10:09 +02:00
Wojtek Figat
36c4c3c86a Fix lightmaps baking on D3D12 2021-06-07 13:09:52 +02:00
Wojtek Figat
3872d74bd2 Fix missing UAV barriers on D3D12 2021-06-07 13:09:24 +02:00
Wojtek Figat
39698c7694 Fix descriptors bindings to shaders on D3D12 2021-06-07 13:08:39 +02:00
Wojtek Figat
f4c8808d19 Add SRV slots isage info for D3D12 shaders cache 2021-06-07 12:19:49 +02:00
Wojtek Figat
fa1cd56a0d Optimize Vulkan shader compiler memory allocation 2021-06-07 11:56:41 +02:00
Wojtek Figat
cc47cb85e4 Cleanup renderer code 2021-06-07 11:56:04 +02:00
Wojtek Figat
dfee74ad1f Add missing name some for GPU resources 2021-06-04 12:38:44 +02:00
Wojtek Figat
3a6b7ea80b Add support for Function<> as method parameter in scripting 2021-06-03 15:19:00 +02:00
Crawcik
9b55ffdf6c Adding collections background color in global settings 2021-06-03 14:29:42 +02:00
Crawcik
e459707b0d Custom background color for collections 2021-06-03 13:45:07 +02:00
Crawcik
a1f985bc7d Adding NotNullItem 2021-06-03 13:44:21 +02:00
Wojtek Figat
9629c48d99 Revert CSharp only project build optimization to fix game cooking
#539 #529
2021-06-03 12:53:18 +02:00
Crawcik
46e7e6173a Rebuilding parrent collections layout 2021-06-02 18:42:28 +02:00
Wojtek Figat
33b31f9155 Fix using Keyboard and Mouse in C# scripting 2021-06-02 09:48:02 +02:00
Wojtek Figat
398fc4be37 Add Keyboard.IsAnyKeyDown 2021-06-02 09:47:37 +02:00
Wojtek Figat
d111b2ba03 Tweaks 2021-06-01 21:20:00 +02:00
Wojtek Figat
0aa9c865ca Fix renaming selected actor in scene tree after creation and use editor shortcut 2021-06-01 21:10:57 +02:00
Wojtek Figat
0f01683c06 Fix build settings limits 2021-06-01 15:49:02 +02:00
Wojtek Figat
bcca8c9291 Add printing full object path for some warning logs 2021-06-01 14:57:32 +02:00
Wojtek Figat
c30e338f0a Fix gizmos debug draw shapes 2021-06-01 14:38:24 +02:00
Wojtek Figat
accbef6841 Fix missing mipIndex when clearing lightmap textures with a buffer on baking start 2021-06-01 13:29:42 +02:00
Wojtek Figat
c5405183c9 Fix tooltips to be constrained by monitor bounds instead of virtual desktop or parent window bounds
#470 #540
2021-06-01 12:14:04 +02:00
Wojtek Figat
8a942922fe Merge remote-tracking branch 'origin/master' 2021-06-01 11:55:44 +02:00
Wojtek Figat
772172ed6b Fix bounding box calculations for Animated Models 2021-06-01 11:55:35 +02:00
Wojtek Figat
9b0b11f08f Missing change
9618a57432
2021-06-01 11:54:56 +02:00
Wojtek Figat
9618a57432 Add BoundingBox.MakeScaled 2021-06-01 11:54:41 +02:00
Wojtek Figat
f701e35c50 Add option to show bounds of the model in Editor preview 2021-06-01 10:45:23 +02:00
Wojtek Figat
1789e879bf Add option to show bounds of the animated model in Editor preview 2021-06-01 10:36:13 +02:00
Wojtek Figat
a730c3b1af Add using immediate DebugDraw for animated model skeleton drawing in Editor preview 2021-06-01 10:27:57 +02:00
Wojtek Figat
623299e59f Add support for AssetPreview to use debug drawing if needed 2021-06-01 10:27:30 +02:00
Wojtek Figat
6877e14b04 Rename ParticleManager to Particles 2021-05-31 22:40:41 +02:00
Wojtek Figat
760b687b02 Rename AnimationManager to Animations and expose to public 2021-05-31 19:32:35 +02:00
Wojtek Figat
2c2c7744eb Add AuxTool to AOT pipeline in Game Cooker 2021-05-31 16:05:35 +02:00