Wojtek Figat
2a6f1df76e
Fix undo errors in editor on Margin property serialization
2021-05-26 23:26:41 +02:00
Wojtek Figat
42dfc56bae
Fix checking paths when opening Visual Studio project items to prevent dummy files creation
2021-05-26 23:24:16 +02:00
Wojtek Figat
2b7b9e4d5a
Fix typo in wheel type name
2021-05-26 22:40:09 +02:00
GoaLitiuM
d1fbe42443
Use verbatim strings in tooltip descriptions
...
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
GoaLitiuM
a6ed117088
Add support for Rider 2021, use latest detected version of Rider
...
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
herocrab
3031e3937c
Add how-to context for building Windows + Vulkan.
2021-05-25 10:25:25 -06:00
Wojtek Figat
64a8408600
Add focus to game window on play
2021-05-24 18:42:15 +02:00
Wojtek Figat
bdab3b55bc
Merge branch 'jb-perrier-game-arg'
2021-05-24 18:35:20 +02:00
Wojtek Figat
c33d4a9bfb
Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg
2021-05-24 18:35:13 +02:00
Wojtek Figat
2c7d62bb8e
Add support for custom drag&drop into level/prefab viewports from custom asset items
2021-05-24 18:34:19 +02:00
GoaLitiuM
327ccec4cb
Only build bindings for project references with C#-only projects
2021-05-24 18:57:05 +03:00
Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
Jean-Baptiste Perrier
566756ecf2
Remove duplicate IsInitialized.
2021-05-23 19:31:44 +02:00
Wojtek Figat
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
Wojtek Figat
198d9d9dd5
Ignore ReSharper warnings in low-level cpu particles code
2021-05-23 11:44:14 +02:00
Wojtek Figat
1a4277994b
Fix crash on Font invalidate
2021-05-22 22:34:35 +02:00
Wojtek Figat
c1f0fb750d
Code style
2021-05-22 22:26:36 +02:00
Wojtek Figat
4b67a24c66
Merge branch 'GoaLitiuM-csc_compiler_server'
2021-05-22 22:25:00 +02:00
GoaLitiuM
d401f57080
Use Roslyn C# compiler server to improve script compilation times
2021-05-22 16:43:40 +03:00
Jean-Baptiste Perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
Wojtek Figat
a9609c7993
Fix typo
2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35
Use daily builds with option for manual trigger
2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7
Tweak build for test
2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59
Tweak.
2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1
Prevent Mesh being rendered while uninitialised ( async task not executed yet ).
2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511
Add -game command line argument.
2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d
Add optional command line argument define.
2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8
Fix disabling VertexSnapping for 3D UI rendering
...
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
09577d3021
Use custom output for packaged builds in CD
2021-05-19 21:48:34 +02:00
Wojtek Figat
9215ea4861
Add support for custom build configurations for engine deploy
2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229
Add support for custom package output directory for engine deploy
2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4
Add preserving package output directory across sequential package builds
2021-05-19 21:18:54 +02:00
Wojtek Figat
ce6fb185f4
Merge branch 'honzapatCZ-patch-7'
2021-05-19 21:11:27 +02:00
Wojtek Figat
b925843baa
Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7
2021-05-19 21:11:20 +02:00
Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Wojtek Figat
7f6f50cf29
Merge branch 'jb-perrier-scripting-int16-support'
2021-05-19 19:50:11 +02:00