Commit Graph

1928 Commits

Author SHA1 Message Date
Wojtek Figat
2a6f1df76e Fix undo errors in editor on Margin property serialization 2021-05-26 23:26:41 +02:00
Wojtek Figat
42dfc56bae Fix checking paths when opening Visual Studio project items to prevent dummy files creation 2021-05-26 23:24:16 +02:00
Wojtek Figat
2b7b9e4d5a Fix typo in wheel type name 2021-05-26 22:40:09 +02:00
GoaLitiuM
d1fbe42443 Use verbatim strings in tooltip descriptions
Additionally escapes backslashes in the tooltip string. Only character
that needs to be manually escaped is the double quotation marks.
2021-05-26 22:08:55 +03:00
GoaLitiuM
a6ed117088 Add support for Rider 2021, use latest detected version of Rider
Handles additional registry location where installation paths are stored
for Rider 2021. The detected installations are now sorted by version, so
the latest detected version is always used when opening the scripts
project.
2021-05-26 20:07:34 +03:00
herocrab
3031e3937c Add how-to context for building Windows + Vulkan. 2021-05-25 10:25:25 -06:00
Wojtek Figat
64a8408600 Add focus to game window on play 2021-05-24 18:42:15 +02:00
Wojtek Figat
bdab3b55bc Merge branch 'jb-perrier-game-arg' 2021-05-24 18:35:20 +02:00
Wojtek Figat
c33d4a9bfb Merge branch 'game-arg' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-game-arg 2021-05-24 18:35:13 +02:00
Wojtek Figat
2c7d62bb8e Add support for custom drag&drop into level/prefab viewports from custom asset items 2021-05-24 18:34:19 +02:00
GoaLitiuM
327ccec4cb Only build bindings for project references with C#-only projects 2021-05-24 18:57:05 +03:00
Jean-Baptiste Perrier
2f12642405 Rename -game to -play & Fix when play not used. 2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9 Fix -play not working with compilation at start. 2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c Remove skipcompile when -play is used. 2021-05-23 19:32:45 +02:00
Jean-Baptiste Perrier
566756ecf2 Remove duplicate IsInitialized. 2021-05-23 19:31:44 +02:00
Wojtek Figat
c78fb7995e Add more indentation to scene tree items to make it more readable 2021-05-23 12:09:35 +02:00
Wojtek Figat
198d9d9dd5 Ignore ReSharper warnings in low-level cpu particles code 2021-05-23 11:44:14 +02:00
Wojtek Figat
1a4277994b Fix crash on Font invalidate 2021-05-22 22:34:35 +02:00
Wojtek Figat
c1f0fb750d Code style 2021-05-22 22:26:36 +02:00
Wojtek Figat
4b67a24c66 Merge branch 'GoaLitiuM-csc_compiler_server' 2021-05-22 22:25:00 +02:00
GoaLitiuM
d401f57080 Use Roslyn C# compiler server to improve script compilation times 2021-05-22 16:43:40 +03:00
Jean-Baptiste Perrier
6eb3bc0577 Tweak. 2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e Add null check. 2021-05-21 18:18:11 +02:00
Wojtek Figat
a9609c7993 Fix typo 2021-05-20 23:13:44 +02:00
Wojtek Figat
94adc01f35 Use daily builds with option for manual trigger 2021-05-20 23:13:02 +02:00
Wojtek Figat
b4533211a7 Tweak build for test 2021-05-20 22:53:10 +02:00
Jean-Baptiste Perrier
320a1a984e Fix. 2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d Tweak. 2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1 Tweaks. 2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b Fix. 2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
316590ec59 Tweak. 2021-05-20 17:37:05 +02:00
Jean-Baptiste Perrier
62b47fa65b Comments. 2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996 Tweaks / Cleanup. 2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786 Load scene specified in -game argument. 2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d Handle game argument. 2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225 RequestStartPlay glue code. 2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e RequestStartPlay glue code. 2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0 Expose Simulation.RequestStartPlay() to cpp. 2021-05-20 17:17:53 +02:00
Jean-Baptiste Perrier
d3b920dfc1 Prevent Mesh being rendered while uninitialised ( async task not executed yet ). 2021-05-20 17:16:02 +02:00
Jean-Baptiste Perrier
ec3972d511 Add -game command line argument. 2021-05-20 17:14:01 +02:00
Jean-Baptiste Perrier
a69fa0b00d Add optional command line argument define. 2021-05-20 17:13:36 +02:00
Wojtek Figat
91672b55d8 Fix disabling VertexSnapping for 3D UI rendering
#368
2021-05-20 09:36:02 +02:00
Wojtek Figat
09577d3021 Use custom output for packaged builds in CD 2021-05-19 21:48:34 +02:00
Wojtek Figat
9215ea4861 Add support for custom build configurations for engine deploy 2021-05-19 21:23:01 +02:00
Wojtek Figat
b25ba6b229 Add support for custom package output directory for engine deploy 2021-05-19 21:19:27 +02:00
Wojtek Figat
3540e91cc4 Add preserving package output directory across sequential package builds 2021-05-19 21:18:54 +02:00
Wojtek Figat
ce6fb185f4 Merge branch 'honzapatCZ-patch-7' 2021-05-19 21:11:27 +02:00
Wojtek Figat
b925843baa Merge branch 'patch-7' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-7 2021-05-19 21:11:20 +02:00
Wojtek Figat
9c2c401669 Remove empty spaces 2021-05-19 21:11:08 +02:00
Wojtek Figat
7f6f50cf29 Merge branch 'jb-perrier-scripting-int16-support' 2021-05-19 19:50:11 +02:00