Wojtek Figat
0cf31395b5
Add support for Quaternion in GPU particles graph
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#2901
2024-12-06 17:38:16 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
b7cc4c768f
Fix unpacking Variant structure if input value is a scalar
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#2163
2024-01-10 12:08:01 +01:00
Wojtek Figat
c8dd2c045c
Simplify sorting arrays code
2023-12-01 13:57:34 +01:00
Wojtek Figat
057d1fbcc6
Fix unpacking Float3 and other inbuilt Variant types via Unpack node in Visual Script
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#1903
2023-11-10 15:07:37 +01:00
Wojtek Figat
9afa98e905
Fix Random Range nodes in CPU particles/script graphs when using int
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#1341
2023-09-11 13:59:10 +02:00
Wojtek Figat
44518e88d5
Fix crash when using Vector3 soft casting in Visual Scripts
2023-07-18 09:48:43 +02:00
Wojtek Figat
5a66e90b56
Merge remote-tracking branch 'origin/master' into 1.6
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# Conflicts:
# .github/workflows/tests.yml
# Source/Engine/Content/JsonAsset.cs
2023-05-07 19:46:29 +02:00
Chandler Cox
12a2a69ad7
Change to TryGetBox
2023-05-05 09:18:44 -05:00
Chandler Cox
86044fcc05
Change logic for Random Rang particle nodes
2023-05-05 08:17:07 -05:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
0ba261d338
Add iOS platform (refactor Mac into shared Apple platform impl)
2023-03-15 20:58:23 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
20572c53af
Add Noise sampling nodes to graphs
2022-07-31 23:43:35 +02:00
Wojtek Figat
5d34575a91
Fix default value in Dot and Distance graph nodes
2022-06-21 20:03:36 +02:00
Wojtek Figat
bc8cc75ad8
Fix issue from 3294624849
2022-06-15 20:39:55 +02:00
Wojtek Figat
d4d27b88f0
Format engine codebase with ReSharper
2022-06-14 19:05:04 +02:00
Wojtek Figat
3294624849
Add Double, Vector2/3/4 nodes to Visject graphs
2022-06-14 18:56:00 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojtek Figat
f82e370392
Refactor Vector types to support 64-bit precision via define switch
2022-05-25 20:04:33 +02:00
Wojciech Figat
551459022d
Merge remote-tracking branch 'origin/master' into gi
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# Conflicts:
# Source/Editor/Windows/Assets/VisualScriptWindow.cs
2022-05-02 10:38:14 +02:00
Wojtek Figat
3546793e12
Fix using null array of dictionary in Visual Script for init
2022-05-01 21:10:23 +02:00
Wojtek Figat
158c29e598
Add **Dictionaries to Visual Scripting**
2022-04-27 22:47:54 +02:00
Wojciech Figat
cad9bad950
Merge remote-tracking branch 'origin/master' into gi
2022-04-21 12:57:08 +02:00
Wojtek Figat
3d76b2c10f
Add Array Add Unique node to Visual Scripting
2022-04-13 21:25:11 +02:00
Wojciech Figat
db0cb04b83
Merge remote-tracking branch 'origin/master' into gi
2022-04-11 10:37:23 +02:00
Wojciech Figat
f10af9d8fb
Fix Multiply (and similar) nodes result value in Visject if the first input is disconnected
2022-03-28 19:48:08 +02:00
Wojciech Figat
c41a446ae9
Add Rotate Vector node to Visject Surface graphs
2022-03-28 15:02:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojciech Figat
d017dd14ca
Add Mac platform
2021-12-27 14:04:16 +01:00
Wojciech Figat
502a67a75a
Add Array constant node to Visual Script and Anim Graph
2021-11-18 16:35:46 +01:00
Wojciech Figat
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
Wojciech Figat
e16c7f3ac4
Add Arrays to Visual Scripting
2021-11-17 19:58:29 +01:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
48a867ef16
Add PS5 platform defines and types
2021-10-08 16:25:16 +02:00
Wojtek Figat
563eecebda
Add support for Pack/Unpack Structure nodes and Enum constant in Anim Graph
2021-07-30 12:37:36 +02:00
Wojtek Figat
c2de55f005
Add support for Is Null, Is Valid, As, Is and Type Reference nodes in Anim Graph
2021-07-30 10:59:20 +02:00
Wojtek Figat
cc201e198d
Add Switch platform
2021-03-09 14:26:30 +01:00
Wojtek Figat
b8d03636dc
Merge branch 'master' into 1.1
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# Conflicts:
# .gitignore
2021-03-07 10:04:44 +01:00
W2.Wizard
2193dfcbc1
Use remap function instead
2021-03-02 00:10:43 +01:00
Wojtek Figat
fbecd01435
Merge branch 'visject-improvements-6' of git://github.com/stefnotch/FlaxEngine into stefnotch-visject-improvements-6
2021-02-27 20:44:29 +01:00
Wojtek Figat
327fa6718e
Refactor AssetsContainer
2021-02-26 15:40:44 +01:00
stefnotch
fd802e54fb
Implement reroute node code
2021-02-25 22:01:45 +01:00
Wojtek Figat
24d31d024d
Add Mask ZW node to all Visject surfaces
2021-02-23 13:57:34 +01:00
W2.Wizard
44d636520b
Applied review changes
2021-01-26 00:04:04 +01:00
W2.Wizard
f331191e3d
Refactored
2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7
Specified variants
2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed
Added initial remap node
2021-01-25 00:51:47 +01:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
3ab04598da
Fix Length node in Visual Script
2020-12-31 15:02:21 +01:00