Wojtek Figat
283714a39f
Fix PhysX header usage in public API
2021-02-01 11:40:50 +01:00
Wojtek Figat
fecf7d7804
Add virtual to Camera GetMatrices for custom cameras
2021-02-01 11:18:46 +01:00
Wojtek Figat
011b5f3e51
Add SceneRenderTask.PreRender
2021-02-01 11:14:59 +01:00
W2.Wizard
28d16fd620
Add notice
2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b
Update MaterialGenerator.Material.cpp
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Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0
Added blackbody
2021-01-30 23:21:41 +01:00
Jean-Baptiste Perrier
a5d6db6a18
Fix InputText & Typo.
2021-01-30 19:58:45 +01:00
VNC
33ce17c3fa
Set minimum width and height for texture description in motion blur
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The calculation `motionVectorsWidth / tileSize` can return a result of 0.
Set minimum width and height to 1.
2021-01-29 16:18:00 +01:00
W2.Wizard
bd18286fbd
Refactoring and Node implementation
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Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
Wojtek Figat
aedc619009
Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
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Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf
Fix crash when applying changes to prefab
2021-01-28 00:38:08 +01:00
Wojtek Figat
0de380ad3a
Optimize Variant typename loading if length is zero
2021-01-28 00:02:37 +01:00
Wojtek Figat
4b11725226
Fix crash when creating Empty particle emitter
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Fixes #174
2021-01-27 23:59:24 +01:00
W2.Wizard
1925fe5724
Added DDX / DDY nodes
2021-01-27 01:39:50 +01:00
Richard
c8b0773661
Fixed a bug
2021-01-27 11:07:36 +11:00
Wojtek Figat
f1763840c9
Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows
2021-01-27 00:28:38 +01:00
Wojtek Figat
cb8ba2d757
Fix WindowsFileSystem::ShowBrowseFolderDialog path length
2021-01-27 00:27:32 +01:00
Wojtek Figat
1679458094
Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog
2021-01-27 00:05:57 +01:00
W2.Wizard
96e5e20e66
Added Node
2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85
Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode
2021-01-26 00:16:13 +01:00
W2.Wizard
c703064add
Added also tryGetValue to ShaderGraph
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Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
44d636520b
Applied review changes
2021-01-26 00:04:04 +01:00
Wojtek Figat
31e53d5efa
Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode
2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825
Add Mesh::UpdateMesh methods similar to C# API
2021-01-25 23:52:29 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d
Refactored
2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7
Specified variants
2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed
Added initial remap node
2021-01-25 00:51:47 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
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I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
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# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
e99c4abe5e
Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order
2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8
Document the clockwise order of the indices
2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84
Fix code style
2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-01-24 14:11:55 +01:00
Wojtek Figat
6313c8520c
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
2021-01-24 14:04:54 +01:00
Wojtek Figat
f1819ee35c
Fix code style
2021-01-24 14:01:42 +01:00
Wojtek Figat
f64eead2d7
Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement
2021-01-24 13:57:47 +01:00
Wojtek Figat
6a6e7195f5
Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance
2021-01-24 13:55:48 +01:00
Wojtek Figat
47bff456e0
Fix foot offset in Character Controller
2021-01-24 13:09:40 +01:00
Richard
7de56304c8
Remove change as it only works for the editor
2021-01-24 22:40:03 +11:00
Richard
843a04604d
Added Material Node to Blend Normals
2021-01-24 22:31:45 +11:00
GoaLitiuM
4457bcf4a7
Use more modern file dialog for browsing folders
2021-01-24 02:33:08 +02:00
TalkingWallnut
9674f276d3
Fixed the issue when slope limit was set to 90 degrees flax crashed.
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I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
2021-01-23 15:56:18 +01:00
Richard
71110c9f29
Fixed issue High DPI Issue
2021-01-23 23:39:24 +11:00
intolerantape
54e544a0f2
In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
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Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00