Commit Graph

205 Commits

Author SHA1 Message Date
Wojtek Figat
283714a39f Fix PhysX header usage in public API 2021-02-01 11:40:50 +01:00
Wojtek Figat
fecf7d7804 Add virtual to Camera GetMatrices for custom cameras 2021-02-01 11:18:46 +01:00
Wojtek Figat
011b5f3e51 Add SceneRenderTask.PreRender 2021-02-01 11:14:59 +01:00
W2.Wizard
28d16fd620 Add notice 2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b Update MaterialGenerator.Material.cpp
Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0 Added blackbody 2021-01-30 23:21:41 +01:00
Jean-Baptiste Perrier
a5d6db6a18 Fix InputText & Typo. 2021-01-30 19:58:45 +01:00
VNC
33ce17c3fa Set minimum width and height for texture description in motion blur
The calculation `motionVectorsWidth / tileSize` can return a result of 0.

Set minimum width and height to 1.
2021-01-29 16:18:00 +01:00
W2.Wizard
bd18286fbd Refactoring and Node implementation
Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
Wojtek Figat
aedc619009 Fix crash when opening prefab that fails to load root ObjectsLookupIdMapping
Fixes #126
2021-01-28 01:11:02 +01:00
Wojtek Figat
a1cee0f0bf Fix crash when applying changes to prefab 2021-01-28 00:38:08 +01:00
Wojtek Figat
0de380ad3a Optimize Variant typename loading if length is zero 2021-01-28 00:02:37 +01:00
Wojtek Figat
4b11725226 Fix crash when creating Empty particle emitter
Fixes #174
2021-01-27 23:59:24 +01:00
W2.Wizard
1925fe5724 Added DDX / DDY nodes 2021-01-27 01:39:50 +01:00
Richard
c8b0773661 Fixed a bug 2021-01-27 11:07:36 +11:00
Wojtek Figat
f1763840c9 Fix exporting textures in format R10G10B10A2 and R11G11B10 on Windows 2021-01-27 00:28:38 +01:00
Wojtek Figat
cb8ba2d757 Fix WindowsFileSystem::ShowBrowseFolderDialog path length 2021-01-27 00:27:32 +01:00
Wojtek Figat
1679458094 Merge branch 'folder_dialog' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-folder_dialog 2021-01-27 00:05:57 +01:00
W2.Wizard
96e5e20e66 Added Node 2021-01-26 19:26:38 +01:00
Wojtek Figat
b6fe228b85 Merge branch 'RemapMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RemapMaterialNode 2021-01-26 00:16:13 +01:00
W2.Wizard
c703064add Added also tryGetValue to ShaderGraph
Since @mafiesto4 requested in the review to use tryGetValye in the VisjectGraph to get the bool param I also did it to the shader one
2021-01-26 00:12:43 +01:00
Wojtek Figat
4be7e2ad46 Fix 2021-01-26 00:11:25 +01:00
W2.Wizard
44d636520b Applied review changes 2021-01-26 00:04:04 +01:00
Wojtek Figat
31e53d5efa Merge branch 'SphereMaskNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-SphereMaskNode 2021-01-25 23:59:10 +01:00
Wojtek Figat
ca32d0d825 Add Mesh::UpdateMesh methods similar to C# API 2021-01-25 23:52:29 +01:00
W2.Wizard
602fb44a23 Formatting 2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca Added Spheremask node 2021-01-25 22:03:30 +01:00
W2.Wizard
f331191e3d Refactored 2021-01-25 19:31:12 +01:00
W2.Wizard
c0c2da34d7 Specified variants 2021-01-25 12:37:42 +01:00
W2.Wizard
ee166bafed Added initial remap node 2021-01-25 00:51:47 +01:00
Richard
6ef65734cd Optimisied Blend Normal Node
I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180 Tweak Rotator node 2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626 Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
# Conflicts:
#	Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
e99c4abe5e Merge branch 'document-index-order' of git://github.com/stefnotch/FlaxEngine into stefnotch-document-index-order 2021-01-24 18:52:10 +01:00
Wojtek Figat
f9ba789af3 Add missing node type comment 2021-01-24 18:51:26 +01:00
stefnotch
6f0a556af8 Document the clockwise order of the indices 2021-01-24 16:42:13 +01:00
W2.Wizard
bcb38dc2ca Added rotator node 2021-01-24 15:10:38 +01:00
Wojtek Figat
3a33d6ff84 Fix code style 2021-01-24 14:14:30 +01:00
Wojtek Figat
31ae464d93 Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master 2021-01-24 14:11:55 +01:00
Wojtek Figat
6313c8520c Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1 2021-01-24 14:04:54 +01:00
Wojtek Figat
f1819ee35c Fix code style 2021-01-24 14:01:42 +01:00
Wojtek Figat
f64eead2d7 Merge branch 'CollisionsHelper-Enhancement' of git://github.com/intolerantape/FlaxEngine into intolerantape-CollisionsHelper-Enhancement 2021-01-24 13:57:47 +01:00
Wojtek Figat
6a6e7195f5 Merge branch 'fix-fade-distance' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-fade-distance 2021-01-24 13:55:48 +01:00
Wojtek Figat
47bff456e0 Fix foot offset in Character Controller 2021-01-24 13:09:40 +01:00
Richard
7de56304c8 Remove change as it only works for the editor 2021-01-24 22:40:03 +11:00
Richard
843a04604d Added Material Node to Blend Normals 2021-01-24 22:31:45 +11:00
GoaLitiuM
4457bcf4a7 Use more modern file dialog for browsing folders 2021-01-24 02:33:08 +02:00
TalkingWallnut
9674f276d3 Fixed the issue when slope limit was set to 90 degrees flax crashed.
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
2021-01-23 15:56:18 +01:00
Richard
71110c9f29 Fixed issue High DPI Issue 2021-01-23 23:39:24 +11:00
intolerantape
54e544a0f2 In CollisionsHelper, added versions of functions with output parameters that return the outputs as said.
Also added a 3D version of ClosestPointPointLine() because why wasn't that a thing?
2021-01-23 03:47:01 -08:00