Commit Graph

419 Commits

Author SHA1 Message Date
Wojtek Figat
13881c7d97 Merge branch 'LightThemeTweaks' of https://github.com/Radiangames/FlaxEngine into Radiangames-LightThemeTweaks 2023-11-13 17:02:12 +01:00
Wojtek Figat
97a28d4431 Add security lockers for managed typeinfo access 2023-11-13 15:48:12 +01:00
Wojtek Figat
c3d74b690e Fix editor plugins init regression from #1779 and compact more code 2023-11-06 18:13:06 +01:00
Wojtek Figat
b47420f232 Compact various source code chunks 2023-11-06 16:56:15 +01:00
Wojtek Figat
a0d4714a0f Add always logging unhandled c# exception
#1861
2023-11-06 12:23:17 +01:00
Wojtek Figat
f703e7de77 Fix compile error 2023-11-06 11:05:31 +01:00
Wojtek Figat
7e6c8b7b32 Codestyle fix #1779 2023-11-06 10:33:11 +01:00
Wojtek Figat
23369c2ff3 Merge branch 'plugin-order' of https://github.com/Tryibion/FlaxEngine into Tryibion-plugin-order 2023-11-06 09:37:09 +01:00
Wojtek Figat
a7bb236344 Fix Mono GC threads suspend to not deadlock when attaching native threads to managed runtime
#1864
2023-11-05 14:07:05 +01:00
Wojtek Figat
6ddf241ea4 Minor improvements to reference properties 2023-11-03 22:40:18 +01:00
Wojtek Figat
b0fe99f1ec Disable mono thread attach to fix current freeze on GC STW event 2023-10-31 16:11:09 +01:00
Wojtek Figat
37a6ea9beb Merge remote-tracking branch 'origin/master' 2023-10-31 14:21:00 +01:00
Wojtek Figat
1567c1c8d6 Fix Mono AOT on iOS to not freeze during GC stop-the-world event on memory collection 2023-10-31 14:15:35 +01:00
Wojtek Figat
2d1d8cc310 Fix typo 2023-10-30 18:34:20 +01:00
Wojtek Figat
f44421b7a7 Optimize managed method invoke on NetCore to skip virtual call that is the same as default one 2023-10-26 11:25:30 +02:00
Chandler Cox
2e85ff0fb3 Simplify code 2023-10-22 22:19:51 -05:00
Chandler Cox
fbaf14b6fa Add to be able to specify order of plugin initialization and deinitialization. 2023-10-22 21:58:20 -05:00
Wojtek Figat
e4b89e1bad Fix plugins initialization order to properly unload scenes before them in cooked game 2023-10-14 16:20:27 +02:00
Wojtek Figat
03c120ba69 Fix double engine assembly init in Editor 2023-10-13 14:26:33 +02:00
Wojtek Figat
fdd6b171bb Stability fixes 2023-10-12 23:12:53 +02:00
Wojtek Figat
74a69b8f13 Fix running game in non-ANSI path
#480
2023-10-12 22:29:48 +02:00
Wojtek Figat
88eca13eb3 Add default font bundling (optional) and setup UI Style to match editor logic
#641
2023-10-12 22:28:40 +02:00
Wojtek Figat
fa96707c57 Fix crash when implementing INetworkSerializable in C#-only
#1664
2023-10-11 18:39:51 +02:00
Wojtek Figat
8f3a5bd74a Improve ObjectsRemovalService to handle newly added objects removing 2023-10-11 17:41:35 +02:00
Wojtek Figat
af468ee6ae Fix scripting interop in AOT mode to use reflection-based field access 2023-10-11 15:18:28 +02:00
Wojtek Figat
b92345c3ef Fix crash when running async C# code with Mono 2023-10-11 12:36:49 +02:00
Wojtek Figat
bc762761dd Fix engine when used without C# scripting at all 2023-10-11 12:35:27 +02:00
Wojtek Figat
dd21020297 Merge remote-tracking branch 'origin/master' into 1.7 2023-10-01 13:17:41 +02:00
Wojtek Figat
a001a5fbdc Remove mutex usage since scenes are loaded in sync for now 2023-10-01 13:17:37 +02:00
Wojtek Figat
7dc3a3c1a2 Merge branch 'assembly_load_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-assembly_load_fix 2023-10-01 12:27:54 +02:00
Wojtek Figat
3f3f31f70f Merge branch 'visualscript_valuetype_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-visualscript_valuetype_fix 2023-10-01 12:06:00 +02:00
Wojtek Figat
4d6a27c92a Merge branch 'Statusbar-Imrpovements' of https://github.com/davevanegdom/FlaxEngine into davevanegdom-Statusbar-Imrpovements 2023-10-01 12:01:31 +02:00
Wojtek Figat
d10d52ec0c Add thread-safety to various scripting methods 2023-10-01 10:57:51 +02:00
Wojtek Figat
075f40b93a Minor fixes 2023-10-01 10:56:30 +02:00
Wojtek Figat
b960600102 Optimize scenes loading with Job System 2023-10-01 10:55:01 +02:00
18310c9264 Fix loading shared managed assemblies multiple times 2023-09-29 22:12:50 +03:00
Wojtek Figat
fd3f10864b Fixes for iOS #1312 2023-09-29 00:00:51 +02:00
Wojtek Figat
f77198c7ca Fixes for iOS #1312 2023-09-29 00:00:21 +02:00
1d42988f39 Fix VisualScript method calls not working with value types 2023-09-29 00:50:19 +03:00
Wojtek Figat
58b9d76d24 Merge remote-tracking branch 'origin/master' into 1.7
# Conflicts:
#	Source/Editor/Viewport/PrefabWindowViewport.cs
#	Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-28 20:42:54 +02:00
Wojtek Figat
82b2f46b48 Post-merge tweaks for #1312 2023-09-28 19:21:06 +02:00
Wojtek Figat
279528a30d Merge branch 'marshalling_scriptingobject_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-marshalling_scriptingobject_changes
# Conflicts:
#	Source/Engine/Engine/NativeInterop.Unmanaged.cs
#	Source/Engine/Scripting/Runtime/DotNet.cpp
2023-09-28 18:41:20 +02:00
Wojtek Figat
15377acc25 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-28 12:01:34 +02:00
Luke Schneider
ad28a3fdbf Better light theme (Style) support, and a Default light theme (as a secondary option)
1) Added ForegroundViewport as a new color.  It is used in the main game viewport (ViewportWidgetButton), and the viewport for rendering of particles and materials.  It is needed because the default foreground in a Light theme is black, but black does not work well in a viewport.  A new color seemed appropriate.

2) Fixed the profiler window to use the Foreground color in multiple text elements, instead of Color.White (or no default TitleColor).  This includes  the Row class, Asset class, SingleChart class, Timeline Class, and more.

3) Added a second theme/Style (DefaultLight) to include with the engine.  It uses RGB float values because those were easier to transfer from the saved values that I had created (and they're easier for me to edit if necessary).  I tried to emulate how the Default theme is created/loaded/etc as closely as possible.
2023-09-27 21:54:34 -05:00
bcccb71373 Show full exception message in error message box for managed exceptions 2023-09-28 00:25:26 +03:00
Wojtek Figat
2f9c601678 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-27 17:32:47 +02:00
e8088f42ac Fix string use-after-free while loading managed assemblies 2023-09-26 17:37:53 +03:00
stefnotch
1bc7ad5e9d Update SerializeAttribute.cs 2023-09-26 10:30:57 +02:00
Wojtek Figat
c374127de1 Fix error when loading project on non-ASCII path
#1439
2023-09-25 16:34:01 +02:00
Wojtek Figat
96b6313acb Fix crash when loading C# assembly from non-ASNSI path
#1439
2023-09-25 16:30:24 +02:00