Commit Graph

29 Commits

Author SHA1 Message Date
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
af416fe0c8 Fix packaging issues to properly read asset data after it's serialized with a new format 2025-01-22 21:24:49 +01:00
Wojtek Figat
326bc498b8 Add more logging for cooking process 2025-01-22 00:01:25 +01:00
Wojtek Figat
8a7ceef288 Add content deprecation system that auto-saves assets in Editor that use old data format 2025-01-20 23:46:49 +01:00
Wojtek Figat
ea5cb5d83a Minor fixes and improvements 2025-01-03 01:10:31 +01:00
Wojtek Figat
32b15f90ab Minor improvements 2024-04-22 18:10:58 +02:00
Wojtek Figat
7545e49284 Add manual chunks loading before Binary Asset load in case content streaming flushed them out 2024-03-14 17:30:28 +01:00
Wojtek Figat
fc29d687b5 Add more insights on potentially missing asset file data chunks 2024-03-12 13:25:25 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
4a8c94e9d4 Fix missing asset update when dependant asset gets saved in Editor
#1489
2023-12-27 20:57:37 +01:00
Wojtek Figat
d5075d845c Fix content storage usage with relative paths
#1966
2023-11-23 17:37:55 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojtek Figat
084fe6f063 Add UseAssetImportPathRelative to Editor options and use it by default to store imported asset path relative to the project folder 2023-01-01 18:55:09 +01:00
Wojciech Figat
d4601ecb44 Add memory usage query for various asset types 2022-12-09 15:48:43 +01:00
Wojtek Figat
b49e5e9984 Format more engine code 2022-06-14 20:17:00 +02:00
Wojciech Figat
8c2241c6dc Update copyright year 2022-01-14 13:31:12 +01:00
Wojtek Figat
352abd1e41 Add option *Select actors using this asset* to content menu 2021-10-08 16:25:13 +02:00
Wojtek Figat
f5e5686853 Optimize includes in ThreadLocal.h 2021-07-08 00:34:49 +02:00
Wojtek Figat
fdf6306060 Fix asset paths lookup in build 2021-05-14 10:33:08 +02:00
Wojtek Figat
fd595863dc Fix asset paths to be from project rather than packages 2021-05-02 11:25:41 +02:00
Wojtek Figat
05f919c50f Optimization and tweaks 2021-05-02 11:25:33 +02:00
Wojtek Figat
0e75dba142 Optimize C++ compilation time 2021-04-30 16:27:57 +02:00
Wojtek Figat
fad1e6fdfc Fix regression from d65ae8de96 2021-03-23 09:17:45 +01:00
Wojtek Figat
d65ae8de96 Fix saving assets with path containing invalid slashes 2021-03-22 20:05:15 +01:00
Wojtek Figat
80e2aee92b Fixes and tweaks 2021-02-12 10:57:45 +01:00
Jean-Baptiste Perrier
03eb39afe6 Bumping all copyright headers to 2021. 2021-01-02 14:28:49 +01:00
Wojtek Figat
3973452ec3 Add logging offset for Json parsing errors 2020-12-30 23:50:07 +01:00
Wojtek Figat
6fb9eee74c You're breathtaking! 2020-12-07 23:40:54 +01:00