Wojciech Figat
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fc138bbbbb
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Fix GPU context error during lights rendering
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2022-03-28 14:01:51 +02:00 |
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Wojciech Figat
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e56b280f5b
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Format code for shader generators
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2022-03-28 14:01:29 +02:00 |
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Wojciech Figat
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a685962d32
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Add Sample Global SDF Gradient node to materials and particles
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2022-03-28 13:58:27 +02:00 |
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Wojciech Figat
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3a9edabd03
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Add Collision (Global SDF) particle module
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2022-03-28 13:39:20 +02:00 |
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Wojciech Figat
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bcc4a2c0a4
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Add Position (Global SDF) particle module
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2022-03-28 10:27:33 +02:00 |
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Wojciech Figat
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f608d2537f
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Fix
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2022-03-25 15:45:49 +01:00 |
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Wojciech Figat
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5a0d8f44ff
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Fix crash on Editor closing
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2022-03-25 15:36:47 +01:00 |
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Wojciech Figat
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a917397090
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Add Conform to Global SDF to GPU particles
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2022-03-25 15:36:00 +01:00 |
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Wojciech Figat
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a5af0a1c81
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Fix game build
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2022-03-25 11:42:09 +01:00 |
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Wojciech Figat
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4a18185e81
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Add **Sample Global SDF** node to particles
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2022-03-25 11:41:17 +01:00 |
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Wojciech Figat
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f8670a497e
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Fix crash when loading model SDF on older GPUs (d3d10)
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2022-03-25 10:10:23 +01:00 |
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Wojciech Figat
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b847b9ccba
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Add **Sample Global SDF** node to materials
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2022-03-25 10:09:52 +01:00 |
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Wojciech Figat
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d5297f9047
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Add option to always render Global SDF
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2022-03-24 14:59:14 +01:00 |
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Wojciech Figat
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b08d2001fd
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Add Model SDF generation utilities
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2022-03-24 11:32:02 +01:00 |
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Wojciech Figat
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885d2f0771
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Move Static Model rasterization into Global SDF code
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2022-03-22 17:15:21 +01:00 |
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Wojciech Figat
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18321937e4
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Optimize model SDF with 8-bit storage (if possible)
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2022-03-22 15:08:38 +01:00 |
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Wojciech Figat
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6196bb31fe
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Post merge fixes
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2022-03-22 13:20:07 +01:00 |
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Wojciech Figat
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92f5377f70
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Merge remote-tracking branch 'origin/master' into gi
# Conflicts:
# Flax.flaxproj
# Source/Engine/Core/Math/Vector3.h
# Source/Engine/Graphics/Textures/GPUTexture.cpp
# Source/Engine/GraphicsDevice/DirectX/DX11/GPUContextDX11.cpp
# Source/Engine/Terrain/Terrain.cpp
# Source/Engine/Tools/ModelTool/ModelTool.Build.cs
# Source/FlaxEngine.Gen.cs
# Source/FlaxEngine.Gen.h
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2022-03-22 13:00:21 +01:00 |
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Wojciech Figat
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9107897b76
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Add missing pipeline barriers after Dispatch on Vulkan to prevent race-conditions with UAVs
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2022-03-22 12:56:21 +01:00 |
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Wojciech Figat
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aa9161a16f
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Fix some issues
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2022-03-22 12:55:33 +01:00 |
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Wojciech Figat
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c10cdc3d90
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Fix UsedSRsMask/UsedUAsMask when binding arrays to the shader
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2022-03-22 12:55:13 +01:00 |
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Wojciech Figat
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d58584e1fd
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Fix crash if D3D device gets DXGI_ERROR_DEVICE_REMOVED during init
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2022-03-21 10:51:42 +01:00 |
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Wojciech Figat
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8f99a3df76
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Add soft handling for MeshAccelerationStructure build from model on data gather fail
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2022-03-21 10:50:56 +01:00 |
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Wojciech Figat
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abbb0eb85c
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Disable SDF generation for virtual models on a main thread
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2022-03-21 10:50:34 +01:00 |
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Wojciech Figat
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8d0a779ff4
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Fix uploading volume texture data to GPU in D3D12
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2022-03-18 17:55:35 +01:00 |
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Wojciech Figat
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8cca7f884b
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Add **Global Sign Distance Field** rendering (work in progress)
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2022-03-18 16:18:00 +01:00 |
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Wojciech Figat
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10d09711d9
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Add Sign Distant Field (SDF) generation for models
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2022-03-18 14:35:11 +01:00 |
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Wojciech Figat
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c85ee9ff52
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Fix key clearing on actor remove from SceneRendering
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2022-03-18 13:28:50 +01:00 |
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Wojciech Figat
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cd66981c1d
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Add CustomBuffers for injecting custom state into RenderBuffers
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2022-03-18 13:27:25 +01:00 |
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Wojciech Figat
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3dac0d4786
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Fix error in Forward Shader Feature when rendering directional light shadowmap
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2022-03-18 13:25:09 +01:00 |
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Wojtek Figat
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b780e33a5b
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Fix for faster models exporting
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2022-03-14 20:32:38 +01:00 |
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Wojtek Figat
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20075e0fbd
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Fixes for compilation on Windows for x86
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2022-03-02 21:06:21 +01:00 |
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Wojtek Figat
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e52cf67447
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Fix crash on Vulkan swapchain resize if the previous size was 0 (eg. due to window animation on Windows 11r)
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2022-03-02 10:00:06 +01:00 |
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Wojtek Figat
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cdc74a9c49
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Reduce includes in Serialization header
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2022-02-28 23:16:15 +01:00 |
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Wojtek Figat
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3a1475fa9c
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Use SoftObjectReference for deformable asset ref to prevent removing it by Content GC
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2022-02-28 23:16:00 +01:00 |
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Wojtek Figat
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4a9c746bed
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Add SoftAssetReference type
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2022-02-28 23:15:35 +01:00 |
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Wojtek Figat
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6738bc8dea
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Fix minor things
|
2022-02-28 19:15:02 +01:00 |
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Wojtek Figat
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87cb553c61
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Optimize Vector3 method to be inlined more often
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2022-02-28 19:14:14 +01:00 |
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Wojciech Figat
|
5c443f305d
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Fix memory leak in RenderTargetPool on texture init fail
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2022-02-27 16:13:06 +01:00 |
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Wojciech Figat
|
07760f7acd
|
Add DynamicStructuredBuffer utility
|
2022-02-27 13:32:05 +01:00 |
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Wojciech Figat
|
748b857e57
|
Add ability to use ModelTool module in game build
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2022-02-27 13:31:32 +01:00 |
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Wojciech Figat
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8271a2b718
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Add MeshAccelerationStructure utility for robust triangles geometry queries
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2022-02-27 13:29:58 +01:00 |
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Diewa
|
d2c252879e
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Fixes for macOS
|
2022-02-24 21:42:00 +01:00 |
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Wojtek Figat
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58de04ccd6
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Fix crash on particles instance invalidated
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2022-02-23 22:41:26 +01:00 |
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Wojtek Figat
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6b84773190
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Fix crash on CharacterController in prefab
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2022-02-23 22:41:06 +01:00 |
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Wojciech Figat
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3fe1e2c763
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Refactor SceneRendering to simplify actors impl of drawing flow at high level
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2022-02-22 17:06:19 +01:00 |
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Wojciech Figat
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8082f5f909
|
Minor fixes and changes
|
2022-02-21 20:14:46 +01:00 |
|
Wojtek Figat
|
3a07d767fb
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Fix rare crash on division by 0
|
2022-02-20 20:28:19 +01:00 |
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Wojtek Figat
|
111a2f3b25
|
Fix crash with terrain in prefab window
#689
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2022-02-19 17:59:40 +01:00 |
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Wojtek Figat
|
56491569df
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Optimize C# bindings in Engine code to static functions that native ABI matches managed signature
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2022-02-19 00:29:09 +01:00 |
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