Wojtek Figat
|
51926f517e
|
Add support for masking Material Slots when cooking Collision Data
|
2021-03-31 12:15:38 +02:00 |
|
Wojtek Figat
|
a6d488c4ef
|
Add support for generating Collision Data from Skinned Models
|
2021-03-30 17:58:24 +02:00 |
|
Wojtek Figat
|
3e1356ba2d
|
Remove unused LimitAttribute into simple Limit
|
2021-03-30 12:28:33 +02:00 |
|
Wojtek Figat
|
a83ee4014e
|
Expose more wheel settings in vehicle
|
2021-03-29 17:07:17 +02:00 |
|
Wojtek Figat
|
dd00c83f74
|
Add clutch strength option
|
2021-03-29 16:48:59 +02:00 |
|
Wojtek Figat
|
6ad8e8b133
|
Expose Setup on WheeledVehicle
|
2021-03-29 16:40:06 +02:00 |
|
Wojtek Figat
|
f17e347a15
|
Add differential settings to WheeledVehicle
|
2021-03-29 16:25:25 +02:00 |
|
Wojtek Figat
|
d95d3efe33
|
Fix
|
2021-03-29 15:38:04 +02:00 |
|
Wojtek Figat
|
d21ccac63e
|
Add engine settings to WheeledVehicle
|
2021-03-29 15:36:55 +02:00 |
|
Wojtek Figat
|
3162d4e770
|
Add option for WheeledVehicle drive type
|
2021-03-29 13:41:25 +02:00 |
|
Wojtek Figat
|
e21c9d24de
|
Add proper vehicle setup after editing wheel colliders
|
2021-03-26 17:11:26 +01:00 |
|
Wojtek Figat
|
2ce14b5e9c
|
Increase physics solver iterations counts for vehicles to have more stability and quality
|
2021-03-26 16:14:06 +01:00 |
|
Wojtek Figat
|
3f68a0576d
|
Reorder properties and add center of mass debug drawing
|
2021-03-26 15:47:00 +01:00 |
|
Wojtek Figat
|
4562dde31f
|
Add Vehicles support
|
2021-03-26 15:11:07 +01:00 |
|
Wojtek Figat
|
8ef8b89fd5
|
Add constructor to BoundingBox for single point empty box construction
|
2021-03-18 21:50:05 +01:00 |
|
Wojtek Figat
|
d6b566a3fe
|
Add support for accessing Game Settings and related assets in C# API in game build
|
2021-03-01 16:17:01 +01:00 |
|
Wojtek Figat
|
3658611e0f
|
Fix compilation
|
2021-02-16 11:23:47 +01:00 |
|
Wojtek Figat
|
0841f5b479
|
Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control
|
2021-02-15 22:09:05 +01:00 |
|
Wojtek Figat
|
312e4ad010
|
Merge branch 'master' into 1.1
# Conflicts:
# Source/Engine/Content/JsonAsset.h
# Source/Engine/Core/Config/Settings.h
|
2021-02-15 10:40:59 +01:00 |
|
Wojtek Figat
|
bd5897eaab
|
Fixes and tweaks to SplineRopeBody
|
2021-02-12 17:18:32 +01:00 |
|
Wojtek Figat
|
8661091337
|
Add Spline Rope Body actor for ropes, chains and cables physics
|
2021-02-12 15:16:04 +01:00 |
|
Wojtek Figat
|
74c1ac89c8
|
Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing
|
2021-02-12 11:43:46 +01:00 |
|
Wojtek Figat
|
0e78d13146
|
Add support for navmesh on spline collider
|
2021-02-12 11:15:51 +01:00 |
|
Wojtek Figat
|
80e2aee92b
|
Fixes and tweaks
|
2021-02-12 10:57:45 +01:00 |
|
Wojtek Figat
|
5a23df6478
|
Fix missing saving Pre Rotation
|
2021-02-12 10:34:50 +01:00 |
|
Wojtek Figat
|
04b650cbc3
|
Add Pre Rotation to Spline Model and Spline Collider
|
2021-02-11 16:48:10 +01:00 |
|
Wojtek Figat
|
4ba82047e0
|
Improve CollisionCooking
|
2021-02-11 16:47:50 +01:00 |
|
Wojtek Figat
|
49758fbfff
|
Add Spline Collider
|
2021-02-11 16:47:43 +01:00 |
|
Wojtek Figat
|
8bce445ab0
|
Refactor Collider base class to improve code sharing across collider shape types
|
2021-02-10 14:33:16 +01:00 |
|
Wojtek Figat
|
58350c87e2
|
Fix missing CharacterController bounds if controller is missing
|
2021-02-08 20:20:39 +01:00 |
|
Wojtek Figat
|
d2dba5680b
|
Fix calling OnParentChanged in Actor load
|
2021-02-02 12:52:21 +01:00 |
|
Wojtek Figat
|
23652d1bc5
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Input/Input.cpp
|
2021-02-02 10:29:52 +01:00 |
|
Wojtek Figat
|
1bd639c86d
|
Fix including CharacterController.h in game code
|
2021-02-01 23:38:16 +01:00 |
|
Wojtek Figat
|
283714a39f
|
Fix PhysX header usage in public API
|
2021-02-01 11:40:50 +01:00 |
|
Wojtek Figat
|
1d19d38c38
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Editor/Surface/SurfaceNode.cs
|
2021-01-27 10:39:44 +01:00 |
|
Wojtek Figat
|
6313c8520c
|
Merge branch 'patch-1' of git://github.com/TalkingWallnut/FlaxEngine into TalkingWallnut-patch-1
|
2021-01-24 14:04:54 +01:00 |
|
Wojtek Figat
|
47bff456e0
|
Fix foot offset in Character Controller
|
2021-01-24 13:09:40 +01:00 |
|
TalkingWallnut
|
9674f276d3
|
Fixed the issue when slope limit was set to 90 degrees flax crashed.
I fixed the issue when slope limit was set to 90 degrees flax would commit suicide (crash) (: . I just changed the clamp limit from 90 to 89 degrees.
|
2021-01-23 15:56:18 +01:00 |
|
Wojtek Figat
|
6cbeac6537
|
Merge remote-tracking branch 'origin/master' into 1.1
# Conflicts:
# Source/Engine/Navigation/NavMesh.cpp
# Source/Engine/Navigation/NavMeshBuilder.cpp
|
2021-01-22 11:31:22 +01:00 |
|
Wojtek Figat
|
be319c446d
|
Refactor settings types to use scripting API
|
2021-01-05 14:14:34 +01:00 |
|
VNC
|
6ab300025b
|
Fixed a ton of typos
|
2021-01-05 02:13:15 +01:00 |
|
Wojtek Figat
|
cc8e78b505
|
Merge remote-tracking branch 'origin/master' into navigation-features
# Conflicts:
# Source/Editor/Content/Settings/NavigationSettings.cs
# Source/Engine/Engine/PhysicalMaterial.cs
# Source/Tools/Flax.Build/Bindings/BindingsGenerator.Api.cs
|
2021-01-04 14:31:56 +01:00 |
|
Jean-Baptiste Perrier
|
03eb39afe6
|
Bumping all copyright headers to 2021.
|
2021-01-02 14:28:49 +01:00 |
|
Wojtek Figat
|
05790ab9a1
|
Fix code style
|
2020-12-30 22:56:17 +01:00 |
|
Wojtek Figat
|
4c205be617
|
Fix code style
|
2020-12-30 11:20:37 +01:00 |
|
Wojtek Figat
|
760d586923
|
Fix crash when using Physical Material with missing instance
(cherry picked from commit 5e77925492)
|
2020-12-22 12:59:31 +01:00 |
|
Wojtek Figat
|
5e77925492
|
Fix crash when using Physical Material with missing instance
|
2020-12-22 11:18:00 +01:00 |
|
Wojtek Figat
|
7798a7f6d5
|
Refactor PhysicalMaterial to use API bindings
|
2020-12-21 15:39:14 +01:00 |
|
Wojtek Figat
|
4d2d801bf4
|
Fix typos
|
2020-12-21 14:53:33 +01:00 |
|
Wojtek Figat
|
cea1a67749
|
Refactor game settings to support using API bindings
|
2020-12-21 14:53:27 +01:00 |
|