Wojtek Figat
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806590d1c3
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Fix deadlock in scene loading
#1761 #1773
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2023-10-24 14:08:34 +02:00 |
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Wojtek Figat
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ba374a27db
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Reduce code bloat
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2023-10-23 22:26:55 +02:00 |
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Wojtek Figat
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9d1ba6cacf
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Fix compilation errors when building with old Delegate impl
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2023-10-23 22:10:21 +02:00 |
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Wojtek Figat
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2220623cd2
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Merge branch 'particle-loop-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-particle-loop-fix
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2023-10-23 18:45:30 +02:00 |
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Wojtek Figat
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9c4382dffb
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Fix using dock window panels on macOS in Editor
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2023-10-23 15:59:09 +02:00 |
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Wojtek Figat
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f28947f59b
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Fix MacWindow::SetClientBounds to include screen scale
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2023-10-23 14:50:10 +02:00 |
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Wojtek Figat
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6ff3e0f488
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Various improvements to macOS platform
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2023-10-22 20:06:54 +02:00 |
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Wojtek Figat
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ccf6c28b02
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Add interval to Apple autoreleasepool
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2023-10-22 19:55:20 +02:00 |
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Wojtek Figat
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c88e184df3
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Fix crash when window gets removed during windows update loop
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2023-10-22 15:56:25 +02:00 |
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Wojtek Figat
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1280e61af0
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Add IsDebuggerPresent for macOS and iOS platforms
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2023-10-22 15:33:21 +02:00 |
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Wojtek Figat
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9fa0b174f5
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Fix deprecation warnings on Apple
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2023-10-22 15:32:56 +02:00 |
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Chandler Cox
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78aae0da5a
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Better handling stopping/resetting non-looping effect.
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2023-10-21 17:22:02 -05:00 |
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Chandler Cox
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7d9991999d
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Better fix.
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2023-10-21 14:08:23 -05:00 |
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Chandler Cox
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ad15c5b2fc
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Fix particles effect not being able to just call play if islooped is false.
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2023-10-21 13:36:39 -05:00 |
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Wojtek Figat
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21f2e59d12
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Add drag&drop support to macOS
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2023-10-21 15:36:38 +02:00 |
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Wojtek Figat
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08a6a2b6dc
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Fix potential crashes on macOS due to missing window inside view event
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2023-10-21 13:04:33 +02:00 |
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Wojtek Figat
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e796d9ea6f
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Further improve a989173e2d
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2023-10-20 11:22:22 +02:00 |
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Wojtek Figat
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4e9a739a52
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Update GPU particle emitter graph version after recent changes
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2023-10-20 00:28:13 +02:00 |
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Wojtek Figat
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0ea00a09ca
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Fix regression from 3e7368b1cb to remove scene lock when spawning actors in async
#1743
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2023-10-19 15:29:26 +02:00 |
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Wojtek Figat
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a989173e2d
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Fix UnitsToText to properly print string with 2 decimal places
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2023-10-19 15:16:14 +02:00 |
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Wojtek Figat
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6f60218bec
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Optimize various rendering stages to skip loading shader when effect is disables
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2023-10-19 15:07:03 +02:00 |
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Wojtek Figat
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8b096a9286
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Fixes
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2023-10-18 10:52:36 +02:00 |
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Wojtek Figat
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2d0eabc8be
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Fix deadlock in Foliage::GetFoliageTypeInstancesCount
#1724
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2023-10-17 23:20:30 +02:00 |
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Wojtek Figat
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387e30a1dc
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Fix compilation regression
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2023-10-17 23:13:05 +02:00 |
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Wojtek Figat
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52a621de42
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Add color, emissive and opacity parameters setup for auto-imported material instances
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2023-10-17 22:45:22 +02:00 |
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Wojtek Figat
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c457087612
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Optimize memory allocation when using Sprite size during 2D rendering
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2023-10-17 22:44:15 +02:00 |
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Wojtek Figat
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90427da42f
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Add SubAssetFolder to model import option to redirect auto-imported materials and textures location
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2023-10-17 09:59:21 +02:00 |
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Wojtek Figat
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cebae5c4e1
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Add foreach loop support to Span type
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2023-10-17 09:53:48 +02:00 |
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Wojtek Figat
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d92c7af2cf
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Fix debug file access race-conditions when importing many materials at once
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2023-10-17 09:53:06 +02:00 |
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Wojtek Figat
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582cf94198
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Fix setting up prefab objects ids mapping for nested prefabs to link cross-object references correctly
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2023-10-16 16:37:44 +02:00 |
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Wojtek Figat
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3e7368b1cb
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Fix HandleObjectDeserializationError to be editor or dev only and thread-safe
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2023-10-16 16:36:52 +02:00 |
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Wojtek Figat
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30d510f073
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Fix models in toolbox
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2023-10-16 16:34:55 +02:00 |
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Wojtek Figat
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50d47fe801
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Fix asset load to trigger loading task within mutex to prevent race conditions when loading the same prefab from many threads at once
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2023-10-16 16:10:57 +02:00 |
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Wojtek Figat
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d25954725f
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Add excluding GPU swapchain present time from CPU draw time in profiling tool
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2023-10-16 10:58:07 +02:00 |
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Wojtek Figat
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db6b98ecd1
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Add ProfilerGPU.Enabled to manually toggle GPU timings
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2023-10-16 10:29:44 +02:00 |
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Wojtek Figat
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148ced5a55
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Fix compilation
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2023-10-15 19:04:35 +02:00 |
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Wojtek Figat
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e4941e5b00
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Add asset loading task state check on fail
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2023-10-15 18:46:15 +02:00 |
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Wojtek Figat
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c511ea6d23
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Merge branch 'master' of https://github.com/Vizepi/FlaxEngine into Vizepi-master
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2023-10-15 18:08:20 +02:00 |
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Vizepi
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00dc5d44d4
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#1716 Do not rebuild contexts twice in a row
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2023-10-15 12:24:25 +02:00 |
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Wojtek Figat
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f8f1a66ab9
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Fix multi-line logs on Windows regression from cf94cd937a
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2023-10-15 10:12:33 +02:00 |
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Wojtek Figat
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2f3929efe0
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Fix Height Layer Blend material node codegen when alpha is constant
#1705
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2023-10-14 18:03:51 +02:00 |
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Wojtek Figat
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e51aab0c56
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Minor improvements
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2023-10-14 18:03:21 +02:00 |
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Wojtek Figat
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eb430b05be
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Fx regression from #1474 that was causing incorrect checks for IsZero/IsOne in ShaderGraphValue
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2023-10-14 18:00:53 +02:00 |
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Wojtek Figat
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ab25b6a258
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Merge branch 'physx_oncontact_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physx_oncontact_fix
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2023-10-14 16:29:54 +02:00 |
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Wojtek Figat
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4b803feb11
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Merge branch 'win_minimize_pos_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-win_minimize_pos_fix
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2023-10-14 16:23:28 +02:00 |
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Wojtek Figat
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a5f00ed624
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Fix NavCrowd to properly wait for navmesh loaded
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2023-10-14 16:21:42 +02:00 |
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Wojtek Figat
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e4b89e1bad
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Fix plugins initialization order to properly unload scenes before them in cooked game
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2023-10-14 16:20:27 +02:00 |
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dca6baee49
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Use and store restored window position after minimizing the window
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2023-10-14 16:44:21 +03:00 |
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Wojtek Figat
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7904690ecf
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Cleanuo some old code style
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2023-10-14 14:00:58 +02:00 |
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8548df4a1b
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Fix crash when physics actor contact is lost with another actor
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2023-10-14 02:34:15 +03:00 |
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