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10 Commits
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269e8963e8
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| 269e8963e8 | |||
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d24bd7dfd0 | ||
| 2c8c9b1637 | |||
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05a8c841da | ||
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c4fcaa999c | ||
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70c9dd6608 | ||
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802e2ac7c2 | ||
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0ca60062d9 | ||
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22515c37b5 | ||
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38a48cf1d4 |
BIN
Content/Shaders/ColorGrading.flax
(Stored with Git LFS)
BIN
Content/Shaders/ColorGrading.flax
(Stored with Git LFS)
Binary file not shown.
@@ -4,7 +4,7 @@
|
||||
"Major": 1,
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||||
"Minor": 11,
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"Revision": 0,
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"Build": 6801
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"Build": 6802
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},
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||||
"Company": "Flax",
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||||
"Copyright": "Copyright (c) 2012-2025 Wojciech Figat. All rights reserved.",
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@@ -130,6 +130,11 @@ namespace FlaxEditor.Content
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eyeAdaptation.Mode = EyeAdaptationMode.None;
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eyeAdaptation.OverrideFlags |= EyeAdaptationSettingsOverride.Mode;
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preview.PostFxVolume.EyeAdaptation = eyeAdaptation;
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var antiAliasing = preview.PostFxVolume.AntiAliasing;
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antiAliasing.Mode = AntialiasingMode.FastApproximateAntialiasing;
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antiAliasing.OverrideFlags |= AntiAliasingSettingsOverride.Mode;
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preview.PostFxVolume.AntiAliasing = antiAliasing;
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}
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}
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}
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@@ -40,10 +40,11 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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var codeEditing = Editor.Instance.CodeEditing;
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var vsCode = codeEditing.GetInBuildEditor(CodeEditorTypes.VSCode);
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var rider = codeEditing.GetInBuildEditor(CodeEditorTypes.Rider);
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var zed = codeEditing.GetInBuildEditor(CodeEditorTypes.Zed);
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#if PLATFORM_WINDOW
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// Favor the newest Visual Studio
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for (int i = (int)CodeEditorTypes.VS2019; i >= (int)CodeEditorTypes.VS2008; i--)
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for (int i = (int)CodeEditorTypes.VS2026; i >= (int)CodeEditorTypes.VS2008; i--)
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{
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var visualStudio = codeEditing.GetInBuildEditor((CodeEditorTypes)i);
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if (visualStudio != null)
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@@ -66,6 +67,8 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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_currentEditor = vsCode;
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else if (rider != null)
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_currentEditor = rider;
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else if (zed != null)
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_currentEditor = zed;
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else
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_currentEditor = codeEditing.GetInBuildEditor(CodeEditorTypes.SystemDefault);
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}
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@@ -66,6 +66,9 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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case CodeEditorTypes.Rider:
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Name = "Rider";
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break;
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case CodeEditorTypes.Zed:
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Name = "Zed";
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break;
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default: throw new ArgumentOutOfRangeException(nameof(type), type, null);
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}
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}
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@@ -83,6 +86,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
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case CodeEditorTypes.VSCodeInsiders:
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case CodeEditorTypes.VSCode: return "-vscode -vs2022";
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case CodeEditorTypes.Rider: return "-vs2022";
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case CodeEditorTypes.Zed: return "-vs2022";
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default: return null;
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}
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}
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@@ -6,6 +6,7 @@
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#include "ScriptsBuilder.h"
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#include "CodeEditors/VisualStudioCodeEditor.h"
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#include "CodeEditors/RiderCodeEditor.h"
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#include "CodeEditors/ZedEditor.h"
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#if USE_VISUAL_STUDIO_DTE
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#include "CodeEditors/VisualStudio/VisualStudioEditor.h"
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#endif
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@@ -241,6 +242,7 @@ bool CodeEditingManagerService::Init()
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#endif
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VisualStudioCodeEditor::FindEditors(&CodeEditors);
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RiderCodeEditor::FindEditors(&CodeEditors);
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ZedEditor::FindEditors(&CodeEditors);
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CodeEditors.Add(New<SystemDefaultCodeEditor>());
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return false;
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@@ -77,6 +77,11 @@ API_ENUM(Namespace="FlaxEditor", Attributes="HideInEditor") enum class CodeEdito
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/// </summary>
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VSCodeInsiders,
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/// <summary>
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/// Zed
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/// </summary>
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Zed,
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/// <summary>
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/// Rider
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/// </summary>
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171
Source/Editor/Scripting/CodeEditors/ZedEditor.cpp
Normal file
171
Source/Editor/Scripting/CodeEditors/ZedEditor.cpp
Normal file
@@ -0,0 +1,171 @@
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// Copyright (c) Wojciech Figat. All rights reserved.
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#include "ZedEditor.h"
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#include "Engine/Platform/FileSystem.h"
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#include "Engine/Platform/CreateProcessSettings.h"
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#include "Engine/Core/Log.h"
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#include "Editor/Editor.h"
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#include "Editor/ProjectInfo.h"
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#include "Editor/Scripting/ScriptsBuilder.h"
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#include "Engine/Engine/Globals.h"
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#if PLATFORM_LINUX
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#include <stdio.h>
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#elif PLATFORM_WINDOWS
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#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
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#elif PLATFORM_MAC
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#include "Engine/Platform/Apple/AppleUtils.h"
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#include <AppKit/AppKit.h>
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#endif
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ZedEditor::ZedEditor(const String& execPath)
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: _execPath(execPath)
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, _workspacePath(Globals::ProjectFolder)
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{
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}
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void ZedEditor::FindEditors(Array<CodeEditor*>* output)
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{
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#if PLATFORM_WINDOWS
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String cmd;
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if (Platform::ReadRegValue(HKEY_CURRENT_USER, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
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{
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if (Platform::ReadRegValue(HKEY_LOCAL_MACHINE, TEXT("SOFTWARE\\Classes\\Applications\\Zed.exe\\shell\\open\\command"), TEXT(""), &cmd) || cmd.IsEmpty())
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{
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// No hits in registry, try default path instead
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}
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}
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String path;
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if (cmd.IsEmpty())
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{
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path = cmd.Substring(1, cmd.Length() - String(TEXT("\" \"%1\"")).Length() - 1);
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}
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else
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{
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String localAppDataPath;
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FileSystem::GetSpecialFolderPath(SpecialFolder::LocalAppData, localAppDataPath);
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path = localAppDataPath / TEXT("Programs/Zed/Zed.exe");
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}
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if (FileSystem::FileExists(path))
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{
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output->Add(New<ZedEditor>(path));
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}
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#elif PLATFORM_LINUX
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char buffer[128];
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FILE* pipe = popen("/bin/bash -c \"type -p code\"", "r");
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if (pipe)
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{
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StringAnsi pathAnsi;
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while (fgets(buffer, sizeof(buffer), pipe) != NULL)
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pathAnsi += buffer;
|
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pclose(pipe);
|
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const String path(pathAnsi.Get(), pathAnsi.Length() != 0 ? pathAnsi.Length() - 1 : 0);
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if (FileSystem::FileExists(path))
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{
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output->Add(New<VisualStudioCodeEditor>(path, false));
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return;
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}
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||||
}
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{
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const String path(TEXT("/usr/bin/code"));
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if (FileSystem::FileExists(path))
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{
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output->Add(New<VisualStudioCodeEditor>(path, false));
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return;
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}
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}
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||||
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// Detect Flatpak installations
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{
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CreateProcessSettings procSettings;
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procSettings.FileName = TEXT("/bin/bash -c \"flatpak list --app --columns=application | grep com.visualstudio.code -c\"");
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procSettings.HiddenWindow = true;
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if (Platform::CreateProcess(procSettings) == 0)
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{
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const String runPath(TEXT("flatpak run com.visualstudio.code"));
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output->Add(New<VisualStudioCodeEditor>(runPath, false));
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return;
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}
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}
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#elif PLATFORM_MAC
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// System installed app
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NSURL* AppURL = [[NSWorkspace sharedWorkspace]URLForApplicationWithBundleIdentifier:@"com.microsoft.VSCode"];
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if (AppURL != nullptr)
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{
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const String path = AppleUtils::ToString((CFStringRef)[AppURL path]);
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output->Add(New<VisualStudioCodeEditor>(path, false));
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return;
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}
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// Predefined locations
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String userFolder;
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FileSystem::GetSpecialFolderPath(SpecialFolder::Documents, userFolder);
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String paths[3] =
|
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{
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TEXT("/Applications/Visual Studio Code.app"),
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userFolder + TEXT("/../Visual Studio Code.app"),
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userFolder + TEXT("/../Downloads/Visual Studio Code.app"),
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};
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for (const String& path : paths)
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{
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if (FileSystem::DirectoryExists(path))
|
||||
{
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output->Add(New<VisualStudioCodeEditor>(path, false));
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break;
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}
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}
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#endif
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||||
}
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||||
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CodeEditorTypes ZedEditor::GetType() const
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{
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return CodeEditorTypes::Zed;
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}
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String ZedEditor::GetName() const
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{
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return TEXT("Zed");
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||||
}
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||||
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void ZedEditor::OpenFile(const String& path, int32 line)
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{
|
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// Generate VS solution files for intellisense
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if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
|
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{
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ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
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}
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// Open file
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line = line > 0 ? line : 1;
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CreateProcessSettings procSettings;
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procSettings.FileName = _execPath;
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procSettings.Arguments = String::Format(TEXT("\"{0}\" \"{1}:{2}\""), _workspacePath, path, line);
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procSettings.HiddenWindow = false;
|
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procSettings.WaitForEnd = false;
|
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procSettings.LogOutput = false;
|
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procSettings.ShellExecute = true;
|
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Platform::CreateProcess(procSettings);
|
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}
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||||
|
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void ZedEditor::OpenSolution()
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{
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// Generate VS solution files for intellisense
|
||||
if (!FileSystem::FileExists(Globals::ProjectFolder / Editor::Project->Name + TEXT(".sln")))
|
||||
{
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||||
ScriptsBuilder::GenerateProject(TEXT("-vs2022"));
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}
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||||
|
||||
// Open solution
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CreateProcessSettings procSettings;
|
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procSettings.FileName = _execPath;
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procSettings.Arguments = String::Format(TEXT("\"{0}\""), _workspacePath);
|
||||
procSettings.HiddenWindow = false;
|
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procSettings.WaitForEnd = false;
|
||||
procSettings.LogOutput = false;
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procSettings.ShellExecute = true;
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Platform::CreateProcess(procSettings);
|
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}
|
||||
|
||||
bool ZedEditor::UseAsyncForOpen() const
|
||||
{
|
||||
return false;
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||||
}
|
||||
41
Source/Editor/Scripting/CodeEditors/ZedEditor.h
Normal file
41
Source/Editor/Scripting/CodeEditors/ZedEditor.h
Normal file
@@ -0,0 +1,41 @@
|
||||
// Copyright (c) Wojciech Figat. All rights reserved.
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Editor/Scripting/CodeEditor.h"
|
||||
|
||||
/// <summary>
|
||||
/// Implementation of code editor utility that is using Microsoft Visual Studio Code.
|
||||
/// </summary>
|
||||
class ZedEditor : public CodeEditor
|
||||
{
|
||||
private:
|
||||
|
||||
String _execPath;
|
||||
String _workspacePath;
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Initializes a new instance of the <see cref="VisualStudioEditor"/> class.
|
||||
/// </summary>
|
||||
/// <param name="execPath">Executable file path</param>
|
||||
ZedEditor(const String& execPath);
|
||||
|
||||
public:
|
||||
|
||||
/// <summary>
|
||||
/// Tries to find installed Visual Studio Code instance. Adds them to the result list.
|
||||
/// </summary>
|
||||
/// <param name="output">The output editors.</param>
|
||||
static void FindEditors(Array<CodeEditor*>* output);
|
||||
|
||||
public:
|
||||
|
||||
// [CodeEditor]
|
||||
CodeEditorTypes GetType() const override;
|
||||
String GetName() const override;
|
||||
void OpenFile(const String& path, int32 line) override;
|
||||
void OpenSolution() override;
|
||||
bool UseAsyncForOpen() const override;
|
||||
};
|
||||
@@ -491,7 +491,7 @@ void GPUContextDX12::flushUAVs()
|
||||
ASSERT(uaCount <= GPU_MAX_UA_BINDED);
|
||||
|
||||
// Fill table with source descriptors
|
||||
DxShaderHeader& header = _currentCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
|
||||
DxShaderHeader& header = _isCompute ? ((GPUShaderProgramCSDX12*)_currentCompute)->Header : _currentState->Header;
|
||||
D3D12_CPU_DESCRIPTOR_HANDLE srcDescriptorRangeStarts[GPU_MAX_UA_BINDED];
|
||||
for (uint32 i = 0; i < uaCount; i++)
|
||||
{
|
||||
|
||||
@@ -1969,6 +1969,7 @@ void PhysicsBackend::EndSimulateScene(void* scene)
|
||||
scenePhysX->EventsCallback.SendTriggerEvents();
|
||||
scenePhysX->EventsCallback.SendCollisionEvents();
|
||||
scenePhysX->EventsCallback.SendJointEvents();
|
||||
scenePhysX->EventsCallback.Clear();
|
||||
}
|
||||
|
||||
// Clear delta after simulation ended
|
||||
@@ -4466,14 +4467,14 @@ void PhysicsBackend::FlushRequests(void* scene)
|
||||
}
|
||||
if (scenePhysX->RemoveColliders.HasItems())
|
||||
{
|
||||
for (int32 i = 0; i < scenePhysX->RemoveColliders.Count(); i++)
|
||||
scenePhysX->EventsCallback.OnColliderRemoved(scenePhysX->RemoveColliders[i]);
|
||||
for (PhysicsColliderActor* e : scenePhysX->RemoveColliders)
|
||||
scenePhysX->EventsCallback.OnColliderRemoved(e);
|
||||
scenePhysX->RemoveColliders.Clear();
|
||||
}
|
||||
if (scenePhysX->RemoveJoints.HasItems())
|
||||
{
|
||||
for (int32 i = 0; i < scenePhysX->RemoveJoints.Count(); i++)
|
||||
scenePhysX->EventsCallback.OnJointRemoved(scenePhysX->RemoveJoints[i]);
|
||||
for (Joint* e : scenePhysX->RemoveJoints)
|
||||
scenePhysX->EventsCallback.OnJointRemoved(e);
|
||||
scenePhysX->RemoveJoints.Clear();
|
||||
}
|
||||
|
||||
|
||||
@@ -47,6 +47,9 @@ public:
|
||||
Data CachedData;
|
||||
ToneMappingMode Mode = ToneMappingMode::None;
|
||||
Texture* LutTexture = nullptr;
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
uint64 FrameRendered = 0;
|
||||
#endif
|
||||
|
||||
~ColorGradingCustomBuffer()
|
||||
{
|
||||
@@ -54,6 +57,17 @@ public:
|
||||
}
|
||||
};
|
||||
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
|
||||
void ColorGradingPass::OnShaderReloading(Asset* obj)
|
||||
{
|
||||
_psLut.Release();
|
||||
invalidateResources();
|
||||
_reloadedFrame = Engine::FrameCount;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
String ColorGradingPass::ToString() const
|
||||
{
|
||||
return TEXT("ColorGradingPass");
|
||||
@@ -194,6 +208,9 @@ GPUTexture* ColorGradingPass::RenderLUT(RenderContext& renderContext)
|
||||
// Check if LUT parameter hasn't been changed since the last time
|
||||
if (Platform::MemoryCompare(&colorGradingBuffer.CachedData , &data, sizeof(Data)) == 0 &&
|
||||
colorGradingBuffer.Mode == toneMapping.Mode &&
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
colorGradingBuffer.FrameRendered > _reloadedFrame &&
|
||||
#endif
|
||||
Engine::FrameCount > 30 && // Skip caching when engine is starting TODO: find why this hack is needed
|
||||
colorGradingBuffer.LutTexture == lutTexture)
|
||||
{
|
||||
@@ -203,6 +220,9 @@ GPUTexture* ColorGradingPass::RenderLUT(RenderContext& renderContext)
|
||||
colorGradingBuffer.CachedData = data;
|
||||
colorGradingBuffer.Mode = toneMapping.Mode;
|
||||
colorGradingBuffer.LutTexture = lutTexture;
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
colorGradingBuffer.FrameRendered = Engine::FrameCount;
|
||||
#endif
|
||||
|
||||
// Render LUT
|
||||
PROFILE_GPU("Color Grading LUT");
|
||||
|
||||
@@ -25,11 +25,8 @@ public:
|
||||
|
||||
private:
|
||||
#if COMPILE_WITH_DEV_ENV
|
||||
void OnShaderReloading(Asset* obj)
|
||||
{
|
||||
_psLut.Release();
|
||||
invalidateResources();
|
||||
}
|
||||
uint64 _reloadedFrame = 0;
|
||||
void OnShaderReloading(Asset* obj);
|
||||
#endif
|
||||
|
||||
public:
|
||||
|
||||
@@ -98,6 +98,7 @@ void EyeAdaptationPass::Render(RenderContext& renderContext, GPUTexture* colorBu
|
||||
if (mode == EyeAdaptationMode::Manual)
|
||||
{
|
||||
// Apply fixed manual exposure
|
||||
context->ResetSR();
|
||||
context->SetRenderTarget(*colorBuffer);
|
||||
context->SetViewportAndScissors((float)colorBuffer->Width(), (float)colorBuffer->Height());
|
||||
context->SetState(_psManual);
|
||||
|
||||
@@ -32,7 +32,7 @@ public class Scripting : EngineModule
|
||||
options.ScriptingAPI.Defines.Add("NET");
|
||||
AddFrameworkDefines("NET{0}_{1}", dotnetSdk.Version.Major, 0); // "NET7_0"
|
||||
for (int i = 5; i <= dotnetSdk.Version.Major; i++)
|
||||
AddFrameworkDefines("NET{0}_{1}_OR_GREATER", dotnetSdk.Version.Major, 0); // "NET7_0_OR_GREATER"
|
||||
AddFrameworkDefines("NET{0}_{1}_OR_GREATER", i, 0); // "NET7_0_OR_GREATER"
|
||||
options.ScriptingAPI.Defines.Add("NETCOREAPP");
|
||||
AddFrameworkDefines("NETCOREAPP{0}_{1}_OR_GREATER", 3, 1); // "NETCOREAPP3_1_OR_GREATER"
|
||||
AddFrameworkDefines("NETCOREAPP{0}_{1}_OR_GREATER", 2, 2);
|
||||
|
||||
@@ -65,6 +65,8 @@
|
||||
|
||||
#endif
|
||||
|
||||
#undef MessageBox
|
||||
|
||||
static void stbWrite(void* context, void* data, int size)
|
||||
{
|
||||
auto file = (FileWriteStream*)context;
|
||||
|
||||
@@ -164,16 +164,14 @@ float3 TonemapACES(float3 linearColor)
|
||||
// The code was originally written by Stephen Hill (@self_shadow).
|
||||
|
||||
// sRGB => XYZ => D65_2_D60 => AP1 => RRT_SAT
|
||||
static const float3x3 ACESInputMat =
|
||||
{
|
||||
static const float3x3 ACESInputMat = {
|
||||
{0.59719, 0.35458, 0.04823},
|
||||
{0.07600, 0.90834, 0.01566},
|
||||
{0.02840, 0.13383, 0.83777}
|
||||
};
|
||||
|
||||
// ODT_SAT => XYZ => D60_2_D65 => sRGB
|
||||
static const float3x3 ACESOutputMat =
|
||||
{
|
||||
static const float3x3 ACESOutputMat = {
|
||||
{ 1.60475, -0.53108, -0.07367},
|
||||
{-0.10208, 1.10813, -0.00605},
|
||||
{-0.00327, -0.07276, 1.07602}
|
||||
@@ -188,6 +186,7 @@ float3 TonemapACES(float3 linearColor)
|
||||
color = a / b;
|
||||
|
||||
color = mul(ACESOutputMat, color);
|
||||
|
||||
return saturate(color);
|
||||
}
|
||||
|
||||
|
||||
@@ -37,7 +37,7 @@ float4 FastTonemapInvert(float4 c)
|
||||
return float4(FastTonemapInvert(c.rgb), c.a);
|
||||
}
|
||||
|
||||
float LinearToSrgbChannel(float linearColor)
|
||||
float LinearToSrgb(float linearColor)
|
||||
{
|
||||
if (linearColor < 0.00313067)
|
||||
return linearColor * 12.92;
|
||||
@@ -46,10 +46,7 @@ float LinearToSrgbChannel(float linearColor)
|
||||
|
||||
float3 LinearToSrgb(float3 linearColor)
|
||||
{
|
||||
return float3(
|
||||
LinearToSrgbChannel(linearColor.r),
|
||||
LinearToSrgbChannel(linearColor.g),
|
||||
LinearToSrgbChannel(linearColor.b));
|
||||
return float3(LinearToSrgb(linearColor.r), LinearToSrgb(linearColor.g), LinearToSrgb(linearColor.b));
|
||||
}
|
||||
|
||||
float3 sRGBToLinear(float3 color)
|
||||
|
||||
4
Source/ThirdParty/detex/detex.h
vendored
4
Source/ThirdParty/detex/detex.h
vendored
@@ -72,7 +72,11 @@ __BEGIN_DECLS
|
||||
#include <stdint.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
#if defined(_MSC_VER)
|
||||
#define DETEX_INLINE_ONLY __forceinline
|
||||
#else
|
||||
#define DETEX_INLINE_ONLY __attribute__((always_inline)) inline
|
||||
#endif
|
||||
#define DETEX_RESTRICT __restrict
|
||||
|
||||
/* Maximum uncompressed block size in bytes. */
|
||||
|
||||
Reference in New Issue
Block a user