152 Commits

Author SHA1 Message Date
0f881fbc7a Enforce pointer alignment for InlinedAllocation
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AssetReferences stored in inlined allocation needs to be aligned to
pointer sized boundary due to atomic operations having strict
requirements for such. Unaligned access seems to only crash on
Windows on ARM systems when trying to allocate TextRender draw chunks.
2025-10-19 22:13:40 +03:00
0898f3d020 Fix wrong build configuration used in ogg and vorbis for Windows
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2025-10-19 17:24:10 +03:00
c63e79efa4 Add dependency build script for Visual Studio EnvDTE 2025-10-19 13:47:58 +03:00
d0eb85c04f Add dependency build script for WinPixEventRuntime
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2025-10-18 04:20:58 +03:00
a7749abdcc Fix compiler error and wrong CPU architecture warnings on WoA 2025-10-18 04:20:58 +03:00
242d24d1a6 Fix building vorbis on Windows 2025-10-18 04:20:58 +03:00
853a7510f6 Check VS2026 toolset before trying to compile PhysX 2025-10-18 04:20:58 +03:00
88bd636cbe Fix building ogg+vorbis on macOS 2025-10-18 04:20:57 +03:00
65df32f5d7 Fix NvCloth compilation on Linux and macOS 2025-10-18 04:20:57 +03:00
4baa7fb7b8 Fix PhysX compilation on Linux and macOS 2025-10-18 04:20:57 +03:00
1644c9c5e0 Fix python tool call on macOS for glslang 2025-10-18 04:20:57 +03:00
e130ac7d80 Fix building PhysX on Linux and macOS 2025-10-18 04:20:56 +03:00
45e1d28ba2 Support building OpenAL from Git repository in other platforms 2025-10-18 04:20:56 +03:00
12f686262c Fix building curl on Linux 2025-10-18 02:33:54 +03:00
c76b9f206f Fix building Assimp on Linux
Versioned clang++ symlinks are not available on Arch
2025-10-18 02:33:44 +03:00
078485892f Add support for building dependencies with specific architecture 2025-10-18 02:33:22 +03:00
44b2db5d5d Fix CMake compatibility errors with dependencies 2025-10-18 02:19:57 +03:00
cc401f0316 Support Visual Studio 2026 as a generator for CMake dependencies 2025-10-18 02:19:57 +03:00
f52f3920cb Update SDL to 3.2.24 2025-10-18 02:19:56 +03:00
f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
d70a003617 Improve tab-less dock window behavior in other platforms
Add checks for #3215 to hide the tab bar only if it doesn't prevent
window dragging in Wayland sessions with native decorations.
2025-09-07 19:27:24 +03:00
b443b74d18 Merge branch 'master' into sdl_platform
# Conflicts:
#	Source/Editor/GUI/Docking/DockHintWindow.cs
#	Source/Editor/Options/InterfaceOptions.cs
2025-09-07 19:02:09 +03:00
fc341a86e7 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-24 09:44:28 +03:00
68da28ffe8 Update SDL to 3.2.20 2025-08-12 15:39:19 +03:00
Wojtek Figat
427e76e76e Update volk to version 1.4.304 2025-08-12 15:24:48 +03:00
b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
51feaa0730 Release mouse relative mode when focus changes during mouse tracking
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2025-07-03 23:21:42 +03:00
8e69aa8bd6 Fix error while closing Editor
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2025-07-03 22:57:07 +03:00
90b2fded48 Merge remote-tracking branch 'origin/master' into sdl_platform
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# Conflicts:
#	Source/Editor/Windows/SceneTreeWindow.cs
2025-07-03 22:05:29 +03:00
9125ffeb9e Update third-party label in About dialog 2025-07-03 22:02:37 +03:00
28980e5fbf Cleanup 2025-07-03 22:02:36 +03:00
aab0d772a4 Implement client-side window decorations for Editor windows 2025-07-03 22:02:36 +03:00
6296e1a9eb Fix linker errors 2025-06-26 15:32:38 +03:00
1586bb0702 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-26 15:31:59 +03:00
edeaf6af09 Fix compilation without SDL 2025-06-24 22:57:49 +03:00
951edd95db Cleanup 2025-06-24 16:47:45 +03:00
9951211596 Fix mono glib.h wrapper compilation error 2025-06-24 16:47:20 +03:00
6d337464f7 Support XDG Desktop Portal as color picker provider
Wayland and XWayland fallback implementation uses XDP in
order to query picked color from desktop.
2025-06-24 16:41:32 +03:00
d0b552d74a Use logo as an icon in Linux windows 2025-06-23 18:58:02 +03:00
83512822b1 Support clipboard actions in Content Browser and Scene tree on Wayland
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2025-06-23 17:50:02 +03:00
ccb78103ec Support clipboard actions in Content Browser and Scene tree on X11 2025-06-23 17:07:10 +03:00
6e79ffea34 Fix clipboard not working on X11 2025-06-23 17:07:10 +03:00
4f03d37a17 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-23 12:03:41 +03:00
6fb8419b3c Disable window flashing on Wayland to fix focus issues 2025-06-17 14:23:20 +03:00
a4272d6ca9 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-17 14:19:46 +03:00
4654117d5e Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 17:09:22 +03:00
6ff260d052 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-16 14:09:29 +03:00
88d2b72822 Update SDL to 3.3.x
Fixes popup focus issues on Linux
2025-06-16 14:09:04 +03:00
29868531ad SDL workaround for window size and position not updating
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2025-06-08 18:57:57 +03:00
95dfb6fdc6 Reduce minimum default window size for CommandLineBox popup 2025-06-08 18:57:12 +03:00
8df3999f85 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-04 19:30:30 +03:00
149b189629 Update SDL to 3.2.16 2025-06-02 19:23:34 +03:00
b1fd86e6b5 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-02 18:15:16 +03:00
5e8fdf879d Fix logging in gamepad related events 2025-06-02 18:15:10 +03:00
84ada18299 Fix unlock mouse hotkey not unlocking CursorLockMode.Locked cursor 2025-04-21 23:13:23 +03:00
635fe8017e Fix EditorViewport buttons activating items on scene 2025-04-21 23:13:23 +03:00
834380ff05 Cleanup 2025-04-21 23:13:23 +03:00
dd65fc2289 Implement Wayland text clipboard data handling 2025-04-21 23:13:23 +03:00
86125bb625 Add support for VK_EXT_metal_surface extension 2025-04-21 23:13:23 +03:00
09a9d8b380 Update volk to 1.4.304 2025-04-21 23:13:23 +03:00
86b223ec93 Fix mouse relative mode activation triggering mouse move events on Mac 2025-04-21 23:13:23 +03:00
78f6080321 Initial support for building and running SDL platform on macOS 2025-04-21 23:13:23 +03:00
c7be6f6e0e Fix VC++ project file building on macOS Rider 2025-04-20 01:14:51 +03:00
c40c31fbb7 Reduce lock usage during window events 2025-04-19 21:14:13 +03:00
f5fbc1e32d Fix handling of WindowsManager locks 2025-04-19 21:14:13 +03:00
0a20378acd Handle Wayland dragging actions ending prematurely 2025-04-19 21:14:12 +03:00
d4e87877b6 Fix editor viewport activating while dragging a window 2025-04-19 21:14:12 +03:00
7eb7236b8a Fix occluded or hidden windows causing the engine to freeze on Wayland 2025-04-19 21:14:11 +03:00
dc0e4ffce2 Allow context menu to show when activating scene tree with right click 2025-04-19 21:14:11 +03:00
86fe93943d Fix crash when relative mode was left active on removed window 2025-04-19 21:14:10 +03:00
3258113ef8 Ensure mouse position is up-to-date during button down events 2025-04-19 21:14:10 +03:00
ebf3999cfe Fix rubber band selector activating outside of the viewport
This usually happens while trying to drag the window from window handle
2025-04-19 21:14:09 +03:00
a1ccbbb5b9 Use sensible window minimum size limits in editor windows 2025-04-19 21:14:09 +03:00
35072c40d8 Fix build on Linux 2025-04-19 21:14:08 +03:00
5c51021388 Fix merge 2025-04-19 21:14:08 +03:00
95fd527515 Apply drag and drop styling on refactored WindowDragHelper
Reapplies changes from commit 38b00f458c
2025-04-19 21:14:07 +03:00
113d851cea Fix cursor escaping constrained area when initially outside on Windows 2025-04-19 21:14:07 +03:00
72f0c460f9 Refix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:06 +03:00
13ddd15b44 Focus viewports earlier to fix CursorLockMode not always activating 2025-04-19 21:14:06 +03:00
c9e24aaf5f Fix documentation generation 2025-04-19 21:14:05 +03:00
68c0ac0ffc Fix cursor locking bounds calculation 2025-04-19 21:14:05 +03:00
bebda275a9 Fix crash when Game viewport was hidden 2025-04-19 21:14:04 +03:00
287eaae850 Fix X11 external drag and drop not releasing consistently 2025-04-19 21:14:04 +03:00
7e59c3b9a7 Fix restoring locked cursor state when window gains focus again 2025-04-19 21:14:03 +03:00
38658a5b8c Fix CursorLockMode.Locked not working 2025-04-19 21:14:02 +03:00
88c75b8672 Fix dragged maximized window generating wrong mouse position events 2025-04-19 21:14:02 +03:00
17ab1e6830 Fix window handle clicking to not restore window from maximized state 2025-04-19 21:14:01 +03:00
1f45110e5f Fix rubber band selector activating when using Alt-key to orbit 2025-04-19 21:14:01 +03:00
5401166a07 Fix error when entering playmode while holding right mouse button 2025-04-19 21:14:00 +03:00
bfa8188782 Fix accepting drag and drop for files in Wayland 2025-04-19 21:14:00 +03:00
e777a71784 Fix error while dragging files around Content window 2025-04-19 21:13:59 +03:00
c13e91a0d0 Release rubber band selection when viewport starts controlling the view 2025-04-19 21:13:59 +03:00
aac5d57352 Update SDL to 3.2.10 2025-04-19 21:13:58 +03:00
ceca13c7b6 Avoid showing tooltips in inactive windows 2025-04-19 21:13:58 +03:00
2905470330 Update SDL3 to 3.2.4 2025-04-19 21:13:57 +03:00
2c17033822 Fix window dragging when not supported by Wayland compositor
(cherry picked from commit 3554747a67)
2025-04-19 21:13:57 +03:00
0a4cb9e9b1 Show current display server in Editor window tooltip
(cherry picked from commit 62968dd437)
2025-04-19 21:13:56 +03:00
096651f4c1 Properly mark floating windows with transparency support
(cherry picked from commit c660fac524)
2025-04-19 21:13:56 +03:00
275a08506b Enable transparency support in Vulkan swapchains
(cherry picked from commit 431a69e357)
2025-04-19 21:13:55 +03:00
4cd61cb381 Fix compilation for game builds
(cherry picked from commit f4fcc07288)
2025-04-19 21:13:54 +03:00
9ad1147581 Fix cloning SDL repository 2025-04-19 21:13:54 +03:00
35e09def1b Fix text input not working on X11 2025-04-19 21:13:53 +03:00
0469607a71 Fix button latching on Windows after drag and drop operation 2025-04-19 21:13:53 +03:00
d115d22ee6 Implement new window dragging system 2025-04-19 21:13:52 +03:00
8120ae621d Fix mouse resetting issues after ending relative mode 2025-04-19 21:13:52 +03:00
f873c2fa9f Fix frame stutter when window is focused 2025-04-19 21:13:51 +03:00
c3ffbe2f42 Fix error when docking to sides of tabbed panel 2025-04-19 21:13:51 +03:00
55a0a39881 Cleanup Linux SDL implementation 2025-04-19 21:13:50 +03:00
592215dd30 Support compiling third party library C files as C code 2025-04-19 21:13:50 +03:00
ef0c2a2785 Implement Wayland protocols module and file generation 2025-04-19 21:13:49 +03:00
37979e452a Fix mouse warping after ending relative mode 2025-04-19 21:13:49 +03:00
e9671bb727 Add git fetch method for dependencies 2025-04-19 21:13:48 +03:00
aa328bd591 Fix window ShowInTaskbar setting 2025-04-19 21:13:48 +03:00
188e4313f9 Fix various issues with child window positioning 2025-04-19 21:13:47 +03:00
df02c70e31 Add Window.IsAlwaysOnTop property 2025-04-19 21:13:47 +03:00
257f54b323 Use SDL locale 2025-04-19 21:13:46 +03:00
fb4b5b2575 Allow window with single tab to be dragged from tab area 2025-04-19 21:13:46 +03:00
4e1251276d Fix ValueBox mouse position resetting after releasing the button 2025-04-19 21:13:45 +03:00
a7b200dc57 Fix SDL build process on Linux 2025-04-19 21:13:44 +03:00
8cadbae80e Update SDL to 3.2.0 2025-04-19 21:13:44 +03:00
c3bae49aae Force cursor to center of Game Window when tab handle is clicked 2025-04-19 21:13:43 +03:00
Chandler Cox
6fa4fc6149 Fix rotation using SDL 2025-04-19 21:13:43 +03:00
f1ffe1acaa Fix Linux compilation without SDL 2025-04-19 21:13:42 +03:00
5c9ddf7f00 Fix compilation 2025-04-19 21:13:42 +03:00
431767a150 Update SDL3 2025-04-19 21:13:41 +03:00
8ba4e442a6 Fix compilation issues 2025-04-19 21:13:41 +03:00
2f8d19c267 Fix windows not being hidden initially 2025-04-19 21:13:40 +03:00
f2fd98f742 Fix parent window position handling with popup/tooltip windows 2025-04-19 21:13:40 +03:00
3ce35d6e81 Fix compilation errors in other platforms 2025-04-19 21:13:39 +03:00
796dbaa836 Fix CI for Linux 2025-04-19 21:13:39 +03:00
84b209ec7f Prevent building with SDL in unsupported platforms 2025-04-19 21:13:38 +03:00
fa976b34dc Fallback to X11 message box implementation when SDL fails 2025-04-19 21:13:38 +03:00
e7cda362b7 Fix popup and context menus not working on Wayland 2025-04-19 21:13:37 +03:00
a41a09c162 Hide warnings for unsupported SDL operations on Wayland 2025-04-19 21:13:37 +03:00
e82f84f0ab Log a warning for not implemented Wayland functionality 2025-04-19 21:13:36 +03:00
f1d387ceea Fix compilation in Linux 2025-04-19 21:13:36 +03:00
3893d4d1f8 Enable warning sound in question dialogs 2025-04-19 21:13:35 +03:00
cf7ac50faf Enable modern Windows dialog boxes 2025-04-19 21:13:35 +03:00
3f6bf15554 Implement relative mouse mode (raw input) for SDL platform 2025-04-19 21:13:34 +03:00
dac74829b4 Add flag for Window types 2025-04-19 21:13:34 +03:00
94d6f213a0 Enable native windowing system settings with SDL platform 2025-04-19 21:13:33 +03:00
8f2550ef61 Add command-line switches to force X11 and Wayland SDL drivers 2025-04-19 21:13:33 +03:00
b622a1cc5e Implement SDL platform, windowing and input handling 2025-04-19 21:13:32 +03:00
c83a3c32c7 Refactor application window class name 2025-04-19 21:13:32 +03:00
e7dcf7f7e7 Move Window related enums to separate header file 2025-04-19 21:13:31 +03:00
398785a2be Refactor Windows drag and drop implementation 2025-04-19 21:13:31 +03:00
05dba0f1f5 Refactor ScreenUtilities 2025-04-19 21:13:30 +03:00
39dbd32b2e Add more helper methods for managing Git repos 2025-04-19 21:13:30 +03:00
23a34a455a Fix centered window location on X11 2025-04-19 21:13:29 +03:00
4308328b48 Fix initial position of Tooltips 2025-04-19 21:13:29 +03:00
287 changed files with 97044 additions and 3141 deletions

View File

@@ -16,7 +16,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET
@@ -44,7 +44,7 @@ jobs:
uses: actions/checkout@v3
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev libwayland-dev
- name: Setup Vulkan
uses: ./.github/actions/vulkan
- name: Setup .NET

View File

@@ -28,7 +28,7 @@ jobs:
git lfs pull
- name: Install dependencies
run: |
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev
sudo apt-get install libx11-dev libxcursor-dev libxinerama-dev build-essential gettext libtool libtool-bin libpulse-dev libasound2-dev libjack-dev portaudio19-dev libwayland-dev
- name: Build
run: |
./GenerateProjectFiles.sh -vs2022 -log -verbose -printSDKs -dotnet=8

View File

@@ -13,6 +13,7 @@
"Configuration": {
"UseCSharp": true,
"UseLargeWorlds": false,
"UseDotNet": true
"UseDotNet": true,
"UseSDL": true
}
}

View File

@@ -282,7 +282,7 @@ namespace FlaxEditor.Content
if (data is DragDataFiles)
return DragDropEffect.Copy;
return _dragOverItems.Effect;
return _dragOverItems?.Effect ?? DragDropEffect.None;
}
/// <inheritdoc />

View File

@@ -20,7 +20,7 @@ namespace FlaxEditor.Content
}
/// <inheritdoc />
public override string TypeDescription => Path.EndsWith(".h") ? "C++ Header File" : "C++ Source Code";
public override string TypeDescription => Path.EndsWith(".h") || Path.EndsWith(".hpp") ? "C++ Header File" : "C++ Source Code";
/// <inheritdoc />
public override SpriteHandle DefaultThumbnail => Editor.Instance.Icons.CPPScript128;

View File

@@ -190,12 +190,12 @@ namespace FlaxEditor.CustomEditors.Dedicated
foreach (var file in files)
FindNewKeysCSharp(file, newKeys, allKeys);
// C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories);
// C/C++
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.cpp", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.c", SearchOption.AllDirectories)).ToArray();
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories);
files = Directory.GetFiles(Globals.ProjectSourceFolder, "*.h", SearchOption.AllDirectories).Concat(Directory.GetFiles(Globals.ProjectSourceFolder, "*.hpp", SearchOption.AllDirectories)).ToArray();;
filesCount += files.Length;
foreach (var file in files)
FindNewKeysCpp(file, newKeys, allKeys);

View File

@@ -1,7 +1,10 @@
#if PLATFORM_WINDOWS
#if PLATFORM_WINDOWS || PLATFORM_SDL
#define USE_IS_FOREGROUND
#else
#endif
#if PLATFORM_SDL
#define USE_SDL_WORKAROUNDS
#endif
// Copyright (c) Wojciech Figat. All rights reserved.
using System.Collections.Generic;
@@ -122,7 +125,7 @@ namespace FlaxEditor.GUI.ContextMenu
}
/// <summary>
/// Shows the empty menu popup o na screen.
/// Shows the empty menu popup on a screen.
/// </summary>
/// <param name="control">The target control.</param>
/// <param name="area">The target control area to cover.</param>
@@ -257,7 +260,9 @@ namespace FlaxEditor.GUI.ContextMenu
desc.AllowMaximize = false;
desc.AllowDragAndDrop = false;
desc.IsTopmost = true;
desc.IsRegularWindow = false;
desc.Type = WindowType.Popup;
desc.Parent = parentWin.Window;
desc.Title = "ContextMenu";
desc.HasSizingFrame = false;
OnWindowCreating(ref desc);
_window = Platform.CreateWindow(ref desc);
@@ -266,6 +271,12 @@ namespace FlaxEditor.GUI.ContextMenu
_window.GotFocus += OnWindowGotFocus;
_window.LostFocus += OnWindowLostFocus;
}
#if USE_IS_FOREGROUND && USE_SDL_WORKAROUNDS
// The focus between popup and parent windows doesn't change, force hide the popup when clicked on parent
parentWin.Window.MouseDown += OnWindowMouseDown;
_window.Closed += () => parentWin.Window.MouseDown -= OnWindowMouseDown;
#endif
// Attach to the window
_parentCM = parent as ContextMenuBase;
@@ -441,6 +452,17 @@ namespace FlaxEditor.GUI.ContextMenu
}
}
#if USE_SDL_WORKAROUNDS
private void OnWindowGotFocus()
{
}
private void OnWindowMouseDown(ref Float2 mousePosition, MouseButton button, ref bool handled)
{
// The user clicked outside the popup window
Hide();
}
#else
private void OnWindowGotFocus()
{
var child = _childCM;
@@ -454,6 +476,7 @@ namespace FlaxEditor.GUI.ContextMenu
});
}
}
#endif
private void OnWindowLostFocus()
{
@@ -552,7 +575,12 @@ namespace FlaxEditor.GUI.ContextMenu
// Let root context menu to check if none of the popup windows
if (_parentCM == null && UseVisibilityControl && !IsForeground)
{
#if USE_SDL_WORKAROUNDS
if (!IsMouseOver)
Hide();
#else
Hide();
#endif
}
}
#endif

View File

@@ -326,8 +326,11 @@ namespace FlaxEditor.GUI.Dialogs
// Update eye dropper tool
if (_activeEyedropper)
{
// Try reading the color under the cursor in realtime if supported by the platform
Float2 mousePosition = Platform.MousePosition;
SelectedColor = ScreenUtilities.GetColorAt(mousePosition);
Color color = ScreenUtilities.GetColorAt(mousePosition);
if (color != Color.Transparent)
SelectedColor = color;
}
}

View File

@@ -1,545 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class DockHintWindow
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Float2 _defaultWindowSize;
private Rectangle _rectDock;
private Rectangle _rectWindow;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private bool _lateDragOffsetUpdate;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private DockHintWindow(FloatWindowDockPanel toMove)
{
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Remove focus from drag target
_toMove.Focus();
_toMove.Defocus();
// Focus window
window.Focus();
// Check if window is maximized and restore window.
if (window.IsMaximized)
{
// Restore window and set position to mouse.
var mousePos = window.MousePosition;
var previousSize = window.Size;
window.Restore();
window.Position = Platform.MousePosition - mousePos * window.Size / previousSize;
}
// Calculate dragging offset and move window to the destination position
var mouseScreenPosition = Platform.MousePosition;
// If the _toMove window was not focused when initializing this window, the result vector only contains zeros
// and to prevent a failure, we need to perform an update for the drag offset at later time which will be done in the OnMouseMove event handler.
if (mouseScreenPosition != Float2.Zero)
CalculateDragOffset(mouseScreenPosition);
else
_lateDragOffsetUpdate = true;
// Get initial size
_defaultWindowSize = window.Size;
// Init proxy window
Proxy.Init(ref _defaultWindowSize);
// Bind events
Proxy.Window.MouseUp += OnMouseUp;
Proxy.Window.MouseMove += OnMouseMove;
Proxy.Window.LostFocus += OnLostFocus;
// Start tracking mouse
Proxy.Window.StartTrackingMouse(false);
// Update window GUI
Proxy.Window.GUI.PerformLayout();
// Update rectangles
UpdateRects();
// Hide base window
window.Hide();
// Enable hit window presentation
Proxy.Window.RenderingEnabled = true;
Proxy.Window.Show();
Proxy.Window.Focus();
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
// End tracking mouse
Proxy.Window.EndTrackingMouse();
// Disable rendering
Proxy.Window.RenderingEnabled = false;
// Unbind events
Proxy.Window.MouseUp -= OnMouseUp;
Proxy.Window.MouseMove -= OnMouseMove;
Proxy.Window.LostFocus -= OnLostFocus;
// Hide the proxy
Proxy.Hide();
if (_toMove == null)
return;
// Check if window won't be docked
if (_toSet == DockState.Float)
{
var window = _toMove.Window?.Window;
if (window == null)
return;
var mouse = Platform.MousePosition;
// Move base window
window.Position = mouse - _dragOffset;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new DockHintWindow(toMove);
}
/// <summary>
/// Creates the new dragging hit window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <returns>The dock hint window object.</returns>
public static DockHintWindow Create(DockWindow toMove)
{
if (toMove == null)
throw new ArgumentNullException();
// Show floating
toMove.ShowFloating();
// Move window to the mouse position (with some offset for caption bar)
var window = (WindowRootControl)toMove.Root;
var mouse = Platform.MousePosition;
window.Window.Position = mouse - new Float2(8, 8);
// Get floating panel
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new DockHintWindow(floatingPanelToMove);
}
/// <summary>
/// Calculates window rectangle in the dock window.
/// </summary>
/// <param name="state">Window dock state.</param>
/// <param name="rect">Dock panel rectangle.</param>
/// <returns>Calculated window rectangle.</returns>
public static Rectangle CalculateDockRect(DockState state, ref Rectangle rect)
{
Rectangle result = rect;
switch (state)
{
case DockState.DockFill:
result.Location.Y += Editor.Instance.Options.Options.Interface.TabHeight;
result.Size.Y -= Editor.Instance.Options.Options.Interface.TabHeight;
break;
case DockState.DockTop:
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockLeft:
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockBottom:
result.Location.Y += result.Size.Y * (1 - DockPanel.DefaultSplitterValue);
result.Size.Y *= DockPanel.DefaultSplitterValue;
break;
case DockState.DockRight:
result.Location.X += result.Size.X * (1 - DockPanel.DefaultSplitterValue);
result.Size.X *= DockPanel.DefaultSplitterValue;
break;
}
return result;
}
private void CalculateDragOffset(Float2 mouseScreenPosition)
{
var baseWinPos = _toMove.Window.Window.Position;
_dragOffset = mouseScreenPosition - baseWinPos;
}
private void UpdateRects()
{
// Cache mouse position
_mouse = Platform.MousePosition;
// Check intersection with any dock panel
var uiMouse = _mouse;
_toDock = _toMove.MasterPanel.HitTest(ref uiMouse, _toMove);
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size;
var offset = _rectDock.Location;
var borderMargin = 4.0f;
var hintWindowsSize = Proxy.HintWindowsSize * Platform.DpiScale;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_mouse))
toSet = DockState.DockTop;
else if (_rBottom.Contains(_mouse))
toSet = DockState.DockBottom;
else if (_rLeft.Contains(_mouse))
toSet = DockState.DockLeft;
else if (_rRight.Contains(_mouse))
toSet = DockState.DockRight;
}
if (showCenterHint && _rCenter.Contains(_mouse))
toSet = DockState.DockFill;
_toSet = toSet;
// Show proxy hint windows
Proxy.Down.Position = _rBottom.Location;
Proxy.Left.Position = _rLeft.Location;
Proxy.Right.Position = _rRight.Location;
Proxy.Up.Position = _rUpper.Location;
Proxy.Center.Position = _rCenter.Location;
}
else
{
_toSet = DockState.Float;
}
// Update proxy hint windows visibility
Proxy.Down.IsVisible = showProxyHints & showBorderHints;
Proxy.Left.IsVisible = showProxyHints & showBorderHints;
Proxy.Right.IsVisible = showProxyHints & showBorderHints;
Proxy.Up.IsVisible = showProxyHints & showBorderHints;
Proxy.Center.IsVisible = showProxyHints & showCenterHint;
// Calculate proxy/dock/window rectangles
if (_toDock == null)
{
// Floating window over nothing
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
if (_toSet == DockState.Float)
{
// Floating window over dock panel
_rectWindow = new Rectangle(_mouse - _dragOffset, _defaultWindowSize);
}
else
{
// Use only part of the dock panel to show hint
_rectWindow = CalculateDockRect(_toSet, ref _rectDock);
}
}
// Update proxy window
Proxy.Window.ClientBounds = _rectWindow;
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
{
Dispose();
}
}
private void OnMouseMove(ref Float2 mousePos)
{
// Recalculate the drag offset because the current mouse screen position was invalid when we initialized the window
if (_lateDragOffsetUpdate)
{
// Calculate dragging offset and move window to the destination position
CalculateDragOffset(mousePos);
// Reset state
_lateDragOffsetUpdate = false;
}
UpdateRects();
}
private void OnLostFocus()
{
Dispose();
}
/// <summary>
/// Contains helper proxy windows shared across docking panels. They are used to visualize docking window locations.
/// </summary>
public static class Proxy
{
/// <summary>
/// The drag proxy window.
/// </summary>
public static Window Window;
/// <summary>
/// The left hint proxy window.
/// </summary>
public static Window Left;
/// <summary>
/// The right hint proxy window.
/// </summary>
public static Window Right;
/// <summary>
/// The up hint proxy window.
/// </summary>
public static Window Up;
/// <summary>
/// The down hint proxy window.
/// </summary>
public static Window Down;
/// <summary>
/// The center hint proxy window.
/// </summary>
public static Window Center;
/// <summary>
/// The hint windows size.
/// </summary>
public const float HintWindowsSize = 32.0f;
/// <summary>
/// Initializes the hit proxy windows. Those windows are used to indicate drag target areas (left, right, top, bottom, etc.).
/// </summary>
public static void InitHitProxy()
{
CreateProxy(ref Left, "DockHint.Left");
CreateProxy(ref Right, "DockHint.Right");
CreateProxy(ref Up, "DockHint.Up");
CreateProxy(ref Down, "DockHint.Down");
CreateProxy(ref Center, "DockHint.Center");
}
/// <summary>
/// Initializes the hint window.
/// </summary>
/// <param name="initSize">Initial size of the proxy window.</param>
public static void Init(ref Float2 initSize)
{
if (Window == null)
{
var settings = CreateWindowSettings.Default;
settings.Title = "DockHint.Window";
settings.Size = initSize;
settings.AllowInput = true;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ShowAfterFirstPaint = false;
settings.IsTopmost = true;
Window = Platform.CreateWindow(ref settings);
Window.Opacity = 0.6f;
Window.GUI.BackgroundColor = Style.Current.Selection;
Window.GUI.AddChild<DragVisuals>();
}
else
{
// Resize proxy
Window.ClientSize = initSize;
}
InitHitProxy();
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private static void CreateProxy(ref Window win, string name)
{
if (win != null)
return;
var settings = CreateWindowSettings.Default;
settings.Title = name;
settings.Size = new Float2(HintWindowsSize * Platform.DpiScale);
settings.AllowInput = false;
settings.AllowMaximize = false;
settings.AllowMinimize = false;
settings.HasBorder = false;
settings.HasSizingFrame = false;
settings.IsRegularWindow = false;
settings.SupportsTransparency = true;
settings.ShowInTaskbar = false;
settings.ActivateWhenFirstShown = false;
settings.IsTopmost = true;
settings.ShowAfterFirstPaint = false;
win = Platform.CreateWindow(ref settings);
win.Opacity = 0.6f;
win.GUI.BackgroundColor = Style.Current.Selection;
win.GUI.AddChild<DragVisuals>();
}
/// <summary>
/// Hides proxy windows.
/// </summary>
public static void Hide()
{
HideProxy(ref Window);
HideProxy(ref Left);
HideProxy(ref Right);
HideProxy(ref Up);
HideProxy(ref Down);
HideProxy(ref Center);
}
private static void HideProxy(ref Window win)
{
if (win)
{
win.Hide();
}
}
/// <summary>
/// Releases proxy data and windows.
/// </summary>
public static void Dispose()
{
DisposeProxy(ref Window);
DisposeProxy(ref Left);
DisposeProxy(ref Right);
DisposeProxy(ref Up);
DisposeProxy(ref Down);
DisposeProxy(ref Center);
}
private static void DisposeProxy(ref Window win)
{
if (win)
{
win.Close(ClosingReason.User);
win = null;
}
}
}
}
}

View File

@@ -19,11 +19,7 @@ namespace FlaxEditor.GUI.Docking
private float _tabHeight = Editor.Instance.Options.Options.Interface.TabHeight;
private bool _useMinimumTabWidth = Editor.Instance.Options.Options.Interface.UseMinimumTabWidth;
private float _minimumTabWidth = Editor.Instance.Options.Options.Interface.MinimumTabWidth;
#if PLATFORM_WINDOWS
private readonly bool _hideTabForSingleTab = Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
private readonly bool _hideTabForSingleTab = false;
#endif
private readonly bool _hideTabForSingleTab = Utilities.Utils.HideSingleTabWindowTabBars();
/// <summary>
/// The is mouse down flag (left button).
@@ -54,6 +50,11 @@ namespace FlaxEditor.GUI.Docking
/// The mouse position.
/// </summary>
public Float2 MousePosition = Float2.Minimum;
/// <summary>
/// The mouse position.
/// </summary>
public Float2 MouseStartPosition = Float2.Minimum;
/// <summary>
/// The start drag asynchronous window.
@@ -196,7 +197,7 @@ namespace FlaxEditor.GUI.Docking
if (_panel.ChildPanelsCount == 0 && _panel.TabsCount == 1 && _panel.IsFloating)
{
// Create docking hint window but in an async manner
DockHintWindow.Create(_panel as FloatWindowDockPanel);
WindowDragHelper.StartDragging(_panel as FloatWindowDockPanel);
}
else
{
@@ -207,7 +208,7 @@ namespace FlaxEditor.GUI.Docking
_panel.SelectTab(index - 1);
// Create docking hint window
DockHintWindow.Create(win);
WindowDragHelper.StartDragging(win, _panel.RootWindow.Window);
}
}
}
@@ -393,6 +394,7 @@ namespace FlaxEditor.GUI.Docking
if (IsSingleFloatingWindow)
return base.OnMouseDown(location, button);
MouseDownWindow = GetTabAtPos(location, out IsMouseDownOverCross);
MouseStartPosition = location;
// Check buttons
if (button == MouseButton.Left)
@@ -479,6 +481,20 @@ namespace FlaxEditor.GUI.Docking
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
// Check if single tab is tried to be moved
else if (MouseDownWindow != null && _panel.TabsCount <= 1)
{
if ((MousePosition - MouseStartPosition).Length > 3)
{
// Clear flag
IsMouseLeftButtonDown = false;
// Check tab under the mouse
if (!IsMouseDownOverCross && MouseDownWindow != null)
StartDrag(MouseDownWindow);
MouseDownWindow = null;
}
}
// Check if has more than one tab to change order
else if (MouseDownWindow != null && _panel.TabsCount > 1)
{

View File

@@ -182,6 +182,25 @@ namespace FlaxEditor.GUI.Docking
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
public void ShowFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent)
{
CreateFloating(location, size, position, true);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
public void CreateFloating()
{
CreateFloating(Float2.Zero, Float2.Zero);
}
/// <summary>
/// Creates the window in a floating state.
/// </summary>
/// <param name="location">Window location.</param>
/// <param name="size">Window size, set <see cref="Float2.Zero"/> to use default.</param>
/// <param name="position">Window location.</param>
/// <param name="showWindow">Window visibility.</param>
public void CreateFloating(Float2 location, Float2 size, WindowStartPosition position = WindowStartPosition.CenterParent, bool showWindow = false)
{
Undock();
@@ -199,14 +218,17 @@ namespace FlaxEditor.GUI.Docking
windowGUI.UnlockChildrenRecursive();
windowGUI.PerformLayout();
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
if (showWindow)
{
// Show
window.Show();
window.BringToFront();
window.Focus();
OnShow();
// Perform layout again
windowGUI.PerformLayout();
// Perform layout again
windowGUI.PerformLayout();
}
}
/// <summary>

View File

@@ -11,6 +11,42 @@ namespace FlaxEditor.GUI.Docking
/// <seealso cref="DockPanel" />
public class FloatWindowDockPanel : DockPanel
{
private class FloatWindowDecorations : WindowDecorations
{
private FloatWindowDockPanel _panel;
public FloatWindowDecorations(FloatWindowDockPanel panel)
: base(panel.RootWindow)
{
_panel = panel;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
_panel.BeginDrag();
return true;
}
return base.OnMouseDown(location, button);
}
#if !PLATFORM_WINDOWS
/// <inheritdoc />
protected override WindowHitCodes OnHitTest(ref Float2 mouse)
{
var hit = base.OnHitTest(ref mouse);
if (hit == WindowHitCodes.Caption)
{
// Override the system behaviour when interacting with the caption area
hit = WindowHitCodes.Client;
}
return hit;
}
#endif
}
private MasterDockPanel _masterPanel;
private WindowRootControl _window;
@@ -40,6 +76,26 @@ namespace FlaxEditor.GUI.Docking
Parent = window;
_window.Window.Closing += OnClosing;
_window.Window.LeftButtonHit += OnLeftButtonHit;
if (Utilities.Utils.UseCustomWindowDecorations())
{
var decorations = Parent.AddChild(new FloatWindowDecorations(this));
decorations.SetAnchorPreset(AnchorPresets.HorizontalStretchTop, false);
}
}
/// <inheritdoc />
protected override void PerformLayoutBeforeChildren()
{
base.PerformLayoutBeforeChildren();
var decorations = Parent.GetChild<FloatWindowDecorations>();
if (decorations != null)
{
// Apply offset for the title bar
foreach (var child in Children)
child.Bounds = child.Bounds with { Y = decorations.Height, Height = Parent.Height - decorations.Height };
}
}
/// <summary>
@@ -52,7 +108,7 @@ namespace FlaxEditor.GUI.Docking
return;
// Create docking hint window
DockHintWindow.Create(this);
WindowDragHelper.StartDragging(this);
}
/// <summary>
@@ -71,22 +127,28 @@ namespace FlaxEditor.GUI.Docking
settings.Title = title;
settings.Size = size;
settings.Position = location;
settings.MinimumSize = new Float2(1);
settings.MinimumSize = new Float2(200, 150);
settings.MaximumSize = Float2.Zero; // Unlimited size
settings.Fullscreen = false;
settings.HasBorder = true;
settings.SupportsTransparency = false;
settings.SupportsTransparency = true;
settings.ActivateWhenFirstShown = true;
settings.AllowInput = true;
settings.AllowMinimize = true;
settings.AllowMaximize = true;
settings.AllowDragAndDrop = true;
settings.IsTopmost = false;
settings.IsRegularWindow = true;
settings.Type = WindowType.Regular;
settings.HasSizingFrame = true;
settings.ShowAfterFirstPaint = false;
settings.ShowInTaskbar = true;
settings.StartPosition = startPosition;
if (Utilities.Utils.UseCustomWindowDecorations())
{
settings.HasBorder = false;
//settings.HasSizingFrame = false;
}
// Create window
return Platform.CreateWindow(ref settings);

View File

@@ -81,7 +81,6 @@ namespace FlaxEditor.GUI.Docking
public DockPanel HitTest(ref Float2 position, FloatWindowDockPanel excluded)
{
// Check all floating windows
// TODO: gather windows order and take it into account when performing test
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
@@ -94,9 +93,44 @@ namespace FlaxEditor.GUI.Docking
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
return base.HitTest(ref position);
}
/// <summary>
/// Performs hit test over dock panel.
/// </summary>
/// <param name="position">Window space position to test.</param>
/// <param name="excluded">Floating window to omit during searching (and all docked to that one).</param>
/// <param name="hitResults">Results of the hit test</param>
/// <returns>True if any dock panels were hit, otherwise false.</returns>
public bool HitTest(ref Float2 position, FloatWindowDockPanel excluded, out DockPanel[] hitResults)
{
// Check all floating windows
List<DockPanel> results = new(FloatingPanels.Count);
for (int i = 0; i < FloatingPanels.Count; i++)
{
var win = FloatingPanels[i];
if (win.Visible && win != excluded)
{
var result = win.HitTest(ref position);
if (result != null)
results.Add(result);
}
}
// Base
//if (!Root?.RootWindow.Window.IsFocused ?? false)
// return null;
var baseResult = base.HitTest(ref position);
if (baseResult != null)
results.Add(baseResult);
hitResults = results.ToArray();
return hitResults.Length > 0;
}
internal void LinkWindow(DockWindow window)
{
// Add to the windows list

View File

@@ -0,0 +1,458 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI.Docking
{
/// <summary>
/// Helper class used to handle docking windows dragging and docking.
/// </summary>
public class WindowDragHelper
{
private FloatWindowDockPanel _toMove;
private Float2 _dragOffset;
private Rectangle _rectDock;
private Float2 _mouse;
private DockState _toSet;
private DockPanel _toDock;
private Window _dragSourceWindow;
private Rectangle _rLeft, _rRight, _rBottom, _rUpper, _rCenter;
private Control _dockHintDown, _dockHintUp, _dockHintLeft, _dockHintRight, _dockHintCenter;
/// <summary>
/// The hint control size.
/// </summary>
public const float HintControlSize = 32.0f;
/// <summary>
/// The opacity of the dragged window when hint controls are shown.
/// </summary>
public const float DragWindowOpacity = 0.4f;
/// <summary>
/// Returns true if any windows are being dragged.
/// </summary>
public static bool IsDragActive { get; private set; }
private WindowDragHelper(FloatWindowDockPanel toMove, Window dragSourceWindow)
{
IsDragActive = true;
_toMove = toMove;
_toSet = DockState.Float;
var window = toMove.Window.Window;
// Bind events
FlaxEngine.Scripting.Update += OnUpdate;
window.MouseUp += OnMouseUp;
// Update rectangles
UpdateRects(Platform.MousePosition);
// Ensure the dragged window stays on top of every other window
window.IsAlwaysOnTop = true;
_dragSourceWindow = dragSourceWindow;
if (_dragSourceWindow != null) // Detaching a tab from existing window
{
_dragOffset = new Float2(window.Size.X / 2, 10.0f);
_dragSourceWindow.MouseUp += OnMouseUp; // The mouse up event is sent to the source window on Windows
// TODO: when detaching tab in floating window (not main window), the drag source window is still main window?
var dragSourceWindowWayland = toMove.MasterPanel?.RootWindow.Window ?? Editor.Instance.Windows.MainWindow;
window.DoDragDrop(window.Title, _dragOffset, dragSourceWindowWayland);
}
else
{
_dragOffset = window.MousePosition;
window.DoDragDrop(window.Title, _dragOffset, window);
}
}
/// <summary>
/// Releases unmanaged and - optionally - managed resources.
/// </summary>
public void Dispose()
{
IsDragActive = false;
var window = _toMove?.Window?.Window;
// Unbind events
FlaxEngine.Scripting.Update -= OnUpdate;
if (window != null)
window.MouseUp -= OnMouseUp;
if (_dragSourceWindow != null)
_dragSourceWindow.MouseUp -= OnMouseUp;
RemoveDockHints();
if (_toMove == null)
return;
if (window != null)
{
window.Opacity = 1.0f;
window.IsAlwaysOnTop = false;
window.BringToFront();
}
// Check if window won't be docked
if (_toSet == DockState.Float)
{
if (window == null)
return;
// Show base window
window.Show();
}
else
{
bool hasNoChildPanels = _toMove.ChildPanelsCount == 0;
// Check if window has only single tab
if (hasNoChildPanels && _toMove.TabsCount == 1)
{
// Dock window
_toMove.GetTab(0).Show(_toSet, _toDock);
}
// Check if dock as tab and has no child panels
else if (hasNoChildPanels && _toSet == DockState.DockFill)
{
// Dock all tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, _toDock);
}
}
else
{
var selectedTab = _toMove.SelectedTab;
// Dock the first tab into the target location
if (_toMove.TabsCount > 0)
{
var firstTab = _toMove.GetTab(0);
firstTab.Show(_toSet, _toDock);
// Dock rest of the tabs
while (_toMove.TabsCount > 0)
{
_toMove.GetTab(0).Show(DockState.DockFill, firstTab);
}
}
// Keep selected tab being selected
selectedTab?.SelectTab();
}
// Focus target window
_toDock.Root.Focus();
}
_toMove = null;
}
/// <summary>
/// Start dragging a floating dock panel.
/// </summary>
/// <param name="toMove">Floating dock panel to move.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(FloatWindowDockPanel toMove)
{
if (toMove == null)
throw new ArgumentNullException();
return new WindowDragHelper(toMove, null);
}
/// <summary>
/// Start dragging a docked panel into a floating window.
/// </summary>
/// <param name="toMove">Dock window to move.</param>
/// <param name="dragSourceWindow">The window where dragging started from.</param>
/// <returns>The window drag helper object.</returns>
public static WindowDragHelper StartDragging(DockWindow toMove, Window dragSourceWindow)
{
if (toMove == null)
throw new ArgumentNullException();
// Create floating window
toMove.CreateFloating();
// Get floating panel
var window = (WindowRootControl)toMove.Root;
var floatingPanelToMove = window.GetChild(0) as FloatWindowDockPanel;
return new WindowDragHelper(floatingPanelToMove, dragSourceWindow);
}
private sealed class DragVisuals : Control
{
public DragVisuals()
{
AnchorPreset = AnchorPresets.StretchAll;
Offsets = Margin.Zero;
}
public override void Draw()
{
base.Draw();
Render2D.DrawRectangle(new Rectangle(Float2.Zero, Size), Style.Current.SelectionBorder);
}
}
private void AddDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp += OnMouseUp;
_dockHintDown = AddHintControl(new Float2(0.5f, 1));
_dockHintUp = AddHintControl(new Float2(0.5f, 0));
_dockHintLeft = AddHintControl(new Float2(0, 0.5f));
_dockHintRight = AddHintControl(new Float2(1, 0.5f));
_dockHintCenter = AddHintControl(new Float2(0.5f, 0.5f));
Control AddHintControl(Float2 pivot)
{
DragVisuals hintControl = _toDock.AddChild<DragVisuals>();
hintControl.Size = new Float2(HintControlSize);
hintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
hintControl.Pivot = pivot;
hintControl.PivotRelative = true;
return hintControl;
}
}
private void RemoveDockHints()
{
if (_toDock == null)
return;
if (_toDock.RootWindow.Window != _dragSourceWindow)
_toDock.RootWindow.Window.MouseUp -= OnMouseUp;
_dockHintDown?.Parent.RemoveChild(_dockHintDown);
_dockHintUp?.Parent.RemoveChild(_dockHintUp);
_dockHintLeft?.Parent.RemoveChild(_dockHintLeft);
_dockHintRight?.Parent.RemoveChild(_dockHintRight);
_dockHintCenter?.Parent.RemoveChild(_dockHintCenter);
_dockHintDown = _dockHintUp = _dockHintLeft = _dockHintRight = _dockHintCenter = null;
}
private void UpdateRects(Float2 mousePos)
{
// Cache mouse position
_mouse = mousePos;
// Check intersection with any dock panel
DockPanel dockPanel = null;
if (_toMove.MasterPanel.HitTest(ref _mouse, _toMove, out var hitResults))
{
dockPanel = hitResults[0];
// Prefer panel which currently has focus
foreach (var hit in hitResults)
{
if (hit.RootWindow.Window.IsFocused)
{
dockPanel = hit;
break;
}
}
// Prefer panel in the same window we hit earlier
if (dockPanel?.RootWindow != _toDock?.RootWindow)
{
foreach (var hit in hitResults)
{
if (hit.RootWindow == _toDock?.RootWindow)
{
dockPanel = _toDock;
break;
}
}
}
}
if (dockPanel != _toDock)
{
RemoveDockHints();
_toDock = dockPanel;
AddDockHints();
// Make sure the all the dock hint areas are not under other windows
_toDock?.RootWindow.Window.BringToFront();
//_toDock?.RootWindow.Window.Focus();
// Make the dragged window transparent when dock hints are visible
_toMove.Window.Window.Opacity = _toDock == null ? 1.0f : DragWindowOpacity;
}
// Check dock state to use
bool showProxyHints = _toDock != null;
bool showBorderHints = showProxyHints;
bool showCenterHint = showProxyHints;
Control hoveredHintControl = null;
Float2 hoveredSizeOverride = Float2.Zero;
if (showProxyHints)
{
// If moved window has not only tabs but also child panels disable docking as tab
if (_toMove.ChildPanelsCount > 0)
showCenterHint = false;
// Disable docking windows with one or more dock panels inside
if (_toMove.ChildPanelsCount > 0)
showBorderHints = false;
// Get dock area
_rectDock = _toDock.DockAreaBounds;
// Cache dock rectangles
var size = _rectDock.Size / Platform.DpiScale;
var offset = _toDock.PointFromScreen(_rectDock.Location);
var borderMargin = 4.0f;
var hintWindowsSize = HintControlSize;
var hintWindowsSize2 = hintWindowsSize * 0.5f;
var hintPreviewSize = new Float2(Math.Max(HintControlSize * 2, size.X * 0.5f), Math.Max(HintControlSize * 2, size.Y * 0.5f));
var centerX = size.X * 0.5f;
var centerY = size.Y * 0.5f;
_rUpper = new Rectangle(centerX - hintWindowsSize2, borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rBottom = new Rectangle(centerX - hintWindowsSize2, size.Y - hintWindowsSize - borderMargin, hintWindowsSize, hintWindowsSize) + offset;
_rLeft = new Rectangle(borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rRight = new Rectangle(size.X - hintWindowsSize - borderMargin, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
_rCenter = new Rectangle(centerX - hintWindowsSize2, centerY - hintWindowsSize2, hintWindowsSize, hintWindowsSize) + offset;
// Hit test, and calculate the approximation for filled area when hovered over the hint
DockState toSet = DockState.Float;
if (showBorderHints)
{
if (_rUpper.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockTop;
hoveredHintControl = _dockHintUp;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rBottom.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockBottom;
hoveredHintControl = _dockHintDown;
hoveredSizeOverride = new Float2(size.X, hintPreviewSize.Y);
}
else if (_rLeft.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockLeft;
hoveredHintControl = _dockHintLeft;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
else if (_rRight.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockRight;
hoveredHintControl = _dockHintRight;
hoveredSizeOverride = new Float2(hintPreviewSize.X, size.Y);
}
}
if (showCenterHint && _rCenter.Contains(_toDock.PointFromScreen(_mouse)))
{
toSet = DockState.DockFill;
hoveredHintControl = _dockHintCenter;
hoveredSizeOverride = new Float2(size.X, size.Y);
}
_toSet = toSet;
}
else
{
_toSet = DockState.Float;
}
// Update sizes and opacity of hint controls
if (_toDock != null)
{
if (hoveredHintControl != _dockHintDown)
{
_dockHintDown.Size = new Float2(HintControlSize);
_dockHintDown.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintLeft)
{
_dockHintLeft.Size = new Float2(HintControlSize);
_dockHintLeft.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintRight)
{
_dockHintRight.Size = new Float2(HintControlSize);
_dockHintRight.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintUp)
{
_dockHintUp.Size = new Float2(HintControlSize);
_dockHintUp.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (hoveredHintControl != _dockHintCenter)
{
_dockHintCenter.Size = new Float2(HintControlSize);
_dockHintCenter.BackgroundColor = Style.Current.Selection.AlphaMultiplied(0.6f);
}
if (_toSet != DockState.Float)
{
if (hoveredHintControl != null)
{
hoveredHintControl.BackgroundColor = Style.Current.Selection.AlphaMultiplied(1.0f);
hoveredHintControl.Size = hoveredSizeOverride;
}
}
}
// Update hint controls visibility and location
if (showProxyHints)
{
if (hoveredHintControl != _dockHintDown)
_dockHintDown.Location = _rBottom.Location;
if (hoveredHintControl != _dockHintLeft)
_dockHintLeft.Location = _rLeft.Location;
if (hoveredHintControl != _dockHintRight)
_dockHintRight.Location = _rRight.Location;
if (hoveredHintControl != _dockHintUp)
_dockHintUp.Location = _rUpper.Location;
if (hoveredHintControl != _dockHintCenter)
_dockHintCenter.Location = _rCenter.Location;
_dockHintDown.Visible = showProxyHints & showBorderHints;
_dockHintLeft.Visible = showProxyHints & showBorderHints;
_dockHintRight.Visible = showProxyHints & showBorderHints;
_dockHintUp.Visible = showProxyHints & showBorderHints;
_dockHintCenter.Visible = showProxyHints & showCenterHint;
}
}
private void OnMouseUp(ref Float2 location, MouseButton button, ref bool handled)
{
if (button == MouseButton.Left)
Dispose();
}
private void OnUpdate()
{
var mousePos = Platform.MousePosition;
if (_mouse != mousePos)
OnMouseMove(mousePos);
}
private void OnMouseMove(Float2 mousePos)
{
if (_dragSourceWindow != null)
_toMove.Window.Window.Position = mousePos - _dragOffset;
UpdateRects(mousePos);
}
}
}

View File

@@ -266,6 +266,7 @@ namespace FlaxEditor.GUI.Input
return base.OnMouseDown(location, button);
}
#if !PLATFORM_SDL
/// <inheritdoc />
public override void OnMouseMove(Float2 location)
{
@@ -292,13 +293,45 @@ namespace FlaxEditor.GUI.Input
base.OnMouseMove(location);
}
#else
/// <inheritdoc />
public override void OnMouseMoveRelative(Float2 mouseMotion)
{
var location = Root.TrackingMouseOffset;
if (_isSliding)
{
// Update sliding
ApplySliding(Root.TrackingMouseOffset.X * _slideSpeed);
return;
}
// Update cursor type so user knows they can slide value
if (CanUseSliding && SlideRect.Contains(location) && !_isSliding)
{
Cursor = CursorType.SizeWE;
_cursorChanged = true;
}
else if (_cursorChanged && !_isSliding)
{
Cursor = CursorType.Default;
_cursorChanged = false;
}
base.OnMouseMoveRelative(mouseMotion);
}
#endif
/// <inheritdoc />
public override bool OnMouseUp(Float2 location, MouseButton button)
{
if (button == MouseButton.Left && _isSliding)
{
#if !PLATFORM_SDL
// End sliding and return mouse to original location
RootWindow.MousePosition = _mouseClickedPosition;
#endif
EndSliding();
return true;
}

View File

@@ -12,16 +12,6 @@ namespace FlaxEditor.GUI
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public sealed class MainMenu : ContainerControl
{
#if PLATFORM_WINDOWS
private bool _useCustomWindowSystem;
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
#endif
private MainMenuButton _selected;
/// <summary>
@@ -60,200 +50,12 @@ namespace FlaxEditor.GUI
/// <summary>
/// Initializes a new instance of the <see cref="MainMenu"/> class.
/// </summary>
/// <param name="mainWindow">The main window.</param>
public MainMenu(RootControl mainWindow)
public MainMenu()
: base(0, 0, 0, 20)
{
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
#if PLATFORM_WINDOWS
_useCustomWindowSystem = !Editor.Instance.Options.Options.Interface.UseNativeWindowSystem;
if (_useCustomWindowSystem)
{
BackgroundColor = Style.Current.LightBackground;
Height = 28;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_window = mainWindow.RootWindow.Window;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
_icon = new Image
{
Margin = new Margin(6, 6, 6, 6),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
KeepAspectRatio = false,
TooltipText = string.Format("{0}\nVersion {1}\nConfiguration {3}\nGraphics {2}", _window.Title, Globals.EngineVersion, GPUDevice.Instance.RendererType, configuration),
Parent = this,
};
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Color.Transparent,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
else
#endif
{
BackgroundColor = Style.Current.LightBackground;
}
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
_maximizeButton.Text = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest = null;
_window = null;
}
}
private WindowHitCodes OnHitTest(ref Float2 mouse)
{
var dpiScale = _window.DpiScale;
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
if (!_window.IsMaximized)
{
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var mousePos = PointFromScreen(mouse * dpiScale);
var controlUnderMouse = GetChildAt(mousePos);
var isMouseOverSth = controlUnderMouse != null && controlUnderMouse != _title;
var rb = GetRightButton();
if (rb != null && _minimizeButton != null && new Rectangle(rb.UpperRight, _minimizeButton.BottomLeft - rb.UpperRight).Contains(ref mousePos) && !isMouseOverSth)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
#endif
/// <summary>
/// Return the rightmost button.
/// </summary>
/// <returns>Rightmost button, null if there is no <see cref="MainMenuButton"/></returns>
private MainMenuButton GetRightButton()
{
MainMenuButton b = null;
foreach (var control in Children)
{
if (b == null && control is MainMenuButton)
b = (MainMenuButton)control;
if (control is MainMenuButton && control.Right > b.Right)
b = (MainMenuButton)control;
}
return b;
BackgroundColor = Style.Current.LightBackground;
}
/// <summary>
@@ -298,26 +100,6 @@ namespace FlaxEditor.GUI
return result;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
if (base.OnMouseDoubleClick(location, button))
return true;
#if PLATFORM_WINDOWS
var child = GetChildAtRecursive(location);
if (_useCustomWindowSystem && child is not Button && child is not MainMenuButton)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
}
#endif
return true;
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
@@ -333,16 +115,8 @@ namespace FlaxEditor.GUI
protected override void PerformLayoutAfterChildren()
{
float x = 0;
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Icon
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
#endif
WindowDecorations decorations = Parent.GetChild<WindowDecorations>();
x += decorations?.Icon?.Width ?? 0;
// Arrange controls
MainMenuButton rightMostButton = null;
@@ -361,37 +135,21 @@ namespace FlaxEditor.GUI
x += b.Width;
}
}
#if PLATFORM_WINDOWS
if (_useCustomWindowSystem)
{
// Buttons
_closeButton.Height = Height;
_closeButton.X = Width - _closeButton.Width;
_maximizeButton.Height = Height;
_maximizeButton.X = _closeButton.X - _maximizeButton.Width;
_minimizeButton.Height = Height;
_minimizeButton.X = _maximizeButton.X - _minimizeButton.Width;
// Title
_title.Bounds = new Rectangle(x + 2, 0, _minimizeButton.Left - x - 4, Height);
//_title.Text = _title.Width < 300.0f ? Editor.Instance.ProjectInfo.Name : _window.Title;
}
#endif
// Fill the right side if title and buttons are not present
if (decorations?.Title == null)
Width = Parent.Width;
else
Width = x;
}
#if PLATFORM_WINDOWS
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
if (_selected != null)
Selected = null;
}
#endif
}
}

View File

@@ -42,14 +42,12 @@ namespace FlaxEditor.GUI
Text = text;
var style = Style.Current;
#if PLATFORM_WINDOWS
if (Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
if (!Utilities.Utils.UseCustomWindowDecorations())
{
BackgroundColorMouseOver = style.BackgroundHighlighted;
BackgroundColorMouseOverOpened = style.Background;
}
else
#endif
{
BackgroundColorMouseOver = BackgroundColorMouseOverOpened = style.LightBackground * 1.3f;
}

View File

@@ -0,0 +1,342 @@
// Copyright (c) Wojciech Figat. All rights reserved.
using System;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Options;
using FlaxEngine;
using FlaxEngine.GUI;
namespace FlaxEditor.GUI;
/// <summary>
/// Represents the title bar of the window with buttons.
/// </summary>
/// <seealso cref="FlaxEngine.GUI.ContainerControl" />
public class WindowDecorations : ContainerControl
{
private Image _icon;
private Label _title;
private Button _closeButton;
private Button _minimizeButton;
private Button _maximizeButton;
private LocalizedString _charChromeRestore, _charChromeMaximize;
private Window _window;
/// <summary>
/// The title label in the title bar.
/// </summary>
public Label Title => _title;
/// <summary>
/// The icon used in the title bar.
/// </summary>
public Image Icon => _icon;
/// <summary>
/// The tooltip shown when hovering over the icon.
/// </summary>
public string IconTooltipText
{
get => _icon?.TooltipText ?? null;
set
{
if (_icon != null)
_icon.TooltipText = value;
}
}
/// <summary>
/// Initializes a new instance of the <see cref="WindowDecorations"/> class.
/// </summary>
/// <param name="window">The window.</param>
/// <param name="iconOnly">When set, omit drawing title and buttons.</param>
public WindowDecorations(RootControl window, bool iconOnly = false)
: base(0, 0, 0, 20)
{
_window = window.RootWindow.Window;
AutoFocus = false;
AnchorPreset = AnchorPresets.HorizontalStretchTop;
BackgroundColor = Color.Transparent;
var windowIcon = FlaxEngine.Content.LoadAsyncInternal<Texture>(EditorAssets.WindowIcon);
_icon = new Image
{
Margin = new Margin(4, 4, 4, 4),
Brush = new TextureBrush(windowIcon),
Color = Style.Current.Foreground,
BackgroundColor = Style.Current.LightBackground,
KeepAspectRatio = false,
Parent = this,
};
if (!iconOnly)
{
_icon.Margin = new Margin(6, 6, 6, 6);
Height = 28;
_window.HitTest += OnHitTest;
_window.Closed += OnWindowClosed;
FontAsset windowIconsFont = FlaxEngine.Content.LoadAsyncInternal<FontAsset>(EditorAssets.WindowIconsFont);
Font iconFont = windowIconsFont?.CreateFont(9);
_title = new Label(0, 0, Width, Height)
{
Text = _window.Title,
HorizontalAlignment = TextAlignment.Center,
VerticalAlignment = TextAlignment.Center,
ClipText = true,
TextColor = Style.Current.ForegroundGrey,
TextColorHighlighted = Style.Current.ForegroundGrey,
BackgroundColor = Style.Current.LightBackground,
Parent = this,
};
_closeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeClose).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Color.Red,
BackgroundColorSelected = Color.Red.RGBMultiplied(1.3f),
Parent = this,
};
_closeButton.Clicked += () => _window.Close(ClosingReason.User);
_minimizeButton = new Button
{
Text = ((char)EditorAssets.SegMDL2Icons.ChromeMinimize).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_minimizeButton.Clicked += () => _window.Minimize();
_maximizeButton = new Button
{
Text = ((char)(_window.IsMaximized ? EditorAssets.SegMDL2Icons.ChromeRestore : EditorAssets.SegMDL2Icons.ChromeMaximize)).ToString(),
Font = new FontReference(iconFont),
BackgroundColor = Style.Current.LightBackground,
BorderColor = Color.Transparent,
BorderColorHighlighted = Color.Transparent,
BorderColorSelected = Color.Transparent,
TextColor = Style.Current.Foreground,
Width = 46,
BackgroundColorHighlighted = Style.Current.LightBackground.RGBMultiplied(1.3f),
Parent = this,
};
_maximizeButton.Clicked += () =>
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
};
_charChromeRestore = ((char)EditorAssets.SegMDL2Icons.ChromeRestore).ToString();
_charChromeMaximize = ((char)EditorAssets.SegMDL2Icons.ChromeMaximize).ToString();
}
}
/// <inheritdoc />
public override void Update(float deltaTime)
{
base.Update(deltaTime);
if (_maximizeButton != null)
{
var maximizeText = _window.IsMaximized ? _charChromeRestore : _charChromeMaximize;
if (_maximizeButton.Text != maximizeText)
_maximizeButton.Text = maximizeText;
}
}
private void OnWindowClosed()
{
if (_window != null)
{
_window.HitTest -= OnHitTest;
_window = null;
}
}
/// <summary>
/// Perform hit test on the window.
/// </summary>
/// <param name="mouse">The mouse position</param>
/// <returns>The hit code for given position.</returns>
protected virtual WindowHitCodes OnHitTest(ref Float2 mouse)
{
if (_window.IsMinimized)
return WindowHitCodes.NoWhere;
var dpiScale = _window.DpiScale;
var pos = _window.ScreenToClient(mouse * dpiScale); // pos is not DPI adjusted
if (!_window.IsMaximized)
{
var winSize = _window.Size;
// Distance from which the mouse is considered to be on the border/corner
float distance = 5.0f * dpiScale;
if (pos.Y > winSize.Y - distance && pos.X < distance)
return WindowHitCodes.BottomLeft;
if (pos.X > winSize.X - distance && pos.Y > winSize.Y - distance)
return WindowHitCodes.BottomRight;
if (pos.Y < distance && pos.X < distance)
return WindowHitCodes.TopLeft;
if (pos.Y < distance && pos.X > winSize.X - distance)
return WindowHitCodes.TopRight;
if (pos.X > winSize.X - distance)
return WindowHitCodes.Right;
if (pos.X < distance)
return WindowHitCodes.Left;
if (pos.Y < distance)
return WindowHitCodes.Top;
if (pos.Y > winSize.Y - distance)
return WindowHitCodes.Bottom;
}
var controlUnderMouse = GetChildAt(pos, control => control != _title);
if (_title.Bounds.Contains(pos) && controlUnderMouse == null)
return WindowHitCodes.Caption;
return WindowHitCodes.Client;
}
/// <inheritdoc />
public override bool OnMouseDoubleClick(Float2 location, MouseButton button)
{
// These may not work with main window due to SDL not passing mouse events
// when interacting with hit tests on caption area...
if (Title.Bounds.Contains(location) && button == MouseButton.Left)
{
if (_window.IsMaximized)
_window.Restore();
else
_window.Maximize();
return true;
}
else if (Icon.Bounds.Contains(location) && button == MouseButton.Left)
{
_window.Close(ClosingReason.User);
return true;
}
return base.OnMouseDoubleClick(location, button);
}
/// <inheritdoc />
protected override void PerformLayoutAfterChildren()
{
// Calculate extents for title bounds area excluding the icon and main menu area
float x = 0;
// Icon
if (_icon != null)
{
_icon.X = x;
_icon.Size = new Float2(Height);
x += _icon.Width;
}
// Main menu if present
if (Parent.GetChild<MainMenu>() is MainMenu mainMenu)
{
for (int i = 0; i < mainMenu.Children.Count; i++)
{
var c = mainMenu.Children[i];
if (c is MainMenuButton b && c.Visible)
{
b.Bounds = new Rectangle(x, 0, b.Width, Height);
x += b.Width;
}
}
}
// Buttons
float rightMostButtonX = Width;
if (_closeButton != null)
{
_closeButton.Height = Height;
_closeButton.X = rightMostButtonX - _closeButton.Width;
rightMostButtonX = _closeButton.X;
}
if (_maximizeButton != null)
{
_maximizeButton.Height = Height;
_maximizeButton.X = rightMostButtonX - _maximizeButton.Width;
rightMostButtonX = _maximizeButton.X;
}
if (_minimizeButton != null)
{
_minimizeButton.Height = Height;
_minimizeButton.X = rightMostButtonX - _minimizeButton.Width;
rightMostButtonX = _minimizeButton.X;
}
// Title
if (_title != null)
{
_title.Text = _window.Title;
_title.Bounds = new Rectangle(x, 0, rightMostButtonX - x, Height);
}
}
/// <inheritdoc />
public override void Draw()
{
base.Draw();
DrawBorders();
}
/// <summary>
/// Draw borders around the window.
/// </summary>
public virtual void DrawBorders()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
if (Editor.Instance.UI.StatusBar == null)
return;
const float thickness = 1.0f;
Color color = Editor.Instance.UI.StatusBar.StatusColor;
Rectangle rect = new Rectangle(thickness * 0.5f, thickness * 0.5f, Parent.Width - thickness, Parent.Height - thickness);
Render2D.DrawRectangle(rect, color);
}
/// <inheritdoc />
public override void OnDestroy()
{
base.OnDestroy();
if (_window != null)
{
_window.Closed -= OnWindowClosed;
OnWindowClosed();
}
}
}

View File

@@ -402,10 +402,11 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
break;
}
}
WindowsManager::WindowsLocker.Unlock();
for (const auto& e : inputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window)
if (!window || window->IsClosed())
continue;
switch (e.Type)
{
@@ -435,12 +436,14 @@ DEFINE_INTERNAL_CALL(void) EditorInternal_RunVisualScriptBreakpointLoopTick(floa
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
}
}
WindowsManager::WindowsLocker.Unlock();
}
WindowsManager::WindowsLocker.Lock();
Array<Window*, InlinedAllocation<32>> windows;

View File

@@ -1013,7 +1013,7 @@ namespace FlaxEditor.Modules
ContentItem item;
if (path.EndsWith(".cs"))
item = new CSharpScriptItem(path);
else if (path.EndsWith(".cpp") || path.EndsWith(".h"))
else if (path.EndsWith(".cpp") || path.EndsWith(".h") || path.EndsWith(".c") || path.EndsWith(".hpp"))
item = new CppScriptItem(path);
else if (path.EndsWith(".shader") || path.EndsWith(".hlsl"))
item = new ShaderSourceItem(path);

View File

@@ -222,7 +222,7 @@ namespace FlaxEditor.Modules
outputExtension = extension;
// Check if can place source files here
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h"))
if (!targetLocation.CanHaveScripts && (extension == ".cs" || extension == ".cpp" || extension == ".h" || extension == ".c" || extension == ".hpp"))
{
// Error
Editor.LogWarning(string.Format("Cannot import \'{0}\' to \'{1}\'. The target directory cannot have scripts.", inputPath, targetLocation.Node.Path));

View File

@@ -267,7 +267,7 @@ namespace FlaxEditor.Modules
}
/// <inheritdoc />
public override void OnPlayBegin()
public override void OnPlayBeginning()
{
Editor.Windows.FlashMainWindow();

View File

@@ -16,7 +16,6 @@ using FlaxEditor.Windows;
using FlaxEngine;
using FlaxEngine.GUI;
using FlaxEngine.Json;
using DockHintWindow = FlaxEditor.GUI.Docking.DockHintWindow;
using MasterDockPanel = FlaxEditor.GUI.Docking.MasterDockPanel;
using FlaxEditor.Content.Settings;
using FlaxEditor.Options;
@@ -29,6 +28,40 @@ namespace FlaxEditor.Modules
/// <seealso cref="FlaxEditor.Modules.EditorModule" />
public sealed class UIModule : EditorModule
{
private class MainWindowDecorations : WindowDecorations
{
public MainWindowDecorations(RootControl window, bool iconOnly)
: base(window, iconOnly)
{
}
/// <inheritdoc />
public override bool OnKeyDown(KeyboardKeys key)
{
if (base.OnKeyDown(key))
return true;
// Fallback to the edit window for shortcuts
var editor = Editor.Instance;
return editor.Windows.EditWin.InputActions.Process(editor, this, key);
}
/// <inheritdoc />
public override void DrawBorders()
{
// Draw main window borders if using a custom style
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
private Label _progressLabel;
private ProgressBar _progressBar;
private Button _outputLogButton;
@@ -144,6 +177,11 @@ namespace FlaxEditor.Modules
/// </summary>
public MainMenu MainMenu;
/// <summary>
/// The window decorations (title bar with buttons)
/// </summary>
public WindowDecorations WindowDecorations;
/// <summary>
/// The tool strip control.
/// </summary>
@@ -426,19 +464,11 @@ namespace FlaxEditor.Modules
InitToolstrip(mainWindow);
InitStatusBar(mainWindow);
InitDockPanel(mainWindow);
InitWindowDecorations(mainWindow);
Editor.Options.OptionsChanged += OnOptionsChanged;
// Add dummy control for drawing the main window borders if using a custom style
#if PLATFORM_WINDOWS
if (!Editor.Options.Options.Interface.UseNativeWindowSystem)
#endif
{
mainWindow.AddChild(new CustomWindowBorderControl
{
Size = Float2.Zero,
});
}
mainWindow.PerformLayout(true);
}
private void InitViewportScaleOptions()
@@ -510,23 +540,6 @@ namespace FlaxEditor.Modules
}
}
private class CustomWindowBorderControl : Control
{
/// <inheritdoc />
public override void Draw()
{
var win = RootWindow.Window;
if (win.IsMaximized)
return;
var color = Editor.Instance.UI.StatusBar.StatusColor;
var rect = new Rectangle(0.5f, 0.5f, Parent.Width - 1.0f, Parent.Height - 1.0f - StatusBar.DefaultHeight);
Render2D.DrawLine(rect.UpperLeft, rect.UpperRight, color);
Render2D.DrawLine(rect.UpperLeft, rect.BottomLeft, color);
Render2D.DrawLine(rect.UpperRight, rect.BottomRight, color);
}
}
/// <inheritdoc />
public override void OnEndInit()
{
@@ -558,13 +571,6 @@ namespace FlaxEditor.Modules
UpdateToolstrip();
}
/// <inheritdoc />
public override void OnExit()
{
// Cleanup dock panel hint proxy windows (Flax will destroy them by var but it's better to clear them earlier)
DockHintWindow.Proxy.Dispose();
}
private IColorPickerDialog ShowPickColorDialog(Control targetControl, Color initialValue, ColorValueBox.ColorPickerEvent colorChanged, ColorValueBox.ColorPickerClosedEvent pickerClosed, bool useDynamicEditing)
{
var dialog = new ColorPickerDialog(initialValue, colorChanged, pickerClosed, useDynamicEditing);
@@ -618,10 +624,12 @@ namespace FlaxEditor.Modules
private void InitMainMenu(RootControl mainWindow)
{
MainMenu = new MainMenu(mainWindow)
MainMenu = new MainMenu()
{
Parent = mainWindow
};
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
MainMenu.Height = 28;
var inputOptions = Editor.Options.Options.Input;
@@ -762,6 +770,20 @@ namespace FlaxEditor.Modules
cm.AddButton("Information about Flax", () => new AboutDialog().Show());
}
private void InitWindowDecorations(RootControl mainWindow)
{
ScriptsBuilder.GetBinariesConfiguration(out _, out _, out _, out var configuration);
var driver = Platform.DisplayServer;
if (!string.IsNullOrEmpty(driver))
driver = $" ({driver})";
WindowDecorations = new MainWindowDecorations(mainWindow, !Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
Parent = mainWindow,
IconTooltipText = $"{mainWindow.RootWindow.Title}\nVersion {Globals.EngineVersion}\nConfiguration {configuration}\nGraphics {GPUDevice.Instance.RendererType}{driver}",
};
}
private void OnOptionsChanged(EditorOptions options)
{
var inputOptions = options.Input;
@@ -1182,6 +1204,7 @@ namespace FlaxEditor.Modules
{
// Clear UI references (GUI cannot be used after window closing)
MainMenu = null;
WindowDecorations = null;
ToolStrip = null;
MasterPanel = null;
StatusBar = null;

View File

@@ -10,7 +10,6 @@ using System.Text;
using System.Xml;
using FlaxEditor.Content;
using FlaxEditor.GUI.Dialogs;
using FlaxEditor.GUI.Docking;
using FlaxEditor.Windows;
using FlaxEditor.Windows.Assets;
using FlaxEditor.Windows.Profiler;
@@ -758,17 +757,19 @@ namespace FlaxEditor.Modules
var settings = CreateWindowSettings.Default;
settings.Title = "Flax Editor";
settings.Size = Platform.DesktopSize * 0.75f;
settings.MinimumSize = new Float2(200, 150);
settings.StartPosition = WindowStartPosition.CenterScreen;
settings.ShowAfterFirstPaint = true;
#if PLATFORM_WINDOWS
if (!Editor.Instance.Options.Options.Interface.UseNativeWindowSystem)
if (Utilities.Utils.UseCustomWindowDecorations(isMainWindow: true))
{
settings.HasBorder = false;
#if PLATFORM_WINDOWS && !PLATFORM_SDL
// Skip OS sizing frame and implement it using LeftButtonHit
settings.HasSizingFrame = false;
#endif
}
#elif PLATFORM_LINUX
#if PLATFORM_LINUX && !PLATFORM_SDL
settings.HasBorder = false;
#endif
MainWindow = Platform.CreateWindow(ref settings);

View File

@@ -179,6 +179,34 @@ namespace FlaxEditor.Options
GameWindowThenRestore,
}
/// <summary>
/// Options for type of window decorations to use.
/// </summary>
public enum WindowDecorationsType
{
/// <summary>
/// Determined automatically based on the system and any known compatibility issues with native decorations.
/// </summary>
Auto,
/// <summary>
/// Automatically choose most compatible window decorations for child windows, prefer custom decorations on main window.
/// </summary>
[EditorDisplay(Name = "Auto (Child Only)")]
AutoChildOnly,
/// <summary>
/// Use native system window decorations on all windows.
/// </summary>
Native,
/// <summary>
/// Use custom client-side window decorations on all windows.
/// </summary>
[EditorDisplay(Name = "Client-side")]
ClientSide,
}
/// <summary>
/// Gets or sets the Editor User Interface scale. Applied to all UI elements, windows and text. Can be used to scale the interface up on a bigger display. Editor restart required.
/// </summary>
@@ -268,7 +296,14 @@ namespace FlaxEditor.Options
[EditorDisplay("Interface"), EditorOrder(322)]
public bool ScrollToScriptOnAdd { get; set; } = true;
#if PLATFORM_WINDOWS
#if PLATFORM_SDL
/// <summary>
/// Gets or sets a value indicating whether use native window title bar decorations in child windows. Editor restart required.
/// </summary>
[DefaultValue(WindowDecorationsType.AutoChildOnly)]
[EditorDisplay("Interface"), EditorOrder(70), Tooltip("Determines whether use native window title bar decorations. Editor restart required.")]
public WindowDecorationsType WindowDecorations { get; set; } = WindowDecorationsType.AutoChildOnly;
#elif PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether use native window title bar. Editor restart required.
/// </summary>
@@ -277,7 +312,7 @@ namespace FlaxEditor.Options
public bool UseNativeWindowSystem { get; set; } = false;
#endif
#if PLATFORM_WINDOWS
#if PLATFORM_SDL || PLATFORM_WINDOWS
/// <summary>
/// Gets or sets a value indicating whether a window containing a single tabs hides the tab bar. Editor restart recommended.
/// </summary>

View File

@@ -121,9 +121,13 @@ void ScriptsBuilderImpl::sourceDirEvent(const String& path, FileSystemAction act
// Discard non-source files or generated files
if ((!path.EndsWith(TEXT(".cs")) &&
!path.EndsWith(TEXT(".cpp")) &&
!path.EndsWith(TEXT(".c")) &&
!path.EndsWith(TEXT(".hpp")) &&
!path.EndsWith(TEXT(".h"))) ||
path.EndsWith(TEXT(".Gen.cs")))
{
return;
}
ScopeLock scopeLock(_locker);
_lastSourceCodeEdited = DateTime::Now();

View File

@@ -1,131 +0,0 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#include "ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Profiler/ProfilerCPU.h"
Delegate<Color32> ScreenUtilities::PickColorDone;
#if PLATFORM_WINDOWS
#include <Windows.h>
#pragma comment(lib, "Gdi32.lib")
static HHOOK MouseCallbackHook;
LRESULT CALLBACK OnScreenUtilsMouseCallback(_In_ int nCode, _In_ WPARAM wParam, _In_ LPARAM lParam)
{
if (nCode >= 0 && wParam == WM_LBUTTONDOWN)
{
UnhookWindowsHookEx(MouseCallbackHook);
// Push event with the picked color
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
ScreenUtilities::PickColorDone(colorPicked);
return 1;
}
return CallNextHookEx(NULL, nCode, wParam, lParam);
}
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
PROFILE_CPU();
HDC deviceContext = GetDC(NULL);
COLORREF color = GetPixel(deviceContext, (int)pos.X, (int)pos.Y);
ReleaseDC(NULL, deviceContext);
return Color32(GetRValue(color), GetGValue(color), GetBValue(color), 255);
}
void ScreenUtilities::PickColor()
{
MouseCallbackHook = SetWindowsHookEx(WH_MOUSE_LL, OnScreenUtilsMouseCallback, NULL, NULL);
if (MouseCallbackHook == NULL)
{
LOG(Warning, "Failed to set mouse hook.");
LOG(Warning, "Error: {0}", GetLastError());
}
}
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
X11::XColor color;
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
int defaultScreen = X11::XDefaultScreen(display);
X11::XImage* image;
image = X11::XGetImage(display, X11::XRootWindow(display, defaultScreen), (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)LinuxPlatform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventRecieved.Unbind(OnScreenUtilsXEventCallback);
}
}
void ScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*) LinuxPlatform::GetXDisplay();
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventRecieved.Bind(OnScreenUtilsXEventCallback);
}
#elif PLATFORM_MAC
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Color32 ScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void ScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -2,32 +2,4 @@
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static) class FLAXENGINE_API ScreenUtilities
{
DECLARE_SCRIPTING_TYPE_MINIMAL(ScreenUtilities);
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos);
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor();
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};
#include "Engine/Platform/ScreenUtilities.h"

View File

@@ -1583,5 +1583,31 @@ namespace FlaxEditor.Utilities
c = c.Parent;
return c as ISceneEditingContext;
}
internal static bool UseCustomWindowDecorations(bool isMainWindow = false)
{
return Editor.Instance.Options.Options.Interface.WindowDecorations switch
{
Options.InterfaceOptions.WindowDecorationsType.Auto => !Platform.SupportsNativeDecorations,
Options.InterfaceOptions.WindowDecorationsType.AutoChildOnly => !isMainWindow ? !Platform.SupportsNativeDecorations : true,
Options.InterfaceOptions.WindowDecorationsType.Native => false,
Options.InterfaceOptions.WindowDecorationsType.ClientSide => true,
_ => throw new ArgumentOutOfRangeException()
};
}
internal static bool HideSingleTabWindowTabBars()
{
#if PLATFORM_SDL
// We should not hide the tab bars if tab handle is the only way to dock the window
bool clientSideDecorations = UseCustomWindowDecorations(false);
bool draggableDecorations = clientSideDecorations || Platform.SupportsNativeDecorationDragging;
return draggableDecorations && Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#elif PLATFORM_WINDOWS
return Editor.Instance.Options.Options.Interface.HideSingleTabWindowTabBars;
#else
return false;
#endif
}
}
}

View File

@@ -77,7 +77,7 @@ namespace FlaxEditor.Viewport
public bool SnapToVertex => ContainsFocus && Editor.Instance.Options.Options.Input.SnapToVertex.Process(Root);
/// <inheritdoc />
public Float2 MouseDelta => _mouseDelta;
public Float2 MouseDelta => FlaxEngine.Input.MousePositionDelta;
/// <inheritdoc />
public bool UseSnapping => Root?.GetKey(KeyboardKeys.Control) ?? false;

View File

@@ -4,6 +4,7 @@ using System;
using System.Linq;
using FlaxEditor.Content.Settings;
using FlaxEditor.GUI.ContextMenu;
using FlaxEditor.GUI.Docking;
using FlaxEditor.GUI.Input;
using FlaxEditor.Options;
using FlaxEditor.Viewport.Cameras;
@@ -158,18 +159,22 @@ namespace FlaxEditor.Viewport
private float _movementSpeed;
private float _minMovementSpeed;
private float _maxMovementSpeed;
#if !PLATFORM_SDL
private float _mouseAccelerationScale;
private bool _useMouseFiltering;
private bool _useMouseAcceleration;
#endif
// Input
internal bool _disableInputUpdate;
private bool _isControllingMouse, _isViewportControllingMouse, _wasVirtualMouseRightDown, _isVirtualMouseRightDown;
private int _deltaFilteringStep;
private Float2 _startPos;
#if !PLATFORM_SDL
private Float2 _mouseDeltaLast;
private int _deltaFilteringStep;
private Float2[] _deltaFilteringBuffer = new Float2[FpsCameraFilteringFrames];
#endif
/// <summary>
/// The previous input (from the previous update).
@@ -522,10 +527,11 @@ namespace FlaxEditor.Viewport
: base(task)
{
_editor = Editor.Instance;
#if !PLATFORM_SDL
_mouseAccelerationScale = 0.1f;
_useMouseFiltering = false;
_useMouseAcceleration = false;
#endif
_camera = camera;
if (_camera != null)
_camera.Viewport = this;
@@ -1525,7 +1531,9 @@ namespace FlaxEditor.Viewport
// Hide cursor and start tracking mouse movement
win.StartTrackingMouse(false);
win.Cursor = CursorType.Hidden;
win.MouseMoveRelative += OnMouseMoveRelative;
#if !PLATFORM_SDL
// Center mouse position if it's too close to the edge
var size = Size;
var center = Float2.Round(size * 0.5f);
@@ -1534,6 +1542,7 @@ namespace FlaxEditor.Viewport
_viewMousePos = center;
win.MousePosition = PointToWindow(_viewMousePos);
}
#endif
}
/// <summary>
@@ -1545,6 +1554,7 @@ namespace FlaxEditor.Viewport
// Restore cursor and stop tracking mouse movement
win.Cursor = CursorType.Default;
win.EndTrackingMouse();
win.MouseMoveRelative -= OnMouseMoveRelative;
}
/// <summary>
@@ -1626,18 +1636,15 @@ namespace FlaxEditor.Viewport
// Get parent window
var win = (WindowRootControl)Root;
// Get current mouse position in the view
if (win.IsFocused)
{
// When the window is not focused, the position in window does not return sane values
Float2 pos = PointFromWindow(win.MousePosition);
if (!float.IsInfinity(pos.LengthSquared))
_viewMousePos = pos;
// Get current mouse position in the view
_viewMousePos = PointFromWindow(win.MousePosition);
}
// Update input
var window = win.Window;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow;
var canUseInput = window != null && window.IsFocused && window.IsForegroundWindow && !WindowDragHelper.IsDragActive;
{
// Get input buttons and keys (skip if viewport has no focus or mouse is over a child control)
var isViewportControllingMouse = canUseInput && IsControllingMouse;
@@ -1649,9 +1656,17 @@ namespace FlaxEditor.Viewport
else
EndMouseCapture();
}
bool useMouse = IsControllingMouse || (Mathf.IsInRange(_viewMousePos.X, 0, Width) && Mathf.IsInRange(_viewMousePos.Y, 0, Height));
_prevInput = _input;
#if PLATFORM_SDL
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos) || _prevInput.IsControllingMouse;
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
if (_prevInput.IsControllingMouse)
hit = null;
#else
bool useMouse = IsControllingMouse || ContainsPoint(ref _viewMousePos);
var hit = GetChildAt(_viewMousePos, c => c.Visible && !(c is CanvasRootControl) && !(c is UIEditorRoot));
#endif
if (canUseInput && ContainsFocus && hit == null)
_input.Gather(win.Window, useMouse, ref _prevInput);
else
@@ -1764,6 +1779,10 @@ namespace FlaxEditor.Viewport
if (_input.IsControlDown)
moveDelta *= 0.3f;
#if PLATFORM_SDL
var mouseDelta = _mouseDelta;
_mouseDelta = Float2.Zero;
#else
// Calculate smooth mouse delta not dependant on viewport size
var offset = _viewMousePos - _startPos;
if (_input.IsZooming && !_input.IsMouseRightDown && !_input.IsMouseLeftDown && !_input.IsMouseMiddleDown && !_isOrtho && !rmbWheel && !_isVirtualMouseRightDown)
@@ -1805,6 +1824,7 @@ namespace FlaxEditor.Viewport
mouseDelta += _mouseDeltaLast * _mouseAccelerationScale;
_mouseDeltaLast = currentDelta;
}
#endif
// Update
moveDelta *= dt * (60.0f * 4.0f);
@@ -1813,12 +1833,14 @@ namespace FlaxEditor.Viewport
mouseDelta *= new Float2(1, -1);
UpdateView(dt, ref moveDelta, ref mouseDelta, out var centerMouse);
#if !PLATFORM_SDL
// Move mouse back to the root position
if (centerMouse && (_input.IsMouseRightDown || _input.IsMouseLeftDown || _input.IsMouseMiddleDown || _isVirtualMouseRightDown))
{
var center = PointToWindow(_startPos);
win.MousePosition = center;
}
#endif
// Change Ortho size on mouse scroll
if (_isOrtho && !rmbWheel)
@@ -1830,6 +1852,8 @@ namespace FlaxEditor.Viewport
}
else
{
#if PLATFORM_SDL
#else
if (_input.IsMouseLeftDown || _input.IsMouseRightDown || _isVirtualMouseRightDown)
{
// Calculate smooth mouse delta not dependant on viewport size
@@ -1844,6 +1868,7 @@ namespace FlaxEditor.Viewport
_mouseDelta = Float2.Zero;
}
_mouseDeltaLast = Float2.Zero;
#endif
if (ContainsFocus)
{
@@ -1893,6 +1918,12 @@ namespace FlaxEditor.Viewport
_input.MouseWheelDelta = 0;
}
/// <inheritdoc />
public void OnMouseMoveRelative(ref Float2 mouseMotion)
{
_mouseDelta += mouseMotion;
}
/// <inheritdoc />
public override bool OnMouseDown(Float2 location, MouseButton button)
{
@@ -1958,7 +1989,8 @@ namespace FlaxEditor.Viewport
if (_isControllingMouse)
{
OnControlMouseEnd(RootWindow.Window);
if (RootWindow?.Window != null)
OnControlMouseEnd(RootWindow.Window);
_isControllingMouse = false;
_isVirtualMouseRightDown = false;
}

View File

@@ -611,16 +611,25 @@ namespace FlaxEditor.Viewport
// Don't allow rubber band selection when gizmo is controlling mouse, vertex painting mode, or cloth painting is enabled
bool canStart = !(IsControllingMouse || IsRightMouseButtonDown || IsAltKeyDown) &&
Gizmos?.Active is TransformGizmo && !Gizmos.Active.IsControllingMouse;
Gizmos?.Active is TransformGizmo;
_rubberBandSelector.TryCreateRubberBand(canStart, _viewMousePos);
}
/// <inheritdoc />
protected override void OnControlMouseBegin(Window win)
{
_rubberBandSelector.ReleaseRubberBandSelection();
base.OnControlMouseBegin(win);
}
/// <inheritdoc />
protected override void OnLeftMouseButtonDown()
{
base.OnLeftMouseButtonDown();
_rubberBandSelector.TryStartingRubberBandSelection();
if (!IsAltKeyDown)
_rubberBandSelector.TryStartingRubberBandSelection();
}
/// <inheritdoc />

View File

@@ -130,6 +130,9 @@ namespace FlaxEditor.Windows
"Mono Project - www.mono-project.com",
#if USE_NETCORE
".NET - www.dotnet.microsoft.com",
#endif
#if PLATFORM_SDL
"Simple DirectMedia Layer - www.libsdl.org",
#endif
"FreeType Project - www.freetype.org",
"Assimp - www.assimp.sourceforge.net",

View File

@@ -767,7 +767,7 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
Screen.CursorVisible = true;
if (Screen.CursorLock == CursorLockMode.Clipped)
if (Screen.CursorLock == CursorLockMode.Clipped || Screen.CursorLock == CursorLockMode.Locked)
Screen.CursorLock = CursorLockMode.None;
// Defocus
@@ -856,8 +856,11 @@ namespace FlaxEditor.Windows
if (Editor.StateMachine.IsPlayMode && !Editor.StateMachine.PlayingState.IsPaused)
{
// Make sure the cursor is always in the viewport when cursor is locked
bool forceCenter = _cursorLockMode != CursorLockMode.None && !IsMouseOver;
// Center mouse in play mode
if (CenterMouseOnFocus)
if (CenterMouseOnFocus || forceCenter)
{
var center = PointToWindow(Size * 0.5f);
Root.MousePosition = center;
@@ -882,9 +885,10 @@ namespace FlaxEditor.Windows
_cursorVisible = Screen.CursorVisible;
_cursorLockMode = Screen.CursorLock;
// Restore cursor visibility (could be hidden by the game)
// Restore cursor state, could be hidden or locked by the game
if (!_cursorVisible)
Screen.CursorVisible = true;
Screen.CursorLock = CursorLockMode.None;
if (Editor.IsPlayMode && IsDocked && IsSelected && RootWindow.FocusedControl == null)
{

View File

@@ -26,7 +26,6 @@ namespace FlaxEditor.Windows
private Tree _tree;
private Panel _sceneTreePanel;
private bool _isUpdatingSelection;
private bool _isMouseDown;
private bool _blockSceneTreeScroll = false;
private DragAssets _dragAssets;
@@ -374,10 +373,7 @@ namespace FlaxEditor.Windows
return true;
if (buttons == MouseButton.Right)
{
_isMouseDown = true;
return true;
}
return false;
}
@@ -388,10 +384,8 @@ namespace FlaxEditor.Windows
if (base.OnMouseUp(location, buttons))
return true;
if (_isMouseDown && buttons == MouseButton.Right)
if (buttons == MouseButton.Right)
{
_isMouseDown = false;
if (Editor.StateMachine.CurrentState.CanEditScene)
{
// Show context menu
@@ -416,14 +410,6 @@ namespace FlaxEditor.Windows
return false;
}
/// <inheritdoc />
public override void OnLostFocus()
{
_isMouseDown = false;
base.OnLostFocus();
}
/// <inheritdoc />
public override DragDropEffect OnDragEnter(ref Float2 location, DragData data)
{

View File

@@ -29,7 +29,7 @@ const Char* SplashScreenQuotes[] =
#elif PLATFORM_LINUX
TEXT("Try it on a Raspberry"),
TEXT("Trying to exit vim"),
TEXT("Sudo flax --loadproject"),
TEXT("sudo flax --project HelloWorld.flaxproj"),
#elif PLATFORM_MAC
TEXT("don't compare Macbooks to oranges."),
TEXT("Why does macbook heat up?\nBecause it doesn't have windows"),
@@ -105,6 +105,7 @@ const Char* SplashScreenQuotes[] =
TEXT("You have my bow.\nAnd my axe!"),
TEXT("To the bridge of Khazad-dum."),
TEXT("One ring to rule them all.\nOne ring to find them."),
TEXT("Where there's a whip, there's a way."),
TEXT("That's what she said"),
TEXT("We could be compiling shaders here"),
TEXT("Hello There"),
@@ -165,7 +166,7 @@ void SplashScreen::Show()
settings.AllowMaximize = false;
settings.AllowDragAndDrop = false;
settings.IsTopmost = false;
settings.IsRegularWindow = false;
settings.Type = WindowType::Utility;
settings.HasSizingFrame = false;
settings.ShowAfterFirstPaint = true;
settings.StartPosition = WindowStartPosition::CenterScreen;

View File

@@ -208,7 +208,7 @@ public:
typedef typename FallbackAllocation::template Data<T> FallbackData;
bool _useFallback = false;
byte _data[Capacity * sizeof(T)];
alignas(sizeof(void*)) byte _data[Capacity * sizeof(T)];
FallbackData _fallback;
public:

View File

@@ -145,6 +145,12 @@ bool CommandLine::Parse(const Char* cmdLine)
PARSE_BOOL_SWITCH("-monolog ", MonoLog);
PARSE_BOOL_SWITCH("-mute ", Mute);
PARSE_BOOL_SWITCH("-lowdpi ", LowDPI);
#if PLATFORM_LINUX && PLATFORM_SDL
PARSE_BOOL_SWITCH("-wayland ", Wayland);
PARSE_BOOL_SWITCH("-x11 ", X11);
#endif
#if USE_EDITOR
PARSE_BOOL_SWITCH("-clearcache ", ClearCache);
PARSE_BOOL_SWITCH("-clearcooker ", ClearCookerCache);

View File

@@ -127,6 +127,20 @@ public:
/// </summary>
Nullable<bool> LowDPI;
#if PLATFORM_LINUX && PLATFORM_SDL
/// <summary>
/// -wayland (prefer Wayland over X11 as display server)
/// </summary>
Nullable<bool> Wayland;
/// <summary>
/// -x11 (prefer X11 over Wayland as display server)
/// </summary>
Nullable<bool> X11;
#endif
#if USE_EDITOR
/// <summary>
/// -project !path! (Startup project path)

View File

@@ -105,6 +105,8 @@ int32 Engine::Main(const Char* cmdLine)
CommandLine::Options.Std = true;
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
if (Platform::Init())
{
Platform::Fatal(TEXT("Cannot init platform."));
@@ -114,7 +116,6 @@ int32 Engine::Main(const Char* cmdLine)
InitProfilerMemory(cmdLine, 1);
#endif
Platform::SetHighDpiAwarenessEnabled(!CommandLine::Options.LowDPI.IsTrue());
Time::StartupTime = DateTime::Now();
Globals::StartupFolder = Globals::BinariesFolder = Platform::GetMainDirectory();
#if USE_EDITOR

View File

@@ -6,6 +6,8 @@
#include "Engine/Core/Types/Nullable.h"
#include "Engine/Platform/Window.h"
#include "Engine/Engine/EngineService.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
@@ -13,10 +15,14 @@
#include "Engine/Engine/Engine.h"
#endif
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
namespace
{
Nullable<bool> Fullscreen;
Nullable<Float2> Size;
bool CursorVisible = true;
CursorLockMode CursorLock = CursorLockMode::None;
bool LastGameViewportFocus = false;
}
class ScreenService : public EngineService
{
@@ -101,9 +107,9 @@ void Screen::SetCursorVisible(const bool value)
const auto win = Engine::MainWindow;
#endif
if (win && Engine::HasGameViewportFocus())
{
win->SetCursor(value ? CursorType::Default : CursorType::Hidden);
}
else if (win)
win->SetCursor(CursorType::Default);
CursorVisible = value;
}
@@ -116,21 +122,31 @@ void Screen::SetCursorLock(CursorLockMode mode)
{
#if USE_EDITOR
const auto win = Editor::Managed->GetGameWindow(true);
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
if (win)
bounds = Rectangle(win->ScreenToClient(bounds.GetTopLeft()), bounds.Size);
#else
const auto win = Engine::MainWindow;
Rectangle bounds = win != nullptr ? win->GetClientBounds() : Rectangle();
#endif
if (win && mode == CursorLockMode::Clipped)
if (win)
{
#if USE_EDITOR
Rectangle bounds(Editor::Managed->GameViewportToScreen(Float2::Zero), Editor::Managed->GetGameWindowSize());
#else
Rectangle bounds = win->GetClientBounds();
#endif
win->StartClippingCursor(bounds);
}
else if (win && CursorLock == CursorLockMode::Clipped)
{
win->EndClippingCursor();
bool inRelativeMode = Input::Mouse->IsRelative();
if (mode == CursorLockMode::Clipped)
win->StartClippingCursor(bounds);
else if (mode == CursorLockMode::Locked)
{
// Use mouse clip region to restrict the cursor in one spot
win->StartClippingCursor(Rectangle(bounds.GetCenter(), Float2(1, 1)));
}
else if (CursorLock == CursorLockMode::Locked || CursorLock == CursorLockMode::Clipped)
win->EndClippingCursor();
// Enable relative mode when cursor is restricted
if (mode != CursorLockMode::None)
Input::Mouse->SetRelativeMode(true, win);
else if (mode == CursorLockMode::None && inRelativeMode)
Input::Mouse->SetRelativeMode(false, win);
}
CursorLock = mode;
}
@@ -190,7 +206,11 @@ void ScreenService::Update()
{
#if USE_EDITOR
// Sync current cursor state in Editor (eg. when viewport focus can change)
Screen::SetCursorVisible(CursorVisible);
const auto win = Editor::Managed->GetGameWindow(true);
bool gameViewportFocus = win && Engine::HasGameViewportFocus();
if (gameViewportFocus != LastGameViewportFocus)
Screen::SetCursorVisible(CursorVisible);
LastGameViewportFocus = gameViewportFocus;
#endif
}

View File

@@ -16,6 +16,7 @@ API_CLASS(Static, Attributes="DebugCommand") class FLAXENGINE_API Time
friend class Engine;
friend class TimeService;
friend class PhysicsSettings;
friend Window;
public:
/// <summary>

View File

@@ -4,6 +4,7 @@
#include "AndroidVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
void AndroidVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -17,8 +18,10 @@ void AndroidVulkanPlatform::GetDeviceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_ANDROID_SURFACE_EXTENSION_NAME);
}
void AndroidVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void AndroidVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
ASSERT(window);
void* windowHandle = window->GetNativePtr();
ASSERT(windowHandle);
VkAndroidSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_ANDROID_SURFACE_CREATE_INFO_KHR);

View File

@@ -9,6 +9,8 @@
// Support more backbuffers in case driver decides to use more
#define VULKAN_BACK_BUFFERS_COUNT_MAX 8
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Android platform.
/// </summary>
@@ -17,7 +19,7 @@ class AndroidVulkanPlatform : public VulkanPlatformBase
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void GetDeviceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef AndroidVulkanPlatform VulkanPlatform;

View File

@@ -195,7 +195,7 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
ASSERT_LOW_LAYER(_backBuffers.Count() == 0);
// Create platform-dependent surface
VulkanPlatform::CreateSurface(windowHandle, GPUDeviceVulkan::Instance, &_surface);
VulkanPlatform::CreateSurface(_window, _device, GPUDeviceVulkan::Instance, &_surface);
if (_surface == VK_NULL_HANDLE)
{
LOG(Warning, "Failed to create Vulkan surface.");
@@ -352,13 +352,22 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
LOG(Error, "Vulkan swapchain dimensions are invalid {}x{} (minImageExtent={}x{}, maxImageExtent={}x{})", width, height, surfProperties.minImageExtent.width, surfProperties.minImageExtent.height, surfProperties.maxImageExtent.width, surfProperties.maxImageExtent.height);
return true;
}
uint32_t backbuffersCount = VULKAN_BACK_BUFFERS_COUNT;
#if PLATFORM_SDL && PLATFORM_LINUX && USE_EDITOR
// Wayland compositor might block one of the backbuffers while the window is minimized or fully occluded,
// make sure we have at least 3 backbuffers available so double-buffering can be used while we are blocked.
if (Platform::UsesWayland())
backbuffersCount = Math::Max<uint32_t>(backbuffersCount, 3);
#endif
ASSERT(surfProperties.minImageCount <= VULKAN_BACK_BUFFERS_COUNT_MAX);
VkSwapchainCreateInfoKHR swapChainInfo;
RenderToolsVulkan::ZeroStruct(swapChainInfo, VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR);
swapChainInfo.surface = _surface;
swapChainInfo.minImageCount = surfProperties.maxImageCount > 0 // A value of 0 means that there is no limit on the number of image
? Math::Min<uint32_t>(VULKAN_BACK_BUFFERS_COUNT, surfProperties.maxImageCount)
: VULKAN_BACK_BUFFERS_COUNT;
? Math::Min<uint32_t>(backbuffersCount, surfProperties.maxImageCount)
: backbuffersCount;
swapChainInfo.minImageCount = Math::Max<uint32_t>(swapChainInfo.minImageCount, surfProperties.minImageCount);
swapChainInfo.minImageCount = Math::Min<uint32_t>(swapChainInfo.minImageCount, VULKAN_BACK_BUFFERS_COUNT_MAX);
swapChainInfo.imageFormat = result.format;
@@ -377,7 +386,9 @@ bool GPUSwapChainVulkan::CreateSwapChain(int32 width, int32 height)
swapChainInfo.presentMode = presentMode;
swapChainInfo.clipped = VK_TRUE;
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_INHERIT_BIT_KHR;
if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
if (_window->GetSettings().SupportsTransparency && surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_PRE_MULTIPLIED_BIT_KHR;
else if (surfProperties.supportedCompositeAlpha & VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR)
swapChainInfo.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
// Create swap chain

View File

@@ -4,62 +4,61 @@
#include "LinuxVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
// Contents of vulkan\vulkan_xlib.h inlined here to prevent typename collisions with engine types due to X11 types
#include "Engine/Platform/Linux/IncludeX11.h"
#ifdef __cplusplus
extern "C" {
#endif
#define VK_KHR_xlib_surface 1
#define VK_KHR_XLIB_SURFACE_SPEC_VERSION 6
#define VK_KHR_XLIB_SURFACE_EXTENSION_NAME "VK_KHR_xlib_surface"
typedef VkFlags VkXlibSurfaceCreateFlagsKHR;
#define Display X11::Display
#define Window X11::Window
#define VisualID X11::VisualID
#include "vulkan/vulkan_xlib.h"
#undef Display
#undef Window
#undef VisualID
typedef struct VkXlibSurfaceCreateInfoKHR
{
VkStructureType sType;
const void* pNext;
VkXlibSurfaceCreateFlagsKHR flags;
X11::Display* dpy;
X11::Window window;
} VkXlibSurfaceCreateInfoKHR;
#include "vulkan/vulkan_wayland.h"
typedef VkResult (VKAPI_PTR *PFN_vkCreateXlibSurfaceKHR)(VkInstance instance, const VkXlibSurfaceCreateInfoKHR* pCreateInfo, const VkAllocationCallbacks* pAllocator, VkSurfaceKHR* pSurface);
typedef VkBool32 (VKAPI_PTR *PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR)(VkPhysicalDevice physicalDevice, uint32_t queueFamilyIndex, X11::Display* dpy, X11::VisualID visualID);
#ifndef VK_NO_PROTOTYPES
VKAPI_ATTR VkResult VKAPI_CALL vkCreateXlibSurfaceKHR(
VkInstance instance,
const VkXlibSurfaceCreateInfoKHR* pCreateInfo,
const VkAllocationCallbacks* pAllocator,
VkSurfaceKHR* pSurface);
VKAPI_ATTR VkBool32 VKAPI_CALL vkGetPhysicalDeviceXlibPresentationSupportKHR(
VkPhysicalDevice physicalDevice,
uint32_t queueFamilyIndex,
Display* dpy,
VisualID visualID);
#endif
#ifdef __cplusplus
}
#endif
//
// Export X11 surface extension from volk
// Export extension from volk
extern PFN_vkCreateXlibSurfaceKHR vkCreateXlibSurfaceKHR;
extern PFN_vkGetPhysicalDeviceXlibPresentationSupportKHR vkGetPhysicalDeviceXlibPresentationSupportKHR;
extern PFN_vkCreateWaylandSurfaceKHR vkCreateWaylandSurfaceKHR;
extern PFN_vkGetPhysicalDeviceWaylandPresentationSupportKHR vkGetPhysicalDeviceWaylandPresentationSupportKHR;
void LinuxVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_XLIB_SURFACE_EXTENSION_NAME);
extensions.Add(VK_KHR_WAYLAND_SURFACE_EXTENSION_NAME);
}
void LinuxVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void LinuxVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
#if !PLATFORM_SDL
void* windowHandle = window->GetNativePtr();
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)LinuxPlatform::GetXDisplay();
surfaceCreateInfo.dpy = (X11::Display*)Platform::GetXDisplay();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
#else
SDLWindow* sdlWindow = static_cast<Window*>(window);
void* windowHandle = window->GetNativePtr();
if (SDLPlatform::UsesWayland())
{
VkWaylandSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WAYLAND_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.display = (wl_display*)sdlWindow->GetWaylandDisplay();
surfaceCreateInfo.surface = (wl_surface*)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateWaylandSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
else if (SDLPlatform::UsesX11())
{
VkXlibSurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_XLIB_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.dpy = (X11::Display*)sdlWindow->GetX11Display();
surfaceCreateInfo.window = (X11::Window)windowHandle;
VALIDATE_VULKAN_RESULT(vkCreateXlibSurfaceKHR(instance, &surfaceCreateInfo, nullptr, surface));
}
#endif
}
#endif

View File

@@ -12,6 +12,8 @@
// Prevent wierd error 'Invalid VkValidationCacheEXT Object'
#define VULKAN_USE_VALIDATION_CACHE 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Linux platform.
/// </summary>
@@ -19,7 +21,7 @@ class LinuxVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef LinuxVulkanPlatform VulkanPlatform;

View File

@@ -4,21 +4,40 @@
#include "MacVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Platform/Window.h"
#include "Engine/GraphicsDevice/Vulkan/GPUDeviceVulkan.h"
#include <Cocoa/Cocoa.h>
#include <QuartzCore/CAMetalLayer.h>
void MacVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
extensions.Add(VK_KHR_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
extensions.Add(VK_MVK_MACOS_SURFACE_EXTENSION_NAME);
extensions.Add(VK_EXT_METAL_SURFACE_EXTENSION_NAME);
}
void MacVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void MacVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
NSWindow* window = (NSWindow*)windowHandle;
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)window.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
void* windowHandle = window->GetNativePtr();
NSWindow* nswindow = (NSWindow*)windowHandle;
#if PLATFORM_SDL
nswindow.contentView.wantsLayer = YES;
nswindow.contentView.layer = [CAMetalLayer layer];
#endif
if (device->InstanceExtensions.Contains(VK_EXT_METAL_SURFACE_EXTENSION_NAME))
{
VkMetalSurfaceCreateInfoEXT surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_METAL_SURFACE_CREATE_INFO_EXT);
surfaceCreateInfo.pLayer = (CAMetalLayer*)nswindow.contentView.layer;
VALIDATE_VULKAN_RESULT(vkCreateMetalSurfaceEXT(instance, &surfaceCreateInfo, nullptr, surface));
}
else
{
VkMacOSSurfaceCreateInfoMVK surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_MACOS_SURFACE_CREATE_INFO_MVK);
surfaceCreateInfo.pView = (void*)nswindow.contentView;
VALIDATE_VULKAN_RESULT(vkCreateMacOSSurfaceMVK(instance, &surfaceCreateInfo, nullptr, surface));
}
}
#endif

View File

@@ -11,6 +11,8 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Mac platform.
/// </summary>
@@ -18,7 +20,7 @@ class MacVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef MacVulkanPlatform VulkanPlatform;

View File

@@ -6,6 +6,7 @@
#include "../RenderToolsVulkan.h"
#include "Engine/Graphics/GPUDevice.h"
#include "Engine/Platform/Window.h"
void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
{
@@ -13,8 +14,9 @@ void Win32VulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions,
extensions.Add(VK_KHR_WIN32_SURFACE_EXTENSION_NAME);
}
void Win32VulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void Win32VulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
VkWin32SurfaceCreateInfoKHR surfaceCreateInfo;
RenderToolsVulkan::ZeroStruct(surfaceCreateInfo, VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR);
surfaceCreateInfo.hinstance = GetModuleHandle(nullptr);

View File

@@ -10,6 +10,8 @@
#define VULKAN_USE_PLATFORM_WIN32_KHX 1
#define VULKAN_USE_CREATE_WIN32_SURFACE 1
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for Win32 platform.
/// </summary>
@@ -17,7 +19,7 @@ class Win32VulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface);
};
typedef Win32VulkanPlatform VulkanPlatform;

View File

@@ -5,6 +5,7 @@
#include "iOSVulkanPlatform.h"
#include "../RenderToolsVulkan.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Platform/Window.h"
#include <UIKit/UIKit.h>
void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers)
@@ -13,8 +14,9 @@ void iOSVulkanPlatform::GetInstanceExtensions(Array<const char*>& extensions, Ar
extensions.Add(VK_MVK_IOS_SURFACE_EXTENSION_NAME);
}
void iOSVulkanPlatform::CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* surface)
void iOSVulkanPlatform::CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* surface)
{
void* windowHandle = window->GetNativePtr();
// Create surface on a main UI Thread
Function<void()> func = [&windowHandle, &instance, &surface]()
{

View File

@@ -11,6 +11,8 @@
// General/Validation Error:0 VK_ERROR_INITIALIZATION_FAILED: Could not create MTLCounterSampleBuffer for query pool of type VK_QUERY_TYPE_TIMESTAMP. Reverting to emulated behavior. (Error code 0): Cannot allocate sample buffer
#define VULKAN_USE_QUERIES 0
class GPUDeviceVulkan;
/// <summary>
/// The implementation for the Vulkan API support for iOS platform.
/// </summary>
@@ -18,7 +20,7 @@ class iOSVulkanPlatform : public VulkanPlatformBase
{
public:
static void GetInstanceExtensions(Array<const char*>& extensions, Array<const char*>& layers);
static void CreateSurface(void* windowHandle, VkInstance instance, VkSurfaceKHR* outSurface);
static void CreateSurface(Window* window, GPUDeviceVulkan* device, VkInstance instance, VkSurfaceKHR* outSurface);
};
typedef iOSVulkanPlatform VulkanPlatform;

View File

@@ -79,6 +79,7 @@ Delegate<const Float2&, MouseButton> Input::MouseUp;
Delegate<const Float2&, MouseButton> Input::MouseDoubleClick;
Delegate<const Float2&, float> Input::MouseWheel;
Delegate<const Float2&> Input::MouseMove;
Delegate<const Float2&> Input::MouseMoveRelative;
Action Input::MouseLeave;
Delegate<const Float2&, int32> Input::TouchDown;
Delegate<const Float2&, int32> Input::TouchMove;
@@ -215,6 +216,14 @@ void Mouse::OnMouseMove(const Float2& position, Window* target)
e.MouseData.Position = position;
}
void Mouse::OnMouseMoveRelative(const Float2& positionRelative, Window* target)
{
Event& e = _queue.AddOne();
e.Type = EventType::MouseMoveRelative;
e.Target = target;
e.MouseMovementData.PositionRelative = positionRelative;
}
void Mouse::OnMouseLeave(Window* target)
{
PROFILE_MEM(Input);
@@ -282,6 +291,11 @@ bool Mouse::Update(EventQueue& queue)
_state.MousePosition = e.MouseData.Position;
break;
}
case EventType::MouseMoveRelative:
{
_state.MousePosition += e.MouseMovementData.PositionRelative;
break;
}
case EventType::MouseLeave:
{
break;
@@ -922,11 +936,10 @@ void InputService::Update()
WindowsManager::WindowsLocker.Unlock();
// Send input events for the focused window
WindowsManager::WindowsLocker.Lock();
for (const auto& e : InputEvents)
{
auto window = e.Target ? e.Target : defaultWindow;
if (!window || !WindowsManager::Windows.Contains(window))
if (!window || window->IsClosed())
continue;
switch (e.Type)
{
@@ -956,6 +969,9 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
window->OnMouseMove(window->ScreenToClient(e.MouseData.Position));
break;
case InputDevice::EventType::MouseMoveRelative:
window->OnMouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
window->OnMouseLeave();
break;
@@ -971,7 +987,6 @@ void InputService::Update()
break;
}
}
WindowsManager::WindowsLocker.Unlock();
// Skip if game has no focus to handle the input
if (!Engine::HasGameViewportFocus())
@@ -1012,6 +1027,9 @@ void InputService::Update()
case InputDevice::EventType::MouseMove:
Input::MouseMove(e.MouseData.Position);
break;
case InputDevice::EventType::MouseMoveRelative:
Input::MouseMoveRelative(e.MouseMovementData.PositionRelative);
break;
case InputDevice::EventType::MouseLeave:
Input::MouseLeave();
break;
@@ -1225,6 +1243,7 @@ void InputService::Update()
}
}
#if !PLATFORM_SDL
// Lock mouse if need to
const auto lockMode = Screen::GetCursorLock();
if (lockMode == CursorLockMode::Locked)
@@ -1233,6 +1252,7 @@ void InputService::Update()
Screen::ScreenToGameViewport(Float2::Zero);
Input::SetMousePosition(pos);
}
#endif
// Send events for the active actions and axes (send events only in play mode)
if (!Time::GetGamePaused())

View File

@@ -108,6 +108,11 @@ public:
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMove;
/// <summary>
/// Event fired when mouse moves while in relative mode.
/// </summary>
API_EVENT() static Delegate<const Float2&> MouseMoveRelative;
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>

View File

@@ -25,6 +25,7 @@ public:
MouseDoubleClick,
MouseWheel,
MouseMove,
MouseMoveRelative,
MouseLeave,
TouchDown,
TouchMove,
@@ -54,6 +55,11 @@ public:
Float2 Position;
} MouseData;
struct
{
Float2 PositionRelative;
} MouseMovementData;
struct
{
float WheelDelta;

View File

@@ -46,12 +46,14 @@ public:
protected:
State _state;
State _prevState;
bool _relativeMode;
explicit Mouse()
: InputDevice(SpawnParams(Guid::New(), TypeInitializer), TEXT("Mouse"))
{
_state.Clear();
_prevState.Clear();
_relativeMode = false;
}
public:
@@ -114,6 +116,16 @@ public:
return !_state.MouseButtons[static_cast<int32>(button)] && _prevState.MouseButtons[static_cast<int32>(button)];
}
/// <summary>
/// Gets the current state of mouse relative mode.
/// </summary>
/// <param name="window">The window to check against, or null to check for any window.</param>
/// <returns>True if mouse is in relative mode, otherwise false.</returns>
API_FUNCTION() virtual bool IsRelative(Window* window = nullptr) const
{
return _relativeMode;
}
public:
/// <summary>
/// Sets the mouse position.
@@ -121,6 +133,17 @@ public:
/// <param name="newPosition">The new position.</param>
virtual void SetMousePosition(const Float2& newPosition) = 0;
/// <summary>
/// Sets the mouse relative mode state. While enabled, the mouse movement tracking becomes more accurate.
/// The cursor will be hidden while in relative mode.
/// </summary>
/// <param name="relativeMode">The new relative mode state.</param>
/// <param name="window">The window.</param>
virtual void SetRelativeMode(bool relativeMode, Window* window)
{
_relativeMode = relativeMode;
}
/// <summary>
/// Called when mouse cursor gets moved by the application. Invalidates the previous cached mouse position to prevent mouse jitter when locking the cursor programmatically.
/// </summary>
@@ -158,6 +181,13 @@ public:
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMove(const Float2& position, Window* target = nullptr);
/// <summary>
/// Called when mouse moves in relative mode.
/// </summary>
/// <param name="positionRelative">The mouse position change.</param>
/// <param name="target">The target window to receive this event, otherwise input system will pick the window automatically.</param>
void OnMouseMoveRelative(const Float2& positionRelative, Window* target = nullptr);
/// <summary>
/// Called when mouse leaves the input source area.
/// </summary>

View File

@@ -0,0 +1,251 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Config.h"
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};

View File

@@ -46,6 +46,7 @@ static_assert(sizeof(double) == 8, "Invalid double type size.");
static_assert((PLATFORM_THREADS_LIMIT & (PLATFORM_THREADS_LIMIT - 1)) == 0, "Threads limit must be power of two.");
static_assert(PLATFORM_THREADS_LIMIT % 4 == 0, "Threads limit must be multiple of 4.");
const Char* PlatformBase::ApplicationClassName = TEXT("FlaxWindow");
float PlatformBase::CustomDpiScale = 1.0f;
Array<User*, FixedAllocation<8>> PlatformBase::Users;
Delegate<User*> PlatformBase::UserAdded;
@@ -290,6 +291,29 @@ PlatformType PlatformBase::GetPlatformType()
return PLATFORM_TYPE;
}
#if !PLATFORM_SDL
String PlatformBase::GetDisplayServer()
{
return String::Empty;
}
bool PlatformBase::SupportsNativeDecorations()
{
return true;
}
bool PlatformBase::SupportsNativeDecorationDragging()
{
#if PLATFORM_LINUX
return false;
#else
return true;
#endif
}
#endif
bool PlatformBase::Is64BitApp()
{
#if PLATFORM_64BITS

View File

@@ -190,6 +190,13 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(PlatformBase);
/// </summary>
static void Exit();
public:
/// <summary>
/// Application windows class name.
/// </summary>
static const Char* ApplicationClassName;
public:
/// <summary>
/// Copy memory region
@@ -362,6 +369,21 @@ public:
/// </summary>
API_PROPERTY() static PlatformType GetPlatformType();
/// <summary>
/// Returns the display server name on Linux.
/// </summary>
API_PROPERTY() static String GetDisplayServer();
/// <summary>
/// Returns true if system provides decorations for windows.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorations();
/// <summary>
/// Returns true if system provides support for native window dragging events.
/// </summary>
API_PROPERTY() static bool SupportsNativeDecorationDragging();
/// <summary>
/// Returns true if is running 64 bit application (otherwise 32 bit). It's compile-time constant.
/// </summary>

View File

@@ -0,0 +1,42 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
API_INJECT_CODE(cpp, "#include \"Engine/Platform/ScreenUtilities.h\"");
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
API_CLASS(Static, Name="ScreenUtilities", Tag="NativeInvokeUseName")
class FLAXENGINE_API ScreenUtilitiesBase
{
public:
static struct FLAXENGINE_API ScriptingTypeInitializer TypeInitializer;
/// <summary>
/// Gets the pixel color at the specified coordinates.
/// </summary>
/// <param name="pos">Screen-space coordinate to read.</param>
/// <returns>Pixel color at the specified coordinates, or transparent color when color couldn't be picked up.</returns>
API_FUNCTION() static Color32 GetColorAt(const Float2& pos)
{
return Color32::Transparent;
}
/// <summary>
/// Starts async color picking. Color will be returned through PickColorDone event when the actions ends (user selected the final color with a mouse). When action is active, GetColorAt can be used to read the current value.
/// </summary>
API_FUNCTION() static void PickColor()
{
}
/// <summary>
/// Called when PickColor action is finished.
/// </summary>
API_EVENT() static Delegate<Color32> PickColorDone;
};

View File

@@ -107,7 +107,7 @@ WindowBase::WindowBase(const CreateWindowSettings& settings)
if (settings.StartPosition == WindowStartPosition::CenterParent
|| settings.StartPosition == WindowStartPosition::CenterScreen)
{
Rectangle parentBounds = Rectangle(Float2::Zero, Platform::GetDesktopSize());
Rectangle parentBounds = Platform::GetMonitorBounds(Float2::Minimum);
if (settings.Parent != nullptr && settings.StartPosition == WindowStartPosition::CenterParent)
parentBounds = settings.Parent->GetClientBounds();
@@ -165,6 +165,15 @@ void WindowBase::SetIsVisible(bool isVisible)
}
}
bool WindowBase::IsAlwaysOnTop() const
{
return false;
}
void WindowBase::SetIsAlwaysOnTop(bool isAlwaysOnTop)
{
}
String WindowBase::ToString() const
{
return GetTitle();
@@ -266,6 +275,13 @@ void WindowBase::OnMouseMove(const Float2& mousePosition)
INVOKE_EVENT_PARAMS_1(OnMouseMove, (void*)&mousePosition);
}
void WindowBase::OnMouseMoveRelative(const Float2& mousePositionRelative)
{
PROFILE_CPU_NAMED("GUI.OnMouseMoveRelative");
MouseMoveRelative(mousePositionRelative);
INVOKE_EVENT_PARAMS_1(OnMouseMoveRelative, (void*)&mousePositionRelative);
}
void WindowBase::OnMouseLeave()
{
PROFILE_CPU_NAMED("GUI.OnMouseLeave");

View File

@@ -8,6 +8,7 @@
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Input/KeyboardKeys.h"
#include "Engine/Input/Enums.h"
#include "Enums.h"
class Input;
class Engine;
@@ -17,252 +18,6 @@ class GPUSwapChain;
class TextureData;
class IGuiData;
/// <summary>
/// Window closing reasons.
/// </summary>
API_ENUM() enum class ClosingReason
{
/// <summary>
/// The unknown.
/// </summary>
Unknown = 0,
/// <summary>
/// The user.
/// </summary>
User,
/// <summary>
/// The engine exit.
/// </summary>
EngineExit,
/// <summary>
/// The close event.
/// </summary>
CloseEvent,
};
/// <summary>
/// Types of default cursors.
/// </summary>
API_ENUM() enum class CursorType
{
/// <summary>
/// The default.
/// </summary>
Default = 0,
/// <summary>
/// The cross.
/// </summary>
Cross,
/// <summary>
/// The hand.
/// </summary>
Hand,
/// <summary>
/// The help icon
/// </summary>
Help,
/// <summary>
/// The I beam.
/// </summary>
IBeam,
/// <summary>
/// The blocking image.
/// </summary>
No,
/// <summary>
/// The wait.
/// </summary>
Wait,
/// <summary>
/// The size all sides.
/// </summary>
SizeAll,
/// <summary>
/// The size NE-SW.
/// </summary>
SizeNESW,
/// <summary>
/// The size NS.
/// </summary>
SizeNS,
/// <summary>
/// The size NW-SE.
/// </summary>
SizeNWSE,
/// <summary>
/// The size WE.
/// </summary>
SizeWE,
/// <summary>
/// The cursor is hidden.
/// </summary>
Hidden,
MAX
};
/// <summary>
/// Data drag and drop effects.
/// </summary>
API_ENUM() enum class DragDropEffect
{
/// <summary>
/// The none.
/// </summary>
None = 0,
/// <summary>
/// The copy.
/// </summary>
Copy,
/// <summary>
/// The move.
/// </summary>
Move,
/// <summary>
/// The link.
/// </summary>
Link,
};
/// <summary>
/// Window hit test codes. Note: they are 1:1 mapping for Win32 values.
/// </summary>
API_ENUM() enum class WindowHitCodes
{
/// <summary>
/// The transparent area.
/// </summary>
Transparent = -1,
/// <summary>
/// The no hit.
/// </summary>
NoWhere = 0,
/// <summary>
/// The client area.
/// </summary>
Client = 1,
/// <summary>
/// The caption area.
/// </summary>
Caption = 2,
/// <summary>
/// The system menu.
/// </summary>
SystemMenu = 3,
/// <summary>
/// The grow box
/// </summary>
GrowBox = 4,
/// <summary>
/// The menu.
/// </summary>
Menu = 5,
/// <summary>
/// The horizontal scroll.
/// </summary>
HScroll = 6,
/// <summary>
/// The vertical scroll.
/// </summary>
VScroll = 7,
/// <summary>
/// The minimize button.
/// </summary>
MinButton = 8,
/// <summary>
/// The maximize button.
/// </summary>
MaxButton = 9,
/// <summary>
/// The left side;
/// </summary>
Left = 10,
/// <summary>
/// The right side.
/// </summary>
Right = 11,
/// <summary>
/// The top side.
/// </summary>
Top = 12,
/// <summary>
/// The top left corner.
/// </summary>
TopLeft = 13,
/// <summary>
/// The top right corner.
/// </summary>
TopRight = 14,
/// <summary>
/// The bottom side.
/// </summary>
Bottom = 15,
/// <summary>
/// The bottom left corner.
/// </summary>
BottomLeft = 16,
/// <summary>
/// The bottom right corner.
/// </summary>
BottomRight = 17,
/// <summary>
/// The border.
/// </summary>
Border = 18,
/// <summary>
/// The object.
/// </summary>
Object = 19,
/// <summary>
/// The close button.
/// </summary>
Close = 20,
/// <summary>
/// The help button.
/// </summary>
Help = 21,
};
API_INJECT_CODE(cpp, "#include \"Engine/Platform/Window.h\"");
/// <summary>
@@ -290,6 +45,7 @@ protected:
bool _isHorizontalFlippingMouse = false;
bool _isVerticalFlippingMouse = false;
bool _isClippingCursor = false;
bool _restoreRelativeMode = false;
explicit WindowBase(const CreateWindowSettings& settings);
virtual ~WindowBase();
@@ -402,6 +158,17 @@ public:
return _maximized;
}
/// <summary>
/// Gets a value that indicates whether a window is always on top of other windows.
/// </summary>
API_PROPERTY() virtual bool IsAlwaysOnTop() const;
/// <summary>
/// Sets a value that indicates whether a window is always on top of other windows.
/// </summary>
/// <param name="isAlwaysOnTop">True if always on top.</param>
API_PROPERTY() virtual void SetIsAlwaysOnTop(bool isAlwaysOnTop);
/// <summary>
/// Gets the native window handle.
/// </summary>
@@ -663,7 +430,7 @@ public:
public:
/// <summary>
/// Starts drag and drop operation
/// Starts a drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <returns>The result.</returns>
@@ -672,6 +439,18 @@ public:
return DragDropEffect::None;
}
/// <summary>
/// Starts a window drag and drop operation.
/// </summary>
/// <param name="data">The data.</param>
/// <param name="offset">The offset for positioning the window from cursor.</param>
/// <param name="dragSourceWindow">The window where dragging started.</param>
/// <returns>The result.</returns>
API_FUNCTION() virtual DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
return DragDropEffect::None;
}
/// <summary>
/// Starts the mouse tracking.
/// </summary>
@@ -742,6 +521,17 @@ public:
{
}
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() virtual Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() virtual void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse cursor.
/// </summary>
@@ -837,6 +627,12 @@ public:
MouseDelegate MouseMove;
void OnMouseMove(const Float2& mousePosition);
/// <summary>
/// Event fired when mouse moves in relative mode.
/// </summary>
MouseDelegate MouseMoveRelative;
void OnMouseMoveRelative(const Float2& mousePositionRelative);
/// <summary>
/// Event fired when mouse leaves window.
/// </summary>
@@ -932,16 +728,6 @@ public:
API_FUNCTION() bool GetKeyUp(KeyboardKeys key) const;
public:
/// <summary>
/// Gets the mouse position in window coordinates.
/// </summary>
API_PROPERTY() Float2 GetMousePosition() const;
/// <summary>
/// Sets the mouse position in window coordinates.
/// </summary>
/// <param name="position">Mouse position to set on</param>
API_PROPERTY() void SetMousePosition(const Float2& position) const;
/// <summary>
/// Gets the mouse position change during the last frame.

View File

@@ -2,7 +2,9 @@
#pragma once
#if PLATFORM_WINDOWS
#if PLATFORM_SDL && PLATFORM_LINUX
#include "SDL/SDLClipboard.h"
#elif PLATFORM_WINDOWS
#include "Windows/WindowsClipboard.h"
#elif PLATFORM_LINUX
#include "Linux/LinuxClipboard.h"

View File

@@ -11,7 +11,7 @@ namespace FlaxEngine
{
Position = new Float2(100, 100),
Size = new Float2(640, 480),
MinimumSize = Float2.One,
MinimumSize = new Float2(8, 8),
MaximumSize = Float2.Zero, // Unlimited size
StartPosition = WindowStartPosition.CenterParent,
HasBorder = true,
@@ -21,7 +21,7 @@ namespace FlaxEngine
AllowMinimize = true,
AllowMaximize = true,
AllowDragAndDrop = true,
IsRegularWindow = true,
Type = WindowType.Regular,
HasSizingFrame = true,
ShowAfterFirstPaint = true,
};

View File

@@ -26,6 +26,32 @@ API_ENUM() enum class WindowStartPosition
Manual,
};
/// <summary>
/// Specifies the type of the window.
/// </summary>
API_ENUM() enum class WindowType
{
/// <summary>
/// Regular window.
/// </summary>
Regular,
/// <summary>
/// Utility window.
/// </summary>
Utility,
/// <summary>
/// Tooltip window.
/// </summary>
Tooltip,
/// <summary>
/// Popup window.
/// </summary>
Popup,
};
/// <summary>
/// Settings for new window.
/// </summary>
@@ -119,9 +145,15 @@ DECLARE_SCRIPTING_TYPE_MINIMAL(CreateWindowSettings);
API_FIELD() bool IsTopmost = false;
/// <summary>
/// True if it's a regular window, false for tooltips, contextmenu and other utility windows.
/// True if it's a regular window, false for tooltips, context menu and other utility windows.
/// </summary>
API_FIELD() bool IsRegularWindow = true;
API_FIELD() DEPRECATED("Use Type instead") bool IsRegularWindow = true;
/// <summary>
/// The type of window. The type affects the behaviour of the window in system level.
/// Note: Tooltip and Popup windows require Parent to be set.
/// </summary>
API_FIELD() WindowType Type = WindowType::Regular;
/// <summary>
/// Enable/disable window sizing frame.

View File

@@ -140,6 +140,9 @@ API_ENUM() enum class ArchitectureType
#if !defined(PLATFORM_SWITCH)
#define PLATFORM_SWITCH 0
#endif
#if !defined(PLATFORM_SDL)
#define PLATFORM_SDL 0
#endif
#if PLATFORM_WINDOWS
#include "Windows/WindowsDefines.h"

View File

@@ -30,7 +30,6 @@ inline bool operator==(const APP_LOCAL_DEVICE_ID& l, const APP_LOCAL_DEVICE_ID&
return Platform::MemoryCompare(&l, &r, sizeof(APP_LOCAL_DEVICE_ID)) == 0;
}
const Char* GDKPlatform::ApplicationWindowClass = TEXT("FlaxWindow");
void* GDKPlatform::Instance = nullptr;
Delegate<> GDKPlatform::Suspended;
Delegate<> GDKPlatform::Resumed;
@@ -317,7 +316,7 @@ void GDKPlatform::PreInit(void* hInstance)
windowsClass.style = CS_HREDRAW | CS_VREDRAW;
windowsClass.lpfnWndProc = WndProc;
windowsClass.hInstance = (HINSTANCE)Instance;
windowsClass.lpszClassName = ApplicationWindowClass;
windowsClass.lpszClassName = ApplicationClassName;
if (!RegisterClassW(&windowsClass))
{
Error(TEXT("Window class registration failed!"));
@@ -477,7 +476,7 @@ void GDKPlatform::Exit()
if (PlmSignalResume)
CloseHandle(PlmSignalResume);
UnregisterClassW(ApplicationWindowClass, nullptr);
UnregisterClassW(ApplicationClassName, nullptr);
XGameRuntimeUninitialize();
}

View File

@@ -13,11 +13,6 @@ class FLAXENGINE_API GDKPlatform : public Win32Platform
{
public:
/// <summary>
/// Win32 application windows class name.
/// </summary>
static const Char* ApplicationWindowClass;
/// <summary>
/// Handle to Win32 application instance.
/// </summary>

View File

@@ -71,7 +71,7 @@ GDKWindow::GDKWindow(const CreateWindowSettings& settings)
// Creating the window
_handle = CreateWindowExW(
exStyle,
Platform::ApplicationWindowClass,
Platform::ApplicationClassName,
settings.Title.GetText(),
style,
x,

View File

@@ -21,6 +21,7 @@ namespace X11
#include <X11/Xresource.h>
#include <X11/extensions/Xinerama.h>
#include <X11/Xcursor/Xcursor.h>
#include <X11/extensions/Xfixes.h>
}
// Helper macros

View File

@@ -97,7 +97,9 @@ X11::Cursor Cursors[(int32)CursorType::MAX];
X11::XcursorImage* CursorsImg[(int32)CursorType::MAX];
Dictionary<StringAnsi, X11::KeyCode> KeyNameMap;
Array<KeyboardKeys> KeyCodeMap;
Delegate<void*> LinuxPlatform::xEventRecieved;
#if !PLATFORM_SDL
Delegate<void*> LinuxPlatform::xEventReceived;
#endif
Window* MouseTrackingWindow = nullptr;
// Message boxes configuration
@@ -655,7 +657,11 @@ static int X11_MessageBoxLoop(MessageBoxData* data)
return 0;
}
#if !PLATFORM_SDL
DialogResult MessageBox::Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#else
DialogResult MessageBox::ShowFallback(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon)
#endif
{
if (CommandLine::Options.Headless.IsTrue())
return DialogResult::None;
@@ -842,6 +848,8 @@ DialogResult MessageBox::Show(Window* parent, const StringView& text, const Stri
return data.resultButtonIndex == -1 ? DialogResult::None : data.buttons[data.resultButtonIndex].result;
}
#if !PLATFORM_SDL
int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
{
if (event->error_code == 5)
@@ -852,6 +860,8 @@ int X11ErrorHandler(X11::Display* display, X11::XErrorEvent* event)
return 0;
}
#endif
int32 CalculateDpi()
{
int dpi = 96;
@@ -1207,17 +1217,20 @@ public:
}
};
#if !PLATFORM_SDL
struct Property
{
unsigned char* data;
int format, nitems;
X11::Atom type;
unsigned char* data;
int format, nitems;
X11::Atom type;
};
#endif
namespace Impl
{
LinuxKeyboard* Keyboard;
LinuxMouse* Mouse;
#if !PLATFORM_SDL
StringAnsi ClipboardText;
void ClipboardGetText(String& result, X11::Atom source, X11::Atom atom, X11::Window window)
@@ -1332,6 +1345,7 @@ namespace Impl
X11::XQueryPointer(display, w, &wtmp, &child, &tmp, &tmp, &tmp, &tmp, &utmp);
return FindAppWindow(display, child);
}
#endif
Dictionary<String, String> LoadConfigFile(StringView path)
{
@@ -1361,6 +1375,7 @@ namespace Impl
}
}
#if !PLATFORM_SDL
class LinuxDropFilesData : public IGuiData
{
public:
@@ -1398,7 +1413,7 @@ public:
}
};
DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
DragDropEffect Window::DoDragDrop(const StringView& data)
{
if (CommandLine::Options.Headless.IsTrue())
return DragDropEffect::None;
@@ -1412,13 +1427,14 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
StringAnsi dataAnsi(data);
LinuxDropTextData dropData;
dropData.Text = data;
unsigned long mainWindow = _window;
// Begin dragging
auto screen = X11::XDefaultScreen(xDisplay);
auto rootWindow = X11::XRootWindow(xDisplay, screen);
if (X11::XGrabPointer(xDisplay, _window, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
if (X11::XGrabPointer(xDisplay, mainWindow, 1, Button1MotionMask | ButtonReleaseMask, GrabModeAsync, GrabModeAsync, rootWindow, cursorWrong, CurrentTime) != GrabSuccess)
return DragDropEffect::None;
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, _window, CurrentTime);
X11::XSetSelectionOwner(xDisplay, xAtomXdndSelection, mainWindow, CurrentTime);
// Process events
X11::XEvent event;
@@ -1526,7 +1542,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1555,7 +1571,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndEnter;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = Math::Min(5, version) << 24 | (formats.Count() > 3);
m.data.l[2] = formats.Count() > 0 ? formats[0] : 0;
m.data.l[3] = formats.Count() > 1 ? formats[1] : 0;
@@ -1590,7 +1606,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = window;
m.message_type = xAtomXdndPosition;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = (x << 16) | y;
m.data.l[3] = CurrentTime;
@@ -1633,7 +1649,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndDrop;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = CurrentTime;
m.data.l[3] = 0;
@@ -1680,7 +1696,7 @@ DragDropEffect LinuxWindow::DoDragDrop(const StringView& data)
m.window = previousWindow;
m.message_type = xAtomXdndLeave;
m.format = 32;
m.data.l[0] = _window;
m.data.l[0] = mainWindow;
m.data.l[1] = 0;
m.data.l[2] = 0;
m.data.l[3] = 0;
@@ -1706,7 +1722,7 @@ void LinuxClipboard::SetText(const StringView& text)
{
if (CommandLine::Options.Headless.IsTrue())
return;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
auto mainWindow = Engine::MainWindow;
if (!mainWindow)
return;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1729,7 +1745,7 @@ String LinuxClipboard::GetText()
if (CommandLine::Options.Headless.IsTrue())
return String::Empty;
String result;
auto mainWindow = (LinuxWindow*)Engine::MainWindow;
auto mainWindow = Engine::MainWindow;
if (!mainWindow)
return result;
X11::Window window = (X11::Window)mainWindow->GetNativePtr();
@@ -1758,9 +1774,11 @@ Array<String> LinuxClipboard::GetFiles()
return Array<String>();
}
#endif
void* LinuxPlatform::GetXDisplay()
{
return xDisplay;
return xDisplay;
}
bool LinuxPlatform::CreateMutex(const Char* name)
@@ -2095,6 +2113,7 @@ bool LinuxPlatform::Init()
UnixGetMacAddress(MacAddress);
#if !PLATFORM_SDL
// Get user locale string
setlocale(LC_ALL, "");
const char* locale = setlocale(LC_CTYPE, NULL);
@@ -2104,6 +2123,7 @@ bool LinuxPlatform::Init()
UserLocale.Replace('_', '-');
if (UserLocale == TEXT("C"))
UserLocale = TEXT("en");
#endif
// Get computer name string
gethostname(buffer, UNIX_APP_BUFF_SIZE);
@@ -2147,7 +2167,11 @@ bool LinuxPlatform::Init()
// Skip setup if running in headless mode (X11 might not be available on servers)
if (CommandLine::Options.Headless.IsTrue())
return false;
#if PLATFORM_SDL
xDisplay = X11::XOpenDisplay(nullptr);
#endif
#if !PLATFORM_SDL
X11::XInitThreads();
xDisplay = X11::XOpenDisplay(nullptr);
@@ -2286,7 +2310,7 @@ bool LinuxPlatform::Init()
Input::Mouse = Impl::Mouse = New<LinuxMouse>();
Input::Keyboard = Impl::Keyboard = New<LinuxKeyboard>();
LinuxInput::Init();
#endif
return false;
}
@@ -2296,6 +2320,7 @@ void LinuxPlatform::BeforeRun()
void LinuxPlatform::Tick()
{
#if !PLATFORM_SDL
UnixPlatform::Tick();
LinuxInput::UpdateState();
@@ -2312,9 +2337,9 @@ void LinuxPlatform::Tick()
continue;
// External event handling
xEventRecieved(&event);
xEventReceived(&event);
LinuxWindow* window;
Window* window;
switch (event.type)
{
case ClientMessage:
@@ -2646,6 +2671,7 @@ void LinuxPlatform::Tick()
}
//X11::XFlush(xDisplay);
#endif
}
void LinuxPlatform::BeforeExit()
@@ -2654,6 +2680,7 @@ void LinuxPlatform::BeforeExit()
void LinuxPlatform::Exit()
{
#if !PLATFORM_SDL
for (int32 i = 0; i < (int32)CursorType::MAX; i++)
{
if (Cursors[i])
@@ -2679,6 +2706,7 @@ void LinuxPlatform::Exit()
X11::XCloseDisplay(xDisplay);
xDisplay = nullptr;
}
#endif
}
String LinuxPlatform::GetSystemName()
@@ -2700,6 +2728,7 @@ Version LinuxPlatform::GetSystemVersion()
return Version(0, 0);
}
#if !PLATFORM_SDL
int32 LinuxPlatform::GetDpi()
{
return SystemDpi;
@@ -2709,6 +2738,7 @@ String LinuxPlatform::GetUserLocaleName()
{
return UserLocale;
}
#endif
String LinuxPlatform::GetComputerName()
{
@@ -2916,10 +2946,12 @@ bool LinuxPlatform::SetWorkingDirectory(const String& path)
return chdir(StringAsANSI<>(*path).Get()) != 0;
}
#if !PLATFORM_SDL
Window* LinuxPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<LinuxWindow>(settings);
}
#endif
extern char **environ;

View File

@@ -36,7 +36,7 @@ public:
/// <summary>
/// An event that is fired when an XEvent is received during platform tick.
/// </summary>
static Delegate<void*> xEventRecieved;
static Delegate<void*> xEventReceived;
public:
@@ -124,8 +124,10 @@ public:
static void Tick();
static void BeforeExit();
static void Exit();
#if !PLATFORM_SDL
static int32 GetDpi();
static String GetUserLocaleName();
#endif
static String GetComputerName();
static bool GetHasFocus();
static bool CanOpenUrl(const StringView& url);
@@ -140,7 +142,9 @@ public:
static Guid GetUniqueDeviceId();
static String GetWorkingDirectory();
static bool SetWorkingDirectory(const String& path);
#if !PLATFORM_SDL
static Window* CreateWindow(const CreateWindowSettings& settings);
#endif
static void GetEnvironmentVariables(Dictionary<String, String, HeapAllocation>& result);
static bool GetEnvironmentVariable(const String& name, String& value);
static bool SetEnvironmentVariable(const String& name, const String& value);

View File

@@ -0,0 +1,164 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Math/Vector4.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/LinuxPlatform.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#if PLATFORM_SDL
#include <libportal/portal-enums.h>
#include <libportal/screenshot.h>
namespace PortalImpl
{
XdpPortal* Portal = nullptr;
int64 MainLoopReady = 0;
gpointer GLibMainLoop(gpointer data);
void PickColorCallback(GObject* source, GAsyncResult* result, gpointer data);
}
#endif
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 LinuxScreenUtilities::GetColorAt(const Float2& pos)
{
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
int defaultScreen = X11::XDefaultScreen(display);
X11::Window rootWindow = X11::XRootWindow(display, defaultScreen);
X11::XImage* image = X11::XGetImage(display, rootWindow, (int)pos.X, (int)pos.Y, 1, 1, AllPlanes, XYPixmap);
if (image)
{
X11::XColor color;
color.pixel = XGetPixel(image, 0, 0);
X11::XFree(image);
X11::XQueryColor(display, X11::XDefaultColormap(display, defaultScreen), &color);
Color32 outputColor;
outputColor.R = color.red / 256;
outputColor.G = color.green / 256;
outputColor.B = color.blue / 256;
outputColor.A = 255;
return outputColor;
}
else
{
// XWayland doesn't support XGetImage
}
}
return Color32::Transparent;
}
void OnScreenUtilsXEventCallback(void* eventPtr)
{
X11::XEvent* event = (X11::XEvent*) eventPtr;
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (event->type == ButtonPress)
{
const Float2 cursorPos = Platform::GetMousePosition();
const Color32 colorPicked = ScreenUtilities::GetColorAt(cursorPos);
X11::XUngrabPointer(display, CurrentTime);
ScreenUtilities::PickColorDone(colorPicked);
LinuxPlatform::xEventReceived.Unbind(OnScreenUtilsXEventCallback);
}
}
void LinuxScreenUtilities::PickColor()
{
PROFILE_CPU();
X11::Display* display = (X11::Display*)Platform::GetXDisplay();
if (display)
{
X11::Window rootWindow = X11::XRootWindow(display, X11::XDefaultScreen(display));
X11::Cursor cursor = XCreateFontCursor(display, 130);
int grabbedPointer = X11::XGrabPointer(display, rootWindow, 0, ButtonPressMask, GrabModeAsync, GrabModeAsync, rootWindow, cursor, CurrentTime);
if (grabbedPointer != GrabSuccess)
{
LOG(Error, "Failed to grab cursor for events.");
X11::XFreeCursor(display, cursor);
return;
}
X11::XFreeCursor(display, cursor);
LinuxPlatform::xEventReceived.Bind(OnScreenUtilsXEventCallback);
return;
}
#if PLATFORM_SDL
if (PortalImpl::MainLoopReady == 0)
{
// Initialize portal
GError* error = nullptr;
PortalImpl::Portal = xdp_portal_initable_new(&error);
if (error != nullptr)
{
PortalImpl::MainLoopReady = 2;
LOG(Error, "Failed to initialize XDP Portal");
return;
}
// Run the GLib main loop in other thread in order to process asynchronous callbacks
g_thread_new(nullptr, PortalImpl::GLibMainLoop, nullptr);
while (Platform::AtomicRead(&PortalImpl::MainLoopReady) != 1)
Platform::Sleep(1);
}
if (PortalImpl::Portal != nullptr)
{
// Enter color picking mode, the callback receives the final color
xdp_portal_pick_color(PortalImpl::Portal, nullptr, nullptr, PortalImpl::PickColorCallback, nullptr);
}
#endif
}
#if PLATFORM_SDL
gpointer PortalImpl::GLibMainLoop(gpointer data)
{
GMainContext* mainContext = g_main_context_get_thread_default();
GMainLoop* mainLoop = g_main_loop_new(mainContext, false);
Platform::AtomicStore(&PortalImpl::MainLoopReady, 1);
g_main_loop_run(mainLoop);
g_main_loop_unref(mainLoop);
return nullptr;
}
void PortalImpl::PickColorCallback(GObject* source, GAsyncResult* result, gpointer data)
{
GError* error = nullptr;
GVariant* variant = xdp_portal_pick_color_finish(PortalImpl::Portal, result, &error);
if (error)
{
if (g_error_matches(error, G_IO_ERROR, G_IO_ERROR_CANCELLED))
LOG(Info, "XDP Portal pick color cancelled");
else
LOG(Error, "XDP Portal pick color failed: {}", String(error->message));
return;
}
// The color is stored in a triple double variant, extract the values
Double4 colorDouble;
g_variant_get(variant, "(ddd)", &colorDouble.X, &colorDouble.Y, &colorDouble.Z);
g_variant_unref(variant);
colorDouble.W = 1.0f;
Vector4 colorVector = colorDouble;
Color32 color = Color32(colorVector);
ScreenUtilities::PickColorDone(color);
}
#endif
#endif

View File

@@ -0,0 +1,24 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_LINUX
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API LinuxScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_LINUX
#if PLATFORM_LINUX && !PLATFORM_SDL
#include "../Window.h"
#include "Engine/Input/Input.h"
@@ -616,7 +616,7 @@ void LinuxWindow::OnButtonPress(void* event)
}
// Handle double-click
if (buttonEvent->button == Button1)
if (buttonEvent->button == Button1 && !Input::Mouse->IsRelative())
{
if (
buttonEvent->time < (MouseLastButtonPressTime + MouseDoubleClickTime) &&

View File

@@ -89,6 +89,7 @@ public:
void Focus() override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
using WindowBase::DoDragDrop;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void SetCursor(CursorType type) override;

View File

@@ -276,6 +276,7 @@ bool MacPlatform::Init()
CFRelease(computerName);
}
#if !PLATFORM_SDL
// Find the maximum scale of the display to handle high-dpi displays scaling factor
{
NSArray* screenArray = [NSScreen screens];
@@ -300,6 +301,7 @@ bool MacPlatform::Init()
Input::Mouse = New<MacMouse>();
Input::Keyboard = New<MacKeyboard>();
#endif
return false;
}
@@ -426,11 +428,15 @@ String MacPlatform::GetMainDirectory()
return path;
}
#if !PLATFORM_SDL
Window* MacPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<MacWindow>(settings);
}
#endif
int32 MacPlatform::CreateProcess(CreateProcessSettings& settings)
{
LOG(Info, "Command: {0} {1}", settings.FileName, settings.Arguments);

View File

@@ -0,0 +1,29 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Types.h"
#include "Engine/Platform/ScreenUtilities.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
#include "Engine/Core/Log.h"
#include <Cocoa/Cocoa.h>
#include <AppKit/AppKit.h>
Delegate<Color32> ScreenUtilitiesBase::PickColorDone;
Color32 MacScreenUtilities::GetColorAt(const Float2& pos)
{
// TODO: implement ScreenUtilities for macOS
return { 0, 0, 0, 255 };
}
void MacScreenUtilities::PickColor()
{
// This is what C# calls to start the color picking sequence
// This should stop mouse clicks from working for one click, and that click is on the selected color
// There is a class called NSColorSample that might implement that for you, but maybe not.
}
#endif

View File

@@ -0,0 +1,25 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if USE_EDITOR && PLATFORM_MAC
#include "Engine/Platform/Base/ScreenUtilitiesBase.h"
#include "Engine/Core/Types/BaseTypes.h"
#include "Engine/Core/Math/Color32.h"
#include "Engine/Core/Math/Vector2.h"
#include "Engine/Core/Delegate.h"
/// <summary>
/// Platform-dependent screen utilities.
/// </summary>
class FLAXENGINE_API MacScreenUtilities : public ScreenUtilitiesBase
{
public:
// [ScreenUtilitiesBase]
static Color32 GetColorAt(const Float2& pos);
static void PickColor();
};
#endif

View File

@@ -1,6 +1,6 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_MAC
#if PLATFORM_MAC && !PLATFORM_SDL
#include "../Window.h"
#include "Engine/Platform/Apple/AppleUtils.h"
@@ -507,7 +507,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
Float2 mousePos = GetMousePosition(Window, event);
mousePos = Window->ClientToScreen(mousePos);
MouseButton mouseButton = MouseButton::Left;
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(mousePos, mouseButton, Window);
else
Input::Mouse->OnMouseDown(mousePos, mouseButton, Window);
@@ -544,7 +544,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
if (IsWindowInvalid(Window)) return;
Float2 mousePos = GetMousePosition(Window, event);
MouseButton mouseButton = MouseButton::Right;
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);
@@ -582,7 +582,7 @@ static void ConvertNSRect(NSScreen *screen, NSRect *r)
default:
return;
}
if ([event clickCount] == 2)
if ([event clickCount] == 2 && !Input::Mouse->IsRelative())
Input::Mouse->OnMouseDoubleClick(Window->ClientToScreen(mousePos), mouseButton, Window);
else
Input::Mouse->OnMouseDown(Window->ClientToScreen(mousePos), mouseButton, Window);

View File

@@ -55,6 +55,7 @@ public:
void Focus() override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
using WindowBase::DoDragDrop;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void SetCursor(CursorType type) override;

View File

@@ -237,4 +237,9 @@ DECLARE_SCRIPTING_TYPE_NO_SPAWN(MessageBox);
/// <param name="icon">One of the MessageBoxIcon values that specifies which icon to display in the message box.</param>
/// <returns>The message box dialog result.</returns>
API_FUNCTION() static DialogResult Show(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon);
private:
#if PLATFORM_SDL && PLATFORM_LINUX
static DialogResult ShowFallback(Window* parent, const StringView& text, const StringView& caption, MessageBoxButtons buttons, MessageBoxIcon icon);
#endif
};

View File

@@ -89,6 +89,21 @@ public class Platform : EngineModule
break;
default: throw new InvalidPlatformException(options.Platform.Target);
}
if (EngineConfiguration.WithSDL(options))
{
switch (options.Platform.Target)
{
case TargetPlatform.Windows:
case TargetPlatform.Linux:
case TargetPlatform.Mac:
options.PublicDependencies.Add("SDL");
options.SourcePaths.Add(Path.Combine(FolderPath, "SDL"));
break;
}
if (options.Platform.Target == TargetPlatform.Linux)
options.PublicDependencies.Add("Wayland");
}
if (options.Target.IsEditor)
{
// Include platform settings headers

View File

@@ -8,7 +8,9 @@
#include "Types.h"
#include "Defines.h"
#if PLATFORM_WINDOWS
#if PLATFORM_SDL
#include "SDL/SDLPlatform.h"
#elif PLATFORM_WINDOWS
#include "Windows/WindowsPlatform.h"
#elif PLATFORM_UWP
#include "UWP/UWPPlatform.h"

View File

@@ -0,0 +1,26 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_SDL && PLATFORM_LINUX
#include "Engine/Platform/Base/ClipboardBase.h"
/// <summary>
/// SDL implementation of the clipboard service for Linux platform.
/// </summary>
class FLAXENGINE_API SDLClipboard : public ClipboardBase
{
public:
// [ClipboardBase]
static void Clear();
static void SetText(const StringView& text);
static void SetRawData(const Span<byte>& data);
static void SetFiles(const Array<String>& files);
static String GetText();
static Array<byte> GetRawData();
static Array<String> GetFiles();
};
#endif

View File

@@ -0,0 +1,836 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_SDL
#include "SDLInput.h"
#include "SDLWindow.h"
#include "Engine/Core/Collections/Dictionary.h"
#include "Engine/Core/Log.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Input/Keyboard.h"
#include "Engine/Input/Gamepad.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/Screen.h"
#if USE_EDITOR
#include "Editor/Editor.h"
#include "Editor/Managed/ManagedEditor.h"
#endif
#include <SDL3/SDL_events.h>
class SDLMouse;
class SDLKeyboard;
class SDLGamepad;
// TODO: Turn these into customizable values
#define TRIGGER_THRESHOLD 30
#define LEFT_STICK_THRESHOLD 7849
#define RIGHT_STICK_THRESHOLD 8689
namespace SDLInputImpl
{
SDLMouse* Mouse = nullptr;
SDLKeyboard* Keyboard = nullptr;
Dictionary<SDL_JoystickID, SDLGamepad*> Gamepads;
}
static const KeyboardKeys SDL_TO_FLAX_KEYS_MAP[] =
{
KeyboardKeys::None, // SDL_SCANCODE_UNKNOWN
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::A,
KeyboardKeys::B,
KeyboardKeys::C,
KeyboardKeys::D,
KeyboardKeys::E,
KeyboardKeys::F,
KeyboardKeys::G,
KeyboardKeys::H,
KeyboardKeys::I,
KeyboardKeys::J,
KeyboardKeys::K,
KeyboardKeys::L,
KeyboardKeys::M,
KeyboardKeys::N,
KeyboardKeys::O,
KeyboardKeys::P,
KeyboardKeys::Q,
KeyboardKeys::R,
KeyboardKeys::S,
KeyboardKeys::T,
KeyboardKeys::U,
KeyboardKeys::V,
KeyboardKeys::W,
KeyboardKeys::X,
KeyboardKeys::Y,
KeyboardKeys::Z, // 29
KeyboardKeys::Alpha1,
KeyboardKeys::Alpha2,
KeyboardKeys::Alpha3,
KeyboardKeys::Alpha4,
KeyboardKeys::Alpha5,
KeyboardKeys::Alpha6,
KeyboardKeys::Alpha7,
KeyboardKeys::Alpha8,
KeyboardKeys::Alpha9,
KeyboardKeys::Alpha0, // 39
KeyboardKeys::Return,
KeyboardKeys::Escape,
KeyboardKeys::Backspace,
KeyboardKeys::Tab,
KeyboardKeys::Spacebar,
KeyboardKeys::Minus,
KeyboardKeys::None, //KeyboardKeys::Equals, // ?
KeyboardKeys::LeftBracket,
KeyboardKeys::RightBracket,
KeyboardKeys::Backslash, // SDL_SCANCODE_BACKSLASH ?
KeyboardKeys::Oem102, // SDL_SCANCODE_NONUSHASH ?
KeyboardKeys::Colon, // SDL_SCANCODE_SEMICOLON ?
KeyboardKeys::Quote, // SDL_SCANCODE_APOSTROPHE
KeyboardKeys::BackQuote, // SDL_SCANCODE_GRAVE
KeyboardKeys::Comma,
KeyboardKeys::Period,
KeyboardKeys::Slash,
KeyboardKeys::Capital,
KeyboardKeys::F1,
KeyboardKeys::F2,
KeyboardKeys::F3,
KeyboardKeys::F4,
KeyboardKeys::F5,
KeyboardKeys::F6,
KeyboardKeys::F7,
KeyboardKeys::F8,
KeyboardKeys::F9,
KeyboardKeys::F10,
KeyboardKeys::F11,
KeyboardKeys::F12,
KeyboardKeys::PrintScreen,
KeyboardKeys::Scroll,
KeyboardKeys::Pause,
KeyboardKeys::Insert,
KeyboardKeys::Home,
KeyboardKeys::PageUp,
KeyboardKeys::Delete,
KeyboardKeys::End,
KeyboardKeys::PageDown,
KeyboardKeys::ArrowRight,
KeyboardKeys::ArrowLeft,
KeyboardKeys::ArrowDown,
KeyboardKeys::ArrowUp,
KeyboardKeys::Numlock,
KeyboardKeys::NumpadDivide,
KeyboardKeys::NumpadMultiply,
KeyboardKeys::NumpadSubtract,
KeyboardKeys::NumpadAdd,
KeyboardKeys::Return, // SDL_SCANCODE_KP_ENTER ?
KeyboardKeys::Numpad1,
KeyboardKeys::Numpad2,
KeyboardKeys::Numpad3,
KeyboardKeys::Numpad4,
KeyboardKeys::Numpad5,
KeyboardKeys::Numpad6,
KeyboardKeys::Numpad7,
KeyboardKeys::Numpad8,
KeyboardKeys::Numpad9,
KeyboardKeys::Numpad0, //98
KeyboardKeys::NumpadDecimal, // SDL_SCANCODE_KP_PERIOD
KeyboardKeys::Backslash, // SDL_SCANCODE_NONUSBACKSLASH ?
KeyboardKeys::Applications,
KeyboardKeys::Sleep, // SDL_SCANCODE_POWER ?
KeyboardKeys::None, // SDL_SCANCODE_KP_EQUALS ?
KeyboardKeys::F13,
KeyboardKeys::F14,
KeyboardKeys::F15,
KeyboardKeys::F16,
KeyboardKeys::F17,
KeyboardKeys::F18,
KeyboardKeys::F19,
KeyboardKeys::F20,
KeyboardKeys::F21,
KeyboardKeys::F22,
KeyboardKeys::F23,
KeyboardKeys::F24,
KeyboardKeys::Execute,
KeyboardKeys::Help,
KeyboardKeys::LeftMenu, // SDL_SCANCODE_MENU ?
KeyboardKeys::Select,
KeyboardKeys::None, // SDL_SCANCODE_STOP
KeyboardKeys::None, // SDL_SCANCODE_AGAIN
KeyboardKeys::None, // SDL_SCANCODE_UNDO
KeyboardKeys::None, // SDL_SCANCODE_CUT
KeyboardKeys::None, // SDL_SCANCODE_COPY
KeyboardKeys::None, // SDL_SCANCODE_PASTE
KeyboardKeys::None, // SDL_SCANCODE_FIND
KeyboardKeys::None, // SDL_SCANCODE_MUTE
KeyboardKeys::None, // SDL_SCANCODE_VOLUMEUP
KeyboardKeys::None, // SDL_SCANCODE_VOLUMEDOWN
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::NumpadSeparator, // SDL_SCANCODE_KP_COMMA ?
KeyboardKeys::None, // SDL_SCANCODE_KP_EQUALSAS400
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL1
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL2
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL3
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL4
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL5
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL6
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL7
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL8
KeyboardKeys::None, // SDL_SCANCODE_INTERNATIONAL9
KeyboardKeys::None, // SDL_SCANCODE_LANG1
KeyboardKeys::None, // SDL_SCANCODE_LANG2
KeyboardKeys::None, // SDL_SCANCODE_LANG3
KeyboardKeys::None, // SDL_SCANCODE_LANG4
KeyboardKeys::None, // SDL_SCANCODE_LANG5
KeyboardKeys::None, // SDL_SCANCODE_LANG6
KeyboardKeys::None, // SDL_SCANCODE_LANG7
KeyboardKeys::None, // SDL_SCANCODE_LANG8
KeyboardKeys::None, // SDL_SCANCODE_LANG9
KeyboardKeys::None, // SDL_SCANCODE_ALTERASE
KeyboardKeys::None, // SDL_SCANCODE_SYSREQ
KeyboardKeys::None, // SDL_SCANCODE_CANCEL
KeyboardKeys::Clear, // SDL_SCANCODE_CLEAR
KeyboardKeys::None, // SDL_SCANCODE_PRIOR
KeyboardKeys::None, // SDL_SCANCODE_RETURN2
KeyboardKeys::None, // SDL_SCANCODE_SEPARATOR
KeyboardKeys::None, // SDL_SCANCODE_OUT
KeyboardKeys::None, // SDL_SCANCODE_OPER
KeyboardKeys::None, // SDL_SCANCODE_CLEARAGAIN
KeyboardKeys::None, // SDL_SCANCODE_CRSEL
KeyboardKeys::None, // SDL_SCANCODE_EXSEL
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None, // SDL_SCANCODE_KP_00
KeyboardKeys::None, // SDL_SCANCODE_KP_000
KeyboardKeys::None, // SDL_SCANCODE_THOUSANDSSEPARATOR
KeyboardKeys::None, // SDL_SCANCODE_DECIMALSEPARATOR
KeyboardKeys::None, // SDL_SCANCODE_CURRENCYUNIT
KeyboardKeys::None, // SDL_SCANCODE_CURRENCYSUBUNIT
KeyboardKeys::None, // SDL_SCANCODE_KP_LEFTPAREN = 182,
KeyboardKeys::None, // SDL_SCANCODE_KP_RIGHTPAREN = 183,
KeyboardKeys::None, // SDL_SCANCODE_KP_LEFTBRACE = 184,
KeyboardKeys::None, // SDL_SCANCODE_KP_RIGHTBRACE = 185,
KeyboardKeys::None, // SDL_SCANCODE_KP_TAB = 186,
KeyboardKeys::None, // SDL_SCANCODE_KP_BACKSPACE = 187,
KeyboardKeys::None, // SDL_SCANCODE_KP_A = 188,
KeyboardKeys::None, // SDL_SCANCODE_KP_B = 189,
KeyboardKeys::None, // SDL_SCANCODE_KP_C = 190,
KeyboardKeys::None, // SDL_SCANCODE_KP_D = 191,
KeyboardKeys::None, // SDL_SCANCODE_KP_E = 192,
KeyboardKeys::None, // SDL_SCANCODE_KP_F = 193,
KeyboardKeys::None, // SDL_SCANCODE_KP_XOR = 194,
KeyboardKeys::None, // SDL_SCANCODE_KP_POWER = 195,
KeyboardKeys::None, // SDL_SCANCODE_KP_PERCENT = 196,
KeyboardKeys::None, // SDL_SCANCODE_KP_LESS = 197,
KeyboardKeys::None, // SDL_SCANCODE_KP_GREATER = 198,
KeyboardKeys::None, // SDL_SCANCODE_KP_AMPERSAND = 199,
KeyboardKeys::None, // SDL_SCANCODE_KP_DBLAMPERSAND = 200,
KeyboardKeys::None, // SDL_SCANCODE_KP_VERTICALBAR = 201,
KeyboardKeys::None, // SDL_SCANCODE_KP_DBLVERTICALBAR = 202,
KeyboardKeys::None, // SDL_SCANCODE_KP_COLON = 203,
KeyboardKeys::None, // SDL_SCANCODE_KP_HASH = 204,
KeyboardKeys::None, // SDL_SCANCODE_KP_SPACE = 205,
KeyboardKeys::None, // SDL_SCANCODE_KP_AT = 206,
KeyboardKeys::None, // SDL_SCANCODE_KP_EXCLAM = 207,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMSTORE = 208,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMRECALL = 209,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMCLEAR = 210,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMADD = 211,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMSUBTRACT = 212,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMMULTIPLY = 213,
KeyboardKeys::None, // SDL_SCANCODE_KP_MEMDIVIDE = 214,
KeyboardKeys::None, // SDL_SCANCODE_KP_PLUSMINUS = 215,
KeyboardKeys::None, // SDL_SCANCODE_KP_CLEAR = 216,
KeyboardKeys::None, // SDL_SCANCODE_KP_CLEARENTRY = 217,
KeyboardKeys::None, // SDL_SCANCODE_KP_BINARY = 218,
KeyboardKeys::None, // SDL_SCANCODE_KP_OCTAL = 219,
KeyboardKeys::None, // SDL_SCANCODE_KP_DECIMAL = 220,
KeyboardKeys::None, // SDL_SCANCODE_KP_HEXADECIMAL = 221,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::Control, // SDL_SCANCODE_LCTRL = 224,
KeyboardKeys::Shift, // SDL_SCANCODE_LSHIFT = 225,
KeyboardKeys::Alt, // SDL_SCANCODE_LALT = 226,
KeyboardKeys::LeftMenu, // SDL_SCANCODE_LGUI = 227,
KeyboardKeys::Control, // SDL_SCANCODE_RCTRL = 228,
KeyboardKeys::Shift, // SDL_SCANCODE_RSHIFT = 229,
KeyboardKeys::Alt, // SDL_SCANCODE_RALT = 230,
KeyboardKeys::RightMenu, // SDL_SCANCODE_RGUI = 231,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::None,
KeyboardKeys::Modechange, // SDL_SCANCODE_MODE
KeyboardKeys::Sleep, // SDL_SCANCODE_SLEEP
KeyboardKeys::None, // SDL_SCANCODE_WAKE
KeyboardKeys::None, // SDL_SCANCODE_CHANNEL_INCREMENT = 260,
KeyboardKeys::None, // SDL_SCANCODE_CHANNEL_DECREMENT = 261,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_PLAY = 262,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_PAUSE = 263,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_RECORD = 264,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_FAST_FORWARD = 265,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_REWIND = 266,
KeyboardKeys::MediaNextTrack, // SDL_SCANCODE_MEDIA_NEXT_TRACK = 267,
KeyboardKeys::MediaPrevTrack, // SDL_SCANCODE_MEDIA_PREVIOUS_TRACK = 268,
KeyboardKeys::MediaStop, // SDL_SCANCODE_MEDIA_STOP = 269,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_EJECT = 270,
KeyboardKeys::MediaPlayPause, // SDL_SCANCODE_MEDIA_PLAY_PAUSE = 271,
KeyboardKeys::None, // SDL_SCANCODE_MEDIA_SELECT = 272,
KeyboardKeys::None, // SDL_SCANCODE_AC_NEW = 273,
KeyboardKeys::None, // SDL_SCANCODE_AC_OPEN = 274,
KeyboardKeys::None, // SDL_SCANCODE_AC_CLOSE = 275,
KeyboardKeys::None, // SDL_SCANCODE_AC_EXIT = 276,
KeyboardKeys::None, // SDL_SCANCODE_AC_SAVE = 277,
KeyboardKeys::None, // SDL_SCANCODE_AC_PRINT = 278,
KeyboardKeys::None, // SDL_SCANCODE_AC_PROPERTIES = 279,
KeyboardKeys::None, // SDL_SCANCODE_AC_SEARCH = 280,
KeyboardKeys::None, // SDL_SCANCODE_AC_HOME = 281,
KeyboardKeys::None, // SDL_SCANCODE_AC_BACK = 282,
KeyboardKeys::None, // SDL_SCANCODE_AC_FORWARD = 283,
KeyboardKeys::None, // SDL_SCANCODE_AC_STOP = 284,
KeyboardKeys::None, // SDL_SCANCODE_AC_REFRESH = 285,
KeyboardKeys::None, // SDL_SCANCODE_AC_BOOKMARKS = 286,
KeyboardKeys::None, // SDL_SCANCODE_SOFTLEFT = 287,
KeyboardKeys::None, // SDL_SCANCODE_SOFTRIGHT = 288,
KeyboardKeys::None, // SDL_SCANCODE_CALL = 289,
KeyboardKeys::None, // SDL_SCANCODE_ENDCALL = 290
};
/// <summary>
/// Implementation of the keyboard device for Windows platform.
/// </summary>
/// <seealso cref="Keyboard" />
class SDLKeyboard : public Keyboard
{
public:
/// <summary>
/// Initializes a new instance of the <see cref="SDLKeyboard"/> class.
/// </summary>
explicit SDLKeyboard()
: Keyboard()
{
}
public:
};
/// <summary>
/// Implementation of the mouse device for SDL platform.
/// </summary>
/// <seealso cref="Mouse" />
class SDLMouse : public Mouse
{
private:
Float2 _oldPosition = Float2::Zero;
Window* _relativeModeWindow = nullptr;
const SDL_Rect* _oldScreenRect = nullptr;
public:
/// <summary>
/// Initializes a new instance of the <see cref="SDLMouse"/> class.
/// </summary>
explicit SDLMouse()
: Mouse()
{
}
public:
/// <summary>
/// Returns the previous known position of the mouse before entering relative mode.
/// </summary>
Float2 GetOldMousePosition() const
{
ASSERT(_relativeModeWindow != nullptr);
return _relativeModeWindow->ClientToScreen(_oldPosition);
}
// [Mouse]
void SetMousePosition(const Float2& screenPosition) final override
{
#if USE_EDITOR
auto window = Editor::Managed->GetGameWindow();
if (window == nullptr)
window = Engine::MainWindow;
#else
auto window = Engine::MainWindow;
#endif
Float2 position = window->ScreenToClient(screenPosition);
SDL_WarpMouseInWindow(static_cast<SDLWindow*>(window)->_window, position.X, position.Y);
OnMouseMoved(screenPosition);
}
void SetRelativeMode(bool relativeMode, Window* window) final override
{
ASSERT(window != nullptr);
if (relativeMode == _relativeMode)
return;
auto windowHandle = static_cast<SDLWindow*>(window)->_window;
if (relativeMode)
{
_relativeModeWindow = window;
SDL_GetMouseState(&_oldPosition.X, &_oldPosition.Y);
if (!SDL_CursorVisible())
{
// Trap the cursor in current location
SDL_Rect clipRect = { (int)_oldPosition.X, (int)_oldPosition.Y, 1, 1 };
_oldScreenRect = SDL_GetWindowMouseRect(windowHandle);
SDL_SetWindowMouseRect(windowHandle, &clipRect);
}
}
else
{
if (_relativeModeWindow != window)
{
// FIXME: When floating game window is focused and editor viewport activated, the relative mode gets stuck
return;
}
SDL_SetWindowMouseRect(windowHandle, nullptr);//oldScreenRect);
SDL_WarpMouseInWindow(windowHandle, _oldPosition.X, _oldPosition.Y);
_oldScreenRect = nullptr;
_relativeModeWindow = nullptr;
}
Mouse::SetRelativeMode(relativeMode, window);
if (!SDL_SetWindowRelativeMouseMode(windowHandle, relativeMode))
LOG(Error, "Failed to set mouse relative mode: {0}", String(SDL_GetError()));
#if PLATFORM_MAC
// Warping right before entering relative mode seems to generate motion event for relative mode
SDL_PumpEvents();
SDL_FlushEvent(SDL_EVENT_MOUSE_MOTION);
#endif
}
bool IsRelative(Window* window) const override
{
if (window == nullptr)
return _relativeMode;
return _relativeModeWindow == window && _relativeMode;
}
};
/// <summary>
/// Implementation of the gamepad device for SDL platform.
/// </summary>
/// <seealso cref="Gamepad" />
class SDLGamepad : public Gamepad
{
private:
SDL_Gamepad* _gamepad = nullptr;
SDL_JoystickID _instanceId;
public:
/// <summary>
/// Initializes a new instance of the <see cref="SDLGamepad"/> class.
/// </summary>
/// <param name="userIndex">The joystick.</param>
explicit SDLGamepad(SDL_JoystickID instanceId);
/// <summary>
/// Finalizes an instance of the <see cref="SDLGamepad"/> class.
/// </summary>
~SDLGamepad();
private:
SDLGamepad(SDL_Gamepad* gamepad, SDL_JoystickID instanceId);
public:
static SDLGamepad* GetGamepadById(SDL_JoystickID id)
{
SDLGamepad* gamepad = nullptr;
SDLInputImpl::Gamepads.TryGet(id, gamepad);
return gamepad;
}
SDL_JoystickID GetJoystickInstanceId() const
{
return _instanceId;
}
void OnAxisMotion(SDL_GamepadAxis axis, int16 value);
void OnButtonState(SDL_GamepadButton axis, bool pressed);
// [Gamepad]
void SetVibration(const GamepadVibrationState& state) override;
protected:
// [Gamepad]
bool UpdateState() override;
};
void SDLInput::Init()
{
Input::Mouse = SDLInputImpl::Mouse = New<SDLMouse>();
Input::Keyboard = SDLInputImpl::Keyboard = New<SDLKeyboard>();
}
void SDLInput::Update()
{
}
float NormalizeAxisValue(const int16 axisVal)
{
// Normalize [-32768..32767] -> [-1..1]
const float norm = axisVal <= 0 ? 32768.0f : 32767.0f;
return float(axisVal) / norm;
}
bool SDLInput::HandleEvent(SDLWindow* window, SDL_Event& event)
{
switch (event.type)
{
case SDL_EVENT_MOUSE_MOTION:
{
if (Input::Mouse->IsRelative())
{
const Float2 mouseDelta(event.motion.xrel, event.motion.yrel);
Input::Mouse->OnMouseMoveRelative(mouseDelta, window);
}
else
{
const Float2 mousePos = window->ClientToScreen({ event.motion.x, event.motion.y });
Input::Mouse->OnMouseMove(mousePos, window);
}
return true;
}
case SDL_EVENT_WINDOW_MOUSE_LEAVE:
{
Input::Mouse->OnMouseLeave(window);
return true;
}
case SDL_EVENT_MOUSE_BUTTON_DOWN:
case SDL_EVENT_MOUSE_BUTTON_UP:
{
Float2 mousePos = window->ClientToScreen({ event.button.x, event.button.y });
// In case of activating the window from non-focused state, we might not have received the motion event yet
if (!Input::Mouse->IsRelative() && event.button.down)
Input::Mouse->OnMouseMove(mousePos, window);
MouseButton button = MouseButton::None;
if (event.button.button == SDL_BUTTON_LEFT)
button = MouseButton::Left;
else if (event.button.button == SDL_BUTTON_RIGHT)
button = MouseButton::Right;
else if (event.button.button == SDL_BUTTON_MIDDLE)
button = MouseButton::Middle;
else if (event.button.button == SDL_BUTTON_X1)
button = MouseButton::Extended1;
else if (event.button.button == SDL_BUTTON_X2)
button = MouseButton::Extended2;
if (Input::Mouse->IsRelative())
{
// Use the previous visible mouse position here, the event or global
// mouse position would cause input to trigger in other editor windows.
mousePos = SDLInputImpl::Mouse->GetOldMousePosition();
}
if (!event.button.down)
Input::Mouse->OnMouseUp(mousePos, button, window);
// Prevent sending multiple mouse down event when double-clicking UI elements
else if (event.button.clicks % 2 == 1)
Input::Mouse->OnMouseDown(mousePos, button, window);
else
Input::Mouse->OnMouseDoubleClick(mousePos, button, window);
return true;
}
case SDL_EVENT_MOUSE_WHEEL:
{
Float2 mousePos = window->ClientToScreen({ event.wheel.mouse_x, event.wheel.mouse_y });
const float delta = event.wheel.y;
if (Input::Mouse->IsRelative())
{
// Use the previous visible mouse position here, the event or global
// mouse position would cause input to trigger in other editor windows.
mousePos = SDLInputImpl::Mouse->GetOldMousePosition();
}
Input::Mouse->OnMouseWheel(mousePos, delta, window);
return true;
}
case SDL_EVENT_KEY_DOWN:
case SDL_EVENT_KEY_UP:
{
// TODO: scancode support
KeyboardKeys key = SDL_TO_FLAX_KEYS_MAP[event.key.scancode];
//event.key.mod
if (!event.key.down)
Input::Keyboard->OnKeyUp(key, window);
else
Input::Keyboard->OnKeyDown(key, window);
return true;
}
case SDL_EVENT_TEXT_EDITING:
{
auto edit = event.edit;
return true;
}
case SDL_EVENT_TEXT_INPUT:
{
String text(event.text.text);
for (int i = 0; i < text.Length(); i++)
{
Input::Keyboard->OnCharInput(text[i], window);
}
return true;
}
case SDL_EVENT_GAMEPAD_AXIS_MOTION:
{
SDLGamepad* gamepad = SDLGamepad::GetGamepadById(event.gaxis.which);
SDL_GamepadAxis axis = (SDL_GamepadAxis)event.gaxis.axis;
gamepad->OnAxisMotion(axis, event.gaxis.value);
break;
}
case SDL_EVENT_GAMEPAD_BUTTON_DOWN:
case SDL_EVENT_GAMEPAD_BUTTON_UP:
{
SDLGamepad* gamepad = SDLGamepad::GetGamepadById(event.gbutton.which);
SDL_GamepadButton button = (SDL_GamepadButton)event.gbutton.button;
gamepad->OnButtonState(button, event.gbutton.down);
break;
}
case SDL_EVENT_GAMEPAD_ADDED:
{
Input::Gamepads.Add(New<SDLGamepad>(event.gdevice.which));
Input::OnGamepadsChanged();
break;
}
case SDL_EVENT_GAMEPAD_REMOVED:
{
for (int i = 0; i < Input::Gamepads.Count(); i++)
{
SDLGamepad* gamepad = static_cast<SDLGamepad*>(Input::Gamepads[i]);
if (gamepad->GetJoystickInstanceId() == event.gdevice.which)
{
Input::Gamepads[i]->DeleteObject();
Input::Gamepads.RemoveAtKeepOrder(i);
Input::OnGamepadsChanged();
break;
}
}
break;
}
case SDL_EVENT_GAMEPAD_REMAPPED:
{
auto ev = event.gdevice;
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_REMAPPED");
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN:
{
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_TOUCHPAD_DOWN");
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION:
{
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_TOUCHPAD_MOTION");
break;
}
case SDL_EVENT_GAMEPAD_TOUCHPAD_UP:
{
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_TOUCHPAD_UP");
break;
}
case SDL_EVENT_GAMEPAD_SENSOR_UPDATE:
{
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_SENSOR_UPDATE");
break;
}
case SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED:
{
auto ev = event.gdevice;
LOG(Info, "TODO: SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED");
break;
}
}
return false;
}
Guid GetGamepadGuid(SDL_JoystickID instanceId)
{
SDL_GUID joystickGuid = SDL_GetGamepadGUIDForID(instanceId);
Guid guid;
Platform::MemoryCopy(&guid.Raw, joystickGuid.data, sizeof(uint8) * 16);
return guid;
}
SDLGamepad::SDLGamepad(SDL_JoystickID instanceId)
: SDLGamepad(SDL_OpenGamepad(instanceId), instanceId)
{
LOG(Info, "Gamepad connected: {}", String(SDL_GetGamepadName(_gamepad)));
}
SDLGamepad::SDLGamepad(SDL_Gamepad* gamepad, SDL_JoystickID instanceId)
: Gamepad(GetGamepadGuid(instanceId), String(SDL_GetGamepadName(gamepad)))
, _gamepad(gamepad)
, _instanceId(instanceId)
{
SDLInputImpl::Gamepads.Add(_instanceId, this);
}
SDLGamepad::~SDLGamepad()
{
SDL_CloseGamepad(_gamepad);
SDLInputImpl::Gamepads.Remove(_instanceId);
}
void SDLGamepad::SetVibration(const GamepadVibrationState& state)
{
Gamepad::SetVibration(state);
LOG(Info, "TODO: SDLGamepad::SetVibration");
}
bool SDLGamepad::UpdateState()
{
return false;
}
void SDLGamepad::OnAxisMotion(SDL_GamepadAxis sdlAxis, int16 value)
{
GamepadAxis axis;
int16 deadzone = 1; // SDL reports -1 for centered axis?
float valueNormalized = NormalizeAxisValue(value);
switch (sdlAxis)
{
case SDL_GAMEPAD_AXIS_LEFTX:
axis = GamepadAxis::LeftStickX;
deadzone = LEFT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::LeftStickLeft] = value > LEFT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::LeftStickRight] = value < -LEFT_STICK_THRESHOLD;
break;
case SDL_GAMEPAD_AXIS_LEFTY:
axis = GamepadAxis::LeftStickY;
deadzone = LEFT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::LeftStickUp] = value < -LEFT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::LeftStickDown] = value > LEFT_STICK_THRESHOLD;
valueNormalized = -valueNormalized;
break;
case SDL_GAMEPAD_AXIS_RIGHTX:
deadzone = RIGHT_STICK_THRESHOLD;
axis = GamepadAxis::RightStickX;
_state.Buttons[(int32)GamepadButton::RightStickLeft] = value > RIGHT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::RightStickRight] = value < -RIGHT_STICK_THRESHOLD;
break;
case SDL_GAMEPAD_AXIS_RIGHTY:
deadzone = RIGHT_STICK_THRESHOLD;
axis = GamepadAxis::RightStickY;
_state.Buttons[(int32)GamepadButton::RightStickUp] = value < -RIGHT_STICK_THRESHOLD;
_state.Buttons[(int32)GamepadButton::RightStickDown] = value > RIGHT_STICK_THRESHOLD;
valueNormalized = -valueNormalized;
break;
case SDL_GAMEPAD_AXIS_LEFT_TRIGGER:
deadzone = TRIGGER_THRESHOLD;
axis = GamepadAxis::LeftTrigger;
_state.Buttons[(int32)GamepadButton::LeftTrigger] = value > TRIGGER_THRESHOLD;
break;
case SDL_GAMEPAD_AXIS_RIGHT_TRIGGER:
deadzone = TRIGGER_THRESHOLD;
axis = GamepadAxis::RightTrigger;
_state.Buttons[(int32)GamepadButton::RightTrigger] = value > TRIGGER_THRESHOLD;
break;
default:
return;
}
if (value <= deadzone && value >= -deadzone)
valueNormalized = 0.0f;
_state.Axis[(int32)axis] = valueNormalized;
}
void SDLGamepad::OnButtonState(SDL_GamepadButton sdlButton, bool pressed)
{
switch (sdlButton)
{
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_SOUTH:
_state.Buttons[(int32)GamepadButton::A] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_EAST:
_state.Buttons[(int32)GamepadButton::B] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_WEST:
_state.Buttons[(int32)GamepadButton::X] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_NORTH:
_state.Buttons[(int32)GamepadButton::Y] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_LEFT_SHOULDER:
_state.Buttons[(int32)GamepadButton::LeftShoulder] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_RIGHT_SHOULDER:
_state.Buttons[(int32)GamepadButton::RightShoulder] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_BACK:
_state.Buttons[(int32)GamepadButton::Back] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_START:
_state.Buttons[(int32)GamepadButton::Start] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_LEFT_STICK:
_state.Buttons[(int32)GamepadButton::LeftThumb] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_RIGHT_STICK:
_state.Buttons[(int32)GamepadButton::RightThumb] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_DPAD_UP:
_state.Buttons[(int32)GamepadButton::DPadUp] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_DPAD_DOWN:
_state.Buttons[(int32)GamepadButton::DPadDown] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_DPAD_LEFT:
_state.Buttons[(int32)GamepadButton::DPadLeft] = pressed;
break;
case SDL_GamepadButton::SDL_GAMEPAD_BUTTON_DPAD_RIGHT:
_state.Buttons[(int32)GamepadButton::DPadRight] = pressed;
break;
}
}
#endif

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// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_SDL
class SDLWindow;
union SDL_Event;
/// <summary>
/// SDL specific implementation of the input system parts.
/// </summary>
class SDLInput
{
public:
static void Init();
static void Update();
static bool HandleEvent(SDLWindow* window, SDL_Event& event);
};
#endif

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// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_SDL && PLATFORM_MAC
#include "SDLWindow.h"
#include "Engine/Core/Log.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Engine/CommandLine.h"
#include "Engine/Engine/Engine.h"
#include "Engine/Engine/Time.h"
#include "Engine/Graphics/RenderTask.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Platform/IGuiData.h"
#include "Engine/Platform/MessageBox.h"
#include "Engine/Platform/Platform.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/Base/DragDropHelper.h"
#include "Engine/Platform/SDL/SDLClipboard.h"
#include "Engine/Platform/Unix/UnixFile.h"
#include "Engine/Profiler/ProfilerCPU.h"
#include "Engine/Platform/Linux/IncludeX11.h"
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_messagebox.h>
#include <SDL3/SDL_mouse.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_timer.h>
#include <SDL3/SDL_video.h>
bool SDLPlatform::InitInternal()
{
return false;
}
bool SDLPlatform::UsesWindows()
{
return false;
}
bool SDLPlatform::UsesWayland()
{
return false;
}
bool SDLPlatform::UsesX11()
{
return false;
}
void SDLPlatform::PreHandleEvents()
{
}
void SDLPlatform::PostHandleEvents()
{
}
bool SDLWindow::HandleEventInternal(SDL_Event& event)
{
return false;
}
void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
{
// TODO: This is now called before Platform::Init, ensure the scaling is changed accordingly during Platform::Init (see ApplePlatform::SetHighDpiAwarenessEnabled)
}
DragDropEffect SDLWindow::DoDragDrop(const StringView& data)
{
return DragDropEffect::None;
}
DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
Show();
return DragDropEffect::None;
}
#endif

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// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_SDL && PLATFORM_WINDOWS
#include "SDLPlatform.h"
#include "SDLInput.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/Win32/IncludeWindowsHeaders.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Core/Log.h"
#include "Engine/Engine/Engine.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_timer.h>
#if USE_EDITOR
#include <oleidl.h>
#endif
namespace WinImpl
{
Window* DraggedWindow;
Float2 DraggedWindowStartPosition = Float2::Zero;
Float2 DraggedWindowMousePosition = Float2::Zero;
Float2 DraggedWindowSize = Float2::Zero;
}
// The events for releasing the mouse during window dragging are missing, handle the mouse release event here
bool SDLCALL SDLPlatform::EventMessageHook(void* userdata, MSG* msg)
{
if (msg->message == WM_NCLBUTTONDOWN)
{
Window* window = WindowsManager::GetByNativePtr(msg->hwnd);
Float2 mousePosition(static_cast<float>(static_cast<LONG>(WINDOWS_GET_X_LPARAM(msg->lParam))), static_cast<float>(static_cast<LONG>(WINDOWS_GET_Y_LPARAM(msg->lParam))));
WinImpl::DraggedWindow = window;
WinImpl::DraggedWindowStartPosition = window->GetClientPosition();
WinImpl::DraggedWindowMousePosition = mousePosition - WinImpl::DraggedWindowStartPosition;
WinImpl::DraggedWindowSize = window->GetClientSize();
bool result = false;
WindowHitCodes hit = static_cast<WindowHitCodes>(msg->wParam);
window->OnHitTest(mousePosition, hit, result);
//if (result && hit != WindowHitCodes::Caption)
// return false;
if (hit == WindowHitCodes::Caption)
{
SDL_Event event{ 0 };
event.button.type = SDL_EVENT_MOUSE_BUTTON_DOWN;
event.button.down = true;
event.button.timestamp = SDL_GetTicksNS();
event.button.windowID = SDL_GetWindowID(window->GetSDLWindow());
event.button.button = SDL_BUTTON_LEFT;
event.button.clicks = 1;
event.button.x = WinImpl::DraggedWindowMousePosition.X;
event.button.y = WinImpl::DraggedWindowMousePosition.Y;
SDL_PushEvent(&event);
}
}
return true;
}
bool SDLPlatform::InitInternal()
{
// Workaround required for handling window dragging events properly
SDL_SetWindowsMessageHook(&EventMessageHook, nullptr);
if (WindowsPlatform::Init())
return true;
return false;
}
bool SDLPlatform::EventFilterCallback(void* userdata, SDL_Event* event)
{
Window* draggedWindow = *(Window**)userdata;
if (draggedWindow == nullptr)
return true;
// When the window is being dragged on Windows, the internal message loop is blocking
// the SDL event queue. We need to handle all relevant events in this event watch callback
// to ensure dragging related functionality doesn't break due to engine not getting updated.
// This also happens to fix the engine freezing during the dragging operation.
SDLWindow* window = SDLWindow::GetWindowFromEvent(*event);
if (event->type == SDL_EVENT_WINDOW_EXPOSED)
{
// The internal timer is sending exposed events every ~16ms
Engine::OnUpdate(); // For docking updates
Engine::OnDraw();
return false;
}
else if (event->type == SDL_EVENT_MOUSE_BUTTON_DOWN)
{
if (window)
{
bool result = false;
window->OnLeftButtonHit(WindowHitCodes::Caption, result);
//if (result)
// return false;
window->HandleEvent(*event);
}
return false;
}
else if (event->type == SDL_EVENT_WINDOW_MOVED)
{
if (window)
{
window->HandleEvent(*event);
Float2 windowSize = window->GetClientSize();
if (WinImpl::DraggedWindowSize != windowSize)
{
// The window size changed while dragging, most likely due to maximized window restoring back to previous size.
WinImpl::DraggedWindowMousePosition = WinImpl::DraggedWindowStartPosition + WinImpl::DraggedWindowMousePosition - window->GetClientPosition();
WinImpl::DraggedWindowStartPosition = window->GetClientPosition();
WinImpl::DraggedWindowSize = windowSize;
}
Float2 windowPosition = Float2(static_cast<float>(event->window.data1), static_cast<float>(event->window.data2));
Float2 mousePosition = WinImpl::DraggedWindowMousePosition;
// Generate mouse movement events while dragging the window around
SDL_Event mouseMovedEvent{ 0 };
mouseMovedEvent.motion.type = SDL_EVENT_MOUSE_MOTION;
mouseMovedEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
mouseMovedEvent.motion.timestamp = SDL_GetTicksNS();
mouseMovedEvent.motion.state = SDL_BUTTON_LEFT;
mouseMovedEvent.motion.x = mousePosition.X;
mouseMovedEvent.motion.y = mousePosition.Y;
window->HandleEvent(mouseMovedEvent);
}
return false;
}
if (window)
window->HandleEvent(*event);
return false;
}
void SDLPlatform::PreHandleEvents()
{
SDL_AddEventWatch(EventFilterCallback, &WinImpl::DraggedWindow);
}
void SDLPlatform::PostHandleEvents()
{
SDL_RemoveEventWatch(EventFilterCallback, &WinImpl::DraggedWindow);
// Handle window dragging release here
if (WinImpl::DraggedWindow != nullptr)
{
Float2 mousePosition;
auto buttons = SDL_GetGlobalMouseState(&mousePosition.X, &mousePosition.Y);
// Send simulated mouse up event
SDL_Event buttonUpEvent { 0 };
buttonUpEvent.motion.type = SDL_EVENT_MOUSE_BUTTON_UP;
buttonUpEvent.button.down = false;
buttonUpEvent.motion.windowID = SDL_GetWindowID(WinImpl::DraggedWindow->GetSDLWindow());
buttonUpEvent.motion.timestamp = SDL_GetTicksNS();
buttonUpEvent.motion.state = SDL_BUTTON_LEFT;
buttonUpEvent.button.clicks = 1;
buttonUpEvent.motion.x = mousePosition.X;
buttonUpEvent.motion.y = mousePosition.Y;
WinImpl::DraggedWindow->HandleEvent(buttonUpEvent);
WinImpl::DraggedWindow = nullptr;
}
}
bool SDLWindow::HandleEventInternal(SDL_Event& event)
{
switch (event.type)
{
case SDL_EVENT_WINDOW_DESTROYED:
{
#if USE_EDITOR
// Disable file dropping
if (_settings.AllowDragAndDrop)
{
const auto result = RevokeDragDrop((HWND)_handle);
if (result != S_OK)
LOG(Warning, "Window drag and drop service error: 0x{0:x}:{1}", result, 2);
}
#endif
break;
}
case SDL_EVENT_MOUSE_BUTTON_UP:
{
if (WinImpl::DraggedWindow != nullptr && WinImpl::DraggedWindow->_windowId != event.button.windowID)
{
// Send the button event to dragged window as well
Float2 mousePos = ClientToScreen({ event.button.x, event.button.y });
Float2 clientPos = WinImpl::DraggedWindow->ScreenToClient(mousePos);
SDL_Event event2 = event;
event2.button.windowID = WinImpl::DraggedWindow->_windowId;
event2.button.x = clientPos.X;
event2.button.y = clientPos.Y;
SDLInput::HandleEvent(WinImpl::DraggedWindow, event2);
}
break;
}
default:
break;
}
return false;
}
bool SDLPlatform::UsesWindows()
{
return true;
}
bool SDLPlatform::UsesWayland()
{
return false;
}
bool SDLPlatform::UsesX11()
{
return false;
}
void SDLWindow::Focus()
{
auto activateWhenRaised = SDL_GetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, "1");
// Forcing the window to focus causes issues with opening context menus while window is maximized
//auto forceRaiseWindow = SDL_GetHint(SDL_HINT_FORCE_RAISEWINDOW);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, "1");
SDL_RaiseWindow(_window);
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, activateWhenRaised);
//SDL_SetHint(SDL_HINT_FORCE_RAISEWINDOW, forceRaiseWindow);
}
void SDLPlatform::SetHighDpiAwarenessEnabled(bool enable)
{
// Other supported values: "permonitor", "permonitorv2"
SDL_SetHint("SDL_WINDOWS_DPI_AWARENESS", enable ? "system" : "unaware");
}
DragDropEffect SDLWindow::DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow)
{
Show();
return DragDropEffect::None;
}
#endif

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// Copyright (c) Wojciech Figat. All rights reserved.
#if PLATFORM_SDL
#include "SDLPlatform.h"
#include "SDLWindow.h"
#include "Engine/Core/Log.h"
#include "Engine/Input/Input.h"
#include "Engine/Input/Mouse.h"
#include "Engine/Platform/BatteryInfo.h"
#include "Engine/Platform/WindowsManager.h"
#include "Engine/Platform/SDL/SDLInput.h"
#include "Engine/Engine/Engine.h"
#include <SDL3/SDL_hints.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_misc.h>
#include <SDL3/SDL_power.h>
#include <SDL3/SDL_revision.h>
#include <SDL3/SDL_system.h>
#include <SDL3/SDL_version.h>
#include <SDL3/SDL_locale.h>
#if PLATFORM_LINUX
#include "Engine/Engine/CommandLine.h"
#endif
#define DefaultDPI 96
namespace SDLImpl
{
int32 SystemDpi = 96;
String UserLocale("en");
bool WindowDecorationsSupported = true;
bool SupportsDecorationDragging = true;
String WaylandDisplayEnv;
String XDGCurrentDesktop;
}
bool SDLPlatform::Init()
{
#if PLATFORM_LINUX
bool waylandSession = false;
if (!GetEnvironmentVariable(String("WAYLAND_DISPLAY"), SDLImpl::WaylandDisplayEnv))
waylandSession = true;
GetEnvironmentVariable(String("XDG_CURRENT_DESKTOP"), SDLImpl::XDGCurrentDesktop);
if (CommandLine::Options.X11.IsTrue())
{
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "x11", SDL_HINT_OVERRIDE);
waylandSession = false;
}
else if (CommandLine::Options.Wayland.IsTrue())
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "wayland", SDL_HINT_OVERRIDE);
else if (waylandSession)
{
// Override the X11 preference when running in Wayland session
SDL_SetHintWithPriority(SDL_HINT_VIDEO_DRIVER, "wayland", SDL_HINT_OVERRIDE);
}
// Workaround for libdecor in Gnome+Wayland causing freezes when interacting with the native decorations
if (waylandSession && SDLImpl::XDGCurrentDesktop.Compare(String("GNOME"), StringSearchCase::IgnoreCase) == 0)
{
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_ALLOW_LIBDECOR, "0");
SDLImpl::WindowDecorationsSupported = false;
}
if (waylandSession)
SupportsDecorationDragging = false;
#endif
#if PLATFORM_LINUX
// The name follows the .desktop entry specification, this is used to get a fallback icon on Wayland:
// https://specifications.freedesktop.org/desktop-entry-spec/latest/file-naming.html
#if USE_EDITOR
SDL_SetHint(SDL_HINT_APP_ID, StringAnsi("com.FlaxEngine.FlaxEditor").Get());
#else
// TODO: This should be read from the platform configuration (needed for desktop icon handling)
SDL_SetHint(SDL_HINT_APP_ID, StringAnsi("com.FlaxEngine.FlaxGame").Get());
#endif
#else
SDL_SetHint(SDL_HINT_APP_ID, StringAnsi(ApplicationClassName).Get());
#endif
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_SHOWN, "0");
SDL_SetHint(SDL_HINT_WINDOW_ACTIVATE_WHEN_RAISED, "0");
SDL_SetHint(SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, "1"); // Fixes context menu focus issues when clicking unfocused menus
SDL_SetHint(SDL_HINT_WINDOWS_ERASE_BACKGROUND_MODE, "0");
SDL_SetHint(SDL_HINT_TIMER_RESOLUTION, "0"); // Already handled during platform initialization
SDL_SetHint("SDL_BORDERLESS_RESIZABLE_STYLE", "1"); // Allow borderless windows to be resizable on Windows
//SDL_SetHint("SDL_BORDERLESS_WINDOWED_STYLE", "1");
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_WARP_MOTION, "0");
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_CURSOR_VISIBLE, "1"); // Needed for tracking mode
SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_CENTER, "0"); // Relative mode can be active when cursor is shown and clipped
SDL_SetHint(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS, "8"); // Reduce the default mouse double-click radius
//SDL_SetHint(SDL_HINT_MOUSE_RELATIVE_MODE_WARP, "1"); // Disables raw mouse input
SDL_SetHint(SDL_HINT_WINDOWS_RAW_KEYBOARD, "1");
SDL_SetHint(SDL_HINT_VIDEO_WAYLAND_SCALE_TO_DISPLAY, "1");
//if (InitInternal())
// return true;
if (!SDL_InitSubSystem(SDL_INIT_VIDEO | SDL_INIT_GAMEPAD))
Platform::Fatal(String::Format(TEXT("Failed to initialize SDL: {0}."), String(SDL_GetError())));
int localesCount = 0;
auto locales = SDL_GetPreferredLocales(&localesCount);
for (int i = 0; i < localesCount; i++)
{
auto language = StringAnsiView(locales[i]->language);
auto country = StringAnsiView(locales[i]->country);
if (language.StartsWith("en"))
{
if (country != nullptr)
SDLImpl::UserLocale = String::Format(TEXT("{0}-{1}"), String(language), String(locales[i]->country));
else
SDLImpl::UserLocale = String(language);
break;
}
}
SDL_free(locales);
if (InitInternal())
return true;
#if !PLATFORM_MAC
if (!UsesWayland())
{
// Disable SDL clipboard support
SDL_SetEventEnabled(SDL_EVENT_CLIPBOARD_UPDATE, false);
// Disable SDL drag and drop support
SDL_SetEventEnabled(SDL_EVENT_DROP_FILE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_TEXT, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_BEGIN, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_COMPLETE, false);
SDL_SetEventEnabled(SDL_EVENT_DROP_POSITION, false);
}
#endif
SDLInput::Init();
SDLWindow::Init();
SDLImpl::SystemDpi = (int)(SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay()) * DefaultDPI);
//SDL_StartTextInput(); // TODO: Call this only when text input is expected (shows virtual keyboard in some cases)
return base::Init();
}
void SDLPlatform::LogInfo()
{
base::LogInfo();
const int32 runtimeVersion = SDL_GetVersion();
LOG(Info, "Using SDL version {}.{}.{} ({}), runtime: {}.{}.{} ({})",
SDL_VERSIONNUM_MAJOR(SDL_VERSION), SDL_VERSIONNUM_MINOR(SDL_VERSION), SDL_VERSIONNUM_MICRO(SDL_VERSION), String(SDL_REVISION),
SDL_VERSIONNUM_MAJOR(runtimeVersion), SDL_VERSIONNUM_MINOR(runtimeVersion), SDL_VERSIONNUM_MICRO(runtimeVersion), String(SDL_GetRevision()));
LOG(Info, "SDL video driver: {}", String(SDL_GetCurrentVideoDriver()));
}
void SDLPlatform::Tick()
{
SDLInput::Update();
PreHandleEvents();
SDL_PumpEvents();
SDL_Event events[32];
int count = SDL_PeepEvents(events, SDL_arraysize(events), SDL_GETEVENT, SDL_EVENT_FIRST, SDL_EVENT_LAST);
for (int i = 0; i < count; ++i)
{
SDLWindow* window = SDLWindow::GetWindowFromEvent(events[i]);
if (window)
window->HandleEvent(events[i]);
else if (events[i].type >= SDL_EVENT_JOYSTICK_AXIS_MOTION && events[i].type <= SDL_EVENT_GAMEPAD_STEAM_HANDLE_UPDATED)
SDLInput::HandleEvent(nullptr, events[i]);
else
HandleEvent(events[i]);
}
PostHandleEvents();
}
bool SDLPlatform::HandleEvent(SDL_Event& event)
{
return true;
}
String SDLPlatform::GetDisplayServer()
{
#if PLATFORM_LINUX
String driver(SDL_GetCurrentVideoDriver());
if (driver.Length() > 0)
driver[0] = StringUtils::ToUpper(driver[0]);
return driver;
#else
return String::Empty;
#endif
}
bool SDLPlatform::SupportsNativeDecorations()
{
return SDLImpl::WindowDecorationsSupported;
}
bool SDLPlatform::SupportsNativeDecorationDragging()
{
return SDLImpl::SupportsDecorationDragging;
}
BatteryInfo SDLPlatform::GetBatteryInfo()
{
BatteryInfo info;
int percentage;
SDL_PowerState powerState = SDL_GetPowerInfo(nullptr, &percentage);
if (percentage < 0)
info.BatteryLifePercent = 1.0f;
else
info.BatteryLifePercent = (float)percentage / 100.0f;
switch (powerState)
{
case SDL_POWERSTATE_CHARGING:
info.State = BatteryInfo::States::BatteryCharging;
break;
case SDL_POWERSTATE_ON_BATTERY:
info.State = BatteryInfo::States::BatteryDischarging;
break;
case SDL_POWERSTATE_CHARGED:
info.State = BatteryInfo::States::Connected;
break;
default:
info.State = BatteryInfo::States::Unknown;
}
return info;
}
int32 SDLPlatform::GetDpi()
{
return SDLImpl::SystemDpi;
}
String SDLPlatform::GetUserLocaleName()
{
return SDLImpl::UserLocale;
}
void SDLPlatform::OpenUrl(const StringView& url)
{
StringAnsi urlStr(url);
SDL_OpenURL(urlStr.GetText());
}
Float2 SDLPlatform::GetMousePosition()
{
#if PLATFORM_LINUX
if (UsesWayland())
{
// Wayland doesn't support reporting global mouse position,
// use the last known reported position we got from received window events.
return Input::GetMouseScreenPosition();
}
#endif
Float2 pos;
SDL_GetGlobalMouseState(&pos.X, &pos.Y);
return pos;
}
void SDLPlatform::SetMousePosition(const Float2& pos)
{
SDL_WarpMouseGlobal(pos.X, pos.Y);
}
Float2 SDLPlatform::GetDesktopSize()
{
SDL_Rect rect;
SDL_GetDisplayBounds(SDL_GetPrimaryDisplay(), &rect);
return Float2(static_cast<float>(rect.w), static_cast<float>(rect.h));
}
Rectangle SDLPlatform::GetMonitorBounds(const Float2& screenPos)
{
SDL_Point point{ (int32)screenPos.X, (int32)screenPos.Y };
SDL_DisplayID display = SDL_GetDisplayForPoint(&point);
SDL_Rect rect;
SDL_GetDisplayBounds(display, &rect);
return Rectangle(static_cast<float>(rect.x), static_cast<float>(rect.y), static_cast<float>(rect.w), static_cast<float>(rect.h));
}
Rectangle SDLPlatform::GetVirtualDesktopBounds()
{
int count;
const SDL_DisplayID* displays = SDL_GetDisplays(&count);
if (displays == nullptr)
return Rectangle::Empty;
Rectangle bounds = Rectangle::Empty;
for (int i = 0; i < count; i++)
{
SDL_DisplayID display = displays[i];
SDL_Rect rect;
SDL_GetDisplayBounds(display, &rect);
bounds = Rectangle::Union(bounds, Rectangle(static_cast<float>(rect.x), static_cast<float>(rect.y), static_cast<float>(rect.w), static_cast<float>(rect.h)));
}
SDL_free((void*)displays);
return bounds;
}
Window* SDLPlatform::CreateWindow(const CreateWindowSettings& settings)
{
return New<SDLWindow>(settings);
}
#endif

View File

@@ -0,0 +1,92 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_SDL
#include "Engine/Platform/Base/Enums.h"
#if PLATFORM_WINDOWS
#include "Engine/Platform/Windows/WindowsPlatform.h"
typedef struct tagMSG MSG;
#elif PLATFORM_LINUX
#include "Engine/Platform/Linux/LinuxPlatform.h"
union _XEvent;
#elif PLATFORM_MAC
#include "Engine/Platform/Mac/MacPlatform.h"
#else
static_assert(false, "Unsupported Platform");
#endif
class SDLWindow;
union SDL_Event;
/// <summary>
/// The SDL platform implementation and application management utilities.
/// </summary>
class FLAXENGINE_API SDLPlatform
#if PLATFORM_WINDOWS
: public WindowsPlatform
{
using base = WindowsPlatform;
#elif PLATFORM_LINUX
: public LinuxPlatform
{
using base = LinuxPlatform;
#elif PLATFORM_MAC
: public MacPlatform
{
using base = MacPlatform;
#else
{
static_assert(false, "Unsupported Platform");
#endif
friend SDLWindow;
private:
static bool InitInternal();
#if PLATFORM_LINUX
static bool InitX11(void* display);
#endif
static bool HandleEvent(SDL_Event& event);
#if PLATFORM_WINDOWS
static bool EventMessageHook(void* userdata, MSG* msg);
static bool EventFilterCallback(void* userdata, SDL_Event* event);
#elif PLATFORM_LINUX
static bool X11EventHook(void* userdata, _XEvent* xevent);
#elif PLATFORM_MAC
static bool EventFilterCallback(void* userdata, SDL_Event* event);
#endif
static void PreHandleEvents();
static void PostHandleEvents();
public:
#if PLATFORM_LINUX
static void* GetXDisplay();
#endif
static bool UsesWindows();
static bool UsesWayland();
static bool UsesX11();
public:
// [PlatformBase]
static bool Init();
static void LogInfo();
static void Tick();
static String GetDisplayServer();
static bool SupportsNativeDecorations();
static bool SupportsNativeDecorationDragging();
static void SetHighDpiAwarenessEnabled(bool enable);
static BatteryInfo GetBatteryInfo();
static int32 GetDpi();
static String GetUserLocaleName();
static void OpenUrl(const StringView& url);
static Float2 GetMousePosition();
static void SetMousePosition(const Float2& pos);
static Float2 GetDesktopSize();
static Rectangle GetMonitorBounds(const Float2& screenPos);
static Rectangle GetVirtualDesktopBounds();
static Window* CreateWindow(const CreateWindowSettings& settings);
};
#endif

File diff suppressed because it is too large Load Diff

View File

@@ -0,0 +1,130 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_SDL
#include "Engine/Platform/Base/WindowBase.h"
struct SDL_Window;
union SDL_Event;
#if PLATFORM_LINUX
class MessageBox;
#endif
/// <summary>
/// Implementation of the window class for SDL platform
/// </summary>
class FLAXENGINE_API SDLWindow : public WindowBase
#if USE_EDITOR && PLATFORM_WINDOWS
, public Windows::IDropTarget
#endif
{
friend SDLPlatform;
friend class SDLMouse;
#if PLATFORM_LINUX
friend LinuxPlatform;
friend MessageBox;
#endif
private:
void* _handle; // Opaque, platform specific window handle
#if USE_EDITOR && PLATFORM_WINDOWS
Windows::ULONG _refCount;
#endif
#if PLATFORM_LINUX
bool _dragOver;
#endif
SDL_Window* _window;
uint32 _windowId;
Rectangle _clipCursorRect;
Rectangle _cachedClientRectangle;
public:
static void Init();
public:
/// <summary>
/// Initializes a new instance of the <see cref="SDLWindow"/> class.
/// </summary>
/// <param name="settings">The initial window settings.</param>
SDLWindow(const CreateWindowSettings& settings);
/// <summary>
/// Finalizes an instance of the <see cref="SDLWindow"/> class.
/// </summary>
~SDLWindow();
private:
static SDLWindow* GetWindowFromEvent(const SDL_Event& event);
static SDLWindow* GetWindowWithSDLWindow(SDL_Window* window);
void HandleEvent(SDL_Event& event);
bool HandleEventInternal(SDL_Event& event);
void CheckForWindowResize();
void UpdateCursor();
public:
SDL_Window* GetSDLWindow() const;
#if PLATFORM_LINUX
void* GetWaylandDisplay() const;
void* GetX11Display() const;
#endif
WindowHitCodes OnWindowHit(const Float2 point);
// [WindowBase]
void* GetNativePtr() const override;
void Show() override;
void Hide() override;
void Minimize() override;
void Maximize() override;
void SetBorderless(bool isBorderless, bool maximized = false) override;
void Restore() override;
bool IsClosed() const override;
bool IsForegroundWindow() const override;
void BringToFront(bool force = false) override;
void SetClientBounds(const Rectangle& clientArea) override;
void SetPosition(const Float2& position) override;
void SetClientPosition(const Float2& position) override;
void SetIsFullscreen(bool isFullscreen) override;
bool IsAlwaysOnTop() const override;
void SetIsAlwaysOnTop(bool isAlwaysOnTop) override;
Float2 GetPosition() const override;
Float2 GetSize() const override;
Float2 GetClientSize() const override;
Float2 ScreenToClient(const Float2& screenPos) const override;
Float2 ClientToScreen(const Float2& clientPos) const override;
void FlashWindow() override;
float GetOpacity() const override;
void SetOpacity(float opacity) override;
void Focus() override;
String GetTitle() const override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
DragDropEffect DoDragDrop(const StringView& data, const Float2& offset, Window* dragSourceWindow) override;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void StartClippingCursor(const Rectangle& bounds) override;
void EndClippingCursor() override;
void SetMousePosition(const Float2& position) const override;
void SetCursor(CursorType type) override;
void SetIcon(TextureData& icon) override;
#if USE_EDITOR && PLATFORM_WINDOWS
// [IUnknown]
Windows::HRESULT __stdcall QueryInterface(const Windows::IID& id, void** ppvObject) override;
Windows::ULONG __stdcall AddRef() override;
Windows::ULONG __stdcall Release() override;
// [Windows::IDropTarget]
Windows::HRESULT __stdcall DragEnter(Windows::IDataObject* pDataObj, Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
Windows::HRESULT __stdcall DragOver(Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
Windows::HRESULT __stdcall DragLeave() override;
Windows::HRESULT __stdcall Drop(Windows::IDataObject* pDataObj, Windows::DWORD grfKeyState, Windows::POINTL pt, Windows::DWORD* pdwEffect) override;
#endif
#if PLATFORM_LINUX
DragDropEffect DoDragDropWayland(const StringView& data, Window* dragSourceWindow = nullptr, Float2 dragOffset = Float2::Zero);
DragDropEffect DoDragDropX11(const StringView& data);
#endif
};
#endif

View File

@@ -0,0 +1,15 @@
// Copyright (c) Wojciech Figat. All rights reserved.
#pragma once
#if PLATFORM_WINDOWS
#include "Windows/WindowsScreenUtilities.h"
#elif PLATFORM_LINUX
#include "Linux/LinuxScreenUtilities.h"
#elif PLATFORM_MAC
#include "Mac/MacScreenUtilities.h"
#else
#include "Base/ScreenUtilitiesBase.h"
#endif
#include "Types.h"

View File

@@ -4,8 +4,6 @@
#if PLATFORM_WINDOWS
class WindowsClipboard;
typedef WindowsClipboard Clipboard;
class Win32CriticalSection;
typedef Win32CriticalSection CriticalSection;
class Win32ReadWriteLock;
@@ -18,21 +16,25 @@ class WindowsFileSystemWatcher;
typedef WindowsFileSystemWatcher FileSystemWatcher;
class Win32File;
typedef Win32File File;
class WindowsPlatform;
typedef WindowsPlatform Platform;
class Win32Thread;
typedef Win32Thread Thread;
class WindowsClipboard;
typedef WindowsClipboard Clipboard;
#if !PLATFORM_SDL
class WindowsPlatform;
typedef WindowsPlatform Platform;
class WindowsWindow;
typedef WindowsWindow Window;
#endif
class Win32Network;
typedef Win32Network Network;
class UserBase;
typedef UserBase User;
class WindowsScreenUtilities;
typedef WindowsScreenUtilities ScreenUtilities;
#elif PLATFORM_UWP
class ClipboardBase;
typedef ClipboardBase Clipboard;
class Win32CriticalSection;
typedef Win32CriticalSection CriticalSection;
class Win32ReadWriteLock;
@@ -45,21 +47,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class Win32File;
typedef Win32File File;
class UWPPlatform;
typedef UWPPlatform Platform;
class Win32Thread;
typedef Win32Thread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class UWPPlatform;
typedef UWPPlatform Platform;
class UWPWindow;
typedef UWPWindow Window;
class Win32Network;
typedef Win32Network Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_LINUX
class LinuxClipboard;
typedef LinuxClipboard Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -72,21 +76,25 @@ class LinuxFileSystemWatcher;
typedef LinuxFileSystemWatcher FileSystemWatcher;
class UnixFile;
typedef UnixFile File;
class LinuxPlatform;
typedef LinuxPlatform Platform;
class LinuxThread;
typedef LinuxThread Thread;
#if !PLATFORM_SDL
class LinuxClipboard;
typedef LinuxClipboard Clipboard;
class LinuxPlatform;
typedef LinuxPlatform Platform;
class LinuxWindow;
typedef LinuxWindow Window;
#endif
class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class LinuxScreenUtilities;
typedef LinuxScreenUtilities ScreenUtilities;
#elif PLATFORM_PS4
class ClipboardBase;
typedef ClipboardBase Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -99,21 +107,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class UnixFile;
typedef UnixFile File;
class PS4Platform;
typedef PS4Platform Platform;
class PS4Thread;
typedef PS4Thread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class PS4Platform;
typedef PS4Platform Platform;
class PS4Window;
typedef PS4Window Window;
class PS4Network;
typedef PS4Network Network;
class PS4User;
typedef PS4User User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_PS5
class ClipboardBase;
typedef ClipboardBase Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -126,21 +136,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class UnixFile;
typedef UnixFile File;
class PS5Platform;
typedef PS5Platform Platform;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class PS5Thread;
typedef PS5Thread Thread;
class PS5Platform;
typedef PS5Platform Platform;
class PS5Window;
typedef PS5Window Window;
class PS5Network;
typedef PS5Network Network;
class PS5User;
typedef PS5User User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_XBOX_ONE
class ClipboardBase;
typedef ClipboardBase Clipboard;
class Win32CriticalSection;
typedef Win32CriticalSection CriticalSection;
class Win32ReadWriteLock;
@@ -153,21 +165,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class Win32File;
typedef Win32File File;
class XboxOnePlatform;
typedef XboxOnePlatform Platform;
class Win32Thread;
typedef Win32Thread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class XboxOnePlatform;
typedef XboxOnePlatform Platform;
class GDKWindow;
typedef GDKWindow Window;
class Win32Network;
typedef Win32Network Network;
class GDKUser;
typedef GDKUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_XBOX_SCARLETT
class ClipboardBase;
typedef ClipboardBase Clipboard;
class Win32CriticalSection;
typedef Win32CriticalSection CriticalSection;
class Win32ReadWriteLock;
@@ -180,21 +194,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class Win32File;
typedef Win32File File;
class XboxScarlettPlatform;
typedef XboxScarlettPlatform Platform;
class Win32Thread;
typedef Win32Thread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class XboxScarlettPlatform;
typedef XboxScarlettPlatform Platform;
class GDKWindow;
typedef GDKWindow Window;
class Win32Network;
typedef Win32Network Network;
class GDKUser;
typedef GDKUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_ANDROID
class ClipboardBase;
typedef ClipboardBase Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -207,21 +223,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class AndroidFile;
typedef AndroidFile File;
class AndroidPlatform;
typedef AndroidPlatform Platform;
class AndroidThread;
typedef AndroidThread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class AndroidPlatform;
typedef AndroidPlatform Platform;
class AndroidWindow;
typedef AndroidWindow Window;
class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_SWITCH
class ClipboardBase;
typedef ClipboardBase Clipboard;
class SwitchCriticalSection;
typedef SwitchCriticalSection CriticalSection;
class SwitchReadWriteLock;
@@ -234,21 +252,23 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class SwitchFile;
typedef SwitchFile File;
class SwitchPlatform;
typedef SwitchPlatform Platform;
class SwitchThread;
typedef SwitchThread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class SwitchPlatform;
typedef SwitchPlatform Platform;
class SwitchWindow;
typedef SwitchWindow Window;
class SwitchNetwork;
typedef SwitchNetwork Network;
class SwitchUser;
typedef SwitchUser User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#elif PLATFORM_MAC
class MacClipboard;
typedef MacClipboard Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -261,21 +281,25 @@ class MacFileSystemWatcher;
typedef MacFileSystemWatcher FileSystemWatcher;
class UnixFile;
typedef UnixFile File;
class MacPlatform;
typedef MacPlatform Platform;
class AppleThread;
typedef AppleThread Thread;
class MacClipboard;
typedef MacClipboard Clipboard;
#if !PLATFORM_SDL
class MacPlatform;
typedef MacPlatform Platform;
class MacWindow;
typedef MacWindow Window;
#endif
class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class MacScreenUtilities;
typedef MacScreenUtilities ScreenUtilities;
#elif PLATFORM_IOS
class ClipboardBase;
typedef ClipboardBase Clipboard;
class UnixCriticalSection;
typedef UnixCriticalSection CriticalSection;
class UnixReadWriteLock;
@@ -288,19 +312,34 @@ class FileSystemWatcherBase;
typedef FileSystemWatcherBase FileSystemWatcher;
class iOSFile;
typedef iOSFile File;
class iOSPlatform;
typedef iOSPlatform Platform;
class AppleThread;
typedef AppleThread Thread;
class ClipboardBase;
typedef ClipboardBase Clipboard;
class iOSPlatform;
typedef iOSPlatform Platform;
class iOSWindow;
typedef iOSWindow Window;
class UnixNetwork;
typedef UnixNetwork Network;
class UserBase;
typedef UserBase User;
class ScreenUtilitiesBase;
typedef ScreenUtilitiesBase ScreenUtilities;
#else
#error Missing Types implementation!
#endif
#if PLATFORM_SDL
#if PLATFORM_LINUX
class SDLClipboard;
typedef SDLClipboard Clipboard;
#endif
class SDLPlatform;
typedef SDLPlatform Platform;
class SDLWindow;
typedef SDLWindow Window;
#endif

View File

@@ -183,6 +183,7 @@ public:
void Focus() override;
void SetTitle(const StringView& title) override;
DragDropEffect DoDragDrop(const StringView& data) override;
using WindowBase::DoDragDrop;
void StartTrackingMouse(bool useMouseScreenOffset) override;
void EndTrackingMouse() override;
void SetCursor(CursorType type) override;

View File

@@ -17,31 +17,37 @@ namespace FlaxEngine
/// <summary>
/// Perform window hit test delegate.
/// </summary>
/// <param name="mouse">The mouse position. The coordinate is relative to the upper-left corner of the screen. Use <see cref="ScreenToClient"/> to convert position into client space coordinates.</param>
/// <param name="mousePosition">The mouse position. The coordinate is relative to the upper-left corner of the screen. Use <see cref="ScreenToClient"/> to convert position into client space coordinates.</param>
/// <returns>Hit result.</returns>
public delegate WindowHitCodes HitTestDelegate(ref Float2 mouse);
public delegate WindowHitCodes HitTestDelegate(ref Float2 mousePosition);
/// <summary>
/// Perform mouse buttons action.
/// </summary>
/// <param name="mouse">The mouse position.</param>
/// <param name="mousePosition">The mouse position.</param>
/// <param name="button">The mouse buttons state.</param>
/// <param name="handled">The flag that indicated that event has been handled by the custom code and should not be passed further. By default it is set to false.</param>
public delegate void MouseButtonDelegate(ref Float2 mouse, MouseButton button, ref bool handled);
public delegate void MouseButtonDelegate(ref Float2 mousePosition, MouseButton button, ref bool handled);
/// <summary>
/// Perform mouse move action.
/// </summary>
/// <param name="mouse">The mouse position.</param>
public delegate void MouseMoveDelegate(ref Float2 mouse);
/// <param name="mousePosition">The mouse position.</param>
public delegate void MouseMoveDelegate(ref Float2 mousePosition);
/// <summary>
/// Perform mouse move action in relative mode.
/// </summary>
/// <param name="mouseMotion">The relative mouse motion.</param>
public delegate void MouseMoveRelativeDelegate(ref Float2 mouseMotion);
/// <summary>
/// Perform mouse wheel action.
/// </summary>
/// <param name="mouse">The mouse position.</param>
/// <param name="mousePosition">The mouse position.</param>
/// <param name="delta">The mouse wheel move delta (can be positive or negative; normalized to [-1;1] range).</param>
/// <param name="handled">The flag that indicated that event has been handled by the custom code and should not be passed further. By default it is set to false.</param>
public delegate void MouseWheelDelegate(ref Float2 mouse, float delta, ref bool handled);
public delegate void MouseWheelDelegate(ref Float2 mousePosition, float delta, ref bool handled);
/// <summary>
/// Perform touch action.
@@ -99,9 +105,14 @@ namespace FlaxEngine
public event MouseWheelDelegate MouseWheel;
/// <summary>
/// Event fired when mouse moves
/// Event fired when mouse moves.
/// </summary>
public event MouseMoveDelegate MouseMove;
/// <summary>
/// Event fired when mouse moves in relative mode.
/// </summary>
public event MouseMoveRelativeDelegate MouseMoveRelative;
/// <summary>
/// Event fired when mouse leaves window.
@@ -273,6 +284,12 @@ namespace FlaxEngine
MouseMove?.Invoke(ref pos);
GUI.OnMouseMove(pos);
}
internal void Internal_OnMouseMoveRelative(ref Float2 mouseMotion)
{
MouseMoveRelative?.Invoke(ref mouseMotion);
GUI.OnMouseMoveRelative(mouseMotion);
}
internal void Internal_OnMouseLeave()
{

View File

@@ -2,7 +2,9 @@
#pragma once
#if PLATFORM_WINDOWS
#if PLATFORM_SDL
#include "SDL/SDLWindow.h"
#elif PLATFORM_WINDOWS
#include "Windows/WindowsWindow.h"
#elif PLATFORM_UWP
#include "UWP/UWPWindow.h"

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