2 Commits

Author SHA1 Message Date
c6bc90a82a _lagdriver fixes
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2025-09-12 13:52:55 +03:00
43b576d961 Add support for Visual Studio 2026 and v145 MSVC toolset
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2025-09-10 20:05:28 +03:00
25 changed files with 169 additions and 32 deletions

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@@ -54,6 +54,9 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VS2022:
Name = "Visual Studio 2022";
break;
case CodeEditorTypes.VS2026:
Name = "Visual Studio 2026";
break;
case CodeEditorTypes.VSCode:
Name = "Visual Studio Code";
break;
@@ -110,6 +113,7 @@ namespace FlaxEditor.Modules.SourceCodeEditing
case CodeEditorTypes.VS2017:
case CodeEditorTypes.VS2019:
case CodeEditorTypes.VS2022:
case CodeEditorTypes.VS2026:
// TODO: finish dynamic files adding to the project
//Editor.Instance.ProgressReporting.GenerateScriptsProjectFiles.RunAsync();
break;

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@@ -62,6 +62,11 @@ API_ENUM(Namespace="FlaxEditor", Attributes="HideInEditor") enum class CodeEdito
/// </summary>
VS2022,
/// <summary>
/// Visual Studio 2026
/// </summary>
VS2026,
/// <summary>
/// Visual Studio Code
/// </summary>

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@@ -43,6 +43,9 @@ VisualStudioEditor::VisualStudioEditor(VisualStudioVersion version, const String
case VisualStudioVersion::VS2022:
_type = CodeEditorTypes::VS2022;
break;
case VisualStudioVersion::VS2026:
_type = CodeEditorTypes::VS2026;
break;
default: CRASH;
break;
}
@@ -70,6 +73,9 @@ void VisualStudioEditor::FindEditors(Array<CodeEditor*>* output)
VisualStudioVersion version;
switch (info.VersionMajor)
{
case 18:
version = VisualStudioVersion::VS2026;
break;
case 17:
version = VisualStudioVersion::VS2022;
break;

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@@ -10,7 +10,7 @@
/// <summary>
/// Microsoft Visual Studio version types
/// </summary>
DECLARE_ENUM_8(VisualStudioVersion, VS2008, VS2010, VS2012, VS2013, VS2015, VS2017, VS2019, VS2022);
DECLARE_ENUM_9(VisualStudioVersion, VS2008, VS2010, VS2012, VS2013, VS2015, VS2017, VS2019, VS2022, VS2026);
/// <summary>
/// Implementation of code editor utility that is using Microsoft Visual Studio.

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@@ -236,12 +236,18 @@ int32 Engine::Main(const Char* cmdLine)
}
// Start physics simulation
if (Time::OnBeginPhysics(time))
int phys = 0;
while (Time::OnBeginPhysics(time))
{
phys++;
OnFixedUpdate();
OnLateFixedUpdate();
Time::OnEndPhysics();
}
/*if (phys == 0)
LOG(Info, "no ticks");
else */if (phys > 1)
LOG(Info, "{} ticks", phys);
// Draw frame
if (Time::OnBeginDraw(time))

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@@ -95,7 +95,8 @@ bool Time::TickData::OnTickBegin(double time, float targetFps, float maxDeltaTim
if (targetFps > ZeroTolerance)
{
int skip = (int)(1 + (time - NextBegin) * targetFps);
NextBegin += (1.0 / targetFps) * skip;
//NextBegin += (1.0 / targetFps) * skip;
NextBegin = time + (1.0 / targetFps);
}
}
@@ -146,25 +147,34 @@ bool Time::FixedStepTickData::OnTickBegin(double time, float targetFps, float ma
deltaTime = (double)maxDeltaTime;
NextBegin = time;
}
#if false
if (targetFps > ZeroTolerance)
{
int skip = (int)(1 + (time - NextBegin) * targetFps);
NextBegin += (1.0 / targetFps) * skip;
}
#else
else if (targetFps > ZeroTolerance)
{
deltaTime = (1.0 / targetFps);
//int skip = (int)(1 + (time - NextBegin) * targetFps);
//NextBegin += (1.0 / targetFps) * skip;
NextBegin += deltaTime;
}
#endif
}
Samples.Add(deltaTime);
//Samples.Add(deltaTime);
// Check if last few ticks were not taking too long so it's running slowly
const bool isRunningSlowly = Samples.Average() > 1.5 * minDeltaTime;
/*const bool isRunningSlowly = Samples.Average() > 1.5 * minDeltaTime;
if (!isRunningSlowly)
{
// Make steps fixed size
const double diff = deltaTime - minDeltaTime;
time -= diff;
deltaTime = minDeltaTime;
}
}*/
// Update data
Advance(time, deltaTime);

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@@ -13,6 +13,7 @@
#define ENET_IMPLEMENTATION
#define _WINSOCK_DEPRECATED_NO_WARNINGS
#include <enet/enet.h>
#include <Engine/Engine/Time.h>
#undef _WINSOCK_DEPRECATED_NO_WARNINGS
#undef SendMessage
@@ -33,7 +34,7 @@ ENetPacketFlag ChannelTypeToPacketFlag(const NetworkChannelType channel)
return static_cast<ENetPacketFlag>(flag);
}
void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
void SendPacketToPeer(ENetHost* host, ENetPeer* peer, const NetworkChannelType channelType, const NetworkMessage& message)
{
// Covert our channel type to the internal ENet packet flags
const ENetPacketFlag flag = ChannelTypeToPacketFlag(channelType);
@@ -48,6 +49,7 @@ void SendPacketToPeer(ENetPeer* peer, const NetworkChannelType channelType, cons
enet_peer_send(peer, 0, packet);
// TODO: To reduce latency, we can use `enet_host_flush` to flush all packets. Maybe some API, like NetworkManager::FlushQueues()?
enet_host_flush(host);
}
ENetDriver::ENetDriver(const SpawnParams& params)
@@ -166,7 +168,9 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
{
ASSERT(_host);
ENetEvent event;
enet_host_flush(_host); // Flush outbound packets to us so we can handle them immediately
const int result = enet_host_service(_host, &event, 0);
const auto tick = Time::Update.TicksCount;
if (result < 0)
LOG(Error, "Failed to check ENet events!");
if (result > 0)
@@ -213,7 +217,7 @@ bool ENetDriver::PopEvent(NetworkEvent& eventPtr)
void ENetDriver::SendMessage(const NetworkChannelType channelType, const NetworkMessage& message)
{
ASSERT(!IsServer());
SendPacketToPeer(_peer, channelType, message);
SendPacketToPeer(_host, _peer, channelType, message);
}
void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessage& message, NetworkConnection target)
@@ -222,7 +226,7 @@ void ENetDriver::SendMessage(NetworkChannelType channelType, const NetworkMessag
ENetPeer* peer;
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
SendPacketToPeer(_host, peer, channelType, message);
}
}
@@ -234,7 +238,7 @@ void ENetDriver::SendMessage(const NetworkChannelType channelType, const Network
{
if (_peerMap.TryGet(target.ConnectionId, peer) && peer && peer->state == ENET_PEER_STATE_CONNECTED)
{
SendPacketToPeer(peer, channelType, message);
SendPacketToPeer(_host, peer, channelType, message);
}
}
}

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@@ -97,11 +97,15 @@ bool NetworkLagDriver::PopEvent(NetworkEvent& eventPtr)
if (!_driver)
return false;
const auto delta2 = Time::Current != nullptr ? Time::Current->UnscaledDeltaTime : Time::Update.UnscaledDeltaTime;
// Try to pop lagged event from the queue
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
if (e.Lag > 0.0)
e.LagTime -= delta2;
//if (e.Lag > 0.0)
// continue;
if (e.LagTime > 0)
continue;
eventPtr = e.Event;
@@ -117,6 +121,7 @@ bool NetworkLagDriver::PopEvent(NetworkEvent& eventPtr)
auto& e = _events.AddOne();
e.Lag = (double)Lag;
e.LagTime = /*Time::Current->UnscaledTime + */TimeSpan::FromMilliseconds(Lag);
e.Event = eventPtr;
}
return false;
@@ -130,8 +135,10 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
return;
}
//const auto tick = Time::Current->TicksCount;
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 0;
msg.MessageData.Set(message.Buffer, message.Length);
@@ -148,6 +155,7 @@ void NetworkLagDriver::SendMessage(NetworkChannelType channelType, const Network
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 1;
msg.Target = target;
@@ -165,6 +173,7 @@ void NetworkLagDriver::SendMessage(const NetworkChannelType channelType, const N
auto& msg = _messages.AddOne();
msg.Lag = (double)Lag;
msg.LagTime = /*Time::Current->UnscaledTime +*/ TimeSpan::FromMilliseconds(Lag);
msg.ChannelType = channelType;
msg.Type = 2;
msg.Targets = targets;
@@ -192,14 +201,20 @@ void NetworkLagDriver::OnUpdate()
return;
// Update all pending messages and events
const double deltaTime = Time::Update.UnscaledDeltaTime.GetTotalMilliseconds();
const auto delta2 = Time::Current != nullptr ? Time::Current->UnscaledDeltaTime : Time::Update.UnscaledDeltaTime;
for (int32 i = 0; i < _messages.Count(); i++)
{
auto& msg = _messages[i];
msg.Lag -= deltaTime;
if (msg.Lag > 0.0)
//msg.Lag -= deltaTime;
//if (msg.Lag > 0.0)
// continue;
msg.LagTime -= delta2;
if (msg.LagTime > 0)
continue;
auto missed = (-msg.LagTime).GetTotalMilliseconds();
// Use this helper message as a container to send the stored data and length to the ENet driver
NetworkMessage message;
message.Buffer = msg.MessageData.Get();
@@ -222,6 +237,7 @@ void NetworkLagDriver::OnUpdate()
for (int32 i = 0; i < _events.Count(); i++)
{
auto& e = _events[i];
e.Lag -= deltaTime;
//e.Lag -= deltaTime;
e.LagTime -= delta2;
}
}

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@@ -8,6 +8,7 @@
#include "Engine/Networking/NetworkEvent.h"
#include "Engine/Scripting/ScriptingObject.h"
#include "Engine/Core/Collections/Array.h"
#include "Engine/Core/Types/TimeSpan.h"
/// <summary>
/// Low-level network transport interface implementation that is proxy of another nested INetworkDriver implementation but with lag simulation feature.
@@ -20,6 +21,7 @@ private:
struct LagMessage
{
double Lag;
TimeSpan LagTime;
int32 Type;
NetworkChannelType ChannelType;
NetworkConnection Target;
@@ -31,6 +33,7 @@ private:
struct LagEvent
{
double Lag;
TimeSpan LagTime;
NetworkEvent Event;
};

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@@ -192,6 +192,8 @@ namespace Flax.Build
{
// Pick the project format
var projectFormats = new HashSet<ProjectFormat>();
if (Configuration.ProjectFormatVS2026)
projectFormats.Add(ProjectFormat.VisualStudio2026);
if (Configuration.ProjectFormatVS2022)
projectFormats.Add(ProjectFormat.VisualStudio2022);
if (Configuration.ProjectFormatVS2019)
@@ -209,8 +211,13 @@ namespace Flax.Build
if (projectFormats.Count == 0)
projectFormats.Add(Platform.BuildPlatform.DefaultProjectFormat);
// Always generate VS solution files for project (needed for C# Intellisense support)
projectFormats.Add(ProjectFormat.VisualStudio2022);
// Always generate VS solution files for project (needed for C# Intellisense support in other IDEs)
if (!projectFormats.Contains(ProjectFormat.VisualStudio2026) &&
!projectFormats.Contains(ProjectFormat.VisualStudio2022) &&
!projectFormats.Contains(ProjectFormat.VisualStudio))
{
projectFormats.Add(ProjectFormat.VisualStudio2022);
}
foreach (ProjectFormat projectFormat in projectFormats)
GenerateProject(projectFormat);

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@@ -201,6 +201,12 @@ namespace Flax.Build
[CommandLine("vs2022", "Generates Visual Studio 2022 project format files. Valid only with -genproject option.")]
public static bool ProjectFormatVS2022 = false;
/// <summary>
/// Generates Visual Studio 2026 project format files. Valid only with -genproject option.
/// </summary>
[CommandLine("vs2026", "Generates Visual Studio 2026 project format files. Valid only with -genproject option.")]
public static bool ProjectFormatVS2026 = false;
/// <summary>
/// Generates Visual Studio Code project format files. Valid only with -genproject option.
/// </summary>

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@@ -32,8 +32,11 @@ namespace Flax.Build.Platforms
if (!toolsets.ContainsKey(WindowsPlatformToolset.v141) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v142) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v143) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v144))
!toolsets.ContainsKey(WindowsPlatformToolset.v144) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v145))
{
_hasRequiredSDKsInstalled = false;
}
}
}
}

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@@ -31,7 +31,12 @@ namespace Flax.Build.Platforms
}
// Visual Studio 2017+ supported only
var visualStudio = VisualStudioInstance.GetInstances().FirstOrDefault(x => x.Version == VisualStudioVersion.VisualStudio2017 || x.Version == VisualStudioVersion.VisualStudio2019 || x.Version == VisualStudioVersion.VisualStudio2022);
var visualStudio = VisualStudioInstance.GetInstances().FirstOrDefault(x =>
x.Version == VisualStudioVersion.VisualStudio2017 ||
x.Version == VisualStudioVersion.VisualStudio2019 ||
x.Version == VisualStudioVersion.VisualStudio2022 ||
x.Version == VisualStudioVersion.VisualStudio2026
);
if (visualStudio == null)
_hasRequiredSDKsInstalled = false;
@@ -46,7 +51,8 @@ namespace Flax.Build.Platforms
if (!toolsets.ContainsKey(WindowsPlatformToolset.v141) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v142) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v143) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v144))
!toolsets.ContainsKey(WindowsPlatformToolset.v144) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v145))
{
_hasRequiredSDKsInstalled = false;
}

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@@ -29,7 +29,12 @@ namespace Flax.Build.Platforms
public UWPToolchain(UWPPlatform platform, TargetArchitecture architecture, WindowsPlatformToolset toolsetVer = WindowsPlatformToolset.Latest, WindowsPlatformSDK sdkVer = WindowsPlatformSDK.Latest)
: base(platform, architecture, toolsetVer, sdkVer)
{
var visualStudio = VisualStudioInstance.GetInstances().FirstOrDefault(x => x.Version == VisualStudioVersion.VisualStudio2017 || x.Version == VisualStudioVersion.VisualStudio2019 || x.Version == VisualStudioVersion.VisualStudio2022);
var visualStudio = VisualStudioInstance.GetInstances().FirstOrDefault(x =>
x.Version == VisualStudioVersion.VisualStudio2017 ||
x.Version == VisualStudioVersion.VisualStudio2019 ||
x.Version == VisualStudioVersion.VisualStudio2022 ||
x.Version == VisualStudioVersion.VisualStudio2026
);
if (visualStudio == null)
throw new Exception("Missing Visual Studio 2017 or newer. It's required to build for UWP.");
_usingDirs.Add(Path.Combine(visualStudio.Path, "VC", "vcpackages"));

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@@ -40,7 +40,8 @@ namespace Flax.Build.Platforms
!toolsets.ContainsKey(WindowsPlatformToolset.v141) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v142) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v143) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v144))
!toolsets.ContainsKey(WindowsPlatformToolset.v144) &&
!toolsets.ContainsKey(WindowsPlatformToolset.v145))
{
Log.Warning("Missing MSVC toolset v140 or later (VS 2015 or later C++ build tools). Cannot build for Windows platform.");
_hasRequiredSDKsInstalled = false;

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@@ -54,6 +54,11 @@ namespace Flax.Build.Platforms
/// Visual Studio 2022 (v17.10 and later)
/// </summary>
v144 = 144,
/// <summary>
/// Visual Studio 2026
/// </summary>
v145 = 145,
}
/// <summary>
@@ -252,6 +257,8 @@ namespace Flax.Build.Platforms
_toolsets[WindowsPlatformToolset.v143] = toolset;
else if (version.Major == 14 && version.Minor / 10 == 4)
_toolsets[WindowsPlatformToolset.v144] = toolset;
else if (version.Major == 14 && version.Minor / 10 == 5)
_toolsets[WindowsPlatformToolset.v145] = toolset;
else
Log.Warning("Found Unsupported MSVC toolset version: " + version);
}
@@ -287,11 +294,12 @@ namespace Flax.Build.Platforms
}
}
// Visual Studio 2017-2022 - multiple instances
// Visual Studio 2017 or later - multiple instances
foreach (var vs in vsInstances.Where(x =>
x.Version == VisualStudioVersion.VisualStudio2017 ||
x.Version == VisualStudioVersion.VisualStudio2019 ||
x.Version == VisualStudioVersion.VisualStudio2022
x.Version == VisualStudioVersion.VisualStudio2022 ||
x.Version == VisualStudioVersion.VisualStudio2026
))
{
FindMsvcToolsets(Path.Combine(vs.Path, "VC", "Tools", "MSVC"));
@@ -469,6 +477,7 @@ namespace Flax.Build.Platforms
case WindowsPlatformToolset.v142:
case WindowsPlatformToolset.v143:
case WindowsPlatformToolset.v144:
case WindowsPlatformToolset.v145:
{
string hostFolder = hostArchitecture == TargetArchitecture.x86 ? "HostX86" : $"Host{hostArchitecture.ToString().ToLower()}";
string nativeCompilerPath = Path.Combine(vcToolChainDir, "bin", hostFolder, architecture.ToString().ToLower(), "cl.exe");

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@@ -89,7 +89,11 @@ namespace Flax.Build.Platforms
// Pick the newest installed Visual Studio version if using the default toolset
if (toolsetVer == WindowsPlatformToolset.Default)
{
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2022))
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2026))
{
toolsetVer = WindowsPlatformToolset.v145;
}
else if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2022))
{
if (toolsets.Keys.Contains(WindowsPlatformToolset.v144))
{
@@ -206,6 +210,7 @@ namespace Flax.Build.Platforms
case WindowsPlatformToolset.v142:
case WindowsPlatformToolset.v143:
case WindowsPlatformToolset.v144:
case WindowsPlatformToolset.v145:
{
switch (Architecture)
{
@@ -392,6 +397,7 @@ namespace Flax.Build.Platforms
var vcToolChainDir = toolsets[Toolset];
switch (Toolset)
{
case WindowsPlatformToolset.v145:
case WindowsPlatformToolset.v144:
case WindowsPlatformToolset.v143:
case WindowsPlatformToolset.v142:

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@@ -37,6 +37,11 @@ namespace Flax.Build.Projects
/// </summary>
VisualStudio2022,
/// <summary>
/// Visual Studio 2026.
/// </summary>
VisualStudio2026,
/// <summary>
/// Visual Studio Code.
/// </summary>

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@@ -84,7 +84,11 @@ namespace Flax.Build.Projects
// Pick the newest installed Visual Studio version
if (format == ProjectFormat.VisualStudio)
{
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2022))
if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2026))
{
format = ProjectFormat.VisualStudio2026;
}
else if (VisualStudioInstance.HasIDE(VisualStudioVersion.VisualStudio2022))
{
format = ProjectFormat.VisualStudio2022;
}
@@ -113,6 +117,7 @@ namespace Flax.Build.Projects
case ProjectFormat.VisualStudio2017:
case ProjectFormat.VisualStudio2019:
case ProjectFormat.VisualStudio2022:
case ProjectFormat.VisualStudio2026:
{
VisualStudioVersion vsVersion;
switch (format)
@@ -129,6 +134,9 @@ namespace Flax.Build.Projects
case ProjectFormat.VisualStudio2022:
vsVersion = VisualStudioVersion.VisualStudio2022;
break;
case ProjectFormat.VisualStudio2026:
vsVersion = VisualStudioVersion.VisualStudio2026;
break;
default: throw new ArgumentOutOfRangeException(nameof(format), format, null);
}
switch (type)

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@@ -50,7 +50,9 @@ namespace Flax.Build.Projects.VisualStudio
projectTypes = ProjectTypeGuids.ToOption(ProjectTypeGuids.FlaxVS) + ';' + projectTypes;
// Try to reuse the existing project guid from solution file
vsProject.ProjectGuid = GetProjectGuid(solutionPath, vsProject.Name);
vsProject.ProjectGuid = GetProjectGuid(vsProject.Path, vsProject.Name);
if (vsProject.ProjectGuid == Guid.Empty)
vsProject.ProjectGuid = GetProjectGuid(solutionPath, vsProject.Name);
if (vsProject.ProjectGuid == Guid.Empty)
vsProject.ProjectGuid = Guid.NewGuid();

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@@ -55,7 +55,9 @@ namespace Flax.Build.Projects.VisualStudio
}
// Try to reuse the existing project guid from solution file
vsProject.ProjectGuid = GetProjectGuid(solutionPath, vsProject.Name);
vsProject.ProjectGuid = GetProjectGuid(vsProject.Path, vsProject.Name);
if (vsProject.ProjectGuid == Guid.Empty)
vsProject.ProjectGuid = GetProjectGuid(solutionPath, vsProject.Name);
if (vsProject.ProjectGuid == Guid.Empty)
vsProject.ProjectGuid = Guid.NewGuid();

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@@ -28,6 +28,7 @@ namespace Flax.Build.Projects.VisualStudio
case VisualStudioVersion.VisualStudio2017: return "v141";
case VisualStudioVersion.VisualStudio2019: return "v142";
case VisualStudioVersion.VisualStudio2022: return "v143";
case VisualStudioVersion.VisualStudio2026: return "v145";
}
return string.Empty;
}

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@@ -128,6 +128,8 @@ namespace Flax.Build.Projects.VisualStudio
version = VisualStudioVersion.VisualStudio2019;
else if (displayName.Contains("2022"))
version = VisualStudioVersion.VisualStudio2022;
else if (displayName.Contains("2026"))
version = VisualStudioVersion.VisualStudio2026;
else
{
Log.Warning(string.Format("Unknown Visual Studio installation. Display name: {0}", displayName));

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@@ -128,6 +128,7 @@ namespace Flax.Build.Projects.VisualStudio
case VisualStudioVersion.VisualStudio2017: return "15.0";
case VisualStudioVersion.VisualStudio2019: return "16.0";
case VisualStudioVersion.VisualStudio2022: return "17.0";
case VisualStudioVersion.VisualStudio2026: return "18.0";
}
return string.Empty;
@@ -193,7 +194,7 @@ namespace Flax.Build.Projects.VisualStudio
}
/// <inheritdoc />
public override string SolutionFileExtension => "sln";
public override string SolutionFileExtension => /*Version >= VisualStudioVersion.VisualStudio2026 ? "slnx" :*/ "sln";
/// <inheritdoc />
public override Project CreateProject()
@@ -277,6 +278,20 @@ namespace Flax.Build.Projects.VisualStudio
}
}
if (Version >= VisualStudioVersion.VisualStudio2026)
GenerateXmlSolution(solution);
else
GenerateAsciiSolution(solution);
}
private void GenerateXmlSolution(Solution solution)
{
// TODO: Generate the solution file in new format
GenerateAsciiSolution(solution);
}
private void GenerateAsciiSolution(Solution solution)
{
// Try to extract solution folder info from the existing solution file to make random IDs stable
var solutionId = Guid.NewGuid();
var folderIds = new Dictionary<string, Guid>();
@@ -313,7 +328,7 @@ namespace Flax.Build.Projects.VisualStudio
var projects = solution.Projects.Cast<VisualStudioProject>().ToArray();
// Header
if (Version == VisualStudioVersion.VisualStudio2022)
if (Version >= VisualStudioVersion.VisualStudio2022)
{
vcSolutionFileContent.AppendLine("Microsoft Visual Studio Solution File, Format Version 12.00");
vcSolutionFileContent.AppendLine("# Visual Studio Version 17");

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@@ -26,5 +26,10 @@ namespace Flax.Build.Projects.VisualStudio
/// The Visual Studio 2022.
/// </summary>
VisualStudio2022,
/// <summary>
/// The Visual Studio 2026.
/// </summary>
VisualStudio2026,
}
}