Commit Graph

  • 0f997dbc75 Add automatic preserving of basic joint properties when converting between types in Editor Wojtek Figat 2021-11-03 19:35:49 +01:00
  • 837747fea2 Add options for position/velocity solver iterations config for ragdolls Wojtek Figat 2021-11-03 19:26:05 +01:00
  • 67f0056121 Fix generated DefaultValue attribute to match the field value type Wojtek Figat 2021-11-03 19:25:44 +01:00
  • 4875bfb336 Add Ragdoll support and ragdolls generation utility to Animated Model context menu Wojtek Figat 2021-11-03 19:24:59 +01:00
  • dfb739afcf More fixes Wojtek Figat 2021-11-03 12:26:10 +01:00
  • f6e8596e91 Add support for overriding Anim Graph output for Animated Model Wojtek Figat 2021-11-03 12:25:31 +01:00
  • bd531aa6c2 Add Joint.SetJointOrientation utility Wojtek Figat 2021-11-03 12:24:41 +01:00
  • fc55f6c7e9 Cleanup some code Wojtek Figat 2021-11-03 11:51:35 +01:00
  • 2ee835d23b Fix removing keys in Dictionary with string keys Wojtek Figat 2021-11-03 11:51:10 +01:00
  • 254ebd1e7f Tweaks Wojtek Figat 2021-11-03 10:45:00 +01:00
  • 5f7112a404 Add Quaternion::FromDirection to C++ Wojtek Figat 2021-11-03 10:44:12 +01:00
  • f8e63f2994 Fix snapping rigidbodies to the floor Wojtek Figat 2021-11-02 15:16:35 +01:00
  • 62b0d19866 Refactor Rigidbody automatic mass calculation to include physical material Density Wojtek Figat 2021-11-01 21:44:09 +01:00
  • e90f06748c Fix missing AnimatedModel pose access if it's not initialized yet Wojtek Figat 2021-10-27 20:45:02 +02:00
  • 5e6b6133ca Add Joint.SetJointLocation for easier joints setup Wojtek Figat 2021-10-27 20:37:46 +02:00
  • fe28aa4f5e Add helper comment about CapsuleCollider height Wojtek Figat 2021-10-27 17:43:34 +02:00
  • e25915b9d1 Fix D6Joint twist limit debug display Wojtek Figat 2021-10-27 17:43:16 +02:00
  • b79feda477 Add ToString for some packed vector types Wojtek Figat 2021-10-27 16:38:50 +02:00
  • 76e284e2ac Fix error when using over 180 angle for joint limits Wojtek Figat 2021-10-27 12:15:35 +02:00
  • 7862fe9c38 Add physics colliders selecting in PhysicsColliders debug view Wojtek Figat 2021-10-27 12:14:32 +02:00
  • 7ca83858ab Optimize vertex buffer writing in Debug Draw Wojtek Figat 2021-10-27 11:03:08 +02:00
  • 883a829590 Fix missing copy destination offset in dynamic buffer update on D3D11 Wojtek Figat 2021-10-27 10:25:07 +02:00
  • 69e2b8313b Optimize PhysicsColliders mode rendering in Editor Wojtek Figat 2021-10-27 10:23:57 +02:00
  • 39c170cb2f Attempt to implement video output modes on Vulkan Wojtek Figat 2021-10-25 23:31:45 +02:00
  • eb04fc39ea Optimizations for Vulkan device Wojtek Figat 2021-10-25 23:31:23 +02:00
  • cc7959a390 Add explicit operator for Color32 to Int4 Wojtek Figat 2021-10-25 23:23:33 +02:00
  • 07a6e50d14 Fix custom actor options for prefab window Wojtek Figat 2021-10-25 23:23:07 +02:00
  • b9e29520cf Fix __popcnt on MSVC only if SSE 4.2 is available Wojtek Figat 2021-10-25 10:52:13 +02:00
  • 8fdfbfdfe2 Revert Wojtek Figat 2021-10-23 16:43:08 +02:00
  • f87544bbaf Add ScriptingTypeHandle::IsSubclassOf Wojtek Figat 2021-10-23 16:42:41 +02:00
  • 7a0e2c01d4 Add support for parsing negation in scripting api preprocessor Wojtek Figat 2021-10-23 16:42:26 +02:00
  • 8938f13a0b Add support for compiling and running engine without C# scripting Wojtek Figat 2021-10-23 16:41:57 +02:00
  • 0b3d6b03ac Add helper docs Wojtek Figat 2021-10-21 17:01:04 +02:00
  • 7817ba24ab use a fixed font if the requested cannot be found for message boxes nothingTVatYT 2021-10-21 20:49:07 +02:00
  • 7018ada593 Merge branch 'nothingTVatYT-LinuxProcess' Wojtek Figat 2021-10-21 19:10:39 +02:00
  • 112fa7ec23 Fix code style Wojtek Figat 2021-10-21 19:10:15 +02:00
  • c3c98ad20b Merge branch 'LinuxProcess' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-LinuxProcess Wojtek Figat 2021-10-21 19:04:30 +02:00
  • 3e8b45c4d9 Merge branch 'nothingTVatYT-CopyLinuxFile' Wojtek Figat 2021-10-21 18:57:37 +02:00
  • 061de0159d Merge branch 'CopyLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CopyLinuxFile Wojtek Figat 2021-10-21 18:57:32 +02:00
  • 8eefe76bda Fixes Wojtek Figat 2021-10-21 18:57:26 +02:00
  • 8926fa57c1 Merge branch 'nothingTVatYT-MoveLinuxFile' Wojtek Figat 2021-10-21 18:53:42 +02:00
  • 11632872d6 Merge branch 'MoveLinuxFile' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-MoveLinuxFile Wojtek Figat 2021-10-21 18:53:33 +02:00
  • e048849298 Merge branch 'nothingTVatYT-CalculateDPI' Wojtek Figat 2021-10-21 18:50:01 +02:00
  • 3194e58fb9 Merge branch 'CalculateDPI' of git://github.com/nothingTVatYT/FlaxEngine into nothingTVatYT-CalculateDPI Wojtek Figat 2021-10-21 18:49:40 +02:00
  • 14ab99595d Fix deprecated api ignoring macros on clang Wojtek Figat 2021-10-21 18:47:00 +02:00
  • 8d77dd9f04 Merge branch 'master' into LinuxProcess nothingTVatYT 2021-10-21 04:14:04 +02:00
  • 56ec927554 add LinuxProcess that supports workingDir, env and logging nothingTVatYT 2021-10-21 04:03:42 +02:00
  • 11e73e1b94 Fix RunProcess on Linux with custom working directory Wojtek Figat 2021-10-20 22:14:19 +02:00
  • a6cd97a8d3 Fix per-instance vertex colors uploading if data is already valid Wojtek Figat 2021-10-18 12:29:13 +02:00
  • 5dbbfed654 PS5 support progress Wojtek Figat 2021-10-20 15:34:52 +02:00
  • f91be91693 Add missing memory profiler events to Unix platforms Wojtek Figat 2021-10-19 16:22:53 +02:00
  • ea1a47159b Fix error Wojtek Figat 2021-10-18 11:51:13 +02:00
  • 3838870b16 Add soft failing to NetworkPeer creation and INetworkDriver initialization Wojtek Figat 2021-10-18 11:50:03 +02:00
  • 8bdf417b17 Fix using object reference in Scripting API with PersistentScriptingObject Wojtek Figat 2021-10-18 11:02:37 +02:00
  • 302ec73b18 Cleanup Wojtek Figat 2021-10-18 11:02:08 +02:00
  • c7f1a2a77e Merge branch 'Erdroy-networkdriver-csharp' Wojtek Figat 2021-10-18 10:37:55 +02:00
  • 9e582120d2 Merge branch 'networkdriver-csharp' of git://github.com/Erdroy/FlaxEngine into Erdroy-networkdriver-csharp Wojtek Figat 2021-10-18 10:37:44 +02:00
  • ae24641e07 offset is not used nothingTVatYT 2021-10-18 04:15:07 +02:00
  • 94c0dad4bc optimize file copy to sendfile on Linux nothingTVatYT 2021-10-18 04:11:28 +02:00
  • 37f42a9234 fix MoveFile for Linux nothingTVatYT 2021-10-18 00:54:39 +02:00
  • 78eab24c68 fix dpi calculation for Linux and multiple screens nothingTVatYT 2021-10-18 00:38:08 +02:00
  • 70f999f344 add LinuxInput for Gamepad support nothingTVatYT 2021-10-18 00:27:23 +02:00
  • be1598b1c6 Fix parting Input Settings if they have invalid data Wojtek Figat 2021-10-17 18:08:58 +02:00
  • 7660ef59ff Fixes Wojtek Figat 2021-10-17 17:41:34 +02:00
  • 25be2902ac Fixes Wojtek Figat 2021-10-17 16:01:57 +02:00
  • a906e0c857 Add assertions to String index operator to prevent invalid memory access Wojtek Figat 2021-10-17 16:01:47 +02:00
  • e7edbacd69 Fix invalid memory write in StringUtils::ConvertANSI2UTF16 on Unix if length is empty Wojtek Figat 2021-10-17 16:00:55 +02:00
  • 2f6dee9735 Fix build errror Damian Korczowski 2021-10-14 20:52:13 +02:00
  • 41e4ce7b2e Add DEPRECATED attribute to NetworkConfig::NetworkDriverType Damian Korczowski 2021-10-14 20:18:24 +02:00
  • 9763199dbb Add INetworkDriver::DriverName() function Damian Korczowski 2021-10-12 18:19:23 +02:00
  • e717d29401 Add NetworkDriver interface pointer to NetworkConfig Damian Korczowski 2021-10-12 18:18:57 +02:00
  • 6f84bffaad Add profiler events to shader compiler Wojtek Figat 2021-10-14 11:46:02 +02:00
  • b17332c5ba Fix TargetViewOffset from textboxes to be hidden Wojtek Figat 2021-10-14 11:26:13 +02:00
  • ea05fa8f69 Fix shader parsing error due to unknown macro used on shader function visibility condition Wojtek Figat 2021-10-14 11:07:42 +02:00
  • 05ebf60dba Add PRAGMA_DISABLE_DEPRECATION_WARNINGS and PRAGMA_ENABLE_DEPRECATION_WARNINGS macros Wojtek Figat 2021-10-14 11:07:12 +02:00
  • 3bb7f83729 Fix parsing DEPRECATED specifier on enums in scripting api Wojtek Figat 2021-10-14 11:06:37 +02:00
  • 6880785a72 Bump up build number Wojtek Figat 2021-10-14 11:06:09 +02:00
  • a9989f4001 Fix Game Cooker cache when materials or particles or shaders format gets changed Wojtek Figat 2021-10-14 11:05:56 +02:00
  • 4e6fa25877 Add support for using DEPRECATED to mark scripting API as obsolete Wojtek Figat 2021-10-12 23:48:47 +02:00
  • 8610db2e63 Code style tweaks Wojtek Figat 2021-10-11 14:39:46 +02:00
  • 6dc40d0c93 Fix possible division by zero in BoundingFrustum::GetCorners Wojtek Figat 2021-10-11 14:39:29 +02:00
  • 9450111ae6 Fix possible division by zero in Plane.Normalize Wojtek Figat 2021-10-11 14:32:34 +02:00
  • a013c3dd04 Fix possible crash in ReadOutputLogs Wojtek Figat 2021-10-11 14:05:20 +02:00
  • 54d5cf944b Fix GPU lgihtmaps baking error Wojtek Figat 2021-10-11 14:02:56 +02:00
  • 7880bbe7ec Add missing support for some formats in TextureTool Wojtek Figat 2021-10-11 14:02:41 +02:00
  • bcbfaa347a Disable compression for lightmaps on Linux (due to low-quality alpha encoding) Wojtek Figat 2021-10-11 14:02:14 +02:00
  • faf266800c Add bc7enc16 encored for BC7 textures compression on Linux Wojtek Figat 2021-10-11 14:01:29 +02:00
  • ee2c9a3970 Fix stb compilation on Windows for TextureTool Wojtek Figat 2021-10-11 13:58:46 +02:00
  • 65bee6bd0f Merge branch 'intolerantape-Minor-Changes' Wojtek Figat 2021-10-11 09:40:17 +02:00
  • 7a86c5fde2 Merge branch 'Minor-Changes' of git://github.com/intolerantape/FlaxEngine into intolerantape-Minor-Changes Wojtek Figat 2021-10-11 09:40:06 +02:00
  • 45e3da3f90 Fix compilation issues Wojtek Figat 2021-10-08 17:03:11 +02:00
  • f3b019e4db Add additional error prevention for AssetReferencesGraphWindow loading task Wojtek Figat 2021-10-08 16:56:56 +02:00
  • 48a867ef16 Add PS5 platform defines and types Wojtek Figat 2021-10-08 16:24:59 +02:00
  • aef024f572 Change Content loading threads count to depend on logical cores count instead of physical (set limit to 12) Wojtek Figat 2021-10-08 16:19:48 +02:00
  • b3764d1e70 Add option *Show asset references graph* to content context menu Wojtek Figat 2021-10-08 16:18:16 +02:00
  • 5a35c4ad74 Add setter to Control.Center Wojtek Figat 2021-10-08 15:31:34 +02:00
  • 058e23f3ee Add Content.GetAllAssets to get all asset ids in project Wojtek Figat 2021-10-08 15:31:13 +02:00
  • 78e093245d Improvements for Visject Surface Wojtek Figat 2021-10-08 15:30:42 +02:00
  • aa3a6e2766 Add option to make AssetPicker a read-only Wojtek Figat 2021-10-08 15:29:57 +02:00
  • fa441abf5c Add option *Select actors using this asset* to content menu Wojtek Figat 2021-10-08 14:39:21 +02:00