Commit Graph

  • 74f813ed3e Optimize UI in Editor Wojtek Figat 2021-11-27 13:07:09 +01:00
  • 8e61cf8fe1 Fix missing blend shape data transformation on model data import Wojciech Figat 2021-11-26 12:57:53 +01:00
  • 1e034c904a Fix missing blend shape refresh for Skinned Model window preview Wojciech Figat 2021-11-26 12:57:37 +01:00
  • af305dc376 Fix crash when model or skinned model loading fails Wojciech Figat 2021-11-24 17:42:01 +01:00
  • 7d970de5ce Add F2 shortcut for renaming item in files import dialog Wojciech Figat 2021-11-24 17:41:41 +01:00
  • 05d0e1bdcc Add Split Objects object to split imported meshes/animations into separate assets Wojciech Figat 2021-11-24 17:40:56 +01:00
  • ee56ae7dac Add more info to "Cannot load scene" message stefnotch 2021-11-24 17:24:15 +01:00
  • a9c56caf84 Optimize Math.NearEqual Wojtek Figat 2021-11-23 23:17:05 +01:00
  • 4322563eed Fix crash on thread end that used Mono runtime Wojciech Figat 2021-11-23 17:26:05 +01:00
  • 136b1fc421 Fix anim graph crash regression Wojciech Figat 2021-11-23 17:25:40 +01:00
  • be0059f0af Add ability to create an Actor by dragging it to an empty space in the Actor hierarchy window Wojciech Figat 2021-11-22 17:08:10 +01:00
  • ff1ae0f5ed Add F11 shortcut to maximize Game window during play-mode in Editor Wojciech Figat 2021-11-22 17:07:57 +01:00
  • 62285b7b73 Fix missing collision on terrain created in play mode Wojciech Figat 2021-11-22 17:07:43 +01:00
  • b9bdc64952 Add automatic Setup when added patches to empty terrain Wojciech Figat 2021-11-22 17:07:18 +01:00
  • 32fc3acc67 Tweaks Wojciech Figat 2021-11-22 17:06:54 +01:00
  • fd150b3cc1 Add better log for missing GPU for Vulkan Wojtek Figat 2021-11-21 19:14:32 +01:00
  • e8b680c78b Add ps5 changes Wojtek Figat 2021-11-21 19:02:24 +01:00
  • d260681773 Add ps5 icon Wojtek Figat 2021-11-21 14:03:27 +01:00
  • f88b34a15f Fix monolithic target build with native code module used by referenced plugin Wojtek Figat 2021-11-21 14:03:10 +01:00
  • 9ed7541ae7 Fix GDK platform build with VS 2022 installed Wojtek Figat 2021-11-18 23:43:02 +01:00
  • 84570ec9e0 Add Variant to string for Enums to use scripting enum items names Wojciech Figat 2021-11-19 16:48:42 +01:00
  • f3d93a4133 Add ScriptingEnum utility with useful features for C++ scripting Wojciech Figat 2021-11-19 16:48:04 +01:00
  • 31bbd586db Add scripting enums as ScriptingType Wojciech Figat 2021-11-19 16:43:02 +01:00
  • 52d79ca15a Fixes for array nodes in Visject Wojciech Figat 2021-11-19 16:04:13 +01:00
  • 3f3d8fc494 Add more improvements to Variant and conversions with managed data Wojciech Figat 2021-11-19 16:03:55 +01:00
  • 76e4a9e7b1 Add Index output for array iterator loop Wojciech Figat 2021-11-19 16:03:04 +01:00
  • 502a67a75a Add Array constant node to Visual Script and Anim Graph Wojciech Figat 2021-11-18 16:35:07 +01:00
  • cdcb2f8f7a Fixes and improvements Wojciech Figat 2021-11-18 11:21:30 +01:00
  • 2a2b70f83f Fix regression from d07ca3fcf4 Wojtek Figat 2021-11-17 21:40:07 +01:00
  • e16c7f3ac4 Add Arrays to Visual Scripting Wojciech Figat 2021-11-17 19:58:29 +01:00
  • 649059eba1 Add better support for Arrays in Variant for C# Scripting Wojciech Figat 2021-11-17 19:49:21 +01:00
  • 5447dc9e25 Fix crash when changing mesh collider in async for not-simulated actor Wojciech Figat 2021-11-16 20:59:57 +01:00
  • 13deb4a54f Add better support for Arrays in Variant for C# Scripting Wojciech Figat 2021-11-16 20:46:04 +01:00
  • 4722b58a40 Refactor ContextMenuChildMenu to inherit from ContextMenuButton Wojciech Figat 2021-11-16 20:45:12 +01:00
  • d33829f5eb Add option to change Visual Script parameter type Wojciech Figat 2021-11-16 20:44:18 +01:00
  • e249fda1f2 Add Visual Script parameter access editing (public or private) Wojciech Figat 2021-11-16 16:41:38 +01:00
  • 336f4debf1 Add OnParamEdited callback to Visject surface parameters API Wojciech Figat 2021-11-16 16:38:46 +01:00
  • d102f7f7f8 Add NodesConnected and NodesDisconnected events to Visject surface API Wojciech Figat 2021-11-16 16:38:08 +01:00
  • 4e8cf63f51 Fix Visject surface context menu to focus property the selected item Wojciech Figat 2021-11-16 16:37:19 +01:00
  • f69055d85a Add features flags for Custom Editors presentation Wojciech Figat 2021-11-16 16:33:45 +01:00
  • 46934b086d Fix crash if texture streaming fails on different texture format on Vulkan due to fallback usage Wojciech Figat 2021-11-15 16:38:04 +01:00
  • d39b043343 Fix for localization dashboard Wojciech Figat 2021-11-15 16:37:44 +01:00
  • d07ca3fcf4 Add support for older Android devices that don't support R11G11B10 texture format Wojciech Figat 2021-11-15 16:37:36 +01:00
  • 80ef2befd5 Add FallbackTable for localized strings table to redirect missing texts into other language Wojciech Figat 2021-11-15 16:37:00 +01:00
  • 1107173e60 Add notification text to Editor status bar after saving to improve user awareness Wojciech Figat 2021-11-15 16:36:36 +01:00
  • 8459d7f3ad Add option to export a single localized string table to .pot file Wojciech Figat 2021-11-15 16:35:59 +01:00
  • 0797ee2a1f Add keyboard navigation for ItemsListContextMenu (used by pickers in Editor) Wojciech Figat 2021-11-13 13:47:55 +01:00
  • 6357cc6245 Fix typos Wojciech Figat 2021-11-13 13:13:34 +01:00
  • 3648f8bef2 Add Hidden attribute to scripting fields/properties/methods/events Wojciech Figat 2021-11-13 13:12:08 +01:00
  • e81a1aac9b Add arrows navigation for Visject surface nodes Wojciech Figat 2021-11-10 16:05:40 +01:00
  • 073591aada Add bitangent vectors debugging to Model preview Wojtek Figat 2021-11-11 13:24:17 +01:00
  • ea80992376 Fixes Wojtek Figat 2021-11-11 13:23:58 +01:00
  • 6f16195b08 Fix mesh tangent and bitangent vectors generation with OpenFBX backend by using MikkTSpace Wojtek Figat 2021-11-11 13:23:30 +01:00
  • ac347f0029 Fix one error when pasting Visject nodes Wojtek Figat 2021-11-11 11:40:22 +01:00
  • bbecddfde2 Fix build Wojtek Figat 2021-11-10 21:04:46 +01:00
  • a3bb66d09e Fix build with Win11 sdk Wojtek Figat 2021-11-10 20:40:49 +01:00
  • 1f5a18ea2d Fix Linux build Wojtek Figat 2021-11-10 20:12:30 +01:00
  • dd85cb1676 Fix Linux build Wojtek Figat 2021-11-10 19:58:47 +01:00
  • 1f09c19c8d Add support for Visual Studio 2022 in Editor Wojtek Figat 2021-11-10 19:21:56 +01:00
  • 13ab912bb4 Add support for Visual Studio 2022 in Flax.Build Wojtek Figat 2021-11-10 19:12:27 +01:00
  • cb2ddc9472 Add custom Name property for GDK package settings Wojtek Figat 2021-11-10 00:00:02 +01:00
  • 5a0fdee09b Fix ragdoll crash on start if skinned model is not yet loaded Wojtek Figat 2021-11-09 23:53:17 +01:00
  • 35969dfd85 Fix texture refs in platform settings to be SoftObjectReferences instead of raw Guid Wojtek Figat 2021-11-09 23:52:46 +01:00
  • c1e3db9d1d Refactor SoftObjectReference to improve usage of it Wojtek Figat 2021-11-09 23:49:32 +01:00
  • dbdeddcd26 Add GetPixels and SetPixels to TextureBase for easier textures data editing Wojciech Figat 2021-11-09 16:27:23 +01:00
  • e34d3285c2 Add option to automatically generate mips for textures created from code Wojciech Figat 2021-11-09 16:26:28 +01:00
  • 4c4c6e8f03 Add setter for ResidentMipLevels on GPU Texture for C# scripting Wojtek Figat 2021-11-08 00:25:20 +01:00
  • 884e7ce381 Fix error Wojtek Figat 2021-11-07 21:39:25 +01:00
  • 24e5d4635d Add Mathf.Frac Wojtek Figat 2021-11-07 21:39:09 +01:00
  • 7955a6bc35 Minor fixes Wojtek Figat 2021-11-07 20:47:29 +01:00
  • b3eb17f61e Add Platform.Users to handle users per-platform Wojtek Figat 2021-11-07 20:46:56 +01:00
  • 21e6e8bc7b Fix crash when reading from RingBuffer if it's full Wojtek Figat 2021-11-06 20:15:01 +01:00
  • e857ae4d24 Fix entering play mode in Editor with pause mode on start Wojtek Figat 2021-11-06 20:14:29 +01:00
  • ddbc76cc7d Add utility SetLinearVelocity and SetAngularVelocity for a whole ragdoll Wojtek Figat 2021-11-06 13:48:53 +01:00
  • 6f68f4e5b0 Fix Get/Set field node in Visual Script to update Instance box accordingly for static fields Wojtek Figat 2021-11-06 13:48:34 +01:00
  • 22fa954716 Add error code logging to navmesh tiles adding issues Wojtek Figat 2021-11-06 13:23:24 +01:00
  • 84f78e9a15 Fix Visject param node getter breaking connection on param change to the same type Wojtek Figat 2021-11-06 13:23:05 +01:00
  • 214e626ac5 Refactor Control autofocus to be handled by control type instead of as part of base.OnMouseDown Wojtek Figat 2021-11-05 18:17:07 +01:00
  • 1c579ae69c Merge branch 'honzapatCZ-patch-9' Wojtek Figat 2021-11-05 12:40:52 +01:00
  • fbdaa43126 Merge branch 'patch-9' of git://github.com/honzapatCZ/FlaxEngine into honzapatCZ-patch-9 Wojtek Figat 2021-11-05 12:40:42 +01:00
  • a37103af4a Fix regression from 5bd3032f78 Wojtek Figat 2021-11-05 12:38:29 +01:00
  • 1f12e37412 Move mesh and skinned mesh options into shared base Wojtek Figat 2021-11-05 12:07:00 +01:00
  • 18f9d782ae Add Finished event to MeshDataCache Wojtek Figat 2021-11-05 12:06:33 +01:00
  • e0d8a5be5d Add CollisionData.GetModelTriangle to retrieve source geometry triangle index from the raycast hit info Wojtek Figat 2021-11-05 11:49:10 +01:00
  • 3793630375 Add SuppressFaceRemapTable option for collision cooking Wojtek Figat 2021-11-05 11:48:23 +01:00
  • 5bd3032f78 Add support for passing the object reference as scripting function output result Wojtek Figat 2021-11-05 11:46:40 +01:00
  • 406102fd25 Add FaceIndex to RayCastHit Wojtek Figat 2021-11-05 11:43:46 +01:00
  • 7198539b33 Update Input.cpp Nejcraft 2021-11-05 00:47:51 +01:00
  • e3505a40db Fix GamepadAxis Nejcraft 2021-11-05 00:45:28 +01:00
  • 4b735a365b Fix crash when streaming texture with unsupported format by the GPU driver Wojtek Figat 2021-11-04 16:47:43 +01:00
  • 2b05b80b54 Fix running editor on older D3D10 backend Wojtek Figat 2021-11-04 16:47:19 +01:00
  • d8775a3ae5 Add Ragdoll Editor utilities for easier ragdoll setup and editing Wojtek Figat 2021-11-04 16:23:04 +01:00
  • 79df80ad0c Add warning when using ragdoll that has joint with missing target Wojtek Figat 2021-11-04 16:11:10 +01:00
  • b0ca1cc652 Fix crash when applying prefab that includes both removed and added objects Wojtek Figat 2021-11-04 16:00:02 +01:00
  • 568c70f2f7 Optimize physics shapes debug drawing for large scenes by using culling for colliders Wojtek Figat 2021-11-04 15:59:41 +01:00
  • 6dfedd219b Minor improvements and fixes for Editor Wojtek Figat 2021-11-04 15:59:06 +01:00
  • d5f9e18107 Use automatic target anchor for new ragdolls to make it easier for setup Wojtek Figat 2021-11-04 12:17:52 +01:00
  • f303b1c061 Add EnableAutoAnchor to Joint for automatic target anchor setup Wojtek Figat 2021-11-04 12:17:08 +01:00
  • a45ecf7ec3 Add MaxDepenetrationVelocity for Ragdoll Wojtek Figat 2021-11-04 12:12:36 +01:00
  • 26e9ddc8e0 Add custom editor for Ragdoll to display the total mass Wojtek Figat 2021-11-03 19:39:22 +01:00