Commit Graph

  • b742d0c326 Add support for custom defines for build system via Flax.Build command line Wojtek Figat 2021-02-16 13:09:50 +01:00
  • a98f867bd8 Fix compiler warning Wojtek Figat 2021-02-16 11:47:39 +01:00
  • 5f04f32097 Merge branch 'network' of git://github.com/jb-perrier/FlaxEngine into 1.1 Wojtek Figat 2021-02-16 11:24:05 +01:00
  • 3658611e0f Fix compilation Wojtek Figat 2021-02-16 11:23:47 +01:00
  • 537dde594d Update Actor docs for GetScripts to be more precise about search method Wojtek Figat 2021-02-16 11:00:08 +01:00
  • 7221f7167f Add profiler events to LocalExecutor thread workers Wojtek Figat 2021-02-16 10:59:17 +01:00
  • fa332a3785 Optimize scripting API bindings generation if loaded API from valid cache Wojtek Figat 2021-02-16 10:42:56 +01:00
  • 653e9609e4 Span + Naming Jean-Baptiste Perrier 2021-02-16 10:14:42 +01:00
  • f11686a7b7 Add support for caching scripting API bindings during build Wojtek Figat 2021-02-16 09:41:56 +01:00
  • 0841f5b479 Refactor Pre Rotation from spline model and spline collider into Pre Transform for more control Wojtek Figat 2021-02-15 22:09:05 +01:00
  • 81be73ad82 Fix spline model not drawing when using invalid material Wojtek Figat 2021-02-15 22:08:37 +01:00
  • 44afa732f1 Merge branch 'master' of https://github.com/FlaxEngine/FlaxEngine into convertactor Jean-Baptiste Perrier 2021-02-15 21:43:46 +01:00
  • 26e3400a92 Typo. Jean-Baptiste Perrier 2021-02-15 20:54:00 +01:00
  • a2e1346029 Docs tweak. Jean-Baptiste Perrier 2021-02-15 20:53:53 +01:00
  • bc6281ee63 Add MTU option. Jean-Baptiste Perrier 2021-02-15 20:53:07 +01:00
  • 134aec2d15 Simplified name NetworkProtocol. Jean-Baptiste Perrier 2021-02-15 20:52:35 +01:00
  • b1f867f107 Add DrawVertices & FillTriangle funcs. Jean-Baptiste Perrier 2021-02-15 19:33:25 +01:00
  • 674e09e72b Add WriteTri helpers funcs. Jean-Baptiste Perrier 2021-02-15 19:32:43 +01:00
  • 6987834b2d Fix default actor bounds Wojtek Figat 2021-02-15 10:53:49 +01:00
  • 4e19b85e00 Add support for multi-threaded profile events in build tool Wojtek Figat 2021-02-15 15:04:37 +01:00
  • 5714741a5d Add support for multi-threaded scripting API headers parsing Wojtek Figat 2021-02-15 15:04:23 +01:00
  • cdd68c9a89 Add MaxConcurrency and ConcurrencyProcessorScale options for Flax.Build cmd line Wojtek Figat 2021-02-15 13:32:38 +01:00
  • 29f0834cc4 Optimize build tool Wojtek Figat 2021-02-15 13:23:09 +01:00
  • 788907f3b1 Remove deprecated and unused ISceneObject and ITransformable Wojtek Figat 2021-02-15 12:09:46 +01:00
  • b6557cb15c Fix showing shader source code window over a calling window Wojtek Figat 2021-02-15 12:02:25 +01:00
  • cd2a02a5c8 Add -shaderdebug cmd line switch to Editor for shaders debugging Wojtek Figat 2021-02-15 11:55:31 +01:00
  • c9ea812a24 Optimize DrawCall to pack indirect draw arg and graphics draw data with union Wojtek Figat 2021-02-15 11:52:06 +01:00
  • e42a6b0ccc Fix default actor bounds Wojtek Figat 2021-02-15 10:53:49 +01:00
  • 312e4ad010 Merge branch 'master' into 1.1 Wojtek Figat 2021-02-15 10:40:59 +01:00
  • 2357b60d0e Merge branch 'stefnotch-fix-ui-issues' Wojtek Figat 2021-02-15 10:23:04 +01:00
  • 3e608e6dec Merge branch 'fix-ui-issues' of git://github.com/stefnotch/FlaxEngine into stefnotch-fix-ui-issues Wojtek Figat 2021-02-15 10:22:55 +01:00
  • 9cccdc1e89 Fix build scripts assembly compilation on Linux (duplicated mscorlib reference) mafiesto4 2021-02-14 23:05:52 +01:00
  • 025ae99901 Implement process starting on Linux platform mafiesto4 2021-02-14 23:05:23 +01:00
  • c68e3af566 Use bundled mono on Linux for C# compilation mafiesto4 2021-02-14 23:04:42 +01:00
  • ff44622624 Add support for editor game target on Linux mafiesto4 2021-02-14 23:04:11 +01:00
  • da943f7604 Update mono for Linux mafiesto4 2021-02-14 23:03:49 +01:00
  • b4bf488e3c Fix double-click mouse event not setting mouse button down Wojtek Figat 2021-02-14 18:41:28 +01:00
  • f82ef8c065 Fix AssetPicker buttons usage without mouse down click over the control Wojtek Figat 2021-02-14 18:18:58 +01:00
  • 865f2b871d Fix default frame rate for fbx imported clips to 14 Wojtek Figat 2021-02-14 18:09:29 +01:00
  • a947dc0cc3 Fix properties names formatting for UI with 2 character words Wojtek Figat 2021-02-14 17:12:29 +01:00
  • 17a738d2ce Merge branch 'Vizepi-master' Wojtek Figat 2021-02-14 16:58:33 +01:00
  • a9ac758abd Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master Wojtek Figat 2021-02-14 16:58:29 +01:00
  • 3bbda838a2 Fix error when spawning prefab with rigidbody Wojtek Figat 2021-02-14 16:50:35 +01:00
  • 6bdc31df5a Fix using get_Control getter method from UIControl in Visual Script Wojtek Figat 2021-02-14 15:53:08 +01:00
  • ed1a3c2964 Update mono Wojtek Figat 2021-02-14 14:54:56 +01:00
  • a485622c2a Merge branch 'GoaLitiuM-windowsplatform_log_crash' Wojtek Figat 2021-02-14 14:04:47 +01:00
  • ac8c185056 Fix TreeNode hovering with collapsed children stefnotch 2021-02-14 08:43:50 +01:00
  • ccc60af4b6 Fix crash in Windows platform logging with long lines GoaLitiuM 2021-02-13 00:46:39 +02:00
  • 311793dd7e Fix StartMouseCapture(true) with secondary monitors on the left stefnotch 2021-02-12 22:50:47 +01:00
  • bd5897eaab Fixes and tweaks to SplineRopeBody Wojtek Figat 2021-02-12 17:18:32 +01:00
  • 55194edd2c Fix missing NavMesh node type Wojtek Figat 2021-02-12 15:28:45 +01:00
  • 8661091337 Add Spline Rope Body actor for ropes, chains and cables physics Wojtek Figat 2021-02-12 15:16:04 +01:00
  • 34b6cfebc3 Fix navmesh update on some spline editing operations Wojtek Figat 2021-02-12 12:20:58 +01:00
  • 74c1ac89c8 Add DebugDraw.DrawWireTriangles for wireframe geometry debug drawing Wojtek Figat 2021-02-12 11:43:46 +01:00
  • 4dd8e19f79 Fix Scene Queries to lock scene access Wojtek Figat 2021-02-12 11:27:47 +01:00
  • 9fd5e8928c Add missing scene graph nodes types mapping Wojtek Figat 2021-02-12 11:27:30 +01:00
  • 17d0f40e1c Add automatic navmesh update when editing spline with navmesh-relevant collider Wojtek Figat 2021-02-12 11:27:13 +01:00
  • 0e78d13146 Add support for navmesh on spline collider Wojtek Figat 2021-02-12 11:15:51 +01:00
  • 80e2aee92b Fixes and tweaks Wojtek Figat 2021-02-12 10:57:45 +01:00
  • 5a23df6478 Fix missing saving Pre Rotation Wojtek Figat 2021-02-12 10:34:50 +01:00
  • 62acae10a5 Fix compile error Wojtek Figat 2021-02-11 16:48:21 +01:00
  • 04b650cbc3 Add Pre Rotation to Spline Model and Spline Collider Wojtek Figat 2021-02-11 16:48:10 +01:00
  • 4ba82047e0 Improve CollisionCooking Wojtek Figat 2021-02-11 16:47:50 +01:00
  • 49758fbfff Add Spline Collider Wojtek Figat 2021-02-11 16:47:43 +01:00
  • 8158c94d26 Fix low-level WindowsPlatform::Log to not print invalid characters Wojtek Figat 2021-02-10 23:13:16 +01:00
  • 4c673bec9b Add BAGUETTE Wojtek Figat 2021-02-10 22:59:40 +01:00
  • 2263b3db52 Add ScriptingTypeHandle debugger view to flax.natvis Wojtek Figat 2021-02-10 22:59:32 +01:00
  • 3a3c66b916 [EDITOR] Fixed layer matrix order ( issue #153 ) Vizepi 2021-02-10 20:32:32 +01:00
  • 6c253ce892 Fix DebugDraw DrawTriangles crash Wojtek Figat 2021-02-10 17:20:05 +01:00
  • 29521b1b03 Remove Spline init from OnEnable to prevent double setup on SplineModel and SplineCollider Wojtek Figat 2021-02-10 17:19:45 +01:00
  • 8bce445ab0 Refactor Collider base class to improve code sharing across collider shape types Wojtek Figat 2021-02-10 14:33:16 +01:00
  • 5cb2322270 Add default Deformable material for splines Wojtek Figat 2021-02-10 11:37:34 +01:00
  • 81e41d51c8 Remove Unlink from asset reference Wojtek Figat 2021-02-10 11:37:14 +01:00
  • adbb467206 Add support for mutable keyword on API_FIELD Wojtek Figat 2021-02-10 11:29:07 +01:00
  • 191694725a Add SoftObjectReference for lazy references to assets and objects Wojtek Figat 2021-02-10 11:12:05 +01:00
  • 73efa35008 Add Level.GetActors and Level.GetScripts Wojtek Figat 2021-02-09 23:31:23 +01:00
  • b8420feed1 Merge branch 'Vizepi-master' Wojtek Figat 2021-02-09 22:58:41 +01:00
  • cad7887957 Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master Wojtek Figat 2021-02-09 22:58:36 +01:00
  • 01f2cc1dcc Fix #128 and fix #120 stefnotch 2021-02-09 22:10:43 +01:00
  • 6906db499e Add VS Code as default code editor on Linux mafiesto4 2021-02-09 21:52:50 +01:00
  • 8fe04d6db4 Fix window auto-focus on Linux mafiesto4 2021-02-09 21:52:34 +01:00
  • 4ce6882fc0 Add support for using VS Code as IDE for scripts on Linux mafiesto4 2021-02-09 21:01:05 +01:00
  • dc63d908b8 Fix resizing and maximizing window on Linux mafiesto4 2021-02-09 19:54:46 +01:00
  • 6673d70d0a [C++] Add missing header forcing client code to include two headers instead of one Vizepi 2021-02-09 18:20:20 +01:00
  • cb6b96dea6 [C++] Added FLAXENGINE_API macro on SettingsBase class so static symbol are retrieved by linker Vizepi 2021-02-09 18:08:50 +01:00
  • 042694f45e Added random enum W2.Wizard 2021-02-09 17:11:44 +01:00
  • d4f959b681 Add support for Deformable material preview Wojtek Figat 2021-02-09 16:46:10 +01:00
  • 15c4b7df54 Update materials Wojtek Figat 2021-02-09 16:08:51 +01:00
  • 311dad7b82 Add Spline Model Wojtek Figat 2021-02-09 16:04:47 +01:00
  • 2b962e4389 Fix invalid comment Wojtek Figat 2021-02-09 10:58:13 +01:00
  • 05a7b911f1 Fix screen size getting stefnotch 2021-02-09 10:29:29 +01:00
  • e8dc48690e Improve VS Code project launch tasks file for better debugging mafiesto4 2021-02-08 23:43:55 +01:00
  • be7024784e Fix PathRemoveRelativeParts for rooted paths mafiesto4 2021-02-08 23:17:50 +01:00
  • b30ab38ef2 Window impl on Linux progress mafiesto4 2021-02-08 22:53:32 +01:00
  • dfe7963436 Fix window maximize on Linux if it's not shown yet mafiesto4 2021-02-08 22:19:18 +01:00
  • 034890ee7c Window impl on Linux progress mafiesto4 2021-02-08 21:33:38 +01:00
  • 58350c87e2 Fix missing CharacterController bounds if controller is missing Wojtek Figat 2021-02-08 20:20:39 +01:00
  • c9860f21ec Fix scripting object issue Wojtek Figat 2021-02-08 19:42:04 +01:00
  • 85167b2d4b Fix using Bezier curve for Transform Wojtek Figat 2021-02-08 15:45:39 +01:00
  • 8e87c98644 Cleanup material shaders code Wojtek Figat 2021-02-08 15:45:22 +01:00