Commit Graph

  • 560cf65121 Add add/remove buttons to Multi Blend Wojtek Figat 2024-04-19 17:50:14 +02:00
  • 93e26afa05 Optimize Anim Graph node size and remove limit of max 64 state transitions Wojtek Figat 2024-04-19 16:31:11 +02:00
  • 7653fba381 Refactor Multi Blend nodes to support up to 255 blend points Wojtek Figat 2024-04-19 16:30:34 +02:00
  • 71fe280464 Refactor Visject Graph nodes data for unlimited size Wojtek Figat 2024-04-19 12:22:04 +02:00
  • 0845866c4d Add live debugging of blend position in Multi Blend Wojtek Figat 2024-04-18 18:42:31 +02:00
  • a3b5f4b789 Add grid labels drawing to Multi Blend Wojtek Figat 2024-04-18 18:22:19 +02:00
  • 4b6b24f4c5 Fix precision of blend points moving in Multi Blend Wojtek Figat 2024-04-18 17:22:37 +02:00
  • d8079367fd Add improved visuals of points in Multi Blend Wojtek Figat 2024-04-18 17:22:21 +02:00
  • 83b9e6e32a Add Ctrl to snap points to grid in Multi Blend editor Wojtek Figat 2024-04-18 17:04:23 +02:00
  • f8f1c02338 Add context menu to Multi Blend node points Wojtek Figat 2024-04-18 15:27:23 +02:00
  • 285710360c Fix margins issues in context menus Wojtek Figat 2024-04-18 15:26:52 +02:00
  • 695c212cf0 Add tooltips to Multi Blend points Wojtek Figat 2024-04-18 13:10:33 +02:00
  • 05278ca418 Add undo for Multi Blend points moving Wojtek Figat 2024-04-17 23:28:10 +02:00
  • e31ce787aa Add improved size of Multi Blend nodes Wojtek Figat 2024-04-17 23:04:09 +02:00
  • d379b4c046 Fix missing UI Control preview when changing UI Widget type Wojtek Figat 2024-04-17 16:43:53 +02:00
  • 261faad93e Fix incorrect View Size for 2d character font material Wojtek Figat 2024-04-17 16:41:19 +02:00
  • 16554fe742 Fix cloning value utility for object references Wojtek Figat 2024-04-17 16:17:39 +02:00
  • 9f983cff49 Refactor engine loop to have better sync between game update, physics and drawing Wojtek Figat 2024-04-17 13:38:06 +02:00
  • e53ab10145 Add Engine::UpdateCount to sync gameplay logic updates with game loop rather than draw frames Wojtek Figat 2024-04-17 13:31:12 +02:00
  • 692a61c948 Add Time.Synchronize to stabilize engine loop Wojtek Figat 2024-04-17 13:01:58 +02:00
  • 60e8d73079 Merge remote-tracking branch 'origin/master' into 1.9 Wojtek Figat 2024-04-17 09:58:59 +02:00
  • c83b74c85d Fix blending nested animations to properly handle it per-node Wojtek Figat 2024-04-16 23:25:37 +02:00
  • 171fc276fb Fix bug in ValueContainer.HasDifferentTypes causing incorrect editor setup Wojtek Figat 2024-04-16 22:32:10 +02:00
  • 446c1edafc Fix deselecting actors when using camera orbiting in viewport after releasing LMB when Alt is up Wojtek Figat 2024-04-16 21:00:54 +02:00
  • 03b498546d Refactor UpdateGraph to run after engine services and game scripts Wojtek Figat 2024-04-16 20:27:31 +02:00
  • 794b007170 Optimize draw calls sorting in opaque passes Wojtek Figat 2024-04-16 17:18:18 +02:00
  • 26c2b33fc0 Fix large world compile Wojtek Figat 2024-04-16 16:34:38 +02:00
  • 1a87e5a2ca Add support for importing .exr textures Wojtek Figat 2024-04-16 15:19:33 +02:00
  • daf3671233 Fix model tool importing to use temp file only for Assimp Wojtek Figat 2024-04-16 14:38:12 +02:00
  • 5fd808af19 Update DirectXTex to mar2024 Wojtek Figat 2024-04-16 13:40:42 +02:00
  • ce67c3a98d Add ShowDebugDrawSkeleton to preview Animated Model skeleton via Debug Draw Wojtek Figat 2024-04-16 12:00:05 +02:00
  • cd2f96e3c0 Add better anim events visuals in timeline editor Wojtek Figat 2024-04-16 10:17:30 +02:00
  • 9ad4997691 Add automatic restoring Anim Event tracks when reimporting animation asset Wojtek Figat 2024-04-15 19:27:28 +02:00
  • 37a02e3a7e Minor tweaks Wojtek Figat 2024-04-11 16:19:35 +02:00
  • ed732a0189 Fix panning Visject Surface with middle mouse button (right button does it) to prevent missed connections removals Wojtek Figat 2024-04-15 14:34:53 +02:00
  • 00492a33a3 Fix crash when reimporting animation with translation set Wojtek Figat 2024-04-15 13:03:11 +02:00
  • 56d3b4f012 Fix deadlock when parsing invalid HTML text in RichTextBox Wojtek Figat 2024-04-15 12:44:42 +02:00
  • 85b9d93e91 Update to the latest ReSharper Wojtek Figat 2024-04-15 12:39:00 +02:00
  • 8584d51d9f Merge branch 'Tryibion-sort-search-toolbox' Wojtek Figat 2024-04-15 12:19:16 +02:00
  • 8714163ee4 Merge branch 'sort-search-toolbox' of https://github.com/Tryibion/FlaxEngine into Tryibion-sort-search-toolbox Wojtek Figat 2024-04-15 12:19:06 +02:00
  • 525c3a0f29 Fix terrain heightmap to use higher range format when decompressed Wojtek Figat 2024-04-15 12:16:50 +02:00
  • 5acdff02cc Add sorting search actor toolbox Chandler Cox 2024-04-14 20:39:15 -05:00
  • 0728637ce1 Fix using confirm via enter key in Create Terrain dialog Wojtek Figat 2024-04-15 00:17:21 +02:00
  • 9c3c4fbf54 Use uniform scale on new terrain to prevent artifacts in normal vectors Wojtek Figat 2024-04-15 00:13:54 +02:00
  • d2508ad902 Merge branch 'Tryibion-actor-search' Wojtek Figat 2024-04-15 00:02:16 +02:00
  • 8a0cd7c30f Merge branch 'actor-search' of https://github.com/Tryibion/FlaxEngine into Tryibion-actor-search Wojtek Figat 2024-04-15 00:02:11 +02:00
  • d729eb2b24 Fix crash when playing uninitialized audio source Wojtek Figat 2024-04-15 00:01:59 +02:00
  • cf23892bd4 Fix sun shadows invalidate when view rotates Wojtek Figat 2024-04-14 23:51:20 +02:00
  • 25f3cef8c3 Fix artifacts due to light shape culling and use depth test to improve perf Wojtek Figat 2024-04-14 23:44:08 +02:00
  • 36ad821734 Fix 634b05fc16 Wojtek Figat 2024-04-14 22:39:54 +02:00
  • b66b85d5f4 Display all actors in Actor toolbox search tab when no filter is applied. Chandler Cox 2024-04-14 14:03:51 -05:00
  • 778b967c61 Fix editor toolstrip by moving game cooking and building to the right for less missclicks Wojtek Figat 2024-04-14 15:05:25 +02:00
  • 3f6dd92a68 Fix crash when using old Blend with Mask node in Anim Graph Wojtek Figat 2024-04-14 14:51:40 +02:00
  • 80d7ac2581 Merge branch 'Muzz-IkFix' Wojtek Figat 2024-04-14 14:41:30 +02:00
  • af91ce7f3f Merge branch 'IkFix' of https://github.com/Muzz/FlaxEngine into Muzz-IkFix Wojtek Figat 2024-04-14 14:39:57 +02:00
  • 5f7293d0a1 Merge branch 'Tryibion-lock-selection' Wojtek Figat 2024-04-14 14:34:26 +02:00
  • 5cdf1c5764 Merge branch 'lock-selection' of https://github.com/Tryibion/FlaxEngine into Tryibion-lock-selection Wojtek Figat 2024-04-14 14:34:10 +02:00
  • e701cdbee5 Merge branch 'Menotdan-nav-mesh-init' Wojtek Figat 2024-04-14 14:31:25 +02:00
  • dc45f46ff4 Merge branch 'nav-mesh-init' of https://github.com/Menotdan/FlaxEngine into Menotdan-nav-mesh-init Wojtek Figat 2024-04-14 14:31:20 +02:00
  • 634b05fc16 Fix code style Wojtek Figat 2024-04-14 13:31:32 +02:00
  • db28afb591 Fix regression where if the navmesh was disabled on playmode beginning, the mesh would still exist in the backend. Menotdan 2024-04-14 01:02:48 -04:00
  • 84c1f6b5de Make NavMesh initialize earlier. Menotdan 2024-04-14 00:58:11 -04:00
  • 53689063b9 Minor tweaks to Gameplay Globals Wojtek Figat 2024-04-14 00:09:29 +02:00
  • c59e872ef2 Fix crash when loading invalid Variant structure Wojtek Figat 2024-04-14 00:09:01 +02:00
  • 2b95f11b1f Fixes to Vulkan backend Wojtek Figat 2024-04-13 23:55:39 +02:00
  • fbfe77e386 Fix win32 compile Wojtek Figat 2024-04-13 21:44:16 +02:00
  • 60ccac31b5 Add more sanitizers Wojtek Figat 2024-04-13 19:20:39 +02:00
  • d42e315e55 Fix atomics to accept constant Wojtek Figat 2024-04-13 13:20:43 +02:00
  • 9c2c02c1cf Fix various issues found with thread sanitizer on macOS Wojtek Figat 2024-04-13 13:20:17 +02:00
  • 8144db8e13 Fix various issues found with adrress sanitizer on macOS Wojtek Figat 2024-04-13 13:09:11 +02:00
  • 4ac6a292f7 Add option for using Address and Thread sanitizers Wojtek Figat 2024-04-13 12:35:46 +02:00
  • 3e475398e7 Optimize draw calls batching sorting with Merge Sort Wojtek Figat 2024-04-12 16:02:37 +02:00
  • 81d4501868 Add locking selection in prefab window Chandler Cox 2024-04-12 07:41:43 -05:00
  • 1bc7455e09 Add locking scene selection in properties window. Chandler Cox 2024-04-12 07:33:09 -05:00
  • 1e77f3aa5a Optimize DrawBatch for faster sorting Wojtek Figat 2024-04-12 13:46:20 +02:00
  • e47e91c223 Merge branch 'Menotdan-hide-taa-settings' Wojtek Figat 2024-04-12 13:12:47 +02:00
  • 734f1ee4aa Improve doc comment Wojtek Figat 2024-04-12 13:09:24 +02:00
  • 6d38590ad4 Merge branch 'hide-taa-settings' of https://github.com/Menotdan/FlaxEngine into Menotdan-hide-taa-settings Wojtek Figat 2024-04-12 13:08:26 +02:00
  • 76becec094 Merge branch 'GoaLitiuM-dotnet_daily_runtime_fix' Wojtek Figat 2024-04-12 13:05:46 +02:00
  • e7a6f39a72 Merge branch 'dotnet_daily_runtime_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_daily_runtime_fix Wojtek Figat 2024-04-12 13:05:40 +02:00
  • 98c5cc2d0f Merge branch 'Menotdan-particle-clone-fix' Wojtek Figat 2024-04-12 13:03:21 +02:00
  • c8ad3e3a51 Merge branch 'particle-clone-fix' of https://github.com/Menotdan/FlaxEngine into Menotdan-particle-clone-fix Wojtek Figat 2024-04-12 13:03:16 +02:00
  • 5b25aeda32 Merge branch 'Tryibion-underline-fix' Wojtek Figat 2024-04-12 13:01:18 +02:00
  • e5d700692f Merge branch 'underline-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-underline-fix Wojtek Figat 2024-04-12 13:01:10 +02:00
  • 495378c94d Merge branch 'GoaLitiuM-editor_viewport_camera_scaling' Wojtek Figat 2024-04-12 12:59:54 +02:00
  • bf9701e132 Merge branch 'editor_viewport_camera_scaling' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-editor_viewport_camera_scaling Wojtek Figat 2024-04-12 12:56:22 +02:00
  • 14881494b8 Merge branch 'GoaLitiuM-debuglog_scroll_fix' Wojtek Figat 2024-04-12 12:55:17 +02:00
  • 00f2a0b825 Improve doc Wojtek Figat 2024-04-12 11:29:21 +02:00
  • c914e33462 Hide TAA settings if TAA isn't enabled. Menotdan 2024-04-12 02:29:45 -04:00
  • 35f33b6746 Fixed IK to have correct bone roll Muzz 2024-04-12 12:07:26 +08:00
  • e137d31839 Enforce Content:CloneAssetFile() running on the main thread, to avoid a bug that occurs when a particle emitter is created from one of the templates due to the creation coming from the content thread. Menotdan 2024-04-11 17:37:31 -04:00
  • 7342629a86 Add dynamic resolution for static shadow map tiles limited by current dynamic res Wojtek Figat 2024-04-11 18:47:32 +02:00
  • 5f860db6a5 Fix typo Wojtek Figat 2024-04-11 17:34:21 +02:00
  • 6233718b06 Update engine shaders Wojtek Figat 2024-04-11 17:33:42 +02:00
  • 2e643347ec Fix selection height Chandler Cox 2024-04-11 10:16:20 -05:00
  • fb1685fe81 Fix underline being in wrong spot on different DPIs Chandler Cox 2024-04-11 09:56:59 -05:00
  • 62444315de Add METERS_TO_UNITS and impl metric units in shadows rendering Wojtek Figat 2024-04-11 16:38:43 +02:00
  • a532ea7b42 Add InvalidateShadow for manual shadow cache refresh Wojtek Figat 2024-04-11 16:34:42 +02:00
  • 803249f126 Minor tweaks Wojtek Figat 2024-04-11 16:19:35 +02:00
  • 4e65b76b8c Optimize BoundingSphere.Intersects to be inlined by the compiler Wojtek Figat 2024-04-11 15:58:34 +02:00