Commit Graph

  • 37e8fa7b76 Fix creating localization table on blank project Wojtek Figat 2023-05-05 14:54:42 +02:00
  • 315df12fbe Favor passing Tag as value since it's just uint32 under the hood Wojtek Figat 2023-05-05 14:34:32 +02:00
  • 3a3e8e2ad5 Fix actors spawning in prefab editor Wojtek Figat 2023-05-05 14:18:32 +02:00
  • ec2226f06e Fixes for dotnet7 after #1061 and 5e31a678bd Wojtek Figat 2023-05-05 11:58:11 +02:00
  • 22239bc2d1 Merge remote-tracking branch 'origin/master' into 1.6 Wojtek Figat 2023-05-05 11:41:32 +02:00
  • 238526bdc4 Merge branch 'GoaLitiuM-managed_handle_fix' into 1.6 Wojtek Figat 2023-05-05 11:40:43 +02:00
  • b1988776ab Merge branch 'managed_handle_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-managed_handle_fix Wojtek Figat 2023-05-05 11:40:37 +02:00
  • de1ba2de6f Merge branch 'RuanLucasGD-improv_material_proxy' Wojtek Figat 2023-05-05 11:38:39 +02:00
  • 65a68131cc Improve name construction in #1038 Wojtek Figat 2023-05-05 11:38:28 +02:00
  • c6ecf12c32 Merge branch 'improv_material_proxy' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-improv_material_proxy Wojtek Figat 2023-05-05 11:36:21 +02:00
  • 177d48acb5 Merge branch 'Tryibion-delete-bug-fix' Wojtek Figat 2023-05-05 11:26:25 +02:00
  • 695b630e79 Merge branch 'delete-bug-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-delete-bug-fix Wojtek Figat 2023-05-05 11:26:09 +02:00
  • ea1b2ada50 Merge branch 'Withaust-staticflagtypofix' Wojtek Figat 2023-05-05 11:24:29 +02:00
  • 912d1503e5 Merge branch 'staticflagtypofix' of https://github.com/Withaust/FlaxEngine into Withaust-staticflagtypofix Wojtek Figat 2023-05-05 11:24:23 +02:00
  • 9c9bb7ca53 Merge branch 'Tryibion-vect3-add-fix' Wojtek Figat 2023-05-05 11:23:41 +02:00
  • c665cc99b9 Merge branch 'vect3-add-fix' of https://github.com/Tryibion/FlaxEngine into Tryibion-vect3-add-fix Wojtek Figat 2023-05-05 11:22:59 +02:00
  • bd43ca236b Merge branch 'Tryibion-unload-scenes' Wojtek Figat 2023-05-05 11:13:48 +02:00
  • 9e7fb79859 Merge branch 'unload-scenes' of https://github.com/Tryibion/FlaxEngine into Tryibion-unload-scenes Wojtek Figat 2023-05-05 11:11:33 +02:00
  • 9cd8a74bba Merge branch 'RuanLucasGD-small_fix_combobox' Wojtek Figat 2023-05-05 11:09:36 +02:00
  • daa06cb320 Merge branch 'small_fix_combobox' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-small_fix_combobox Wojtek Figat 2023-05-05 11:09:27 +02:00
  • bc1da787de Merge branch 'Tryibion-darker-drag-between' Wojtek Figat 2023-05-05 10:59:37 +02:00
  • 11a8bb59ce Merge branch 'darker-drag-between' of https://github.com/Tryibion/FlaxEngine into Tryibion-darker-drag-between Wojtek Figat 2023-05-05 10:58:48 +02:00
  • a324e05e8f Merge branch 'Tryibion-col-size-edit' Wojtek Figat 2023-05-05 10:55:20 +02:00
  • 747abba4f7 Merge branch 'col-size-edit' of https://github.com/Tryibion/FlaxEngine into Tryibion-col-size-edit Wojtek Figat 2023-05-05 10:55:13 +02:00
  • e9eb9890a0 Merge branch 'RuanLucasGD-changes_particle_window' Wojtek Figat 2023-05-05 10:52:49 +02:00
  • deaab07793 Merge branch 'changes_particle_window' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-changes_particle_window Wojtek Figat 2023-05-05 10:52:41 +02:00
  • 5e31a678bd Improve C# Object comparison by using native pointer compare #1061 #713 #795 Wojtek Figat 2023-05-05 10:49:07 +02:00
  • f0176c3520 Merge branch 'RuanLucasGD-simplify_actor_comparations' Wojtek Figat 2023-05-05 10:16:56 +02:00
  • 142202f519 Merge branch 'simplify_actor_comparations' of https://github.com/RuanLucasGD/FlaxEngine into RuanLucasGD-simplify_actor_comparations Wojtek Figat 2023-05-05 10:16:47 +02:00
  • 634053432e Merge branch 'GoaLitiuM-weak_handle_improvements_2' into 1.6 Wojtek Figat 2023-05-05 10:04:33 +02:00
  • 17fbfc969b Merge branch 'weak_handle_improvements_2' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements_2 Wojtek Figat 2023-05-05 10:04:27 +02:00
  • e8e3d5dfa6 Merge branch 'GoaLitiuM-reuse_pooled_array_buffers' into 1.6 Wojtek Figat 2023-05-05 10:02:34 +02:00
  • f82e4b332d Merge branch 'reuse_pooled_array_buffers' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-reuse_pooled_array_buffers Wojtek Figat 2023-05-05 10:02:28 +02:00
  • 433a398b45 Fix array copy in #1065 Wojtek Figat 2023-05-05 10:00:44 +02:00
  • ca9d98f466 Merge branch 'GoaLitiuM-custom_attrib_caching' into 1.6 Wojtek Figat 2023-05-05 09:58:59 +02:00
  • e97653d3f3 Merge branch 'custom_attrib_caching' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-custom_attrib_caching Wojtek Figat 2023-05-05 09:58:48 +02:00
  • b98d3ae572 Update splash screen quotes Wojtek Figat 2023-05-05 09:36:32 +02:00
  • 53223bb2ab Update splash screen quotes Wojtek Figat 2023-05-05 09:35:19 +02:00
  • 848ab51753 Adjust Visject CM header background Wojtek Figat 2023-05-05 09:24:47 +02:00
  • d56f7a211f Optimize UI performance when destroying complex UI structures Wojtek Figat 2023-05-05 09:23:22 +02:00
  • 98a5985ce9 Fix bug of the collection size changing while still editing or sliding the size box. Chandler Cox 2023-05-04 11:03:39 -05:00
  • 71a5d56105 Add support for importing skeleton-only as Skinned Model (eg. from animation file to have skeleton for retargeting) Wojtek Figat 2023-05-04 15:43:44 +02:00
  • c91bc0d8c6 Improve Root Motion extraction and playback Wojtek Figat 2023-05-04 15:10:55 +02:00
  • 57052b3b14 Fix marshallers Wojtek Figat 2023-05-04 14:18:32 +02:00
  • a889d888ff Refactor RootMotionData into Transform to simplify code Wojtek Figat 2023-05-04 14:18:12 +02:00
  • 2b2b4f6b6f Fix exception in rare cases Wojtek Figat 2023-05-04 13:55:14 +02:00
  • 273b6c0228 Various minor improvements Wojtek Figat 2023-05-04 11:55:22 +02:00
  • 1c12e3d530 Fix bug in StringUtils::PathRemoveRelativeParts when going up to the Windows drive with relative path bits Wojtek Figat 2023-05-04 11:54:55 +02:00
  • 05ffaf7cef Add **skeleton retargeting** to play animations on different skeletons Wojtek Figat 2023-05-04 11:54:17 +02:00
  • 144287ba1c Add Unload all but this scene option to scene context menu to unload all of the active scenes except for the selected one. Chandler Cox 2023-05-03 20:38:55 -05:00
  • f0da221621 Make the drag indicator between tree nodes a little brighter. Chandler Cox 2023-05-02 21:44:00 -05:00
  • 518ce457df fix doc Ruan Lucas 2023-05-02 08:56:18 -04:00
  • 5efbfc86ad Prevent weak managed handle collections during long operations Ari Vuollet 2023-05-01 13:04:38 +03:00
  • 36a9ffe3aa Try to reuse previously allocated buffers in pooled ManagedArrays Ari Vuollet 2023-05-01 13:01:03 +03:00
  • 65b63da93a Improve custom attributes caching in managed classes Ari Vuollet 2023-05-01 12:38:25 +03:00
  • c900b6525d forgot to save the XD file Ruan Lucas 2023-04-30 14:30:08 -04:00
  • 176f95fbbc move == operator from Actor class to Object class Ruan Lucas 2023-04-30 14:25:41 -04:00
  • cfefe7a24c add == operator on Actors Ruan Lucas 2023-04-30 11:06:58 -04:00
  • 299ca398fa small change in particle window Ruan Lucas 2023-04-29 18:44:54 -04:00
  • bc9c9d2e72 Merge branch 'FlaxEngine:master' into master Ruan Lucas 2023-04-29 08:48:52 -04:00
  • 6d7e23f254 Fix text wrapping regression Wojtek Figat 2023-04-29 13:05:06 +02:00
  • b89d32ce2b Fix text wrapping regression Wojtek Figat 2023-04-29 13:05:06 +02:00
  • 3136079ca3 Merge branch 'GoaLitiuM-weak_handle_improvements' into 1.6 Wojtek Figat 2023-04-29 12:18:39 +02:00
  • 7f741c04ed Merge branch 'weak_handle_improvements' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-weak_handle_improvements Wojtek Figat 2023-04-29 12:18:28 +02:00
  • 5a2831d0cb Various improvements Wojtek Figat 2023-04-29 12:11:17 +02:00
  • 896f75b789 Add skeleton nodes names debug drawing in Editor preview when enabled Wojtek Figat 2023-04-29 12:10:15 +02:00
  • ba319d8499 Add scale parameter to DebugDraw text drawing to rescale text without reducing font size Wojtek Figat 2023-04-29 12:09:36 +02:00
  • 320955f8b7 Use weak handles for marshalling temporary managed-to-native parameters Ari Vuollet 2023-04-29 12:39:45 +03:00
  • 6378f62acd Improve weak managed handle collection Ari Vuollet 2023-04-29 12:37:41 +03:00
  • 7c0d1ab977 Fix access level of generated type marshaller if target type is protected or private Wojtek Figat 2023-04-29 11:11:30 +02:00
  • 4d1ac04e5c Add GroupElement.AddSettingsButton for editor ui Wojtek Figat 2023-04-29 11:10:48 +02:00
  • 385ef7361c Fix file size on unix systems if file is missing Wojtek Figat 2023-04-28 23:55:11 +02:00
  • b6ceed5c6d Add packaging iOS app to ipa file Wojtek Figat 2023-04-28 23:54:50 +02:00
  • 6fd636b421 Change to serialize list as array Chandler Cox 2023-04-28 09:33:24 -05:00
  • 1978cb6df9 Fix bug with not deleting all children on folder delete Chandler Cox 2023-04-28 08:48:13 -05:00
  • 8de2e6a424 Fix build tool compilation with older dotnet tools Wojtek Figat 2023-04-26 22:36:44 +02:00
  • 915f6a719d Add automatic skeleton retargeting when playing Anim Graph on other skeletal model Wojtek Figat 2023-04-26 20:03:27 +02:00
  • 12f5157bfb Add debug drawing selected skeleton node in Skinned Model window viewport Wojtek Figat 2023-04-26 17:28:58 +02:00
  • 968e1328dc Add skeleton node or bone copy context menu in Editor Wojtek Figat 2023-04-26 16:20:30 +02:00
  • 6aaa5832a8 Fix crash when updating GPU texture residency to 0 Wojtek Figat 2023-04-26 14:59:36 +02:00
  • cf6b9b7ab5 Fix crash when updating GPU texture residency to 0 Wojtek Figat 2023-04-26 14:59:36 +02:00
  • 5b50562a9f Refactor Skeleton Mapping to be handled by Skinned Model instead of Animation asset Wojtek Figat 2023-04-26 14:27:01 +02:00
  • 89d34650c0 Fix LayersMatrixEditor Wiktor Kocielski 2023-04-26 00:28:51 +03:00
  • 39b89ada6c Fix Anim Graph state machine rule graph opening after transition removal undo Wojtek Figat 2023-04-25 10:59:31 +02:00
  • 698a9f1938 Add **Interruption options** to State Machine transition Wojtek Figat 2023-04-25 10:47:10 +02:00
  • c920b75142 Fix collision assets creation in non asset folders. Chandler Cox 2023-04-24 17:47:19 -05:00
  • 5178caeda6 Add inputs to Random Range visject float nodes Chandler Cox 2023-04-24 17:27:43 -05:00
  • 7158cfb5bf Add **Any State to Anim Graph state machines** Wojtek Figat 2023-04-24 20:20:27 +02:00
  • 2c9541f6a0 ViewportIconsRenderer::AddActorWithTexture addition Wiktor Kocielski 2023-04-24 02:03:11 +03:00
  • 0b3259fcc3 Increase size of add node so that vector3 fits correctly Chandler Cox 2023-04-24 11:02:44 -05:00
  • 309302c212 improv: set new material instance name to parent material name Ruan Lucas 2023-04-23 10:00:26 -04:00
  • ce1b47979e Typo fixes Wiktor Kocielski 2023-04-23 14:31:05 +03:00
  • 85cfc73bbf clean code Ruan Lucas 2023-04-22 14:51:40 -04:00
  • 65e477cfd0 Add engine version defines for build scripts (eg. FLAX_1_6_OR_NEWER) Wojtek Figat 2023-04-22 19:55:29 +02:00
  • 107bea9c2e implement: add "GetSubTags" to "Tags" Ruan Lucas 2023-04-22 13:38:54 -04:00
  • 918140bc6d Change List<Guid> to Guid[] when deserializing. Chandler Cox 2023-04-22 12:04:57 -05:00
  • 390460907d Merge remote-tracking branch 'origin/master' into 1.6 Wojtek Figat 2023-04-22 18:59:41 +02:00
  • 73ff053470 Fix ViewportIconsRenderer usage in game C++ scripts Wojtek Figat 2023-04-22 18:43:11 +02:00
  • 9377466ec8 Allow newer clang versions on Linux Wojtek Figat 2023-04-22 18:31:25 +02:00
  • 37032810c9 Fix collision data cooking from model asset by favoring CPU data fetching Wojtek Figat 2023-04-22 18:15:49 +02:00