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0d8ebd332e94fb95415255af9cb60bee83130754
FlaxEngine/Source
History
Wojciech Figat 0d8ebd332e Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
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Editor
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
Engine
Add Global Illumination sampling option to transparent materials (eg. particles)
2022-07-14 14:28:42 +02:00
Platforms
Fix version issue
2022-07-13 21:20:00 +02:00
Shaders
Add Transparent Lighting Modes for material with option to use non-directional shading
2022-07-14 09:22:32 +02:00
ThirdParty
Fix for faster models exporting
2022-03-14 20:32:38 +01:00
Tools
Fix missing strip tool for Android build
2022-07-14 00:13:05 +02:00
.editorconfig
Add editorconfig for shader files
2022-05-12 13:46:17 +02:00
flax.natvis
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
FlaxEditor.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxEditor.rc
…
FlaxEngine.Gen.cpp
Add support for binary modules with native-code only
2021-02-25 13:01:15 +01:00
FlaxEngine.Gen.cs
Add GlobalSurfaceAtlas draw pass
2022-04-27 16:41:40 +02:00
FlaxEngine.Gen.h
Add GlobalSurfaceAtlas draw pass
2022-04-27 16:41:40 +02:00
FlaxGame.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
FlaxGame.rc
…
FlaxTests.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
Icon.ico
…
Logo.png
…
resource.h
…
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