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71e2cbe8564ee19a702f3b279d474390dd6fb461
FlaxEngine/Source/Engine/Renderer/Editor
History
Wojciech Figat b33ce8d264 Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
..
LightmapUVsDensity.cpp
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
LightmapUVsDensity.h
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
LODPreview.cpp
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
LODPreview.h
Add shader getter to IMaterial interface
2022-05-12 13:47:19 +02:00
MaterialComplexity.cpp
Optimize various debug views performance
2022-12-03 12:23:39 +01:00
MaterialComplexity.h
Fixes for overriden draw calls material in debug views
2022-11-10 00:22:23 +01:00
QuadOverdrawPass.cpp
Add pooled render targets naming for easier GPU memory usage debugging
2022-12-09 11:26:35 +01:00
QuadOverdrawPass.h
Update copyright year
2022-01-14 13:31:12 +01:00
VertexColors.cpp
Optimize compilation time
2022-12-03 10:42:58 +01:00
VertexColors.h
Add shader getter to IMaterial interface
2022-05-12 13:47:19 +02:00
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