Files
FlaxEngine/Source/Engine/Particles/Particles.Build.cs
2022-01-14 13:31:12 +01:00

57 lines
1.7 KiB
C#

// Copyright (c) 2012-2022 Wojciech Figat. All rights reserved.
using System.IO;
using Flax.Build;
using Flax.Build.NativeCpp;
/// <summary>
/// Particles module.
/// </summary>
public class Particles : EngineModule
{
/// <summary>
/// Determinates whenever GPU particles simulation should be enabled for a given build.
/// </summary>
/// <param name="options">The options.</param>
/// <returns>True if use GPU particles, otherwise false.</returns>
public static bool UseGPU(BuildOptions options)
{
// TODO: disable GPU particles support in build for low-end platforms
return true;
}
/// <inheritdoc />
public override void Setup(BuildOptions options)
{
base.Setup(options);
options.PrivateDependencies.Add("Utilities");
options.PrivateDependencies.Add("Graphics");
options.SourcePaths.Clear();
options.SourceFiles.AddRange(Directory.GetFiles(FolderPath, "*.*", SearchOption.TopDirectoryOnly));
options.SourcePaths.Add(Path.Combine(FolderPath, "Graph", "CPU"));
if (options.Target.IsEditor)
{
options.PrivateDependencies.Add("ShadersCompilation");
options.PublicDefinitions.Add("COMPILE_WITH_PARTICLE_GPU_GRAPH");
options.SourcePaths.Add(Path.Combine(FolderPath, "Graph", "GPU"));
if (UseGPU(options))
{
options.PublicDefinitions.Add("COMPILE_WITH_GPU_PARTICLES");
}
}
else
{
if (UseGPU(options))
{
options.PublicDefinitions.Add("COMPILE_WITH_GPU_PARTICLES");
options.SourceFiles.Add(Path.Combine(FolderPath, "Graph", "GPU", "GPUParticles.cpp"));
}
}
}
}