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eb52d333ae88ab55cb86eea2d1ee154667f4dce5
FlaxEngine/Source/Engine/UI
History
Wojtek Figat eb52d333ae Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
..
GUI
Fix mouse leave event handling to restore cursor
2022-10-10 18:47:38 +02:00
SpriteRender.cpp
Fixes for large worlds
2022-07-04 20:35:29 +02:00
SpriteRender.h
Format engine codebase with ReSharper
2022-06-14 19:05:04 +02:00
TextRender.cpp
Refactor scene rendering to use batched culling for main view and shadow projections
2022-10-28 17:53:21 +02:00
TextRender.h
Change Text Render text to allow multi line editing
2022-07-04 21:36:46 +02:00
UI.Build.cs
Update copyright year
2022-01-14 13:31:12 +01:00
UICanvas.cpp
Update copyright year
2022-01-14 13:31:12 +01:00
UICanvas.cs
Add UI Canvas support for Large Worlds
2022-07-03 17:12:35 +02:00
UICanvas.h
Format engine codebase with ReSharper
2022-06-14 19:05:04 +02:00
UIControl.cpp
Update copyright year
2022-01-14 13:31:12 +01:00
UIControl.cs
Refactor OrientedBoundingBox to use Transform for transformation instead of Matrix (for large worlds)
2022-06-16 10:51:59 +02:00
UIControl.h
Update copyright year
2022-01-14 13:31:12 +01:00
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