something
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Submodule Plugins/FidelityFX-FSR updated: 943cb4af87...381cc49962
@@ -27,6 +27,10 @@ public class GoakeTestsTarget : Target
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TargetConfiguration.Debug,
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//TargetConfiguration.Release,
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};
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Architectures = new[]
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{
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TargetArchitecture.x64,
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};
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CustomExternalProjectFilePath = System.IO.Path.Combine("Tests/GoakeTests.csproj");
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@@ -2,9 +2,9 @@
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"profiles": {
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"Game": {
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"commandName": "Executable",
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"workingDirectory": "C:\\dev\\GoakeFlax",
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"executablePath": "C:\\dev\\Flax\\FlaxEngine\\Binaries\\Editor\\Win64\\Development\\FlaxEditor.exe",
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"commandLineArgs": "-project \"C:\\dev\\GoakeFlax\"",
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"workingDirectory": "C:/dev/GoakeFlax",
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"executablePath": "C:/dev/Flax/FlaxEngine/Binaries/Editor/Win64/Development/FlaxEditor.exe",
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"commandLineArgs": "-project \"C:/dev/GoakeFlax\"",
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"nativeDebugging": false
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}
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}
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