dotnet7 compat, DLSS, network manager rewrite and other fixes
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@@ -1,20 +1,24 @@
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//#define COMPILE_WITH_DLSS
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using Flax.Build;
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public class GameEditorTarget : GameProjectEditorTarget
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{
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private bool UseDLSS = false;
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/// <inheritdoc />
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public override void Init()
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{
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base.Init();
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// Reference the modules for editor
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Modules.Add("Game");
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Modules.Add("FidelityFXFSR");
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//Modules.Add("Cabrito");
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Architectures = new TargetArchitecture[] { TargetArchitecture.x64 };
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Platforms = new TargetPlatform[] { TargetPlatform.Windows };
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//this.LinkType = TargetLinkType.Monolithic;
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Modules.Add("Game");
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//Modules.Add("FidelityFXFSR");
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#if COMPILE_WITH_DLSS
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//Modules.Add("DLSS");
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#endif
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}
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}
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