gameplay globals cleanup

This commit is contained in:
2022-05-22 21:49:13 +03:00
parent caacee7c01
commit e93e616a97

View File

@@ -198,15 +198,8 @@ namespace Game
string workDir = Directory.GetCurrentDirectory();
string matBasePath = Path.Combine(workDir, "Content");
string assetPath = Path.Combine(matBasePath, "GameplayGlobals.flax");
//40caea634c3e619b7c35588f1cbdb967
GameplayGlobals globals;
globals = Content.GetAsset(assetPath) as GameplayGlobals;
if (globals == null)
globals = Content.Load<GameplayGlobals>(assetPath);
//globals = Content.GetAsset(assetPath) as GameplayGlobals;
//GameplayGlobals globals = Content..GetAsset(new Guid("40caea634c3e619b7c35588f1cbdb967")) as GameplayGlobals;
GameplayGlobals globals = Content.Load<GameplayGlobals>(assetPath);
return ((bool)globals.GetValue("Scene Lighting") ? "1" : "0");
}
@@ -215,12 +208,8 @@ namespace Game
string workDir = Directory.GetCurrentDirectory();
string matBasePath = Path.Combine(workDir, "Content");
string assetPath = Path.Combine(matBasePath, "GameplayGlobals.flax");
//GameplayGlobals globals = Content.GetAsset(assetPath) as GameplayGlobals;
//GameplayGlobals globals = Content.GetAsset(new Guid("40caea634c3e619b7c35588f1cbdb967")) as GameplayGlobals;
GameplayGlobals globals;
globals = Content.GetAsset(assetPath) as GameplayGlobals;
if (globals == null)
globals = Content.Load<GameplayGlobals>(assetPath);
GameplayGlobals globals = Content.Load<GameplayGlobals>(assetPath);
bool boolValue = false;
if (int.TryParse(value, out int intValue))