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6783efdb6a
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_asdf
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2025-03-28 15:24:44 +02:00 |
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e023dfce69
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stuff
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2024-04-26 20:06:38 +03:00 |
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b66976e029
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linux fixes
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2023-02-19 12:35:31 +02:00 |
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51dcad2cc4
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dotnet7 compat, DLSS, network manager rewrite and other fixes
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2023-01-27 16:24:11 +02:00 |
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5805529ba8
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gi stuff, static batching toggle
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2022-07-03 22:07:53 +03:00 |
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9cc8e81b33
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new logo, AO and vsync console commands, GI test area
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2022-07-01 15:51:20 +03:00 |
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1efcfabe35
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increase dev texture size, add tint color for brush and weapon textuers
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2022-06-19 14:33:34 +03:00 |
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ba1688ebbf
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initial config loading system, shadows cvar, assetmanager
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2022-06-12 18:49:19 +03:00 |
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8987915bfe
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more dev textures, clipmat changes
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2022-06-09 20:43:44 +03:00 |
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42f4840b09
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r_lighting and gameplay globals
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2022-05-22 21:28:37 +03:00 |
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99aa9ab6f8
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optimize light radius, add fake ambient lighting and enable AO
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2022-05-22 17:18:33 +03:00 |
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654e641464
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huge asset cleanup
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2022-05-02 19:32:15 +03:00 |
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06fc68b6a1
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networking first draft, stair jumping, clip materials
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2022-05-01 21:43:33 +03:00 |
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10ff8132cb
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double jump stuff
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2022-04-30 16:12:23 +03:00 |
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cbb2d530cb
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clean up, import lights from map
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2022-04-24 22:17:34 +03:00 |
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84f8452f83
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movement refactor, airstepping, landing sound
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2022-04-17 22:26:18 +03:00 |
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719dd40808
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starting weapon rendering stuff
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2022-03-24 20:46:11 +02:00 |
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4997077978
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working replay system
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2022-03-21 19:01:28 +02:00 |
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GoaLitiuM
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65cc97a46c
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demo recording stuff
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2021-11-07 20:26:21 +02:00 |
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GoaLitiuM
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995e9bdbce
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brush texture to material mapping and material changes
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2021-08-22 22:21:55 +03:00 |
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