Bumping all copyright headers to 2021.

This commit is contained in:
Jean-Baptiste Perrier
2021-01-02 14:28:49 +01:00
parent e5286510d1
commit 03eb39afe6
2304 changed files with 2304 additions and 2304 deletions

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "EditorAnalytics.h" #include "EditorAnalytics.h"
#include "EditorAnalyticsController.h" #include "EditorAnalyticsController.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "EditorAnalyticsController.h" #include "EditorAnalyticsController.h"
#include "Editor/Cooker/GameCooker.h" #include "Editor/Cooker/GameCooker.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using Newtonsoft.Json; using Newtonsoft.Json;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Create namespace FlaxEditor.Content.Create
{ {

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Settings; using FlaxEditor.Content.Settings;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI; using FlaxEditor.GUI;
using FlaxEditor.GUI.Drag; using FlaxEditor.GUI.Drag;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.GUI.Drag; using FlaxEditor.GUI.Drag;
using FlaxEditor.SceneGraph; using FlaxEditor.SceneGraph;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content namespace FlaxEditor.Content
{ {

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content.Import namespace FlaxEditor.Content.Import
{ {

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using System.Reflection; using System.Reflection;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using System.ComponentModel; using System.ComponentModel;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Text; using System.Text;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Text; using System.Text;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "PreviewsCache.h" #include "PreviewsCache.h"
#include "Engine/Core/Log.h" #include "Engine/Core/Log.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Threading.Tasks; using System.Threading.Tasks;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.GUI.ContextMenu; using FlaxEditor.GUI.ContextMenu;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEditor.Windows; using FlaxEditor.Windows;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Create; using FlaxEditor.Content.Create;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Create; using FlaxEditor.Content.Create;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Create; using FlaxEditor.Content.Create;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Windows; using FlaxEditor.Windows;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEditor.Content.Thumbnails; using FlaxEditor.Content.Thumbnails;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.ComponentModel; using System.ComponentModel;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using System.Runtime.CompilerServices; using System.Runtime.CompilerServices;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine; using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using FlaxEngine; using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using FlaxEngine; using FlaxEngine;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.ComponentModel; using System.ComponentModel;

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@@ -1,4 +1,4 @@
// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.ComponentModel; using System.ComponentModel;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using FlaxEngine; using FlaxEngine;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.Collections.Generic; using System.Collections.Generic;
using FlaxEditor.GUI; using FlaxEditor.GUI;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System.IO; using System.IO;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using FlaxEngine.GUI; using FlaxEngine.GUI;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
namespace FlaxEditor.Content namespace FlaxEditor.Content
{ {

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#include "GameCooker.h" #include "GameCooker.h"
#include "FlaxEngine.Gen.h" #include "FlaxEngine.Gen.h"

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
using System; using System;
using System.Linq; using System.Linq;

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// Copyright (c) 2012-2020 Wojciech Figat. All rights reserved. // Copyright (c) 2012-2021 Wojciech Figat. All rights reserved.
#pragma once #pragma once

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