Fix shader error when using Position Offset in deformable material
#4028
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@@ -337,7 +337,6 @@ VertexOutput VS_SplineModel(ModelInput input)
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// Apply world position offset per-vertex
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#if USE_POSITION_OFFSET
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output.Geometry.WorldPosition += material.PositionOffset;
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output.Geometry.PrevWorldPosition += material.PositionOffset;
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output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
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#endif
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