Fix shader error when using Position Offset in deformable material

#4028
This commit is contained in:
Wojtek Figat
2026-03-30 10:18:15 +02:00
parent 243173df3c
commit 767854a2af

View File

@@ -337,7 +337,6 @@ VertexOutput VS_SplineModel(ModelInput input)
// Apply world position offset per-vertex
#if USE_POSITION_OFFSET
output.Geometry.WorldPosition += material.PositionOffset;
output.Geometry.PrevWorldPosition += material.PositionOffset;
output.Position = mul(float4(output.Geometry.WorldPosition, 1), ViewProjectionMatrix);
#endif