Fix compilation
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@@ -1146,7 +1146,7 @@ void GlobalSurfaceAtlasPass::RenderDebug(RenderContext& renderContext, GPUContex
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}
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}
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}
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}
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void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Matrix& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
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void GlobalSurfaceAtlasPass::RasterizeActor(Actor* actor, void* actorObject, const BoundingSphere& actorObjectBounds, const Transform& localToWorld, const BoundingBox& localBounds, uint32 tilesMask, bool useVisibility)
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{
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{
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GlobalSurfaceAtlasCustomBuffer& surfaceAtlasData = *_surfaceAtlasData;
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GlobalSurfaceAtlasCustomBuffer& surfaceAtlasData = *_surfaceAtlasData;
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Float3 boundsSize = localBounds.GetSize() * actor->GetScale();
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Float3 boundsSize = localBounds.GetSize() * actor->GetScale();
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