add options for gizmo brightness and opacity

This commit is contained in:
xxSeys1
2024-12-05 21:10:26 +01:00
parent 66cc3196e1
commit cee0b24b9f
2 changed files with 85 additions and 15 deletions

View File

@@ -1,6 +1,9 @@
// Copyright (c) 2012-2024 Wojciech Figat. All rights reserved.
using FlaxEditor.Options;
using FlaxEditor.SceneGraph;
using FlaxEngine;
using System;
namespace FlaxEditor.Gizmo
{
@@ -18,8 +21,13 @@ namespace FlaxEditor.Gizmo
private MaterialInstance _materialAxisY;
private MaterialInstance _materialAxisZ;
private MaterialInstance _materialAxisFocus;
private MaterialInstance _materialAxisLocked;
private MaterialBase _materialSphere;
// Material Parameter Names
const String _brightnessParamName = "Brightness";
const String _opacityParamName = "Opacity";
private void InitDrawing()
{
// Axis Models
@@ -34,6 +42,7 @@ namespace FlaxEditor.Gizmo
_materialAxisY = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisY");
_materialAxisZ = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisZ");
_materialAxisFocus = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisFocus");
_materialAxisLocked = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialAxisLocked");
_materialSphere = FlaxEngine.Content.LoadAsyncInternal<MaterialInstance>("Editor/Gizmo/MaterialSphere");
// Ensure that every asset was loaded
@@ -50,6 +59,23 @@ namespace FlaxEditor.Gizmo
{
Platform.Fatal("Failed to load transform gizmo resources.");
}
ApplyGizmoOptionsToMaterials(Editor.Instance.Options.Options);
Editor.Instance.Options.OptionsChanged += ApplyGizmoOptionsToMaterials;
}
private void ApplyGizmoOptionsToMaterials(EditorOptions o)
{
_materialAxisX.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness);
_materialAxisY.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness);
_materialAxisZ.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness);
_materialAxisLocked.SetParameterValue(_brightnessParamName, o.Visual.transformGizmoBrightness);
_materialAxisX.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity);
_materialAxisY.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity);
_materialAxisZ.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity);
_materialAxisLocked.SetParameterValue(_opacityParamName, o.Visual.transformGizmoOpacity);
}
/// <inheritdoc />
@@ -60,6 +86,21 @@ namespace FlaxEditor.Gizmo
if (!_modelCube || !_modelCube.IsLoaded)
return;
bool gizmoLocked = false;
// Find out if any of the selected objects can not be moved.
if (Editor.Instance.StateMachine.IsPlayMode)
{
foreach (SceneGraphNode obj in Editor.Instance.SceneEditing.Selection)
{
if (obj.CanTransform == false)
{
gizmoLocked = true;
break;
}
}
}
// As all axisMesh have the same pivot, add a little offset to the x axisMesh, this way SortDrawCalls is able to sort the draw order
// https://github.com/FlaxEngine/FlaxEngine/issues/680
@@ -92,32 +133,38 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
transAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
MaterialInstance xAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
transAxisMesh.Draw(ref renderContext, xAxisMaterialTransform, ref m3);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
transAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
MaterialInstance yAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
transAxisMesh.Draw(ref renderContext, yAxisMaterialTransform, ref m3);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
transAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
MaterialInstance zAxisMaterialTransform = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
transAxisMesh.Draw(ref renderContext, zAxisMaterialTransform, ref m3);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
MaterialInstance xyPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
cubeMesh.Draw(ref renderContext, xyPlaneMaterialTransform, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
MaterialInstance zxPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisY);
cubeMesh.Draw(ref renderContext, zxPlaneMaterialTransform, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
MaterialInstance yzPlaneMaterialTransform = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisZ);
cubeMesh.Draw(ref renderContext, yzPlaneMaterialTransform, ref m3);
// Center sphere
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
@@ -136,15 +183,18 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationZ(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
rotationAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
rotationAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
// Y axis
rotationAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m1);
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
rotationAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m1);
// Z axis
Matrix.RotationX(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
rotationAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
rotationAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
// Center box
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);
@@ -163,32 +213,38 @@ namespace FlaxEditor.Gizmo
// X axis
Matrix.RotationY(-Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref mx1, out m3);
scaleAxisMesh.Draw(ref renderContext, isXAxis ? _materialAxisFocus : _materialAxisX, ref m3);
MaterialInstance xAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isXAxis ? _materialAxisFocus : _materialAxisX);
scaleAxisMesh.Draw(ref renderContext, xAxisMaterialRotate, ref m3);
// Y axis
Matrix.RotationX(Mathf.PiOverTwo, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
scaleAxisMesh.Draw(ref renderContext, isYAxis ? _materialAxisFocus : _materialAxisY, ref m3);
MaterialInstance yAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isYAxis ? _materialAxisFocus : _materialAxisY);
scaleAxisMesh.Draw(ref renderContext, yAxisMaterialRotate, ref m3);
// Z axis
Matrix.RotationX(Mathf.Pi, out m2);
Matrix.Multiply(ref m2, ref m1, out m3);
scaleAxisMesh.Draw(ref renderContext, isZAxis ? _materialAxisFocus : _materialAxisZ, ref m3);
MaterialInstance zAxisMaterialRotate = gizmoLocked ? _materialAxisLocked : (isZAxis ? _materialAxisFocus : _materialAxisZ);
scaleAxisMesh.Draw(ref renderContext, zAxisMaterialRotate, ref m3);
// XY plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationX(Mathf.PiOverTwo), new Vector3(boxSize * boxScale, boxSize * boxScale, 0.0f));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX, ref m3);
MaterialInstance xyPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.XY ? _materialAxisFocus : _materialAxisX);
cubeMesh.Draw(ref renderContext, xyPlaneMaterialScale, ref m3);
// ZX plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.Identity, new Vector3(boxSize * boxScale, 0.0f, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ, ref m3);
MaterialInstance zxPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.ZX ? _materialAxisFocus : _materialAxisZ);
cubeMesh.Draw(ref renderContext, zxPlaneMaterialScale, ref m3);
// YZ plane
m2 = Matrix.Transformation(new Vector3(boxSize, boxSize * 0.1f, boxSize), Quaternion.RotationZ(Mathf.PiOverTwo), new Vector3(0.0f, boxSize * boxScale, boxSize * boxScale));
Matrix.Multiply(ref m2, ref m1, out m3);
cubeMesh.Draw(ref renderContext, _activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY, ref m3);
MaterialInstance yzPlaneMaterialScale = gizmoLocked ? _materialAxisLocked : (_activeAxis == Axis.YZ ? _materialAxisFocus : _materialAxisY);
cubeMesh.Draw(ref renderContext, yzPlaneMaterialScale, ref m3);
// Center box
Matrix.Scaling(gizmoModelsScale2RealGizmoSize, out m2);

View File

@@ -53,6 +53,20 @@ namespace FlaxEditor.Options
[EditorDisplay("Transform Gizmo"), EditorOrder(200), Tooltip("The color used to highlight selected meshes and CSG surfaces.")]
public Color HighlightColor { get; set; } = new Color(0.0f, 0.533f, 1.0f, 1.0f);
/// <summary>
/// Gets or set a value indicating how bright the transform gizmo is. Value over 1 will result in the gizmo emitting light.
/// </summary>
[DefaultValue(1f), Range(0f, 5f)]
[EditorDisplay("Transform Gizmo", "Gizmo Brightness"), EditorOrder(210)]
public float transformGizmoBrightness { get; set; } = 1f;
/// <summary>
/// Gets or set a value indicating the opactiy of the transform gizmo.
/// </summary>
[DefaultValue(1f), Range(0f, 1f)]
[EditorDisplay("Transform Gizmo", "Gizmo Opacity"), EditorOrder(211)]
public float transformGizmoOpacity { get; set; } = 1f;
/// <summary>
/// Gets or sets a value indicating whether enable MSAA for DebugDraw primitives rendering. Helps with pixel aliasing but reduces performance.
/// </summary>