fix for large worlds

This commit is contained in:
Ruan Lucas
2023-08-05 21:26:27 -04:00
parent 6b1cc5bf2f
commit dc3e71a262

View File

@@ -286,8 +286,8 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
private const float PointNodeSize = 1.5f;
private const float TangentNodeSize = 1.0f;
private const Real PointNodeSize = 1.5f;
private const Real TangentNodeSize = 1.0f;
/// <inheritdoc />
public SplineNode(Actor actor)
@@ -408,7 +408,7 @@ namespace FlaxEditor.SceneGraph.Actors
}
}
internal static float NodeSizeByDistance(Vector3 nodePosition, float nodeSize)
internal static Real NodeSizeByDistance(Vector3 nodePosition, Real nodeSize)
{
var cameraTransform = Editor.Instance.Windows.EditWin.Viewport.ViewportCamera.Viewport.ViewTransform;
var distance = Vector3.Distance(cameraTransform.Translation, nodePosition) / 100;