Fix missing Custom Global Code code generation in Defines stage

This commit is contained in:
Wojtek Figat
2026-03-26 14:14:15 +01:00
parent d0cc88f82a
commit e624e1ba69

View File

@@ -456,8 +456,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
_writer.Write(TEXT("#define MATERIAL_REFLECTIONS_SSR_COLOR ({0})\n"), sceneColorTexture.ShaderName);
}
WRITE_FEATURES(Defines);
inputs[In_Defines] = _writer.ToString();
WriteCustomGlobalCode(customGlobalCodeNodes, In_Defines);
inputs[In_Defines] = _writer.ToString();
_writer.Clear();
}