Fix missing Custom Global Code code generation in Defines stage
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@@ -456,8 +456,8 @@ bool MaterialGenerator::Generate(WriteStream& source, MaterialInfo& materialInfo
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_writer.Write(TEXT("#define MATERIAL_REFLECTIONS_SSR_COLOR ({0})\n"), sceneColorTexture.ShaderName);
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}
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WRITE_FEATURES(Defines);
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inputs[In_Defines] = _writer.ToString();
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WriteCustomGlobalCode(customGlobalCodeNodes, In_Defines);
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inputs[In_Defines] = _writer.ToString();
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_writer.Clear();
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}
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