Wojtek Figat
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885ee15767
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Update engine assets
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2026-02-11 00:25:41 +01:00 |
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Wojtek Figat
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c978ab2b84
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Fix missing changes from e851efa0a8 and ef551c36ae on ForwardShading
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2026-02-11 00:25:00 +01:00 |
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Wojtek Figat
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6c84b7a259
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Update engine assets
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2026-01-28 21:38:55 +01:00 |
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Wojtek Figat
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fa428e343b
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Add dithering to Volumetric Fog to reduce aliasing
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2026-01-28 08:39:56 +01:00 |
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Wojtek Figat
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a9bddfa784
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Fix Volumetric Fog sampling to use the same code path for depth slices conversion
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2026-01-27 23:24:47 +01:00 |
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Wojtek Figat
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f9b784a42a
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Add improvements to Volumetric Fog quality and performance
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2026-01-27 22:20:48 +01:00 |
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Wojtek Figat
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1c294059df
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Fix volume particles to apply opacity/mask into emission for proper shape
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2026-01-27 14:12:48 +01:00 |
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Wojtek Figat
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143d714037
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Optimize Screen Space Reflections tracing with Hierarchical Z-Buffer
Improve SSR resolve filter quality and adjust scalability.
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2026-01-26 15:22:39 +01:00 |
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Wojtek Figat
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62a378e01a
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Update engine assets
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2026-01-16 13:47:44 +01:00 |
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Wojtek Figat
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18778aa511
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**Add Box Projection to Environment Probe** for better indoor areas
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2026-01-14 09:49:01 +01:00 |
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Wojtek Figat
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ff2c5290b5
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Fix Volumetric Fog rasterization on Vulkan
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2026-01-13 13:21:32 +01:00 |
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Wojtek Figat
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2b4dc97a97
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Fix yellowish artifacts due to quantization error in TAA and composite image output
#3318 #3254
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2026-01-13 13:12:33 +01:00 |
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Wojtek Figat
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14842183f2
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Fix sky, skylight and reflections banding artifacts with a random noise
#3254 #3318
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2026-01-13 13:12:19 +01:00 |
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Wojtek Figat
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e494c9ec76
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Add small scale for color grading LUT
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2026-01-12 23:56:31 +01:00 |
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Wojtek Figat
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2501095500
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Add screen vignette to Eye Adaptation histogram for more accurate exposure
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2026-01-12 23:47:15 +01:00 |
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Wojtek Figat
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b834dddb11
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**Refactor sRGB import option on textures** to actually handle image contents with gamma
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2026-01-12 15:50:24 +01:00 |
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Wojtek Figat
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afc65f7557
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Update engine materials after version change
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2026-01-06 23:31:18 +01:00 |
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Wojtek Figat
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a1cb7dcbe7
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Fix GPU BVH shader compilation for macOS/iOS
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2025-11-20 13:47:11 +01:00 |
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Wojtek Figat
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e03d0f3322
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Fix shader compilation with HLSL 2021
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2025-11-18 12:09:20 +01:00 |
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Wojtek Figat
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69173803bf
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Fix shader warning on Vulkan
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2025-11-13 22:09:11 +01:00 |
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Wojtek Figat
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91ee9f5e05
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Refactor Mesh SDF generation on GPU to use raytracing for more precise results
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2025-11-13 22:05:23 +01:00 |
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Wojtek Figat
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85b134b7be
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Add improved Global SDF quality and precision of rasterization
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2025-11-04 13:27:21 +01:00 |
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Wojtek Figat
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05a8c841da
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Fix color grading lut to be refreshed when shader gets reloaded
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2025-10-28 23:19:51 +01:00 |
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Wojtek Figat
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8467315a1e
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Fix motion vector stability on Large World origin changes
#3745
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2025-10-20 18:08:54 +02:00 |
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Wojtek Figat
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d7a528cdbc
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Update assets
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2025-10-12 22:38:11 +02:00 |
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Wojtek Figat
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d3389604b0
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Update engine materials
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2025-10-11 00:17:02 +02:00 |
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Wojtek Figat
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39803ce6b2
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Add **render layer mask to decals**
#967 #3080
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2025-10-07 18:23:03 +02:00 |
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Wojtek Figat
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823ed247d2
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Source/Engine/Level/Actors/Sky.cpp
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2025-10-03 22:37:32 +02:00 |
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Wojtek Figat
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7e1ac5e167
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Fix sky rendering in ortho and oblique projection
#3448
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2025-10-02 18:48:14 +02:00 |
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Wojtek Figat
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2a5898c1de
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Fix regression from #3342 to use existing time as unscaled to match previous content
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2025-09-30 15:45:24 +02:00 |
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Wojtek Figat
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f09d6aa0eb
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Fix fog rendering bug on d3d11/d3d10
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2025-09-30 15:44:34 +02:00 |
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Wojtek Figat
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41e851298d
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Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
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2025-09-25 17:35:10 +02:00 |
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Wojtek Figat
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87e2c4c4d5
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
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2025-09-24 18:18:27 +02:00 |
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Wojtek Figat
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5eea5a72c9
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Fix particle material compilation error when using position offset
#3661
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2025-09-22 11:44:11 +02:00 |
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Wojtek Figat
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a0f764a774
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Add skybox rotation feature
#3592
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2025-09-21 21:58:03 +02:00 |
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Wojtek Figat
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9cc44825c6
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Update engine materials 92f4327fc2
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2025-09-20 00:14:51 +02:00 |
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Wojtek Figat
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ada6b9140f
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Minor adjustments for #3411
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2025-09-14 22:00:57 +02:00 |
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Wojtek Figat
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cd22cd059d
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Various small fixes and improvements
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2025-09-04 15:56:33 +02:00 |
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Wojtek Figat
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826009c1b4
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Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Engine/Scripting/Scripting.cpp
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2025-08-25 23:48:08 +02:00 |
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Wojtek Figat
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47caa6af28
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Add BrokenLink32/BrokenLink64 icons
#3218
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2025-08-24 21:11:32 +02:00 |
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Wojtek Figat
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fc2112ec93
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Fix SSAO artifacts with "flat normals" look
#3617
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2025-08-15 14:34:02 +02:00 |
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Wojtek Figat
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774b6bd72c
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Update engine materials
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2025-08-15 13:09:05 +02:00 |
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Wojtek Figat
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bf9ca14deb
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Fix sampling textures in decals to use custom mip-level
#3599
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2025-08-14 22:14:03 +02:00 |
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Wojtek Figat
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8a73d79936
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Update engine materials
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2025-08-14 12:24:12 +02:00 |
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Wojtek Figat
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1087bd2445
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Fix #3342 to properly place new param in Constant Buffer
#3299
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2025-08-14 11:53:25 +02:00 |
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Wojtek Figat
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a18314c669
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Add various minor improvements
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2025-08-11 13:23:46 +02:00 |
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Wojtek Figat
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854f3acd4c
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Optimize GPU particles Bitonic sort to use separate buffers for indices and keys to avoid additional buffer copy
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2025-08-08 18:24:44 +02:00 |
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Wojtek Figat
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519a9c0a14
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Add direct dispatch for Bitonic Sort when using small input buffer
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2025-08-08 17:03:39 +02:00 |
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Wojtek Figat
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90d1e63b58
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Add minor optimizations to particles drawing
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2025-08-08 13:11:05 +02:00 |
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Wojtek Figat
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959371a995
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Fix particles regression on DirectX
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2025-08-06 23:39:46 +02:00 |
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