Commit Graph

403 Commits

Author SHA1 Message Date
Wojtek Figat
cc69e5d966 Minor fixes 2026-02-12 16:22:51 +01:00
Wojtek Figat
273b110db4 Code style formatting and minor tweaks
#2800
2026-02-11 17:15:15 +01:00
Wojtek Figat
ee22b9dc25 Merge branch 'sdl_platform' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-sdl_platform
# Conflicts:
#	Source/Editor/GUI/Dialogs/ColorPickerDialog.cs
#	Source/Editor/Modules/UIModule.cs
2026-02-11 14:08:57 +01:00
Wojtek Figat
f045b5b6b6 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/Camera/M_Camera.flax
#	Content/Editor/CubeTexturePreviewMaterial.flax
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Content/Editor/DebugMaterials/SingleColor/Decal.flax
#	Content/Editor/DebugMaterials/SingleColor/Particle.flax
#	Content/Editor/DebugMaterials/SingleColor/Surface.flax
#	Content/Editor/DebugMaterials/SingleColor/SurfaceAdditive.flax
#	Content/Editor/DebugMaterials/SingleColor/Terrain.flax
#	Content/Editor/DefaultFontMaterial.flax
#	Content/Editor/Gizmo/FoliageBrushMaterial.flax
#	Content/Editor/Gizmo/Material.flax
#	Content/Editor/Gizmo/MaterialWire.flax
#	Content/Editor/Gizmo/SelectionOutlineMaterial.flax
#	Content/Editor/Gizmo/VertexColorsPreviewMaterial.flax
#	Content/Editor/Highlight Material.flax
#	Content/Editor/Icons/IconsMaterial.flax
#	Content/Editor/IesProfilePreviewMaterial.flax
#	Content/Editor/MaterialTemplates/Features/ForwardShading.hlsl
#	Content/Editor/Particles/Particle Material Color.flax
#	Content/Editor/Particles/Smoke Material.flax
#	Content/Editor/SpriteMaterial.flax
#	Content/Editor/Terrain/Circle Brush Material.flax
#	Content/Editor/Terrain/Highlight Terrain Material.flax
#	Content/Editor/TexturePreviewMaterial.flax
#	Content/Editor/Wires Debug Material.flax
#	Content/Engine/DefaultDeformableMaterial.flax
#	Content/Engine/DefaultMaterial.flax
#	Content/Engine/DefaultRadialMenu.flax
#	Content/Engine/DefaultTerrainMaterial.flax
#	Content/Engine/SingleColorMaterial.flax
#	Content/Engine/SkyboxMaterial.flax
#	Flax.flaxproj
#	Source/Engine/Graphics/Materials/MaterialShader.h
#	Source/Engine/Graphics/Materials/MaterialShaderFeatures.cpp
#	Source/Engine/Renderer/RenderList.h
#	Source/Shaders/Reflections.shader
#	Source/Shaders/ReflectionsCommon.hlsl
#	Source/Tools/Flax.Build/Bindings/BindingsGenerator.Cpp.cs
2026-02-11 00:20:38 +01:00
0084bc051c Merge branch 'master' into sdl_platform 2026-02-10 23:05:19 +02:00
Wojtek Figat
0f383d2fc6 Move transform gizmo visibility to the base class
#3692
2026-02-03 16:46:46 +01:00
Wojtek Figat
07f21a1520 Merge branch 'PressGToGameModeAndPToNavigate' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-PressGToGameModeAndPToNavigate
# Conflicts:
#	Source/Engine/Graphics/Enums.h
2026-02-03 16:39:57 +01:00
f870fc3ae2 Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Viewport/MainEditorGizmoViewport.cs
2026-02-03 17:39:43 +02:00
Chandler Cox
7c44767d4d Fix viewport rubberban selector. 2026-01-30 12:07:36 -06:00
Wojtek Figat
610c76578b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Flax.flaxproj
2026-01-13 14:29:44 +01:00
Wojtek Figat
b834dddb11 **Refactor sRGB import option on textures** to actually handle image contents with gamma 2026-01-12 15:50:24 +01:00
Wojtek Figat
27896b6410 Add view flag to hide particles drawing
#3840
2026-01-11 22:06:30 +01:00
Saas
e47fc5a54a Merge branch 'master' into PressGToGameModeAndPToNavigate 2025-12-11 21:04:00 +01:00
Saas
26e24769be actually set things to the right thing
How the hell did this happen??
2025-12-11 20:44:40 +01:00
c61ecc0545 Merge branch 'master' into sdl_platform 2025-10-30 22:42:29 +02:00
Chandler Cox
c1439c646e Fix default for prefab canvas size index being 0 instead of -1. 2025-10-25 11:34:48 -05:00
f99a244b8e Merge remote-tracking branch 'origin/master' into sdl_platform
# Conflicts:
#	Source/Editor/Windows/GameWindow.cs
2025-10-18 02:19:30 +03:00
668a4dbb4d Merge remote-tracking branch 'origin/master' into sdl_platform 2025-10-14 01:09:26 +03:00
Wojtek Figat
efa963be68 Fix editor error when prefab asset is unloaded 2025-10-13 21:45:31 +02:00
Wojtek Figat
823ed247d2 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Actors/Sky.cpp
2025-10-03 22:37:32 +02:00
Wojtek Figat
4f1f77fb32 Simplify code of EditorViewport to access editor instance 2025-10-03 22:21:11 +02:00
Wojtek Figat
87e2c4c4d5 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Content/Editor/DebugMaterials/DDGIDebugProbes.flax
#	Source/Editor/Windows/OutputLogWindow.cs
#	Source/Engine/Level/Actor.cpp
2025-09-24 18:18:27 +02:00
Wojtek Figat
2f7e84253a Merge branch 'ViewportIconsMoreCustomization' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-ViewportIconsMoreCustomization 2025-09-22 18:10:33 +02:00
Saas
13dd80d429 add changing and caching Debug ViewMode for Game View 2025-09-21 16:57:38 +02:00
Saas
6e9902a966 use DefaultGame ViewFlag and some fixes 2025-09-21 16:49:07 +02:00
Saas
fd1e0a4e80 add game view to "View" menu, add keyboard new keyboard shortcuts to menu and extra options for view flags and view layers 2025-09-20 16:12:04 +02:00
Saas
b130b81863 add game view and show/ hiding navigation similar to unreal engine 2025-09-20 15:08:03 +02:00
Wojtek Figat
9749487e24 Move prefab and game UI size context menu to shared UI Module
#3571
2025-09-14 23:59:40 +02:00
Wojtek Figat
55968a8ddc Merge branch 'prefab-viewport-scaling' of https://github.com/Tryibion/FlaxEngine into Tryibion-prefab-viewport-scaling 2025-09-14 23:11:59 +02:00
Wojtek Figat
9e1f488f22 Fix prefab window to use UI Mode for empty UI Control prefab
#3574
2025-09-13 14:41:11 +02:00
1d8f221f1b Merge remote-tracking branch 'origin/1.11' into sdl_platform_1.11
# Conflicts:
#	Source/Engine/Platform/Windows/WindowsPlatform.cpp
#	Source/Tools/Flax.Build/Build/ProjectTarget.cs
#	Source/Tools/Flax.Build/Configuration.cs
2025-09-07 19:31:16 +03:00
b443b74d18 Merge branch 'master' into sdl_platform
# Conflicts:
#	Source/Editor/GUI/Docking/DockHintWindow.cs
#	Source/Editor/Options/InterfaceOptions.cs
2025-09-07 19:02:09 +03:00
Wojtek Figat
c57e128ff1 Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
#	Source/Engine/Level/Scene/SceneRendering.cpp
#	Source/Engine/Physics/Colliders/Collider.cpp
#	Source/Engine/Physics/Colliders/Collider.h
2025-09-02 22:23:45 +02:00
Wojtek Figat
9fafb47abb Fix debug drawing wheeled vehicle in prefab viewport
#3591
2025-08-29 21:03:44 +02:00
b183b5bcfc Merge remote-tracking branch 'origin/master' into sdl_platform 2025-08-12 15:22:34 +03:00
Wojtek Figat
8ed2d6da56 Optimize Debug Draw performance of splines to use frustum culling 2025-07-14 20:26:24 +02:00
Wojtek Figat
bb37f980ed Fix regression in debug draw from 4af26a5516 2025-07-14 20:25:49 +02:00
Wojtek Figat
4af26a5516 SImplify editor code for actors debug shapes drawing 2025-07-11 23:00:53 +02:00
Wojtek Figat
3e82e550f3 Add option for debug shapes drawing for particle emitters
#3267
2025-07-11 23:00:41 +02:00
Chandler Cox
52b64540ab Add extra index guard logic 2025-06-28 10:46:11 -05:00
Chandler Cox
b9cfd054c1 Remove unused variable 2025-06-27 21:38:10 -05:00
Chandler Cox
53d4ea51af Add prefab UI viewport scaling. 2025-06-27 21:18:53 -05:00
xxSeys1
6997cbeb47 add options for viewport icons 2025-06-11 13:08:59 +02:00
8df3999f85 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-04 19:30:30 +03:00
Wojtek Figat
f2aaad0048 Add viewport icons scale relative to the distance and editor control over it
#2944 #2644
2025-06-03 14:50:47 +02:00
b1fd86e6b5 Merge remote-tracking branch 'origin/master' into sdl_platform 2025-06-02 18:15:16 +03:00
Wojtek Figat
2da8e392db Merge branch 'fix-anim-preview-bounds' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-anim-preview-bounds 2025-05-31 23:58:54 +02:00
Chandler Cox
5b2a966ac6 Fix animation preview bounds scale. 2025-05-23 10:37:30 -05:00
xxSeys1
59308df250 add shortcuts for viewflags and debug view modes 2025-05-18 16:28:16 +02:00
635fe8017e Fix EditorViewport buttons activating items on scene 2025-04-21 23:13:23 +03:00