Commit Graph

6980 Commits

Author SHA1 Message Date
7e969649ae _macdrag precleanup
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2026-04-04 19:37:15 +03:00
3288fe4006 Fix mouse warping when controlling camera in Editor viewport on macOS 2026-04-04 19:17:26 +03:00
fd334769b2 Handle external application close events 2026-04-04 18:52:49 +03:00
576130f74f Fix destroyed windows removing keyboard focus on macOS 2026-04-04 18:36:51 +03:00
b99c8ddda7 Fix missing window icon on macOS 2026-04-04 16:45:19 +03:00
Wojtek Figat
2fc95bdf57 Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Content/Editor/MaterialTemplates/Deformable.shader
#	Flax.flaxproj
#	Source/Engine/Content/Content.h
#	Source/Engine/Serialization/JsonTools.cpp
2026-04-01 17:14:21 +02:00
Wojtek Figat
9a7abd751f Fix crash on invalid unpack node usage in shader graph
#4030
2026-04-01 16:55:28 +02:00
Wojtek Figat
dc6d53de7c Try to fix compile error 2026-04-01 16:01:01 +02:00
Wojtek Figat
7737dbc77f Various minor fixes
#3866
2026-04-01 15:58:31 +02:00
Wojtek Figat
a88e3265cd Merge branch 'VISjectIsNowMoreVISuallyAppealingAndLegible' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-VISjectIsNowMoreVISuallyAppealingAndLegible 2026-03-31 15:16:55 +02:00
Wojtek Figat
b2d1d0f1d9 Fix sending replication message to newly connected clients for objects that were not spawned
#4029
2026-03-31 13:13:33 +02:00
Wojtek Figat
c6204fc274 Fix binary asset dependencies tracking when dependent asset gets loaded later on
#3951

Adds additional cache for dependencies tracking to update them when other asset gets loaded later on.
Remove critical-section from `LoadAssetTask` that was causing some deadlocks (data access is already atomic there).
2026-03-31 12:03:18 +02:00
Wojtek Figat
8b383d4dbe Fix regression on Large Worlds build and bunch of warnings 2026-03-30 23:50:03 +02:00
Wojtek Figat
7b695bf6bf Fix compilation regression 2026-03-30 22:44:38 +02:00
Wojtek Figat
327547a895 Rename FlaxStorage::AllowDataModifications to IsReadOnly 2026-03-30 22:40:37 +02:00
Wojtek Figat
e2fbd83086 Optimize VariantType name allocs to use static type when possible 2026-03-30 21:56:01 +02:00
Wojtek Figat
d96e1297f7 Optimize MMethod::GetParameterIsOut to cache all parameters in a single bit-flag 2026-03-30 19:56:32 +02:00
Wojtek Figat
b2457b6ee6 Fix Variant array element typename 2026-03-30 19:55:13 +02:00
Wojtek Figat
bf20f5d2bf Fix scripting bindings in searching virtual methods to invoke when there is a name and parameter count collision
#3649
2026-03-30 19:54:47 +02:00
Wojtek Figat
408c6d96b1 Minor imporvements 2026-03-30 10:14:25 +02:00
Wojtek Figat
039407b6ee Fix broken prefab linkage when duplicating nested prefab instance root
#3945
2026-03-30 10:14:07 +02:00
Wojtek Figat
71ff0c6362 Fix root linkage for prefab instances copy pasted in Editor
#3945
2026-03-30 10:13:25 +02:00
Wojtek Figat
b3aeab777f Fix invalid CanRenderer when canvas actor is gone
#3945
2026-03-30 00:13:49 +02:00
Wojtek Figat
b8110e9db3 Add = to text box separators 2026-03-30 00:13:24 +02:00
Wojtek Figat
f500fcd6fd Optimize actors copy/paste data to use a single JSON for all objects
#3945
2026-03-28 23:39:43 +01:00
Wojtek Figat
095f7277e2 Minor fixes 2026-03-28 15:13:52 +01:00
Wojtek Figat
c12948c6cc Fix crash when applying prefab changes using default instance (invalid)
#3754
2026-03-28 00:04:03 +01:00
Wojtek Figat
258ba233d5 Attempt to fix time precision issue in long game run
#3865
2026-03-27 23:52:11 +01:00
Wojtek Figat
bb2ee7260f Optimize code in draw calls batching for shadow 2026-03-27 17:59:25 +01:00
Wojtek Figat
54202eeb8a Merge remote-tracking branch 'origin/1.12' into 1.12 2026-03-27 11:22:32 +01:00
Wojtek Figat
8f50d9faec Fix terrain collision geometry order to match heights buffer
#3844
2026-03-27 11:06:11 +01:00
Wojtek Figat
5773dc47f4 Restore no cursor clipping in Locked mode on non-SDL input to avoid issues 2026-03-26 23:52:24 +01:00
Wojtek Figat
c30c56e8eb Restore windows lock during input events processing in non-SDL verison for now 2026-03-26 23:49:30 +01:00
Wojtek Figat
eab7794e3b Merge remote-tracking branch 'origin/master' into 1.12
# Conflicts:
#	Source/Engine/Content/Storage/FlaxStorage.cpp
#	global.json
2026-03-26 23:44:33 +01:00
Wojtek Figat
78052fbaec Refactor engine configuration to support platform-specific namespaces in config files 2026-03-26 23:27:51 +01:00
Wojtek Figat
6d433d4ef7 Add normalization to Reflections debug view to be usable in HDR scenes 2026-03-26 19:16:16 +01:00
Wojtek Figat
7531b1fdbd Fix rendering crash when D24_8Stencil format is not supported (lol) 2026-03-26 19:12:58 +01:00
Wojtek Figat
58586ca4f0 Add small improvement to terrain normals 2026-03-26 17:17:13 +01:00
Wojtek Figat
09a0573932 Fix MeshAccessor.Stream count for items not aligned to buffer start 2026-03-26 17:14:14 +01:00
Wojtek Figat
b6789ee523 Add various improvements to MeshAccessor such as ComputeNormals and ComputeTangents
https://forum.flaxengine.com/t/how-to-create-procedural-generated-geometry-using-meshaccessor/2420
2026-03-26 17:13:46 +01:00
Wojtek Figat
f1b6c13ba9 Fix PixelFormatSampler.Write` in C# to actually work 2026-03-26 15:33:55 +01:00
Wojtek Figat
ccc8d209da Fix MeshAccessor to validate buffer existence in C# API 2026-03-26 15:33:14 +01:00
Wojtek Figat
e624e1ba69 Fix missing Custom Global Code code generation in Defines stage 2026-03-26 14:14:15 +01:00
Wojtek Figat
a48ce78733 Fix crash when loading CollisionData before physics init
#3971
2026-03-26 12:28:31 +01:00
Wojtek Figat
d1f6440a76 Fix stack overflow on mac when cooking game with too small stack size 2026-03-26 10:55:11 +01:00
Wojtek Figat
f92ec30e1b Fix crash when using convex mesh collider with negative scale
#3853
2026-03-26 09:26:42 +01:00
Wojtek Figat
c12553812c Update Terrain scripting API 2026-03-25 22:31:36 +01:00
Wojtek Figat
a84109df2c Add UnusedStorageLifetime for asset file TTL
#3931
2026-03-25 21:30:07 +01:00
Wojtek Figat
2c742bee41 Fix typo from #3914 2026-03-25 17:22:38 +01:00
Wojtek Figat
0f332e331d Merge branch 'RadialMenuImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-RadialMenuImprovements 2026-03-25 17:21:20 +01:00