Wojtek Figat
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3e344e789a
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Optimize terrain debug shape drawing by caching lines into a vertex buffer
#2841
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2024-12-09 18:26:53 +01:00 |
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Wojtek Figat
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5f19538455
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Add UpdateFlags to ISceneRenderingListener::UpdateActor for more contextual control overdirtying actors state in renderer data
Fixes issue of static shadow maps not refreshing when changing static flags of the model.
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2024-09-29 22:03:46 +02:00 |
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Wojtek Figat
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eb825f516e
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Fix terrain splatmap cache clearng
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2024-09-22 10:40:10 +02:00 |
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Wojtek Figat
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9daddccbed
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Merge remote-tracking branch 'origin/master' into 1.9
# Conflicts:
# Source/Editor/Modules/ContentDatabaseModule.cs
# Source/Editor/Surface/SurfaceUtils.cs
# Source/Editor/Windows/Assets/MaterialInstanceWindow.cs
# Source/Engine/Foliage/Foliage.cpp
# Source/Engine/Graphics/Models/MeshBase.h
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Textures.cpp
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2024-09-12 13:38:20 +02:00 |
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Wojtek Figat
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4087e9c291
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Add deprecated property to fix compile in old projects
42b4443e14
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2024-09-12 12:40:29 +02:00 |
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Wojtek Figat
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31bce25c37
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Add deprecated property to fix compile in old projects
42b4443e14
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2024-09-12 12:40:13 +02:00 |
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Wojtek Figat
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545e59aba5
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Fix lightmap uvs density view to handle scale in lightmap and outline non-static objects
#2080
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2024-09-09 05:59:17 +02:00 |
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Wojtek Figat
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a18565fd61
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-23 00:05:00 +02:00 |
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Wojtek Figat
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e5f0e05d43
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Fix terrain rendering to use the same LOD for main view and shadow passes
#2555 #2256
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2024-08-23 00:00:42 +02:00 |
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Wojtek Figat
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fc66738dca
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Add automatic heightmap files removal on Editor shutdown for deleted terrains
#1902
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2024-08-22 23:29:42 +02:00 |
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Wojtek Figat
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23f60da40d
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Fix various code issues found using PVS-Studio
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2024-08-22 20:24:52 +02:00 |
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Wojtek Figat
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21b4c7c916
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Merge remote-tracking branch 'origin/master' into 1.9
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2024-08-16 14:52:57 +02:00 |
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Wojtek Figat
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b551610604
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Merge branch 'isnormalized_checks' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-isnormalized_checks
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2024-08-15 15:21:58 +02:00 |
|
Chandler Cox
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77729bc340
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Remove default value comment from terrain LOD.
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2024-08-12 20:46:29 -05:00 |
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f759f94cfa
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Use CHECK_DEBUG over ASSERT in normalized direction checks
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2024-08-07 21:18:09 +03:00 |
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Wojtek Figat
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e44e44d317
|
Merge remote-tracking branch 'origin/master' into 1.9
|
2024-08-05 11:08:51 +02:00 |
|
|
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55d55212c3
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Add assertions for checking against un-normalized direction vectors
|
2024-07-20 15:34:11 +03:00 |
|
Wojtek Figat
|
9518ce1d0a
|
Fix physics error when disabling terrain
|
2024-07-19 00:30:21 +02:00 |
|
Wojtek Figat
|
516ed3e9a0
|
Cleanup some rendering code
|
2024-06-28 21:21:17 +02:00 |
|
Wojtek Figat
|
44006dd533
|
Various code improvements
|
2024-05-09 18:59:09 +02:00 |
|
Wojtek Figat
|
f6aabf2d14
|
Optimize navmesh building and reduce scene lock time
|
2024-05-09 18:58:47 +02:00 |
|
Wojtek Figat
|
2edb9cc4d8
|
Fix compilation warnings when using 64-bit coords
|
2024-05-08 23:24:23 +02:00 |
|
Wojtek Figat
|
db8adf7d96
|
Fix creating virtual terrain collision of actor that is not in a game
|
2024-05-05 22:50:12 +02:00 |
|
Wojtek Figat
|
4fbe210730
|
Fix heightfield not saved when editing splatmap of terrain with physical materials in use
#2262
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2024-04-22 23:20:44 +02:00 |
|
Wojtek Figat
|
a549733811
|
Merge branch 'physicsscene_change_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-physicsscene_change_fix
|
2024-03-14 17:32:00 +01:00 |
|
Wojtek Figat
|
6d792f1f74
|
Fix critical regression in terrain heightmap data upgrade
|
2024-03-12 17:59:41 +01:00 |
|
|
|
92c109c003
|
Fix PhysicsScene change not working in physics actors
|
2024-03-10 00:01:39 +02:00 |
|
Wojtek Figat
|
8964b8907c
|
Fix to 5ec737ef80
|
2024-03-05 11:10:37 +01:00 |
|
Wojtek Figat
|
5ec737ef80
|
Fix loading old terrain heightmaps when using
#2262
|
2024-03-04 22:46:11 +01:00 |
|
Wojtek Figat
|
859c420d76
|
Update year in copyright note
|
2024-02-26 19:00:48 +01:00 |
|
Wojtek Figat
|
0035c347f4
|
Add safety check for splatmap sampling
|
2024-02-19 18:11:57 +01:00 |
|
Wojtek Figat
|
9e269b8e58
|
Merge branch 'terrainscripting' of https://github.com/Withaust/FlaxEngine into Withaust-terrainscripting
# Conflicts:
# Source/Engine/Terrain/Terrain.h
# Source/Engine/Terrain/TerrainPatch.h
|
2024-02-16 23:49:33 +01:00 |
|
Wojtek Figat
|
b931020e5c
|
Enable terrain updating in cooked build
#2068
|
2024-02-16 23:32:46 +01:00 |
|
Wojtek Figat
|
c3faabaa0f
|
Fix game build
|
2024-02-16 23:29:01 +01:00 |
|
Wojtek Figat
|
12f7370caf
|
Fix missing forward type decl
|
2024-02-16 23:16:18 +01:00 |
|
Wojtek Figat
|
85f2910718
|
Move collider shape raycasting utilities to the PhysicsColliderActor class
|
2024-02-16 17:19:51 +01:00 |
|
Wojtek Figat
|
42b4443e14
|
Add support for multiple physical materials in terrain - one for each painted layer
#1112 #2159
|
2024-02-16 17:11:40 +01:00 |
|
Wojtek Figat
|
7538296775
|
Refactor PhysicalMaterial usage to utilize JsonAssetReference struct
|
2024-02-15 11:45:50 +01:00 |
|
Wojtek Figat
|
6d5d615894
|
Fix crash when drawing terrain without cached neighbor chunks
#2087
|
2023-12-16 16:38:16 +01:00 |
|
Wiktor Kocielski
|
9d1b287cd7
|
Terrain-related classes exposure to scripting API
|
2023-10-24 05:17:16 +03:00 |
|
Wojtek Figat
|
552641c51a
|
Fix potential crashes if uses calls terrain tools with invalid params
|
2023-10-08 17:02:26 +02:00 |
|
Wojtek Figat
|
8cd8ae93c3
|
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
|
2023-09-20 15:01:02 +02:00 |
|
Wiktor Kocielski
|
a3063258e5
|
Add ability to clean patch caches
|
2023-08-15 12:35:32 +03:00 |
|
Wojtek Figat
|
7140c4a2d8
|
Merge remote-tracking branch 'origin/master' into 1.6
|
2023-06-11 21:38:20 +02:00 |
|
Wojtek Figat
|
d798b10d4c
|
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
|
2023-06-09 22:49:19 +02:00 |
|
Wojtek Figat
|
a26d0d03eb
|
Upgrade to PhysX 5.1.3
|
2023-03-03 17:13:46 +01:00 |
|
Wojtek Figat
|
fb06fa2c8b
|
Add optional build without PhysX
|
2023-02-27 23:01:10 +01:00 |
|
Wojtek Figat
|
752fa64cc3
|
Add support for 32 bit indices for the terrain chunk geometry
|
2023-02-14 13:14:04 +01:00 |
|
Wojtek Figat
|
f127bbebe1
|
Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
|
2023-01-15 12:44:39 +01:00 |
|
Wojciech Figat
|
a7e428a21c
|
Merge branch 'master' into 1.5
# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
|
2023-01-10 15:37:55 +01:00 |
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