Wojtek Figat
060bc0aaf8
Fix crash in animations system when assets gets loading/unloaded while async jobs are active
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#2974
2025-02-18 22:30:49 +01:00
Wojtek Figat
da203352fd
Refactor old code documentation
2024-09-24 18:20:12 +02:00
Wojtek Figat
b545d8800c
Optimize job system memory allocations
2024-06-24 23:19:01 +02:00
Wojtek Figat
3bbaa8dad0
Remove unused job system stats and concurrent queue code
2024-06-24 19:02:38 +02:00
Wojtek Figat
861d8a683f
Add JobSystem::Dispatch that accepts dependent jobs that needs to be completed before
2024-06-24 13:12:48 +02:00
Wojtek Figat
2773949197
Optimize wait signal in Job System to wake waiting threads only when job batch ends
2024-06-22 09:58:20 +02:00
Wojtek Figat
515ee96a31
Fix compilation regression
2024-04-22 19:10:06 +02:00
Wojtek Figat
32b15f90ab
Minor improvements
2024-04-22 18:10:58 +02:00
Wojtek Figat
9c2c02c1cf
Fix various issues found with thread sanitizer on macOS
2024-04-13 19:20:49 +02:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
e255778c07
Add profiler event to task wait method
2024-02-20 12:59:00 +01:00
Wojtek Figat
f9ca69d8a9
Disable dynamic buckets in ThreadLocal on non-Desktop platforms that use fixed set of thread count
2024-02-08 10:47:55 +01:00
Wojtek Figat
082768d08c
Refactor ThreadLocal when running on hardware with more cores than PLATFORM_THREADS_LIMIT
2024-02-07 23:39:02 +01:00
Wojtek Figat
d6dc1f9998
Various minor tweaks
2023-12-03 14:09:23 +01:00
Wojtek Figat
7f87e9794b
Fix job system buffer allocation data
2023-11-29 19:12:58 +01:00
Wojtek Figat
b960600102
Optimize scenes loading with Job System
2023-10-01 10:55:01 +02:00
Wojtek Figat
91c017713c
Merge remote-tracking branch 'origin/master' into 1.6
2023-04-13 12:12:33 +02:00
Wojtek Figat
0c167f38b7
Add TaskGraphSystem.RemoveDependency and automatically cleanup dependencies on system destroy
2023-04-05 22:43:05 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
b0bc1fa310
Fix error when joining exited threads
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The internal thread handles were cleared prematurely when attempting to join them. The handles should be also cleared when trying to kill already exited threads.
2023-01-29 21:30:01 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
7184566b4b
Merge branch 'master' into 1.5
2022-12-29 23:04:18 +01:00
Wojciech Figat
6ef49349ff
Fix assertion on thread double-free from registry (not harmful)
2022-12-29 18:30:51 +01:00
Wojciech Figat
df82a0f5d0
Add **GPU Memory profiler** to Editor
2022-12-08 16:30:37 +01:00
Wojtek Figat
eb281a7574
Additional improvements to scene rendering
2022-11-15 22:39:03 +01:00
Wojtek Figat
9c7da16c1a
Add multi-threaded scene rendering with Job System
2022-11-06 20:44:43 +01:00
Wojtek Figat
bb7d4f7812
Fix console builds
2022-08-07 21:06:17 +02:00
Wojciech Figat
9d8f75d957
Fix rare issues with Task Graph not waiting for system due to recent job system changes #721
2022-08-05 11:05:11 +02:00
Wojciech Figat
ec7aece135
Improve Job System changes to prevent dynamic memory allocation and ref counting ( #721 )
2022-07-05 08:52:53 +02:00
Wojciech Figat
64b2b23201
Merge branch 'jobsystem_changes' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-jobsystem_changes
2022-07-04 15:45:49 +02:00
1978949b22
Allocate job context dynamically to prevent deadlocks
2022-06-12 13:56:13 +03:00
dc2a9c0702
Support dispatching jobs within jobs in JobSystem
2022-06-06 17:17:15 +03:00
Wojciech Figat
7979831f5c
Add JobSystem.Execute utility for quick jobs running
2022-02-14 14:34:43 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
dfa5e91322
Fix conditional variables usage on broadcast by using a shared mutex
2022-01-12 17:36:06 +01:00
Wojtek Figat
192af7ec14
Refactor native core objects to simplify usage for newcomers
2022-01-08 15:06:23 +01:00
Wojciech Figat
2192852510
Fix crash when passing function with lambda to the Job System
2021-12-09 17:09:07 +01:00
intolerantape
25deea220c
Added overload of Task::StartNew() to support void-returning member functions.
2021-12-03 07:54:08 -08:00
Wojtek Figat
8938f13a0b
Add support for compiling and running engine without C# scripting
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(configurable via `EngineConfiguration.UseCSharp` in Flax.Build)
2021-10-23 16:43:15 +02:00
Wojtek Figat
074aa8c3fb
Optimize ThreadLocal by removing size check
2021-08-30 20:29:58 +02:00
Wojtek Figat
7fc144b07b
Fix some memory leaks
2021-08-13 13:13:12 +02:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
446458d20c
Add PLATFORM_THREADS_LIMIT for maximum concurrency limiting
2021-07-08 00:34:48 +02:00
Wojtek Figat
29be6b0068
Fix ThreadLocal to use atomic operations and prevent rare race conditions
2021-07-08 00:34:48 +02:00
Wojtek Figat
c2590fc0d9
Optimize multiple dispatches on JobSystem done via TaskGraph
2021-06-16 19:02:02 +02:00
Wojtek Figat
bf70a42d86
Change TaskGraphSystem ordering
2021-06-15 23:49:43 +02:00
Wojtek Figat
f5cdb0abfd
Add Delay node to Visual Scripting
2021-06-14 16:10:08 +02:00
Wojtek Figat
d7e7dcc823
Add Task Graph
2021-06-12 23:20:10 +02:00