Commit Graph

119 Commits

Author SHA1 Message Date
9777bef9df Patch pix3.h for Windows on ARM 2024-05-19 23:58:40 +03:00
cf48ce6d93 Fallback to D3D11 devices without debug layers when unavailable 2024-05-19 23:58:38 +03:00
Wojtek Figat
9d2dc91920 Add PixelFormat::NV12 2024-05-15 11:14:16 +02:00
Wojtek Figat
3ebf73ec22 Add video texture format YUY2 2024-04-25 10:26:23 +02:00
Wojtek Figat
ebe05d4a51 Refactor RenderToolsDX to support new pixel formats properly 2024-04-24 17:35:58 +02:00
Wojtek Figat
7d92779e99 Merge remote-tracking branch 'origin/master' into 1.9 2024-04-05 21:50:42 +02:00
Wojtek Figat
84e04de23d Add more improvements to optional tess/geo shaders 2024-04-04 18:35:26 +02:00
Wojtek Figat
017def29d4 Rename ShadowSamplerPCF to ShadowSamplerLinear 2024-04-03 13:29:45 +02:00
Wojtek Figat
13a04c2941 Add stencilValue for stencil buffer clearing 2024-04-02 14:56:26 +02:00
Wojtek Figat
e1944bce96 Add statically disabled geometry shaders on mobile 2024-03-30 22:08:44 +01:00
Wojtek Figat
369c19bd5d Add statically disabled tessellation on macOS/iOS 2024-03-30 18:46:37 +01:00
Wojtek Figat
6ccec2f5ff Fix d3d12 warning on initial gpu buffer state 2024-03-20 16:48:15 +01:00
Wojtek Figat
859c420d76 Update year in copyright note 2024-02-26 19:00:48 +01:00
Wojtek Figat
eaafb72ca9 Optimize some includes and use automatic serializers for platform settings 2023-11-13 23:54:07 +01:00
Wojtek Figat
1d41aa01ce Refactor vertex shaders to use GPUShaderProgramVS::InputElement for input layout data 2023-10-26 14:36:02 +02:00
Wojtek Figat
cbdd6c4964 Add HasDepthClip to GPU Device limits 2023-10-11 10:15:44 +02:00
Wojtek Figat
9f97787099 Merge remote-tracking branch 'origin/master' into 1.7 2023-09-20 16:02:48 +02:00
Wojtek Figat
3ede4c2192 Fix typo 2023-09-20 16:02:24 +02:00
Wojtek Figat
7e81fdbd75 Fix crash when D3D11 backend fails to create shader due to driver failure 2023-09-19 23:45:30 +02:00
Wojtek Figat
f952a392de Add **stencil buffer** support to GPUPipelineState 2023-06-19 13:46:37 +02:00
Wojtek Figat
a6353c0bb9 Rename GPUPipelineState::Description::PrimitiveTopologyType to PrimitiveTopology 2023-06-19 11:53:40 +02:00
Wojtek Figat
7fc3b264ac Improve DX12 PSO debug name building 2023-06-19 11:21:53 +02:00
Wojtek Figat
1c9d8aa470 Add GPUContext::SetStencilRef to stencil reference value 2023-06-19 11:21:35 +02:00
Wojtek Figat
007edb4651 Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6 2023-06-01 01:06:27 +02:00
3e848d93da Fix DXGIFactory use after release 2023-05-29 22:22:59 +03:00
Wojtek Figat
81ae687238 Merge remote-tracking branch 'origin/master' into 1.6 2023-05-28 16:34:38 +02:00
4e683dcc15 Clean up DXGIFactory after use on D3D12 2023-05-26 20:17:30 +03:00
bdf6a11491 Prefer high-performance discrete GPUs when enumerating adapters 2023-05-26 20:05:32 +03:00
Wojtek Figat
d13c722ce3 Optimize text formatting in various places 2023-05-09 13:44:32 +02:00
Wojtek Figat
6aaa5832a8 Fix crash when updating GPU texture residency to 0 2023-04-26 15:00:07 +02:00
Wojtek Figat
cf6b9b7ab5 Fix crash when updating GPU texture residency to 0 2023-04-26 14:59:36 +02:00
Wojtek Figat
2930b0ad67 Fix crash in GPU devices init when system has no valid GPU driver installed 2023-03-13 10:25:08 +01:00
Wojtek Figat
679757942f Fix GPU Buffer Map/Unmap pair to prevent stall if map fails on DX11
#942
2023-02-17 16:28:48 +01:00
Wojtek Figat
8b050cf87e Use D3D11_MAP_FLAG_DO_NOT_WAIT only from main thread (worker threads can wait for data)
#942
2023-02-17 11:08:12 +01:00
Wojtek Figat
c878c613c7 Update consoles building 2023-02-05 23:48:11 +01:00
Wojtek Figat
45a30990ba Add GPUContext::SetBlendFactor 2023-02-01 11:07:48 +01:00
Wojtek Figat
c46ea56af2 Rename DepthTestEnable to DepthEnable in Graphics PSO to match actual logic 2023-01-31 14:04:00 +01:00
Wojtek Figat
f127bbebe1 Refactor enum flags with __underlying_type and new EnumHasAnyFlags/EnumHasAllFlags
Fixes #832
Closes #886
2023-01-15 12:44:39 +01:00
Wojciech Figat
a7e428a21c Merge branch 'master' into 1.5
# Conflicts:
#	Content/Shaders/GI/DDGI.flax
#	Content/Shaders/GI/GlobalSurfaceAtlas.flax
#	Content/Shaders/TAA.flax
#	Content/Shaders/VolumetricFog.flax
#	Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
#	Source/Engine/Core/Config/GraphicsSettings.cpp
#	Source/Engine/Engine/PostProcessEffect.cs
#	Source/Engine/Graphics/GPUResourcesCollection.cpp
#	Source/Engine/Graphics/GPUResourcesCollection.h
#	Source/Engine/Graphics/PostProcessBase.h
#	Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6 Update copyright year 2023-01-10 15:29:37 +01:00
Wojciech Figat
0595f38fe4 Fix threading issues with GPU buffers mapping 2023-01-09 22:41:06 +01:00
Wojciech Figat
67c63f1410 Optimize GPU Resource name to prevent memory allocs when changing name frequently 2023-01-09 22:40:26 +01:00
Wojciech Figat
79f4dfcaab Add GetNativePtr to GPUAdapter 2022-12-14 16:16:25 +01:00
Wojciech Figat
713aa3e0f9 Add SetResourceState and ForceRebindDescriptors to GPUContext for integration with external rendering libraries 2022-12-14 16:16:02 +01:00
Wojciech Figat
a809a69ca0 Fixes for GPU resources C# object types 2022-12-09 11:28:39 +01:00
Wojciech Figat
df82a0f5d0 Add **GPU Memory profiler** to Editor 2022-12-08 16:30:37 +01:00
Wojtek Figat
835a230323 Refactor material shaders to use separate constant buffer (slot 1) for shared per-view constants 2022-11-27 12:06:31 +01:00
Wojtek Figat
189575efec Add GPUDevice::CreateConstantBuffer for custom constants buffers usage 2022-11-26 21:17:05 +01:00
Wojtek Figat
f37ed16270 Optimize GPUBuffer on D3D11 to not stall CPU on reading staging readback buffer 2022-11-01 21:31:42 +01:00
Wojtek Figat
73d0fc4973 Fix UWP build 2022-09-06 19:35:11 +02:00