Commit Graph

1082 Commits

Author SHA1 Message Date
26012d0b74 Initial support for building and running SDL platform on macOS 2025-04-26 00:31:37 +03:00
ef8f6b8d47 Fix VC++ project file building on macOS Rider 2025-04-26 00:31:36 +03:00
3730176783 Update SDL to 3.2.10 2025-04-26 00:31:27 +03:00
f57759b250 Update SDL3 to 3.2.4 2025-04-26 00:31:26 +03:00
67769d3950 Fix cloning SDL repository 2025-04-26 00:31:24 +03:00
3646c5a06a Implement new window dragging system 2025-04-26 00:31:23 +03:00
294b36a275 Support compiling third party library C files as C code 2025-04-26 00:31:22 +03:00
fdba9aa096 Implement Wayland protocols module and file generation 2025-04-26 00:31:21 +03:00
fd163d2146 Add git fetch method for dependencies 2025-04-26 00:31:21 +03:00
1c3b81093c Fix SDL build process on Linux 2025-04-26 00:31:18 +03:00
e5290c8dee Update SDL to 3.2.0 2025-04-26 00:31:18 +03:00
988a547f72 Update SDL3 2025-04-26 00:31:16 +03:00
4a181f6839 Fix compilation issues 2025-04-26 00:31:16 +03:00
86bc79e5db Prevent building with SDL in unsupported platforms 2025-04-26 00:31:14 +03:00
de0cb8d08e Enable modern Windows dialog boxes 2025-04-26 00:31:12 +03:00
6310d41ca1 Implement SDL platform, windowing and input handling 2025-04-26 00:31:11 +03:00
2e32bb8c4b Add more helper methods for managing Git repos 2025-04-26 00:31:09 +03:00
Wojtek Figat
f9e9f26e97 Remove leftover debug log from bindings generator 2025-04-22 11:04:09 +02:00
Wojtek Figat
b25881d55e Update code signing to support sign with identity on Windows 2025-04-14 22:47:40 +02:00
Wojtek Figat
b8a0150310 Merge branch 'buildrules_cache_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-buildrules_cache_fix 2025-04-13 20:28:26 +02:00
711a75ce3b Fix BuildScript file structure with engine files in different drive 2025-04-13 14:25:19 +03:00
be72a9f4a2 Invalidate build rules assembly when files are added, moved or renamed 2025-04-13 14:25:18 +03:00
8c83de8521 Add more verbose logging for project generation 2025-04-13 14:24:34 +03:00
00b9d603ae Fix missing C#-only project configurations when platform SDK is missing 2025-04-13 14:24:24 +03:00
Wojtek Figat
72a4e577c8 Merge branch 'dotnet_ver_check' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_ver_check 2025-04-12 22:25:28 +02:00
8322e762df Fix DOTNET_ROOT path ignored on Windows 2025-04-10 23:59:22 +03:00
e6d7024a61 Fix error when no valid .NET SDKs were found 2025-04-10 23:59:19 +03:00
ac305b369d Fix .NET SDK detection when only the runtime is installed 2025-04-10 18:18:56 +03:00
Wojtek Figat
15da2d59e5 Add GPUTexture::DownloadData to C#
#2973 #1446
2025-04-07 23:32:37 +02:00
Wojtek Figat
9c3fd052cd Remove copyright year from source files and update to 2025 2025-04-07 19:22:21 +02:00
Wojtek Figat
210c8e8fe4 Fix incorrect result array memory copy from native to managed code 2025-04-04 00:36:35 +02:00
Wojtek Figat
7e145c56fd Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Editor/Windows/Profiler/Memory.cs
2025-03-25 13:37:15 +01:00
Wojtek Figat
4e14035281 Add curl lib linking in GDK and expose XboxServicesToolset for plugins/modules 2025-03-25 13:23:23 +01:00
Wojtek Figat
db645c1aae Fix project loading bug if it's empty without modules info 2025-03-18 16:35:51 +01:00
Wojtek Figat
fe95ac96af Rename param 2025-03-08 21:09:48 +01:00
Wojtek Figat
8e2f3ec0c0 Fix Version marshaling as parameter 2025-03-06 00:36:39 +01:00
Wojtek Figat
dad8c0cd6b Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Level/Prefabs/Prefab.Apply.cpp
2025-02-27 17:17:02 +01:00
Wojtek Figat
dec9905bd3 Merge branch 'csharp_mainproj_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-csharp_mainproj_fix 2025-02-27 15:43:25 +01:00
Wojtek Figat
bb35d9f811 Add improved AndroidNdk detection to handle versions folder in env var location and fallback to automatic
#2893
2025-02-27 15:34:29 +01:00
Wojtek Figat
b2c8c4018c Fix scripting bindings codegen for SoftTypeReference and SceneReference
#2761
2025-02-26 22:43:30 +01:00
Wojtek Figat
2ab9adab24 Merge remote-tracking branch 'origin/master' into 1.10 2025-02-24 23:27:56 +01:00
c823257b79 Fix invalid paths in C# launch settings on Windows 2025-02-19 17:23:47 +02:00
Wojtek Figat
a6fb651ff4 Merge remote-tracking branch 'origin/master' into 1.10
# Conflicts:
#	Source/Engine/Graphics/Materials/MaterialShader.h
2025-02-18 09:19:59 +01:00
Wojtek Figat
9049093267 Fix scene object reference serialization in C# scripts
#3136
2025-02-17 11:57:31 +01:00
Wojtek Figat
9ffbe1f8ca Add support in scripting for using interfaces on structures
#2679
2025-01-31 23:36:15 +01:00
0764ff6cb7 Fix C# projects not compiling in VS with native code plugins present 2025-01-31 23:58:23 +02:00
Wojtek Figat
702564366d Merge branch 'dotnet_refasm_version_fix' of https://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-dotnet_refasm_version_fix 2025-01-27 20:29:12 +01:00
Wojtek Figat
aabd70fbe7 Fix code project files generation to properly handle path slashes and ignore binary modules without exports
#3086
2025-01-27 19:35:27 +01:00
428ebf7fd7 Fix .NET runtime and SDK compilation issues with newer runtime 2025-01-27 20:06:06 +02:00
Wojtek Figat
ae74d49b09 Fix bug 2025-01-24 12:24:52 +01:00