Wojtek Figat
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058e23f3ee
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Add Content.GetAllAssets to get all asset ids in project
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2021-10-08 16:25:15 +02:00 |
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Wojtek Figat
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78e093245d
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Improvements for Visject Surface
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2021-10-08 16:25:14 +02:00 |
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Wojtek Figat
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aa3a6e2766
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Add option to make AssetPicker a read-only
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2021-10-08 16:25:14 +02:00 |
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Wojtek Figat
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fa441abf5c
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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352abd1e41
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Add option *Select actors using this asset* to content menu
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2021-10-08 16:25:13 +02:00 |
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Wojtek Figat
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6d72bfe149
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Add ContentItem.OnContextMenu
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2021-10-08 16:25:12 +02:00 |
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Wojtek Figat
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babe19a3d6
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Update material shaders version
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2021-10-07 15:06:43 +02:00 |
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Wojtek Figat
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96a903afd1
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Fixes
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2021-10-07 15:04:48 +02:00 |
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Wojtek Figat
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1af5ec8492
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Add Quad Overdraw debug view mode
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2021-10-07 14:59:06 +02:00 |
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Wojtek Figat
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949766e3a0
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Add GPUContext.ClearUA for buffer and texture with uint format
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2021-10-07 14:17:05 +02:00 |
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Wojtek Figat
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f328fbefa9
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Increase default UAV slots limit to 4
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2021-10-07 14:16:06 +02:00 |
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Wojtek Figat
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88cf1bcd28
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Refactor UAV slots binding when rendering from PS into UAV
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2021-10-07 14:15:45 +02:00 |
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Wojtek Figat
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bdd2dbb719
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Fix shader unction visibility parsing and add USE_EDITOR define to material shaders
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2021-10-07 11:43:11 +02:00 |
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Wojtek Figat
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690e3ee3ca
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Fix error in case of opening multiple folders with Enter in Content Window
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2021-10-07 10:28:31 +02:00 |
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Wojtek Figat
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fd8f7c76a2
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Move assets
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2021-10-07 10:28:14 +02:00 |
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Wojtek Figat
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cc29e97fa3
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Fix automatic properties serialization bug
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2021-10-07 09:29:50 +02:00 |
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Wojtek Figat
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397edf18b9
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Fixes
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2021-10-07 09:29:36 +02:00 |
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Wojtek Figat
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0bd5f63ae4
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Use single color materialinstead of shader for LOD Preview
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2021-10-07 09:29:22 +02:00 |
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Wojtek Figat
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98ca7c1726
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Add Material Complexity debug view model
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2021-10-07 09:28:49 +02:00 |
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Wojtek Figat
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c3fe366be8
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Improvements and tweaks
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2021-10-05 21:54:24 +02:00 |
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Wojtek Figat
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195aed22b5
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Optimize Asset::onAssetLoaded if even is unused
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2021-10-05 21:54:23 +02:00 |
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Wojtek Figat
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1b88f8ce3f
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Fix Editor crash when dragging material over CSG brush Surface
#640
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2021-10-05 21:54:22 +02:00 |
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Wojtek Figat
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3e04a15fe5
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Add Utilities::CountBits
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2021-10-05 21:54:21 +02:00 |
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Wojtek Figat
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8f07a5285e
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Add TRACY_NO_INVARIANT_CHECK to all platforms
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2021-10-05 21:54:20 +02:00 |
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Wojtek Figat
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3dff9196c2
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Add LOD Preview debug view mode
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2021-10-05 21:54:19 +02:00 |
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Wojtek Figat
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0e8987b654
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Fix loading project reference with relative path in the Editor
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2021-10-05 21:54:18 +02:00 |
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Wojtek Figat
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70ba71de79
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Fix error
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2021-10-05 21:54:17 +02:00 |
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Wojtek Figat
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77f2bd5115
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Fixes
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2021-10-05 15:58:45 +02:00 |
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Wojtek Figat
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590c75f4cb
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Add option to compile C#-only scripts on Linux when cooking for Windows
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2021-10-05 15:56:04 +02:00 |
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Wojtek Figat
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a72ac91ebc
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Fix support for codeless game projects
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2021-10-05 15:54:55 +02:00 |
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Wojtek Figat
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cabd06dd53
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Add C++ lambda support for Function<> and Delegate<>
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2021-10-05 13:07:38 +02:00 |
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Wojtek Figat
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32794f89c7
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Fix auto-serialization for interfaces to skip it (not supported to save interface pointer)
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2021-10-04 14:22:09 +02:00 |
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Wojtek Figat
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5e3254435f
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Add ScriptingObject::ToInterface and ScriptingObject::FromInterface
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2021-10-04 14:21:45 +02:00 |
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Wojtek Figat
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fc629ff5d9
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Fix restriction if using I as prefix for interface names
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2021-10-04 13:31:41 +02:00 |
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Wojtek Figat
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41b774faf6
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Fix connector node creation in Visject on double-click over node
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2021-10-04 12:26:37 +02:00 |
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Wojtek Figat
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d88306fc1c
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Hide various Editor types from Visual Scripting
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2021-10-04 12:26:36 +02:00 |
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Wojtek Figat
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e92c22585a
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Add support for using interfaces in Visual Scripting
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2021-10-04 12:26:35 +02:00 |
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Wojtek Figat
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ecf926a537
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Cleanup ENetDriver and use interface properly for scripting
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2021-10-04 12:26:35 +02:00 |
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Wojtek Figat
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c3c0a4ef0d
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Add support for interfaces in scripting API (cross language support C++/C#/VS)
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2021-10-04 12:26:08 +02:00 |
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Wojtek Figat
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147e5ada46
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Fix headless mode in Editor on Linux without X11
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2021-10-03 18:55:26 +02:00 |
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Wojtek Figat
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51bcaeb812
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Fix crash on editor close on Linux due to FS watcher double free
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2021-10-03 18:27:33 +02:00 |
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Wojtek Figat
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2f64312a7d
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Add support for kdialog for file open picker on Linux
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2021-10-03 18:15:11 +02:00 |
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Wojtek Figat
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6107af3cca
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Fix missing change
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2021-09-29 18:11:00 +02:00 |
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Wojtek Figat
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ba8f7c5ab4
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Add improvements for native interfaces usage
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2021-09-29 16:33:25 +02:00 |
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Wojtek Figat
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b9ef09df96
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Add support for creating C# scripting object inheriting directly from FlaxEngine.Object
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2021-09-29 15:47:49 +02:00 |
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Wojtek Figat
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e2cd0393ac
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Add ManagedBinaryModule::FindModule utility for C# type class lookup
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2021-09-29 15:46:17 +02:00 |
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Wojtek Figat
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fa82d818d8
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Refactor default D6JointMotion for D6Joint to Locked
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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050e12c756
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Fix D6Joint serialization
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2021-09-29 10:07:54 +02:00 |
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Wojtek Figat
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805f862af6
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Add copy/paste for group panel with multiple custom editors nested inside
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2021-09-29 10:07:53 +02:00 |
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Wojtek Figat
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8614e171c1
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Fix joints properties ranges validation
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2021-09-29 10:07:52 +02:00 |
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