Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Wojtek Figat
cf40facefe
Add engine fatal error types handling
...
Add general out-of-memory handling
Add safety memory buffer for crash or out of memory handling
Refactor Globals exit/error state to be in Engine class
2025-01-24 20:07:12 +01:00
Wojtek Figat
f4c07388d9
Restore old upgrader for skinned models from 9f648caac8
2025-01-20 23:49:00 +01:00
Wojtek Figat
db4d7d2a05
**Refactor meshes format to support custom vertex layouts and new flexible api to access mesh data**
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#3044 #2667
2025-01-06 22:47:19 +01:00
Wojtek Figat
ea5cb5d83a
Minor fixes and improvements
2025-01-03 01:10:31 +01:00
Wojtek Figat
fee0ab74ff
Update old doc comments
2024-12-28 21:31:21 +01:00
Wojtek Figat
9f648caac8
Remove deprecated asset data upgrades and old model vertex structures
2024-12-20 00:48:01 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
05ffaf7cef
Add **skeleton retargeting** to play animations on different skeletons
2023-05-04 11:54:17 +02:00
Wojtek Figat
5a2831d0cb
Various improvements
2023-04-29 12:11:17 +02:00
Wojciech Figat
a7e428a21c
Merge branch 'master' into 1.5
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# Conflicts:
# Content/Shaders/GI/DDGI.flax
# Content/Shaders/GI/GlobalSurfaceAtlas.flax
# Content/Shaders/TAA.flax
# Content/Shaders/VolumetricFog.flax
# Source/Editor/CustomEditors/Editors/ActorTagEditor.cs
# Source/Engine/Core/Config/GraphicsSettings.cpp
# Source/Engine/Engine/PostProcessEffect.cs
# Source/Engine/Graphics/GPUResourcesCollection.cpp
# Source/Engine/Graphics/GPUResourcesCollection.h
# Source/Engine/Graphics/PostProcessBase.h
# Source/FlaxEngine.Gen.cs
2023-01-10 15:37:55 +01:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojciech Figat
32e052a87b
Refactor native Stream serialization to new API
2022-10-20 17:28:12 +02:00
Wojciech Figat
ff34c7cc9b
Refactor raw data ReadSttream and WriteStream to have easier to use API with more features
2022-10-12 11:22:20 +02:00
Wojciech Figat
85f351663b
Add Transparent Lighting Modes for material with option to use non-directional shading
2022-07-14 09:22:32 +02:00
Wojtek Figat
b49e5e9984
Format more engine code
2022-06-14 20:17:00 +02:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
f5e5686853
Optimize includes in ThreadLocal.h
2021-07-08 00:34:49 +02:00
Wojtek Figat
4744fa05ef
Refactor Streaming with new settings and textures streaming configuration
2021-06-17 15:33:34 +02:00
Wojtek Figat
0e75dba142
Optimize C++ compilation time
2021-04-30 16:27:57 +02:00
Wojtek Figat
19941c3e88
Merge branch 'master' of git://github.com/Vizepi/FlaxEngine into Vizepi-master
2021-04-28 10:28:36 +02:00
Vizepi
6e885ece34
[CLEAN] Added missing includes in headers
2021-04-23 13:59:02 +02:00
Wojtek Figat
a9ec4566e7
Add support for custom asset type factory in game code
2021-04-15 16:55:03 +02:00
Jean-Baptiste Perrier
03eb39afe6
Bumping all copyright headers to 2021.
2021-01-02 14:28:49 +01:00
Wojtek Figat
6fb9eee74c
You're breathtaking!
2020-12-07 23:40:54 +01:00