Wojtek Figat
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39f50726a6
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Fix lightmaps bake on D3D12
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2021-06-08 15:21:37 +02:00 |
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Wojtek Figat
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1ec55ee088
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Add missing shader file change
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2021-05-18 11:56:39 +02:00 |
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Wojtek Figat
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5a7efe9019
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Fix Volumetric Fog particle material CB0 binding issue
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2021-05-17 13:51:14 +02:00 |
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Wojtek Figat
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ec806a2009
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Update shaders
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2021-05-17 10:22:40 +02:00 |
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Wojtek Figat
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dbb42e9805
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Fix minor warnings in shaders
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2021-05-15 14:19:40 +02:00 |
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Wojtek Figat
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f9b979f1c6
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Add new icons atlas
#456
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2021-05-14 11:02:22 +02:00 |
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Wojtek Figat
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94e0b3a747
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Fix includes type in scripts templates
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2021-05-12 16:21:04 +02:00 |
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Wojtek Figat
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9195e37a23
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Refactor cpp script templates after new features
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2021-05-12 12:42:24 +02:00 |
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LcrW
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62394b4b1d
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Update CppStaticClassTemplate.h
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2021-05-10 21:37:01 +01:00 |
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LcrW
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f9e1dc3ffb
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New Features
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2021-05-10 21:04:52 +01:00 |
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LcrW
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08a9a00330
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Update ScriptTemplate.cs
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2021-05-10 18:30:46 +01:00 |
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Wojtek Figat
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cf799c2198
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Fix BitonicSort constant buffer size error on Vulkan due to structure padding
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2021-04-28 15:53:12 +02:00 |
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Wojtek Figat
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7de7c8806e
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Update particle assets (sprite rendering module values change)
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2021-03-27 12:22:17 +01:00 |
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Wojtek Figat
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dbc88af339
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Update Volumetric Fog asset
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2021-03-05 14:23:45 +01:00 |
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Wojtek Figat
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1dee615d6e
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Add Volumetric Fog support for particles to modify local fog
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2021-03-05 13:58:15 +01:00 |
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Wojtek Figat
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5a9ca6f130
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Merge remote-tracking branch 'origin/1.1' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/BoundingSphere.cs
# Source/Engine/Debug/DebugDraw.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
# Source/Engine/Platform/Win32/Win32Platform.h
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2021-02-23 22:32:17 +01:00 |
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Wojtek Figat
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cf3ac7a26e
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Merge remote-tracking branch 'origin/master' into linux-editor
# Conflicts:
# Source/Engine/Core/Math/Color.cs
# Source/Engine/Navigation/Navigation.cpp
# Source/Engine/Platform/Win32/Win32Platform.cpp
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2021-02-23 22:29:07 +01:00 |
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Wojtek Figat
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3ddd64df2a
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Add support for drawing SpriteHandle in Sprite Render
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2021-02-23 13:57:51 +01:00 |
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Wojtek Figat
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19c83e3b6e
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Add Sprite Render actor for sprites drawing
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2021-02-23 13:23:22 +01:00 |
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Vizepi
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00b3760fbd
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[C++] Added auto serialization by default in C++ script template
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2021-02-21 19:46:32 +01:00 |
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Wojtek Figat
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a1d4e50e98
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Fix
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2021-02-21 16:49:30 +01:00 |
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Wojtek Figat
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67dd80e40d
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Fix shader error when using LOD dither transition
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2021-02-21 15:37:04 +01:00 |
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Wojtek Figat
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1530f91944
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Update material assets
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2021-02-16 15:55:18 +01:00 |
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Wojtek Figat
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d05204cb91
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Fix missing lightmap uvs calc in vertex shader
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2021-02-16 15:55:10 +01:00 |
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Wojtek Figat
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5cb2322270
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Add default Deformable material for splines
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2021-02-10 11:37:34 +01:00 |
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Wojtek Figat
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15c4b7df54
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Update materials
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2021-02-09 16:08:51 +01:00 |
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Wojtek Figat
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311dad7b82
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Add Spline Model
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2021-02-09 16:04:47 +01:00 |
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Wojtek Figat
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8e87c98644
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Cleanup material shaders code
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2021-02-08 15:45:22 +01:00 |
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Wojtek Figat
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da784e98e5
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Add Deformable material domain
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2021-02-08 15:44:38 +01:00 |
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Wojtek Figat
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5a561b1278
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Update materials
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2021-02-05 15:30:01 +01:00 |
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Wojtek Figat
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d8304a2178
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 14:54:29 +01:00 |
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Wojtek Figat
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300f948515
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 13:57:00 +01:00 |
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Wojtek Figat
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089f0dab3a
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:55:02 +01:00 |
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Wojtek Figat
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01777a2c1b
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Refactor material shaders generator to use modular features as extensions
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2021-02-05 11:22:47 +01:00 |
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Wojtek Figat
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b5847eb0d6
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 15:27:38 +01:00 |
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Wojtek Figat
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9e6243adcc
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 14:58:01 +01:00 |
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Wojtek Figat
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2a3b6edf50
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Refactor material shaders generator to use modular features as extensions
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2021-02-04 10:43:04 +01:00 |
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Wojtek Figat
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f15f7ff59f
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Bump up version
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2021-01-29 00:36:15 +01:00 |
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Wojtek Figat
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50f6a01f83
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Fix plane model normals
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2021-01-28 01:28:13 +01:00 |
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Wojtek Figat
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b446790438
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Update shaders
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2021-01-11 15:38:22 +01:00 |
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Wojtek Figat
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7e4afbc4ff
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Update shaders
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2021-01-03 21:00:39 +01:00 |
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Wojtek Figat
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23c51694c7
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Reimplement Motion Blur
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2021-01-03 20:13:09 +01:00 |
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Wojtek Figat
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05790ab9a1
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Fix code style
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2020-12-30 22:56:17 +01:00 |
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Wojtek Figat
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cf0aeb79bf
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Remove TAA and Motion Blur implementations
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2020-12-22 18:07:53 +01:00 |
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Wojtek Figat
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4fe91d57b7
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Fix code style
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2020-12-22 13:45:02 +01:00 |
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Wojtek Figat
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2a29abcc39
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Fix code style
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2020-12-21 23:37:28 +01:00 |
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Wojtek Figat
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4f954c2eb4
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Fix code style
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2020-12-21 23:21:46 +01:00 |
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Wojtek Figat
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666aeca4ea
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Fixes for code style
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2020-12-21 20:27:53 +01:00 |
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Wojtek Figat
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8a870a07ae
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Cleanup some old unused shader code
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2020-12-20 10:22:54 +01:00 |
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Wojtek Figat
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6fb9eee74c
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You're breathtaking!
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2020-12-07 23:40:54 +01:00 |
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