Wojtek Figat
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07ad94de13
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Optimize Animated Model bones matrices buffer update
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2021-06-12 23:20:06 +02:00 |
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Wojtek Figat
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982b22b4b1
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Add Job System
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2021-06-12 23:20:05 +02:00 |
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Wojtek Figat
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e0b587251a
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Add RingBuffer template
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2021-06-12 23:20:05 +02:00 |
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Wojtek Figat
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cdc85a1961
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Add profiler entry for Audio Source update
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2021-06-12 23:20:04 +02:00 |
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Wojtek Figat
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4cd31ce2b4
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Remove some unsued lines
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2021-06-12 23:20:04 +02:00 |
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Wojtek Figat
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7c9e170a40
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Tweaks
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2021-06-11 16:49:30 +02:00 |
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Wojtek Figat
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8f78ccf414
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Add pooling for timeline table row controls in profiler
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2021-06-11 16:49:12 +02:00 |
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Wojtek Figat
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81fd026313
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Add pooling for timeline event controls in profiler
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2021-06-11 16:44:26 +02:00 |
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Wojtek Figat
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9c7378cf5b
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Optimize Profiler window update to refresh only visible tab UI
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2021-06-11 12:03:01 +02:00 |
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Wojtek Figat
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3a51320ea6
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Increase profiler samples length to 10s at 60hz
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2021-06-11 09:53:43 +02:00 |
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Wojtek Figat
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dfa6f5c75f
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Fix profiler shutdown issue on end
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2021-06-10 17:01:24 +02:00 |
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Wojtek Figat
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3d4309457b
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Improve stability of Vulkan and D3D12 backends on large worlds
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2021-06-10 17:01:07 +02:00 |
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Wojtek Figat
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14bc9501c7
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Cleanup some code
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2021-06-10 16:59:59 +02:00 |
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Wojtek Figat
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90d9f83f8c
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Fix crash due to SamplesBuffer::Add bug
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2021-06-10 15:59:01 +02:00 |
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Wojtek Figat
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82a39e5d98
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Fix Asset::ToString() to not depend on refs count and look simpler
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2021-06-10 15:58:32 +02:00 |
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Wojtek Figat
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101e803ca6
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Fix WeakAssetReference handling asset unload
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2021-06-10 11:07:36 +02:00 |
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Wojtek Figat
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907f289ea7
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Cleanup asset references code
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2021-06-10 11:01:35 +02:00 |
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Wojtek Figat
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9fd62cf9aa
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Add support for using references in scripting API events
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2021-06-10 10:26:57 +02:00 |
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Wojtek Figat
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05d095b35e
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Add support for using pointers in scripting API events
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2021-06-09 17:15:32 +02:00 |
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Wojtek Figat
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5a710ccd7a
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Hide GetPxShape impl
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2021-06-09 14:49:36 +02:00 |
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Wojtek Figat
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ba7332f55c
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Merge branch 'uwp_fixes' of git://github.com/GoaLitiuM/FlaxEngine into GoaLitiuM-uwp_fixes
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2021-06-09 13:31:47 +02:00 |
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Wojtek Figat
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c38b81d682
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Fix errors when changing UIControl type in prefab
#548
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2021-06-09 13:27:37 +02:00 |
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Wojtek Figat
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384172050d
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Add missing doc comment
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2021-06-09 13:25:04 +02:00 |
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Wojtek Figat
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f237d5d87d
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Post merge fixes to font reference as class
#420
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2021-06-09 12:16:50 +02:00 |
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Wojtek Figat
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3c2b1a232c
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Merge commit '4bb703e9bfadf44c562f69bab069fd8be26eda97'
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2021-06-09 12:04:12 +02:00 |
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Wojtek Figat
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a6ff0c3ed1
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Fix selecting multiple different UI controls in Editor
#548
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2021-06-09 11:22:13 +02:00 |
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Wojtek Figat
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79b03f6b5c
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Fix cached font usage to use proper unmanaged object validation check (not only managed object ref)
#546
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2021-06-09 11:11:32 +02:00 |
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Wojtek Figat
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9614b7b014
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Fix scripts projects opening to support adync open when uisng Editor menu option
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2021-06-09 10:59:15 +02:00 |
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Wojtek Figat
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484bc409d4
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Add support for NotNullItems option in collections editors
#542
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2021-06-09 10:58:54 +02:00 |
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Wojtek Figat
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ebcf584117
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Merge branch 'fix-collections' of git://github.com/Crawcik/FlaxEngine into Crawcik-fix-collections
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2021-06-09 09:54:28 +02:00 |
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Wojtek Figat
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2bc6ca089f
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Add HasTypedUAVLoad to GPULimits (use for GPU lightmaps support baking detection)
#526
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2021-06-08 16:11:27 +02:00 |
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Wojtek Figat
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39f50726a6
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Fix lightmaps bake on D3D12
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2021-06-08 15:21:37 +02:00 |
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Wojtek Figat
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4c6fd783e1
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Add Bokeh DoF rendering on D3D12 (works fine after fixes)
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2021-06-08 15:18:33 +02:00 |
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Wojtek Figat
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b300793009
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Add UAV slots dimensions to cache for D3D12 validation
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2021-06-08 15:18:04 +02:00 |
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Wojtek Figat
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e0b5558399
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Fix spline model visibility after enable if was disabled on start
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2021-06-08 14:13:26 +02:00 |
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Wojtek Figat
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cfac2db5d2
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Add depth test for point/spot lights rendering to optimize far lights rendering
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2021-06-08 14:12:56 +02:00 |
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Wojtek Figat
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9d9ecb3ba8
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Fix D3D12 resource state transitions barriers
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2021-06-08 14:12:31 +02:00 |
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Wojtek Figat
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ab55c145f1
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Add DRED and optional GPU-Based Validation for D3D12
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2021-06-07 14:55:08 +02:00 |
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Wojtek Figat
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f7957be3e7
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Fix GPU synchronization on D3D12
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2021-06-07 14:53:53 +02:00 |
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Wojtek Figat
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4b42e17372
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Increase D3D12 resources safe-frames timeout
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2021-06-07 13:10:09 +02:00 |
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Wojtek Figat
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36c4c3c86a
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Fix lightmaps baking on D3D12
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2021-06-07 13:09:52 +02:00 |
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Wojtek Figat
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3872d74bd2
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Fix missing UAV barriers on D3D12
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2021-06-07 13:09:24 +02:00 |
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Wojtek Figat
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39698c7694
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Fix descriptors bindings to shaders on D3D12
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2021-06-07 13:08:39 +02:00 |
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Wojtek Figat
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f4c8808d19
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Add SRV slots isage info for D3D12 shaders cache
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2021-06-07 12:19:49 +02:00 |
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Wojtek Figat
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fa1cd56a0d
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Optimize Vulkan shader compiler memory allocation
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2021-06-07 11:56:41 +02:00 |
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Wojtek Figat
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cc47cb85e4
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Cleanup renderer code
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2021-06-07 11:56:04 +02:00 |
|
GoaLitiuM
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474add9d12
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Fix input related compile errors in UWP platform
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2021-06-06 17:17:29 +03:00 |
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GoaLitiuM
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f3652697ae
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Fix building UWP platform with Visual Studio 2019
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2021-06-06 17:17:25 +03:00 |
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Wojtek Figat
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dfee74ad1f
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Add missing name some for GPU resources
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2021-06-04 12:38:44 +02:00 |
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Wojtek Figat
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3a6b7ea80b
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Add support for Function<> as method parameter in scripting
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2021-06-03 15:19:00 +02:00 |
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