Jean-Baptiste Perrier
2f12642405
Rename -game to -play & Fix when play not used.
2021-05-23 19:34:16 +02:00
Jean-Baptiste Perrier
1f3a86dca9
Fix -play not working with compilation at start.
2021-05-23 19:33:36 +02:00
Jean-Baptiste Perrier
ce3caede6c
Remove skipcompile when -play is used.
2021-05-23 19:32:45 +02:00
Wojtek Figat
c78fb7995e
Add more indentation to scene tree items to make it more readable
2021-05-23 12:09:35 +02:00
Jean-Baptiste Perrier
6eb3bc0577
Tweak.
2021-05-21 18:18:20 +02:00
Jean-Baptiste Perrier
3a68e2891e
Add null check.
2021-05-21 18:18:11 +02:00
Jean-Baptiste Perrier
320a1a984e
Fix.
2021-05-20 20:08:08 +02:00
Jean-Baptiste Perrier
9e2867ed7d
Tweak.
2021-05-20 20:07:39 +02:00
Jean-Baptiste Perrier
8ac8f9a6d1
Tweaks.
2021-05-20 20:05:44 +02:00
Jean-Baptiste Perrier
8eb6fd2b6b
Fix.
2021-05-20 20:03:58 +02:00
Jean-Baptiste Perrier
62b47fa65b
Comments.
2021-05-20 17:30:43 +02:00
Jean-Baptiste Perrier
9fb2952996
Tweaks / Cleanup.
2021-05-20 17:28:55 +02:00
Jean-Baptiste Perrier
66c1201786
Load scene specified in -game argument.
2021-05-20 17:21:45 +02:00
Jean-Baptiste Perrier
d7f03d2c7d
Handle game argument.
2021-05-20 17:20:00 +02:00
Jean-Baptiste Perrier
c01cd78225
RequestStartPlay glue code.
2021-05-20 17:19:24 +02:00
Jean-Baptiste Perrier
5601be630e
RequestStartPlay glue code.
2021-05-20 17:18:48 +02:00
Jean-Baptiste Perrier
2293bd5fe0
Expose Simulation.RequestStartPlay() to cpp.
2021-05-20 17:17:53 +02:00
Wojtek Figat
9c2c401669
Remove empty spaces
2021-05-19 21:11:08 +02:00
Wojtek Figat
7edf3e5b36
Merge branch 'scripting-int16-support' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-scripting-int16-support
2021-05-19 19:50:06 +02:00
Wojtek Figat
3e3b0e7951
Fix game plugins initialization order in Editor play mode to mock the standalone game
...
#458
2021-05-18 23:32:50 +02:00
GoaLitiuM
4bb703e9bf
Change FontReference to reference type
...
FontReference is mutating itself by storing the cached font for later
reuse, but this is not working as intended because FontReference is
returned as a value type in UIControls so the cached font is actually
stored in a copy of the FontReference and not in the original property.
2021-05-18 18:29:09 +03:00
Wojtek Figat
7f6a6f9fff
Fix showing Game Plugins in editor plugins window
2021-05-18 11:41:49 +02:00
Nejcraft
7956ee1e2c
revert the viewed types back
2021-05-17 10:15:57 +02:00
honzapatCZ
388ec655bf
alpha+showcont
2021-05-17 10:15:56 +02:00
Wojtek Figat
4392e07cd6
Fix error when actor from unloaded scene is selected
...
#486
2021-05-17 10:15:55 +02:00
Wojtek Figat
4b0967b45e
Fix Linux executable file renaming check
2021-05-17 10:15:54 +02:00
Wojtek Figat
d1b142db08
Fix error in context menu search on fail
2021-05-15 16:34:38 +02:00
Wojtek Figat
c32add161b
Add option to copy/paste value from Visject box via context menu
2021-05-15 16:33:32 +02:00
Wojtek Figat
1adf14ca2b
Fix auto-focus for dock window on right-click to prevent Game Window mouse steal when using context menu
2021-05-15 13:00:25 +02:00
Wojtek Figat
6232b8d557
Add option to show Debug Draw shapes in Game Viewport
2021-05-15 12:58:39 +02:00
Wojtek Figat
46b1fd944e
Fix catching mouse focus in Editor play mode with game is paused
2021-05-15 11:01:11 +02:00
Wojtek Figat
fb7ef90fce
Add option to hide GUI in Game Viewport
2021-05-15 11:00:42 +02:00
Wojtek Figat
8e31c49f1c
Add automatic tooltip for ComboBox baed on selected item tooltip
2021-05-15 10:42:28 +02:00
Wojtek Figat
5745e4e522
Refactor settings assets proxies
2021-05-14 18:48:35 +02:00
Wojtek Figat
5f851d2433
Fix reparenting actors in editor to preserve world position
...
#500
2021-05-14 13:01:25 +02:00
Wojtek Figat
401bd1c125
Add incremental actors naming when spawning them in viewport
...
#501
2021-05-14 12:37:20 +02:00
Wojtek Figat
2dff188eac
Add automatic slider speed for float value input fields with limits specified
...
#499
2021-05-14 12:24:43 +02:00
Wojtek Figat
f9b979f1c6
Add new icons atlas
...
#456
2021-05-14 11:02:22 +02:00
Wojtek Figat
11704740fe
Merge branch 'IconOverhaul' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-IconOverhaul
2021-05-14 10:48:18 +02:00
Wojtek Figat
255255e45c
Merge branch 'script-name' of git://github.com/jb-perrier/FlaxEngine into jb-perrier-script-name
2021-05-14 10:42:28 +02:00
Jean-Baptiste Perrier
465cdae564
Comments.
2021-05-13 17:58:44 +02:00
Jean-Baptiste Perrier
41447d4ba0
Add name restriction for scripts, no digits at start.
2021-05-13 17:55:15 +02:00
Jean-Baptiste Perrier
41905f9810
Add name restrictions based on proxy.
2021-05-13 17:54:52 +02:00
Jean-Baptiste Perrier
2065b949b0
Add IsFileNameValid in ContentProxy.
2021-05-13 17:54:23 +02:00
W2.Wizard
887b52c18a
Merge branch '1.2' into IconOverhaul
2021-05-13 15:21:36 +02:00
W2Wizard
d54efc73f1
Adapt to new spritehandle names
...
Lots of files! However only change was renaming the icons overall.
2021-05-13 15:16:45 +02:00
Jean-Baptiste Perrier
03c95b5597
Add , to enum.
2021-05-12 18:38:17 +02:00
Wojtek Figat
94476783da
Add option to Delete Sprite in Editor
2021-05-12 16:20:44 +02:00
Wojtek Figat
480947e0a9
Fix sprite atlas serialization after editing
2021-05-12 16:19:59 +02:00
Wojtek Figat
a4a3074bb6
Fix naming new sprites in Editor
2021-05-12 14:06:05 +02:00