Wojtek Figat
|
0848f1fa83
|
Refactor specular lighting to properly map specular as reflectance in BRDF
Reference: https://google.github.io/filament/Filament.md.html
#1492
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2025-09-30 15:43:55 +02:00 |
|
Wojtek Figat
|
02c5ad3fa4
|
Fix particles to support any amount of contexts drawings
|
2025-09-25 18:38:46 +02:00 |
|
Wojtek Figat
|
41e851298d
|
Add new PreIntegratedGF with 80% smaller but more accurate data
Update old generation code, use R16G16_UNorm format instead of R11G11B10, skip mips and reduce Y axis to 32 pixels.
#1492
|
2025-09-25 17:35:10 +02:00 |
|
Wojtek Figat
|
d57eec3403
|
Bump up materials after merge
|
2025-09-24 18:26:33 +02:00 |
|
Wojtek Figat
|
87e2c4c4d5
|
Merge remote-tracking branch 'origin/master' into 1.11
# Conflicts:
# Content/Editor/DebugMaterials/DDGIDebugProbes.flax
# Source/Editor/Windows/OutputLogWindow.cs
# Source/Engine/Level/Actor.cpp
|
2025-09-24 18:18:27 +02:00 |
|
Wojtek Figat
|
284aeca51a
|
Merge branch 'audio-events' of https://github.com/Tryibion/FlaxEngine into Tryibion-audio-events
|
2025-09-23 17:07:18 +02:00 |
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Wojtek Figat
|
d8f7199c11
|
Fix importing emissive, roughness, metalness and wireframe properties of materials with Assimp
#3418
|
2025-09-23 15:42:49 +02:00 |
|
Wojtek Figat
|
70ba750a5e
|
Fix code #3511
|
2025-09-22 22:31:23 +02:00 |
|
Chandler Cox
|
4ae3d57adc
|
Resolve code suggestions
|
2025-09-22 11:32:24 -05:00 |
|
Wojtek Figat
|
a86661a855
|
Merge branch 'commandSuggestionImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-commandSuggestionImprovements
|
2025-09-22 18:06:55 +02:00 |
|
Wojtek Figat
|
276caf771c
|
Merge branch 'SmallVehicleImprovements' of https://github.com/xxSeys1/FlaxEngine into xxSeys1-SmallVehicleImprovements
# Conflicts:
# Source/Engine/Physics/Actors/WheeledVehicle.h
|
2025-09-22 16:18:12 +02:00 |
|
Wojtek Figat
|
5f1e905e8f
|
Fix crash when importing model as prefab and handle duplicated object names
#3558
|
2025-09-21 22:52:57 +02:00 |
|
Wojtek Figat
|
a0f764a774
|
Add skybox rotation feature
#3592
|
2025-09-21 21:58:03 +02:00 |
|
Wojtek Figat
|
5d1c79929a
|
Merge branch 'fix-physics-attach-rigid' of https://github.com/Tryibion/FlaxEngine into Tryibion-fix-physics-attach-rigid
|
2025-09-21 21:04:56 +02:00 |
|
Wojtek Figat
|
26e94f6f8e
|
Refactor material instance to not override all public parameters by default (need explicit set)
#3444
|
2025-09-21 20:59:25 +02:00 |
|
Wojtek Figat
|
902744a0ce
|
Fix model import scale on nodes that could be applied multiple times on the same mesh
#3562
|
2025-09-21 15:08:35 +02:00 |
|
Wojtek Figat
|
1c581bceaf
|
Fix sun shadows when direction is perfectly vertical
#3614
|
2025-09-20 23:52:04 +02:00 |
|
Wojtek Figat
|
92f4327fc2
|
Fix missing volumetric fog affecting transparent materials
#3436
|
2025-09-20 00:13:52 +02:00 |
|
Wojtek Figat
|
47711ec5be
|
Fix Volumetric Fog flicker on camera cuts
#3443
|
2025-09-19 23:10:03 +02:00 |
|
Chandler Cox
|
d1fbc66cb9
|
Fix not attaching updated collision data to rigid body.
|
2025-09-19 15:58:22 -05:00 |
|
Wojtek Figat
|
ae4ae7a638
|
Fix rich textbox vertical alignment
#3502
|
2025-09-15 15:17:18 +02:00 |
|
Chandler Cox
|
7a40722964
|
Fix view distance light property from affecting brightness all of the time.
|
2025-09-14 17:51:27 -05:00 |
|
Wojtek Figat
|
88773e71e5
|
Fix warning when cloning actor from prefab that is not a root
#3578
|
2025-09-14 14:25:19 +02:00 |
|
Wojtek Figat
|
a471861e92
|
Fix editing UI Brush in prefabs
#3501
|
2025-09-12 23:15:13 +02:00 |
|
Wojtek Figat
|
3d182c89f3
|
Add MaterialShader::BindParameters to usable in game scripts
#3668
|
2025-09-12 18:04:01 +02:00 |
|
Wojtek Figat
|
f323fdb592
|
Add and use Max Mesh Position Error to Build Settings for automatic mesh vertex positions storage
|
2025-09-12 17:53:14 +02:00 |
|
Wojtek Figat
|
b537a80031
|
Fix regression in lights/shadows setup from 1a88fefd76
|
2025-09-09 23:53:28 +02:00 |
|
Wojtek Figat
|
5e52bf6469
|
Fix missing code from 80de56f469
|
2025-09-09 23:21:10 +02:00 |
|
Wojtek Figat
|
8482f93a0f
|
Merge remote-tracking branch 'origin/1.11' into 1.11
|
2025-09-09 22:58:34 +02:00 |
|
Wojtek Figat
|
64c62f269c
|
Optimize D3D12 with D3D12_HEAP_FLAG_CREATE_NOT_ZEROED in some cases
|
2025-09-09 22:54:37 +02:00 |
|
Wojtek Figat
|
19d0d3b683
|
Remove system lockers during asset loads or saving (only unload needs it)
|
2025-09-09 15:26:27 +02:00 |
|
Wojtek Figat
|
1f56c75821
|
Minor fixes
|
2025-09-09 15:26:03 +02:00 |
|
Wojtek Figat
|
64e127a47a
|
Fix crashes of scripting backend on Android
|
2025-09-09 15:25:24 +02:00 |
|
Wojtek Figat
|
8921cf5156
|
Add label/button text to string convertion for better debugging
|
2025-09-09 10:42:10 +02:00 |
|
Wojtek Figat
|
24e088fc08
|
Fix compilation warnings
|
2025-09-09 10:23:07 +02:00 |
|
Wojtek Figat
|
14a69a11df
|
Add Android native crashes caching
|
2025-09-07 23:50:41 +02:00 |
|
Wojtek Figat
|
42b542d190
|
Improve recent changes to memory barriers on Vulkan
|
2025-09-07 00:17:11 +02:00 |
|
Wojtek Figat
|
576b0710e0
|
Fix GPU particles issues with missing sorting keys data when shader is not yet loaded
|
2025-09-06 23:37:24 +02:00 |
|
Wojtek Figat
|
44e70692a2
|
Fix render memory alignment issues to prevent crashes on Android
|
2025-09-06 23:36:54 +02:00 |
|
Wojtek Figat
|
857b0c5ac3
|
Fix various graphics issues detected by Vulkan Validation Layers on Android
|
2025-09-06 23:32:54 +02:00 |
|
Wojtek Figat
|
1f6d837117
|
Fix regression from 6d05bf16b1
|
2025-09-05 08:51:43 +02:00 |
|
Wojtek Figat
|
c5d06b2c8b
|
Fix crash regression from #3588 when editing active particle emitters
|
2025-09-04 22:05:31 +02:00 |
|
Wojtek Figat
|
831fb0f442
|
Optimize textures/buffers uploading on Vulkan with page allocator
|
2025-09-04 21:38:07 +02:00 |
|
Wojtek Figat
|
cd22cd059d
|
Various small fixes and improvements
|
2025-09-04 15:56:33 +02:00 |
|
Wojtek Figat
|
3e363c8275
|
Remove ConcurrentSystemLocker and use ReadWriteLock instead of better threading synchronization
|
2025-09-04 14:48:52 +02:00 |
|
Wojtek Figat
|
c44d939c08
|
Add ReadWriteLock to platform api
|
2025-09-04 14:46:56 +02:00 |
|
Wojtek Figat
|
c0c9df49dc
|
Optimize DDGI probes update to overlap both irradiance and distance data at once
|
2025-09-03 23:21:45 +02:00 |
|
Wojtek Figat
|
80de56f469
|
Optimize Global SDF dispatches with UAV write overlaps
2-3x faster rasterization
|
2025-09-03 23:12:55 +02:00 |
|
Wojtek Figat
|
f1ecbf828e
|
Fix debug check on Vulkan backbuffer texture usage
|
2025-09-03 22:11:48 +02:00 |
|
Wojtek Figat
|
f1c4fd464a
|
Optimize GPU textures and buffers uploads with a batched memory barrier
|
2025-09-03 22:11:26 +02:00 |
|