Wojtek Figat
0c887cd29e
Use fix from #3830 in particle and anim graphs too
2025-12-13 23:11:01 +01:00
Alex Ray
64cd898a65
Bypassing Call Logic in Editor Preview
2025-11-27 18:09:11 +01:00
Wojtek Figat
2ca435a414
Fix shader graph assets loading to wait for async task
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#3802
2025-11-18 16:11:31 +01:00
Wojtek Figat
0848f1fa83
Refactor specular lighting to properly map specular as reflectance in BRDF
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Reference: https://google.github.io/filament/Filament.md.html
#1492
2025-09-30 15:43:55 +02:00
Wojtek Figat
857b0c5ac3
Fix various graphics issues detected by Vulkan Validation Layers on Android
2025-09-06 23:32:54 +02:00
Wojtek Figat
85aed8c4d7
Fix using material VS to PS node directly within material input
2025-07-03 20:32:41 +02:00
Wojtek Figat
9c3fd052cd
Remove copyright year from source files and update to 2025
2025-04-07 19:22:21 +02:00
Muzz
7885590593
Merge branch 'Muzz-Triplanar-Features' into 1.10
2025-02-28 14:56:45 +01:00
Wojtek Figat
be395304ec
Fix Pre-Skinned Normal and Position when accessed in Pixel Shader
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#2549
2024-09-19 10:11:49 +02:00
Wojtek Figat
210c443b30
Cleanup code
2024-06-11 09:48:53 +02:00
Wojtek Figat
f95e7e96bf
Codestyle fixes and some nodes docs
2024-06-11 08:43:31 +02:00
Norite SC
d4145179a9
RadialMenu and material nodes
2024-06-02 02:23:48 +02:00
Wojtek Figat
3696501050
Fix invalid shader codegen when using ddx/ddy in material vertex shader
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#2376
2024-03-29 18:07:10 +01:00
Wojtek Figat
859c420d76
Update year in copyright note
2024-02-26 19:00:48 +01:00
Wojtek Figat
d90b723487
Code cleanup and usability tweaks for #1600
2023-11-08 21:30:31 +01:00
Wojtek Figat
67c22cf3d4
Merge branch 'Nodes' of https://github.com/NoriteSC/FlaxEngineFork into NoriteSC-Nodes
2023-11-08 21:19:08 +01:00
Wojtek Figat
a685918e10
Add default value for material Sphere Mask node to create blob gradient around UV center
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#1830
2023-11-06 23:57:54 +01:00
NoriteSC
004e2ab5e8
Update Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
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Co-authored-by: stefnotch <stefnotch@users.noreply.github.com >
2023-10-06 23:07:19 +02:00
NoriteSC
d7b9056d94
added AAStep and resolved stefnotch reviewe
2023-10-04 13:15:17 +02:00
NoriteSC
367eaf2f89
adjustment to nodes size
2023-10-04 10:28:48 +02:00
NoriteSC
70ca1996c5
added Ratangle Mask and FWidth
2023-10-04 10:00:47 +02:00
Wojciech Figat
9626e9bbb6
Update copyright year
2023-01-10 15:29:37 +01:00
Wojtek Figat
6cf91b1da4
Add support for main view information in Surface materials during subpass rendering (eg. shadow depth)
2022-07-29 16:58:33 +02:00
Wojtek Figat
7c923198e0
Minor tweaks to #716
2022-06-14 19:56:58 +02:00
b89e3bb0ff
Add "View Size" node for GUI materials
2022-06-13 22:25:55 +03:00
Wojtek Figat
a881c90b2e
Refactor engine to support double-precision vectors
2022-06-13 00:40:32 +02:00
Wojciech Figat
e56b280f5b
Format code for shader generators
2022-03-28 14:01:29 +02:00
Wojtek Figat
500f76cb03
Fix potential crash in material generator
2022-01-26 21:18:34 +01:00
Wojciech Figat
8c2241c6dc
Update copyright year
2022-01-14 13:31:12 +01:00
Wojtek Figat
5d12554548
Fix material function usage regression
2021-12-06 19:43:36 +01:00
Wojciech Figat
cdcb2f8f7a
Fixes and improvements
2021-11-18 16:35:46 +01:00
Wojtek Figat
2e17a94216
Fix material Sphere Mask node if radius is specified as integer
2021-03-05 13:58:16 +01:00
W2.Wizard
c475e83aa3
Added RGBToHSV
2021-02-20 15:44:06 +01:00
W2.Wizard
da24a474ea
Add HSVToRGB
2021-02-19 18:23:23 +01:00
Wojtek Figat
57fab6a7f7
Merge branch 'master' of git://github.com/Evildea/FlaxEngine into Evildea-master
2021-02-07 21:12:39 +01:00
W2.Wizard
4949ea4b3b
Applied review changes
2021-02-03 22:24:08 +01:00
W2.Wizard
28d16fd620
Add notice
2021-01-30 23:32:35 +01:00
W2.Wizard
bc6de6932b
Update MaterialGenerator.Material.cpp
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Already evaluate calculation instead
2021-01-30 23:28:53 +01:00
W2.Wizard
e75ca148c0
Added blackbody
2021-01-30 23:21:41 +01:00
W2.Wizard
bd18286fbd
Refactoring and Node implementation
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Refactored all recently added nodes to maintain consistency.
2021-01-28 01:26:57 +01:00
W2.Wizard
1925fe5724
Added DDX / DDY nodes
2021-01-27 01:39:50 +01:00
W2.Wizard
96e5e20e66
Added Node
2021-01-26 19:26:38 +01:00
Wojtek Figat
4be7e2ad46
Fix
2021-01-26 00:11:25 +01:00
W2.Wizard
602fb44a23
Formatting
2021-01-25 22:30:55 +01:00
W2.Wizard
5845bc3fca
Added Spheremask node
2021-01-25 22:03:30 +01:00
Richard
6ef65734cd
Optimisied Blend Normal Node
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I've also added a getNormalZero to get a normal that has zeroed out, i.e. it faces directly outwards from the face. This enables the user to not have to input a vector for either the Base or Additional Normal inputs and still get a result that is acceptable. This is handy if you want to "wash out" a normal.
2021-01-25 09:35:22 +11:00
Wojtek Figat
f714afc180
Tweak Rotator node
2021-01-24 19:01:25 +01:00
Wojtek Figat
1824715626
Merge branch 'RotationMaterialNode' of git://github.com/W2Wizard/FlaxEngine into W2Wizard-RotationMaterialNode
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# Conflicts:
# Source/Engine/Tools/MaterialGenerator/MaterialGenerator.Material.cpp
2021-01-24 18:57:44 +01:00
Wojtek Figat
f9ba789af3
Add missing node type comment
2021-01-24 18:51:26 +01:00
W2.Wizard
bcb38dc2ca
Added rotator node
2021-01-24 15:10:38 +01:00