Wojtek Figat
30d510f073
Fix models in toolbox
2023-10-16 16:34:55 +02:00
Wojtek Figat
887d2b2115
Fix incorrect animated model bounds update
2023-10-13 23:32:44 +02:00
Wojtek Figat
09f2be907e
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Flax.flaxproj
2023-10-09 12:40:47 +02:00
2eb49dba59
Move Use Inverse Squared Falloff above Falloff Exponent in lights
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Prevents the checkbox in UI from moving around when toggling the value.
2023-10-07 14:38:58 +03:00
Wojtek Figat
2cac149741
Code cleanup for #1377
2023-10-06 15:58:23 +02:00
Wojtek Figat
58552afc40
Merge branch 'viewlayer' of https://github.com/Withaust/FlaxEngine into Withaust-viewlayer
2023-10-06 15:26:15 +02:00
Wojtek Figat
e6c45fccb3
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/AnimatedModel.cpp
2023-10-05 10:44:03 +02:00
Chandler Cox
b948152a41
Simplify
2023-10-03 09:40:46 -05:00
Chandler Cox
9fbc51a22a
Add back in fixed margin code.
2023-10-03 09:21:27 -05:00
Chandler Cox
d6861696a5
Simplify.
2023-10-03 09:17:52 -05:00
Chandler Cox
60ac0a8196
Fix box changes from animations.
2023-10-03 08:25:05 -05:00
Chandler Cox
7bb3ddefeb
Fix AnimatedModel box.
2023-10-03 07:51:15 -05:00
Wojtek Figat
d71c171412
Cleanup code in #1367 and fix api compatibility, revert joint changes
2023-09-28 13:10:58 +02:00
Wojtek Figat
98d5769558
Fix performance bug in Development/Release builds due to incorrect draw calls batching (uninitialized memory)
2023-09-28 10:59:09 +02:00
Wojtek Figat
9f97787099
Merge remote-tracking branch 'origin/master' into 1.7
2023-09-20 16:02:48 +02:00
Wojtek Figat
8cd8ae93c3
Add ObjectRadius to DrawCall to properly cull local lights and env probes in Forward Shading
2023-09-20 15:01:02 +02:00
Wiktor Kocielski
d389348260
Add View Layers button & Reset/Disable/Copy/Paste buttons to View Flags/Debug View & Camera RenderFlags/RenderView addition
2023-09-13 12:17:34 +03:00
Wojtek Figat
6bdbaecc18
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Physics/PhysX/SimulationEventCallbackPhysX.cpp
2023-09-13 10:29:28 +02:00
Wojtek Figat
2a8e35d1ff
Format code #1292
2023-09-12 14:38:23 +02:00
Wojtek Figat
e39a56fc4e
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-18 11:47:39 +02:00
Wojtek Figat
338499536f
Add ModelInstanceActor::GetMaterialSlots
2023-07-18 10:55:00 +02:00
Wojtek Figat
1af076f180
Add distance-based and frustum-based culling to cloth
2023-07-17 11:16:01 +02:00
Wojtek Figat
3141b4fb04
Merge remote-tracking branch 'origin/master' into 1.7
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# Conflicts:
# Source/Engine/Level/Actors/SplineModel.cpp
# Source/Engine/Level/Actors/SplineModel.h
2023-07-14 14:10:21 +02:00
Wojtek Figat
a6924d37c1
Add ModelInstanceActor::GetMaterial to get actual material used to render certain entries
2023-07-14 11:58:51 +02:00
Wojtek Figat
159beae8ae
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-12 12:24:24 +02:00
Chandler Cox
0a57cbbecf
Add not showing lights debug based on other light flags as well.
2023-07-07 17:48:16 -05:00
Chandler Cox
a0bb3f2995
Add light debug view flag to draw light shapes
2023-07-07 17:32:46 -05:00
Wojtek Figat
e4c3461053
Merge remote-tracking branch 'origin/master' into 1.7
2023-07-03 22:01:50 +02:00
Wojtek Figat
f81989a171
Add **Cloth** simulation with physics
2023-07-03 10:38:36 +02:00
Wojtek Figat
99ee0b1bfe
Add MeshDeformation utility for generic meshes vertices morphing (eg. via Blend Shapes or Cloth)
2023-07-03 09:49:23 +02:00
Wojtek Figat
5079ddd20a
Merge branch 'patch-1' of https://github.com/HydrogenC/FlaxEngine into HydrogenC-patch-1
2023-06-30 11:03:15 +02:00
Wojtek Figat
2bd2bd5081
Fix crash when modifying animated model skeleton pose from gameplay code during update event
2023-06-30 11:02:58 +02:00
ExMatics HydrogenC
804826fbc7
Fix multiplication mistake
2023-06-30 14:06:52 +08:00
ExMatics HydrogenC
0498f1488e
Fix space conversion issue
2023-06-30 12:25:58 +08:00
Wojtek Figat
e3cbe1458d
Add MeshReference to ModelInstanceActor for easy mesh referencing and its data access interface
2023-06-29 16:50:00 +02:00
Wojtek Figat
7140c4a2d8
Merge remote-tracking branch 'origin/master' into 1.6
2023-06-11 21:38:20 +02:00
Wojtek Figat
d798b10d4c
Remove unlogical PrefabManager::IsNotCreatingPrefab (use IsCreatingPrefab flag)
2023-06-09 22:49:19 +02:00
Wojtek Figat
007edb4651
Merge commit '2c809389ad7d8953b10e7ab3b1b29aca4d072116' into 1.6
2023-06-01 01:06:27 +02:00
Wojtek Figat
f60007da83
Add Camera.UnprojectPoint method
2023-05-28 23:20:39 +02:00
Wojtek Figat
2149995116
Minor Camera class tweaks
2023-05-28 22:57:52 +02:00
Wojtek Figat
5c6de69e0e
Hide FallOffExponent when light is using inverse squared falloff
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#1094
2023-05-12 12:22:39 +02:00
Wojtek Figat
a889d888ff
Refactor RootMotionData into Transform to simplify code
2023-05-04 14:18:12 +02:00
Wojtek Figat
915f6a719d
Add automatic skeleton retargeting when playing Anim Graph on other skeletal model
2023-04-26 20:03:27 +02:00
Wojtek Figat
510fc443e8
Refactor CoreCLR runtime into explicit dotnet api instead of mocking mono api
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Required by platforms that will use mono under the hood for .Net 7
New `USE_CSHARP` define for C# ability
Engine doesn't use `mono_*` apis directly but via MCore/MClass/MMethod/ apis
2023-03-27 17:29:42 +02:00
Wojtek Figat
eed2cdfe04
Progress on dotnet7 runtime hosting with mono
2023-03-22 17:59:46 +01:00
Wojtek Figat
31411e334b
Fix AnimatedModel bounds calculations
2023-03-03 17:44:34 +01:00
Chandler Cox
eab5ee93b9
Add ragdoll to toolbox
2023-02-22 17:19:28 -06:00
Wojtek Figat
a70234c9b6
Cleanup comments
2023-02-13 22:45:44 +01:00
Wojtek Figat
a0c6add732
Add ViewFlags::Sky for conditional sky/skybox rendering
2023-01-31 15:58:02 +01:00
Wojtek Figat
a214c14a4d
Add Sort Order to animated models too
2023-01-28 17:03:18 +01:00